Simplify flames
This commit is contained in:
@@ -13,10 +13,8 @@ import Geometry.Data
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data Flame = Flame
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{ _flVel :: Point2
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, _flPos :: Point2
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, _flWidth :: Float
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, _flTimer :: Int
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, _flZ :: Float
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, _flOriginalVel :: Point2
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-- , _flOriginalVel :: Point2
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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+50
-13
@@ -4,9 +4,9 @@ module Dodge.Flame (
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updateFlame,
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) where
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import Dodge.Flame.Size
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import Data.Foldable
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import Data.Tuple
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import Dodge.Creature.Radius
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import Dodge.Data.World
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import Dodge.SoundLogic
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import Dodge.WorldEvent.Cloud
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@@ -31,10 +31,8 @@ aFlameParticle t pos vel =
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Flame
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{ _flVel = vel
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, _flPos = pos
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, _flWidth = 4
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, _flTimer = t
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, _flZ = 20
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, _flOriginalVel = vel
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-- , _flOriginalVel = vel
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}
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expireAndDamageFL ::
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@@ -63,11 +61,10 @@ updateFlame :: World -> Flame -> (World, Maybe Flame)
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updateFlame w pt
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| time <= 0 = (makeFlamerSmokeAt (addZ 20 ep) w, Nothing)
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| otherwise = case List.safeHead $ thingsHit sp ep w of
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Just (_, Left _) -> (doSound $ dodamage w, mvPt' 0.7)
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Just (p, Right wl) -> (doSound $ dodamage w, rfl wl p)
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_ -> (flFlicker pt $ doSound $ dodamage w, mvPt' 0.98)
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Just (_, Left _) -> (doSound $ dodamage, mvPt' 0.7)
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Just (p, Right wl) -> (doSound $ dodamage, rfl wl p)
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_ -> (flFlicker pt $ doSound $ dodamage, mvPt' 0.98)
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where
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rotd = _flOriginalVel pt
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time = _flTimer pt
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doSound = soundContinue FlameSound (V2 x y) fireLoudS (Just 2)
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sp@(V2 x y) = _flPos pt
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@@ -79,12 +76,15 @@ updateFlame w pt
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& flTimer -~ 1
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& flPos .~ ep
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& flVel %~ (drag *.*)
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dodamage = flDamageInArea closeCrs closeWls pt
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dodamage :: World
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dodamage = foldl' damcr
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(foldl' damwl w (wlsHitRadial ep r w)) (crsHitRadial ep r w)
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r = flameSize pt
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damcr w' (_,cr) = w' & cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage
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.:~ Flaming 1
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damwl w' (_,wl) = w' & cWorld . lWorld . wallDamages . ix (_wlID wl)
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.:~ Flaming 1
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closeWls wl = uncurry segOnCirc (_wlLine wl) ep 5
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closeCrs cr =
