Readd wall corner collisions

This commit is contained in:
2021-11-19 22:43:46 +00:00
parent 5658692ee4
commit 51d89982ed
8 changed files with 49 additions and 21 deletions
+12 -2
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@@ -36,7 +36,7 @@ import Control.Lens
--import Control.Monad
--import Control.Applicative
import Data.Maybe
--import Data.List
import Data.List (findIndex)
import System.Random
import Control.Monad.Reader
--import qualified Data.Map as M
@@ -203,11 +203,21 @@ setMinInvSize n cr = creatures . ix (_crID cr) . crInv %~ f
f inv = IM.unionWith const inv $ IM.fromList $ [0..n-1] <&> (, NoItem)
stripNoItems :: Creature -> World -> World
stripNoItems cr = creatures . ix (_crID cr) . crInv %~ IM.mapMaybe f
stripNoItems cr = organiseInvKeys (_crID cr) .
( creatures . ix (_crID cr) . crInv %~ IM.mapMaybe f )
where
f NoItem = Nothing
f x = Just x
organiseInvKeys :: Int -> World -> World
organiseInvKeys cid w = w & creatures . ix cid %~
( ( crInvSel .~ newSelKey ) . (crInv .~ newInv ) )
where
cr = _creatures w IM.! cid
pairs = IM.toList (_crInv cr)
newSelKey = fromJust $ findIndex ( (== _crInvSel cr) . fst) pairs
newInv = IM.fromAscList $ zip [0..] $ map snd pairs
dropUnselected :: Creature -> World -> World
dropUnselected cr w = foldr (dropItem cr) w . IM.keys
$ _crInvSel cr `IM.delete` _crInv cr
+1
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@@ -131,6 +131,7 @@ moveYourAmmoParam i w = case yourItem w ^? wpAmmo . amPjParams . ix paramid . pj
_ -> w
where
paramid = _amParamSel $ _wpAmmo $ yourItem w
swapInvDir :: Int -> World -> World
swapInvDir k w = w & creatures . ix (_yourID w) . crInv %~ IM.swapKeys (i `mod` n) ((i + k) `mod` n)
where
+1 -2
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@@ -2,8 +2,7 @@ module Dodge.Item.Attachment
( charFiringStratI
, scrollCharMode
, changeFuse
)
where
) where
import Dodge.Data
import Dodge.Default
+1 -4
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@@ -60,12 +60,9 @@ teslaGun = defaultGun
, _itAimingRange = 0
}
teslaGunPic :: Item -> SPic
teslaGunPic _ =
( colorSH blue $
teslaGunPic _ = noPic $ colorSH blue $
upperPrismPoly 5 (rectNESW xb y xa (-y))
++ upperPrismPoly 5 (rectNESW (-xa) y (-xb) (-y))
, mempty
)
where
xa = 1
xb = 9
+8 -3
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@@ -9,7 +9,7 @@ import Geometry
import Picture
--import qualified IntMapHelp as IM
import Shape
--import ShapePicture
import ShapePicture
import Control.Lens
shrinkGun :: Item
@@ -31,15 +31,20 @@ shrinkGun = defaultGun
, _itLeftClickUse = Nothing
, _wpSpread = 0.05
, _wpRange = 20
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
, _itFloorPict = shrinkGunPic
, _itAimingSpeed = 1
, _itAimingRange = 0
, _itAttachment = ItBool True
}
shrinkGunPic :: Item -> SPic
shrinkGunPic _ = noPic $ colorSH violet $ upperPrismPoly 5 $ square 5
-- be careful changing this around; potential problems include updating the
-- creature but using the old crInvSel value
useShrinkGun :: Item -> Creature -> World -> World
useShrinkGun it cr w = if _itBool $ _itAttachment it
then tryResize 0.5 $ f False UndroppableIdentified . stripNoItems cr . dropUnselected cr
then tryResize 0.5 $ stripNoItems cr . f False UndroppableIdentified . dropUnselected cr
else tryResize 1 $ f True Uncursed . setMinInvSize defaultInvSize cr
where
tryResize x g = maybe w g $ maybeSizeSelf x cr w
+1
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@@ -19,6 +19,7 @@ import Data.Maybe
-- | Describe a wall as two points.
