Readd wall corner collisions
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@@ -60,12 +60,9 @@ teslaGun = defaultGun
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, _itAimingRange = 0
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}
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teslaGunPic :: Item -> SPic
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teslaGunPic _ =
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( colorSH blue $
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teslaGunPic _ = noPic $ colorSH blue $
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upperPrismPoly 5 (rectNESW xb y xa (-y))
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++ upperPrismPoly 5 (rectNESW (-xa) y (-xb) (-y))
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, mempty
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)
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where
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xa = 1
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xb = 9
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