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dist ep (_crPos cr)
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< crRad (cr ^. crType) + 10 - min 9 (max 0 (fromIntegral time - 80))
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+ 5 * angleCoeff (angleVV (ep -.- _crPos cr) rotd)
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angleCoeff x' = abs $ 1 - abs ((x' * 2 - pi) / pi)
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rfl wl p =
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Just $
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@@ -97,6 +97,43 @@ updateFlame w pt
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reflV wall =
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(0.3 *.* reflectIn (uncurry (-.-) . swap $ _wlLine wall) vel)
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+.+ (0.2 *.* vel)
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--updateFlame w pt
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-- | time <= 0 = (makeFlamerSmokeAt (addZ 20 ep) w, Nothing)
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-- | otherwise = case List.safeHead $ thingsHit sp ep w of
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-- Just (_, Left _) -> (doSound $ dodamage w, mvPt' 0.7)
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-- Just (p, Right wl) -> (doSound $ dodamage w, rfl wl p)
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-- _ -> (flFlicker pt $ doSound $ dodamage w, mvPt' 0.98)
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-- where
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-- rotd = _flOriginalVel pt
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-- time = _flTimer pt
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-- doSound = soundContinue FlameSound (V2 x y) fireLoudS (Just 2)
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-- sp@(V2 x y) = _flPos pt
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-- vel = _flVel pt
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-- ep = sp +.+ vel
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-- mvPt' drag =
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-- Just $
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-- pt
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-- & flTimer -~ 1
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-- & flPos .~ ep
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-- & flVel %~ (drag *.*)
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-- dodamage = flDamageInArea closeCrs closeWls pt
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-- closeWls wl = uncurry segOnCirc (_wlLine wl) ep 5
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-- closeCrs cr =
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-- dist ep (_crPos cr)
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-- < crRad (cr ^. crType) + 10 - min 9 (max 0 (fromIntegral time - 80))
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-- + 5 * angleCoeff (angleVV (ep -.- _crPos cr) rotd)
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-- angleCoeff x' = abs $ 1 - abs ((x' * 2 - pi) / pi)
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-- rfl wl p =
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-- Just $
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-- pt
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-- { _flTimer = time - 1
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-- , _flPos = pOut p
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-- , _flVel = reflV wl
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-- }
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-- pOut p = p +.+ squashNormalizeV (sp -.- p)
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-- reflV wall =
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-- (0.3 *.* reflectIn (uncurry (-.-) . swap $ _wlLine wall) vel)
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-- +.+ (0.2 *.* vel)
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flDamageInArea :: (Creature -> Bool) -> (Wall -> Bool) -> Flame -> World -> World
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{-# INLINE flDamageInArea #-}
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+41
-35
@@ -1,40 +1,46 @@
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module Dodge.Flame.Draw where
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module Dodge.Flame.Draw (drawFlame) where
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import Dodge.Flame.Size
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import Dodge.Data.Flame
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import Geometry
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import Picture
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drawFlame ::
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Flame ->
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Picture
