Simplify flames
This commit is contained in:
+50
-13
@@ -4,9 +4,9 @@ module Dodge.Flame (
|
||||
updateFlame,
|
||||
) where
|
||||
|
||||
import Dodge.Flame.Size
|
||||
import Data.Foldable
|
||||
import Data.Tuple
|
||||
import Dodge.Creature.Radius
|
||||
import Dodge.Data.World
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.WorldEvent.Cloud
|
||||
@@ -31,10 +31,8 @@ aFlameParticle t pos vel =
|
||||
Flame
|
||||
{ _flVel = vel
|
||||
, _flPos = pos
|
||||
, _flWidth = 4
|
||||
, _flTimer = t
|
||||
, _flZ = 20
|
||||
, _flOriginalVel = vel
|
||||
-- , _flOriginalVel = vel
|
||||
}
|
||||
|
||||
expireAndDamageFL ::
|
||||
@@ -63,11 +61,10 @@ updateFlame :: World -> Flame -> (World, Maybe Flame)
|
||||
updateFlame w pt
|
||||
| time <= 0 = (makeFlamerSmokeAt (addZ 20 ep) w, Nothing)
|
||||
| otherwise = case List.safeHead $ thingsHit sp ep w of
|
||||
Just (_, Left _) -> (doSound $ dodamage w, mvPt' 0.7)
|
||||
Just (p, Right wl) -> (doSound $ dodamage w, rfl wl p)
|
||||
_ -> (flFlicker pt $ doSound $ dodamage w, mvPt' 0.98)
|
||||
Just (_, Left _) -> (doSound $ dodamage, mvPt' 0.7)
|
||||
Just (p, Right wl) -> (doSound $ dodamage, rfl wl p)
|
||||
_ -> (flFlicker pt $ doSound $ dodamage, mvPt' 0.98)
|
||||
where
|
||||
rotd = _flOriginalVel pt
|
||||
time = _flTimer pt
|
||||
doSound = soundContinue FlameSound (V2 x y) fireLoudS (Just 2)
|
||||
sp@(V2 x y) = _flPos pt
|
||||
@@ -79,12 +76,15 @@ updateFlame w pt
|
||||
& flTimer -~ 1
|
||||
& flPos .~ ep
|
||||
& flVel %~ (drag *.*)
|
||||
dodamage = flDamageInArea closeCrs closeWls pt
|
||||
dodamage :: World
|
||||
dodamage = foldl' damcr
|
||||
(foldl' damwl w (wlsHitRadial ep r w)) (crsHitRadial ep r w)
|
||||
r = flameSize pt
|
||||
damcr w' (_,cr) = w' & cWorld . lWorld . creatures . ix (_crID cr) . crState . csDamage
|
||||
.:~ Flaming 1
|
||||
damwl w' (_,wl) = w' & cWorld . lWorld . wallDamages . ix (_wlID wl)
|
||||
.:~ Flaming 1
|
||||
closeWls wl = uncurry segOnCirc (_wlLine wl) ep 5
|
||||
closeCrs cr =
|
||||
dist ep (_crPos cr)
|
||||
< crRad (cr ^. crType) + 10 - min 9 (max 0 (fromIntegral time - 80))
|
||||
+ 5 * angleCoeff (angleVV (ep -.- _crPos cr) rotd)
|
||||
angleCoeff x' = abs $ 1 - abs ((x' * 2 - pi) / pi)
|
||||
rfl wl p =
|
||||
Just $
|
||||
@@ -97,6 +97,43 @@ updateFlame w pt
|
||||
reflV wall =
|
||||
(0.3 *.* reflectIn (uncurry (-.-) . swap $ _wlLine wall) vel)
|
||||
+.+ (0.2 *.* vel)
|
||||
--updateFlame w pt
|
||||
-- | time <= 0 = (makeFlamerSmokeAt (addZ 20 ep) w, Nothing)
|
||||
-- | otherwise = case List.safeHead $ thingsHit sp ep w of
|
||||
-- Just (_, Left _) -> (doSound $ dodamage w, mvPt' 0.7)
|
||||
-- Just (p, Right wl) -> (doSound $ dodamage w, rfl wl p)
|
||||
-- _ -> (flFlicker pt $ doSound $ dodamage w, mvPt' 0.98)
|
||||
-- where
|
||||
-- rotd = _flOriginalVel pt
|
||||
-- time = _flTimer pt
|
||||
-- doSound = soundContinue FlameSound (V2 x y) fireLoudS (Just 2)
|
||||
-- sp@(V2 x y) = _flPos pt
|
||||
-- vel = _flVel pt
|
||||
-- ep = sp +.+ vel
|
||||
-- mvPt' drag =
|
||||
-- Just $
|
||||
-- pt
|
||||
-- & flTimer -~ 1
|
||||
-- & flPos .~ ep
|
||||
-- & flVel %~ (drag *.*)
|
||||
-- dodamage = flDamageInArea closeCrs closeWls pt
|
||||
-- closeWls wl = uncurry segOnCirc (_wlLine wl) ep 5
|
||||
-- closeCrs cr =
|
||||
-- dist ep (_crPos cr)
|
||||
-- < crRad (cr ^. crType) + 10 - min 9 (max 0 (fromIntegral time - 80))
|
||||
-- + 5 * angleCoeff (angleVV (ep -.- _crPos cr) rotd)
|
||||
-- angleCoeff x' = abs $ 1 - abs ((x' * 2 - pi) / pi)
|
||||
-- rfl wl p =
|
||||
-- Just $
|
||||
-- pt
|
||||
-- { _flTimer = time - 1
|
||||
-- , _flPos = pOut p
|
||||
-- , _flVel = reflV wl
|
||||
-- }
|
||||
-- pOut p = p +.+ squashNormalizeV (sp -.- p)
|
||||
-- reflV wall =
|
||||
-- (0.3 *.* reflectIn (uncurry (-.-) . swap $ _wlLine wall) vel)
|
||||
-- +.+ (0.2 *.* vel)
|
||||
|
||||
flDamageInArea :: (Creature -> Bool) -> (Wall -> Bool) -> Flame -> World -> World
|
||||
{-# INLINE flDamageInArea #-}
|
||||
|
||||
Reference in New Issue
Block a user