-- Order is important: the wall face is to the left of the line going from
-- 'fst' to 'snd'.
-- TODO remove duplication
type WallP = (Point2,Point2)
-- | Remove inverse walls.
removeInverseWalls :: [WallP] -> [WallP]
+19 -10
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@@ -2,6 +2,7 @@
module Dodge.WallCreatureCollisions
( colCrsWalls
, colCrWall
, pushCreatureOutFromWalls
) where
import Dodge.Data
--import Dodge.Data.DamageType
@@ -23,11 +24,13 @@ colCrWall :: World -> Creature -> Creature
colCrWall w c
| noclipIsOn && _crID c == 0 = c -- for noclip
| p1 == p2 = pushOrCrush ls c
| _crPos c' == _crPos c'' = c'
| otherwise = c & crPos .~ _crOldPos c
-- | _crPos c' == _crPos c'' = c'
-- | otherwise = c & crPos .~ _crOldPos c
| otherwise = c'
where
c'' = c' & crPos %~ pushOutFromWalls rad ls
c' = c & crPos %~ pushOutFromWalls' rad (reverse ls)
-- c'' = c' & crPos %~ pushOutFromWalls rad ls
--c' = c & crPos %~ pushOutFromWalls' rad (reverse ls)
c' = c & crPos %~ pushOutFromCorners rad (reverse ls)
. pushOutFromWalls rad ls
. flip (collidePointWalls p1) wls -- check push throughs
rad = _crRad c + wallBuffer
@@ -42,6 +45,9 @@ colCrWall w c
wallBuffer :: Float
wallBuffer = 0
pushCreatureOutFromWalls :: [(Point2,Point2)] -> Creature -> Creature
pushCreatureOutFromWalls ls cr = cr & crPos %~ pushOutFromWalls (_crRad cr) ls
-- the following tests whether or not a point is on a wall, and if so pushes it
-- out from the wall
-- this is then repeated if the point ends up on a new wall
@@ -91,8 +97,11 @@ pushOutFromWall' rad cp2 (wp1,wp2)
--isOnWall = circOnSegNoEndpoints wp1 wp2 cp2 rad
isOnWall = circOnSeg wp1 wp2 cp2 rad
--pushOutFromCorners :: World -> Creature -> Creature
--pushOutFromCorners w cr = cr & crPos .~ newPos
pushOutFromCorners :: Float -> [(Point2,Point2)] -> Point2 -> Point2
pushOutFromCorners r ls p = foldr (intersectCirclePoint r) p (map fst ls)
--pushOutFromCorners' :: World -> Creature -> Creature
--pushOutFromCorners' w cr = cr & crPos .~ newPos
-- where
-- newPos = foldr (intersectCirclePoint (_crRad cr)) (_crPos cr) ls
-- ls = nub . concatMap (\(x,y) -> [x,y]) . IM.elems $ _wlLine <$> wallsNearPoint (_crPos cr) w
@@ -101,7 +110,7 @@ pushOutFromWall' rad cp2 (wp1,wp2)
--collideCorners rad ps p2 = foldr (intersectCirclePoint rad) p2 ps
---- collide circles with points (outer corners)
--intersectCirclePoint :: Float -> Point2 -> Point2 -> Point2
--intersectCirclePoint rad p cCen
-- | dist cCen p > rad = cCen
-- | otherwise = p +.+ (rad *.* errorNormalizeV 65 (cCen -.- p))
intersectCirclePoint :: Float -> Point2 -> Point2 -> Point2
intersectCirclePoint rad p cCen
| dist cCen p > rad = cCen
| otherwise = p +.+ (rad *.* errorNormalizeV 65 (cCen -.- p))
+6
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@@ -50,3 +50,9 @@ rotListAt x' xs = f x' xs []
insertAt :: Int -> a -> [a] -> [a]
insertAt i x xs = let (ys,zs) = splitAt i xs in ys ++ [x] ++ zs
--listElementOthersPairs :: [a] -> [(a,[a])]
--listElementOthersPairs (x:xs) = go [] x xs
-- where
-- go ys y [] = [(y,ys)]
-- go ys y (z:zs) = (y,ys++zs): go (y:ys) z zs