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drawFlame pt =
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fold
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[ glow
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, aPic BloomNoZWrite prot2 25 (V2 (scaleChange + 1) 2) $ V4 2 (-1) (-1) 0.5
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, aPic BloomNoZWrite prot 22 (V2 (scaleChange + 0.5) 1) $ V4 1 0.5 0 2
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, aPic BloomLayer prot3 20 (V2 scaleChange 0.5) $ V4 1 1 1 1
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]
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where
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rotd = _flOriginalVel pt -- rotate direction
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ep = _flPos pt
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aPic :: Layer -> (Point2 -> Point2) -> Float -> Point2 -> Color -> Picture
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aPic lay offset depth (V2 scalex scaley) col =
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setLayer lay
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. setDepth depth
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. uncurryV translate (offset ep)
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. rotate (pi * 0.5 + argV rotd)
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. scale scalex scaley
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. color col
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$ circleSolid 5
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glow =
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setLayer BloomNoZWrite $
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setDepth 0.3 $
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uncurryV translate ep $
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circleSolidCol (withAlpha 0 orange) (withAlpha 0.02 orange) 50
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time = _flTimer pt
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scaleChange
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| time < 80 = 3
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| otherwise = 3 - (fromIntegral time - 80) * 0.2
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prot p' = p' +.+ rotateV (fromIntegral time) (V2 0 1)
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prot2 p' = p' +.+ rotateV (negate $ fromIntegral time) (V2 0 1)
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prot3 p' = p' +.+ rotateV (2 + fromIntegral time * 0.1) (V2 0 2)
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drawFlame :: Flame -> Picture
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drawFlame fl = setLayer BloomLayer . setDepth 25
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. uncurryV translate (_flPos fl + rotateV (fromIntegral (_flTimer fl)) (V2 1 0))
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$ circleSolidCol (V4 1 1 1 0.5) (V4 5 2 0 2) . flameSize $ fl
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--drawFlame :: Flame -> Picture
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--drawFlame pt =
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-- fold
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-- [ glow
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-- , aPic BloomNoZWrite prot2 25 (V2 (scaleChange + 1) 2) $ V4 2 (-1) (-1) 0.5
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-- , aPic BloomNoZWrite prot 22 (V2 (scaleChange + 0.5) 1) $ V4 1 0.5 0 2
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-- , aPic BloomLayer prot3 20 (V2 scaleChange 0.5) $ V4 1 1 1 1
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-- ]
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-- where
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-- rotd = _flOriginalVel pt -- rotate direction
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-- ep = _flPos pt
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-- aPic :: Layer -> (Point2 -> Point2) -> Float -> Point2 -> Color -> Picture
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-- aPic lay offset depth (V2 scalex scaley) col =
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-- setLayer lay
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-- . setDepth depth
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-- . uncurryV translate (offset ep)
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-- . rotate (pi * 0.5 + argV rotd)
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-- . scale scalex scaley
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---- . scale scalex scalex
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-- . color col
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-- $ circleSolid 5
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-- glow =
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-- setLayer BloomNoZWrite $
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-- setDepth 0.3 $
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-- uncurryV translate ep $
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-- circleSolidCol (withAlpha 0 orange) (withAlpha 0.02 orange) 50
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-- time = _flTimer pt
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-- scaleChange
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-- | time < 80 = 3
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-- | otherwise = 3 - (fromIntegral time - 80) * 0.2
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-- prot p' = p' +.+ rotateV (fromIntegral time) (V2 0 1)
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-- prot2 p' = p' +.+ rotateV (negate $ fromIntegral time) (V2 0 1)
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-- prot3 p' = p' +.+ rotateV (2 + fromIntegral time * 0.1) (V2 0 2)
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@@ -622,15 +622,15 @@ ElectricSensor src/Dodge/Data/Machine/Sensor/Type.hs 12;" C
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ElectricSpark src/Dodge/Data/Spark.hs 22;" C
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Electrical src/Dodge/Data/Damage.hs 28;" C
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ElectricalAmmo src/Dodge/Data/AmmoType.hs 9;" C
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ElectricalBall src/Dodge/Data/EnergyBall/Type.hs 16;" C
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ElectricalBall src/Dodge/Data/EnergyBall/Type.hs 14;" C
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Electronics src/Dodge/Data/Material.hs 11;" C
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EllShad src/Picture/Data.hs 39;" C
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Enable_debug src/Dodge/Data/Config.hs 68;" C
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EncircleFlock src/Dodge/Data/Creature/State.hs 30;" C
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EnergyBall src/Dodge/Data/EnergyBall.hs 18;" t
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EnergyBall src/Dodge/Data/EnergyBall.hs 17;" t
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EnergyBall src/Dodge/Data/EnergyBall.hs 6;" m
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EnergyBall src/Dodge/EnergyBall.hs 2;" m
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EnergyBallType src/Dodge/Data/EnergyBall/Type.hs 13;" t
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EnergyBallType src/Dodge/Data/EnergyBall/Type.hs 11;" t
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EnergyGeneratorSS src/Dodge/Data/Scenario.hs 109;" C
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EngineSS src/Dodge/Data/Scenario.hs 88;" C
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Enterrement src/Dodge/Data/Damage.hs 31;" C
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@@ -661,7 +661,7 @@ Explosion src/Dodge/Data/SoundOrigin.hs 37;" C
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Explosion src/Dodge/WorldEvent/Explosion.hs 4;" m
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ExplosionPayload src/Dodge/Data/Payload.hs 11;" C
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Explosive src/Dodge/Data/Damage.hs 29;" C
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ExplosiveBall src/Dodge/Data/EnergyBall/Type.hs 17;" C
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ExplosiveBall src/Dodge/Data/EnergyBall/Type.hs 15;" C
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ExplosiveBarrel src/Dodge/Data/Creature/Misc.hs 87;" C
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ExplosivePutty src/Dodge/Data/AmmoType.hs 13;" C
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ExternallyGeneratedSounds src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 2;" m
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@@ -690,19 +690,19 @@ FixedRate src/Dodge/Data/Item/HeldDelay.hs 15;" C
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FixedRate src/Dodge/Data/UseDelay.hs 13;" C
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FixedSelectionWidth src/Dodge/Data/SelectionList.hs 40;" C
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FlIt src/Dodge/Data/FloorItem.hs 16;" C
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Flame src/Dodge/Data/Flame.hs 14;" t
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Flame src/Dodge/Data/Flame.hs 13;" t
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Flame src/Dodge/Data/Flame.hs 6;" m
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Flame src/Dodge/Flame.hs 1;" m
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FlameBeamCombine src/Dodge/Data/Beam.hs 39;" C
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FlameSound src/Dodge/Data/SoundOrigin.hs 27;" C
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FlameletBall src/Dodge/Data/EnergyBall/Type.hs 15;" C
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FlameletBall src/Dodge/Data/EnergyBall/Type.hs 13;" C
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Flamer src/Dodge/Data/SoundOrigin.hs 25;" C
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FlamerSmokeCloud src/Dodge/Data/Cloud.hs 31;" C
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Flaming src/Dodge/Data/Damage.hs 25;" C
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FlamingBall src/Dodge/Data/EnergyBall/Type.hs 14;" C
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FlamingBall src/Dodge/Data/EnergyBall/Type.hs 12;" C
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Flank src/Dodge/Data/ActionPlan.hs 177;" C
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FlareType src/Dodge/Data/Muzzle.hs 21;" t
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FlashBall src/Dodge/Data/EnergyBall/Type.hs 18;" C
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FlashBall src/Dodge/Data/EnergyBall/Type.hs 16;" C
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Flashing src/Dodge/Data/Damage.hs 27;" C
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FlatFaces src/Shape/Data.hs 17;" C
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FlatShieldParams src/Dodge/Data/Item/Params.hs 15;" C
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@@ -1821,6 +1821,7 @@ SideEffect src/Dodge/Data/Universe.hs 64;" t
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SimpleTrie src/SimpleTrie.hs 4;" m
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SixteenthRes src/Dodge/Data/Config.hs 97;" C
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Size src/Shape/Data.hs 28;" t
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Size src/Dodge/Flame/Size.hs 1;" m
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Size src/Dodge/Zone/Size.hs 1;" m
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SizeInvariant src/Dodge/Picture/SizeInvariant.hs 1;" m
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SkiffBaySS src/Dodge/Data/Scenario.hs 108;" C
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@@ -2548,11 +2549,11 @@ _drWallIDs src/Dodge/Data/Door.hs 36;" f
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_dtLeft src/Dodge/Data/DoubleTree.hs 30;" f
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_dtRight src/Dodge/Data/DoubleTree.hs 30;" f
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_dtValue src/Dodge/Data/DoubleTree.hs 30;" f
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_ebEff src/Dodge/Data/EnergyBall.hs 24;" f
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_ebPos src/Dodge/Data/EnergyBall.hs 21;" f
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_ebRot src/Dodge/Data/EnergyBall.hs 25;" f
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_ebTimer src/Dodge/Data/EnergyBall.hs 23;" f
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_ebVel src/Dodge/Data/EnergyBall.hs 19;" f
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_ebEff src/Dodge/Data/EnergyBall.hs 21;" f
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_ebPos src/Dodge/Data/EnergyBall.hs 19;" f
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_ebRot src/Dodge/Data/EnergyBall.hs 22;" f
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_ebTimer src/Dodge/Data/EnergyBall.hs 20;" f
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_ebVel src/Dodge/Data/EnergyBall.hs 18;" f
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_eboName src/Shader/Data.hs 89;" f
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_eboPtr src/Shader/Data.hs 90;" f
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_eeUse src/Dodge/Data/Item/Use/Equipment.hs 17;" f
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@@ -2567,17 +2568,13 @@ _fboHalf1 src/Data/Preload/Render.hs 31;" f
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_fboHalf2 src/Data/Preload/Render.hs 32;" f
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_fboLighting src/Data/Preload/Render.hs 37;" f
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_fboPos src/Data/Preload/Render.hs 36;" f
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_flColor src/Dodge/Data/Flame.hs 16;" f
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_flIt src/Dodge/Data/FloorItem.hs 16;" f
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_flItID src/Dodge/Data/FloorItem.hs 16;" f
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_flItPos src/Dodge/Data/FloorItem.hs 16;" f
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_flItRot src/Dodge/Data/FloorItem.hs 16;" f
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_flOriginalVel src/Dodge/Data/Flame.hs 21;" f
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_flPos src/Dodge/Data/Flame.hs 17;" f
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_flTimer src/Dodge/Data/Flame.hs 19;" f
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_flVel src/Dodge/Data/Flame.hs 15;" f
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_flWidth src/Dodge/Data/Flame.hs 18;" f
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_flZ src/Dodge/Data/Flame.hs 20;" f
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_flPos src/Dodge/Data/Flame.hs 15;" f
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_flTimer src/Dodge/Data/Flame.hs 16;" f
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_flVel src/Dodge/Data/Flame.hs 14;" f
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_flames src/Dodge/Data/LWorld.hs 111;" f
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_flankTarget src/Dodge/Data/ActionPlan.hs 177;" f
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_flares src/Dodge/Data/LWorld.hs 114;" f
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@@ -3858,7 +3855,7 @@ damageHP src/Dodge/Creature/Damage.hs 67;" f
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damageMaterial src/Dodge/Material/Damage.hs 7;" f
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damageSensor src/Dodge/Placement/Instance/Sensor.hs 15;" f
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damageStone src/Dodge/Material/Damage.hs 20;" f
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damageThingHit src/Dodge/Bullet.hs 174;" f
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damageThingHit src/Dodge/Bullet.hs 175;" f
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damageTypeThreshold src/Dodge/Placement/Instance/Sensor.hs 45;" f
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damageWall src/Dodge/Wall/Damage.hs 15;" f
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damageWallEffect src/Dodge/Wall/DamageEffect.hs 12;" f
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@@ -4039,7 +4036,7 @@ doCrWdAc src/Dodge/CreatureEffect.hs 77;" f
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doCrWdImp src/Dodge/CreatureEffect.hs 16;" f
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doCrWdWd src/Dodge/CreatureEffect.hs 20;" f
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doDamage src/Dodge/Creature/State.hs 138;" f
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doDamagesFL src/Dodge/Flame.hs 50;" f
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doDamagesFL src/Dodge/Flame.hs 47;" f
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doDeathToggle src/Dodge/WorldEffect.hs 98;" f
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doDeathTriggers src/Dodge/WorldEffect.hs 93;" f
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doDebugTest src/Dodge/Update/Input/DebugTest.hs 22;" f
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@@ -4312,8 +4309,8 @@ expandPolyBy src/Dodge/LevelGen/StaticWalls.hs 91;" f
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expandPolyByFixed src/Dodge/LevelGen/StaticWalls.hs 97;" f
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expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
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expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
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expireAndDamage src/Dodge/Bullet.hs 183;" f
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expireAndDamageFL src/Dodge/Flame.hs 41;" f
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expireAndDamage src/Dodge/Bullet.hs 184;" f
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expireAndDamageFL src/Dodge/Flame.hs 38;" f
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explodeShell src/Dodge/Projectile/Update.hs 245;" f
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explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 422;" f
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explosiveBarrel src/Dodge/Creature/Inanimate.hs 29;" f
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@@ -4352,10 +4349,11 @@ firstBreather src/Dodge/Room/Breather.hs 9;" f
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firstWorldLoad appDodge/Main.hs 77;" f
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fixedCoordPictures src/Dodge/Render/Picture.hs 17;" f
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fixedSizePicClampArrow src/Dodge/Picture/SizeInvariant.hs 57;" f
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flDamageInArea src/Dodge/Flame.hs 102;" f
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flFlicker src/Dodge/Flame.hs 116;" f
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flDamageInArea src/Dodge/Flame.hs 135;" f
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flFlicker src/Dodge/Flame.hs 149;" f
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flameMuzzles src/Dodge/HeldUse.hs 290;" f
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flameShield src/Dodge/Item/Equipment.hs 33;" f
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flameSize src/Dodge/Flame/Size.hs 5;" f
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flameSpitter src/Dodge/Item/Held/SprayGuns.hs 23;" f
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flameThrower src/Dodge/Item/Held/SprayGuns.hs 64;" f
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flameTorrent src/Dodge/Item/Held/SprayGuns.hs 32;" f
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@@ -4583,7 +4581,7 @@ highBar src/Dodge/Room/Foreground.hs 89;" f
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highDiagonalMesh src/Dodge/Room/Foreground.hs 35;" f
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highMesh src/Dodge/Room/Foreground.hs 25;" f
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hit1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 438;" f
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hitEffFromBul src/Dodge/Bullet.hs 149;" f
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hitEffFromBul src/Dodge/Bullet.hs 150;" f
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hitS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 406;" f
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holdForm src/Dodge/Creature/Boid.hs 137;" f
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holsterWeapon src/Dodge/Creature/Volition.hs 14;" f
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@@ -4926,14 +4924,14 @@ makeDefaultCorpse src/Dodge/Corpse/Make.hs 16;" f
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makeDoorDebris src/Dodge/Block/Debris.hs 18;" f
|
||||
makeEnumOption src/Dodge/Menu/OptionType.hs 13;" f
|
||||
makeExplosionAt src/Dodge/WorldEvent/Explosion.hs 72;" f
|
||||
makeFlak src/Dodge/Bullet.hs 138;" f
|
||||
makeFlame src/Dodge/Flame.hs 124;" f
|
||||
makeFlak src/Dodge/Bullet.hs 139;" f
|
||||
makeFlame src/Dodge/Flame.hs 157;" f
|
||||
makeFlameExplosionAt src/Dodge/WorldEvent/Explosion.hs 55;" f
|
||||
makeFlamelet src/Dodge/EnergyBall.hs 20;" f
|
||||
makeFlamerSmokeAt src/Dodge/WorldEvent/Cloud.hs 68;" f
|
||||
makeFlashBall src/Dodge/EnergyBall.hs 74;" f
|
||||
makeFootstepSound src/Dodge/Creature/State/WalkCycle.hs 32;" f
|
||||
makeFragBullets src/Dodge/Bullet.hs 122;" f
|
||||
makeFragBullets src/Dodge/Bullet.hs 123;" f
|
||||
makeGasCloud src/Dodge/WorldEvent/SpawnParticle.hs 77;" f
|
||||
makeGrid src/Grid.hs 46;" f
|
||||
makeIntInterval src/Dodge/Zoning/Base.hs 34;" f
|
||||
@@ -5069,12 +5067,12 @@ modTo src/Geometry/Zone.hs 10;" f
|
||||
mouseClickOptionsList src/Dodge/Update/Input/ScreenLayer.hs 60;" f
|
||||
mouseCursorType src/Dodge/Render/Picture.hs 86;" f
|
||||
mouseWorldPos' src/Dodge/Base/Coordinate.hs 48;" f
|
||||
moveBullet src/Dodge/Bullet.hs 192;" f
|
||||
moveBullet src/Dodge/Bullet.hs 193;" f
|
||||
moveCombineSel src/Dodge/Update/Scroll.hs 115;" f
|
||||
moveHammerUp src/Dodge/Hammer.hs 5;" f
|
||||
moveInverseShockwave src/Dodge/Shockwave/Update.hs 47;" f
|
||||
moveLSThen src/Dodge/Placement/Instance/LightSource.hs 30;" f
|
||||
movePenBullet src/Dodge/Bullet.hs 202;" f
|
||||
movePenBullet src/Dodge/Bullet.hs 203;" f
|
||||
moveProjectile src/Dodge/Projectile/Update.hs 221;" f
|
||||
moveRoomBy src/Dodge/Room/Link.hs 53;" f
|
||||
moveShockwave src/Dodge/Shockwave/Update.hs 18;" f
|
||||
@@ -5212,7 +5210,7 @@ pauseSound src/Dodge/SoundLogic.hs 42;" f
|
||||
pauseTime src/Dodge/Update.hs 185;" f
|
||||
peZoneSize src/Dodge/Zoning/Pathing.hs 46;" f
|
||||
pedestalRoom src/Dodge/Room/Containing.hs 50;" f
|
||||
penThing src/Dodge/Bullet.hs 209;" f
|
||||
penThing src/Dodge/Bullet.hs 210;" f
|
||||
perMat src/MatrixHelper.hs 49;" f
|
||||
perceptionUpdate src/Dodge/Creature/Perception.hs 23;" f
|
||||
performAction src/Dodge/Creature/Action.hs 91;" f
|
||||
@@ -5706,7 +5704,7 @@ setClusterID src/Dodge/Combine/Graph.hs 116;" f
|
||||
setDepth src/Picture/Base.hs 128;" f
|
||||
setDirPS src/Dodge/PlacementSpot.hs 49;" f
|
||||
setFallback src/Dodge/PlacementSpot.hs 127;" f
|
||||
setFromToDams src/Dodge/Bullet.hs 166;" f
|
||||
setFromToDams src/Dodge/Bullet.hs 167;" f
|
||||
setInLinks src/Dodge/RoomLink.hs 51;" f
|
||||
setInLinksByType src/Dodge/RoomLink.hs 54;" f
|
||||
setInLinksPD src/Dodge/RoomLink.hs 74;" f
|
||||
@@ -5951,7 +5949,7 @@ stone5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 474;" f
|
||||
stoneDebris src/Dodge/Block/Debris.hs 137;" f
|
||||
stoneWallDamage src/Dodge/Wall/DamageEffect.hs 25;" f
|
||||
stopAllSounds src/Sound.hs 125;" f
|
||||
stopBulletAt src/Dodge/Bullet.hs 195;" f
|
||||
stopBulletAt src/Dodge/Bullet.hs 196;" f
|
||||
stopPushing src/Dodge/Block.hs 107;" f
|
||||
stopSoundFrom src/Dodge/SoundLogic.hs 220;" f
|
||||
strFromEquipment src/Dodge/Creature/Statistics.hs 48;" f
|
||||
@@ -6238,7 +6236,7 @@ updateEnterRegex src/Dodge/Update/Input/InGame.hs 480;" f
|
||||
updateExpBarrel src/Dodge/Barreloid.hs 20;" f
|
||||
updateFBOTO src/Framebuffer/Update.hs 97;" f
|
||||
updateFBOTO3 src/Framebuffer/Update.hs 131;" f
|
||||
updateFlame src/Dodge/Flame.hs 63;" f
|
||||
updateFlame src/Dodge/Flame.hs 60;" f
|
||||
updateFlames src/Dodge/Update.hs 595;" f
|
||||
updateFloatingCamera src/Dodge/Update/Camera.hs 34;" f
|
||||
updateFunctionKey src/Dodge/Update/Input/InGame.hs 364;" f
|
||||
|
||||
Reference in New Issue
Block a user