Simplify shockwave damages

This commit is contained in:
2025-06-23 18:15:28 +01:00
parent 4e008366f4
commit 54eab6dd9e
12 changed files with 468 additions and 457 deletions
+1 -1
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File diff suppressed because one or more lines are too long
+19 -21
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@@ -1,6 +1,4 @@
module Dodge.Bullet (
updateBullet,
) where
module Dodge.Bullet (updateBullet) where
import Data.Bifunctor
import Data.Foldable
@@ -20,8 +18,9 @@ import System.Random
updateBullet :: World -> Bullet -> (World, Maybe Bullet)
updateBullet w bu
| magV (_buVel bu) < 10
, BulBall _ <- _buPayload bu = (useBulletPayload bu (_buPos bu) w, Nothing)
| magV (_buVel bu) < 10
, BulBall _ <- _buPayload bu =
(useBulletPayload bu (_buPos bu) w, Nothing)
| magV (_buVel bu) < 1 = (useBulletPayload bu (_buPos bu) w, Nothing)
-- have to be slightly carefull not to accelerate bullets using magnets
| otherwise = second (Just . updateBulVel) . hitEffFromBul w $ applyMagnetsToBul bu w
@@ -106,8 +105,8 @@ updateBulVel bt = bt & buVel .*.*~ _buDrag bt
-- return $ BezierTrajectory sp tpos (mouseWorldPos (w ^. input) (w ^. wCam))
bounceDir :: (Point2, Either Creature Wall) -> Maybe Point2
bounceDir (_, Right wl) | _wlBouncy wl = Just $ uncurry (-.-) (_wlLine wl)
bounceDir (p, Left cr) | crIsArmouredFrom p cr = Just $ vNormal $ p -.- _crPos cr
bounceDir (_, Right wl) | _wlBouncy wl = Just $ uncurry (-) (_wlLine wl)
bounceDir (p, Left cr) | crIsArmouredFrom p cr = Just $ vNormal $ p - _crPos cr
bounceDir _ = Nothing
useBulletPayload :: Bullet -> Point2 -> World -> World
@@ -117,10 +116,12 @@ useBulletPayload bu = case _buPayload bu of
BulFrag -> makeFragBullets
BulGas -> (`makeGasCloud` V2 0 0)
BulBall ExplosiveBall -> makeMovingEB (_buVel bu) ExplosiveBall
BulBall ElectricalBall{} -> makeMovingEB (_buVel bu)
(ElectricalBall (round $ bu ^. buPos . _1))
BulBall ElectricalBall{} ->
makeMovingEB
(_buVel bu)
(ElectricalBall (round $ bu ^. buPos . _1))
BulBall FlashBall -> makeMovingEB (_buVel bu) FlashBall
BulBall (FlameletBall x r) -> makeMovingEB (_buVel bu) (FlameletBall x r)
BulBall (FlameletBall x r) -> makeMovingEB (_buVel bu) (FlameletBall x r)
BulBall IncendiaryBall -> makeMovingEB (_buVel bu) IncendiaryBall
makeFragBullets :: Point2 -> World -> World
@@ -130,7 +131,7 @@ makeFragBullets p w = w & cWorld . lWorld . bullets .++~ bus
as = randomRs (0, 2 * pi) $ _randGen w
ss = randomRs (5, 15) $ _randGen w
f a s =
defaultBullet
defaultBullet
& buPayload .~ BulPlain 5
& buVel .~ s *.* unitVectorAtAngle a
& buDrag .~ 0.8
@@ -143,7 +144,8 @@ makeFlak bu _ w = w & cWorld . lWorld . bullets .++~ [f x | x <- xs]
where
s = min 10 (0.5 * magV (_buVel bu))
xs = take 5 $ randomRs (- s, s) $ _randGen w
f x = bu & buVel %~ g x
f x =
bu & buVel %~ g x
& buPayload .~ BulPlain 25
& buWidth .~ 0.5
g x v = v +.+ x *.* normalizeV (vNormal v)
@@ -171,13 +173,12 @@ setFromToDams bu p = case _buPayload bu of
_ -> []
where
v = _buVel bu
-- f = (dmFrom .~ _buPos bu) . (dmAt .~ p) . (dmTo .~ _buPos bu +.+ _buVel bu)
damageThingHit :: Bullet -> (Point2, Either Creature Wall) -> World -> World
damageThingHit bu (p, crwl) = case crwl of
Left cr -> cWorld . lWorld . creatures . ix (_crID cr) . crDamage .++~ dams
-- Right wl -> cWorld . lWorld . wallDamages %~ IM.insertWith (++) (_wlID wl) dams
-- hopefully the following doesn't introduce a space leak
Left cr -> cWorld . lWorld . creatures . ix (_crID cr) . crDamage <>~ dams
Right wl -> cWorld . lWorld . wallDamages . at (_wlID wl) . non mempty <>~ dams
where
dams = setFromToDams bu p
@@ -195,16 +196,13 @@ moveBullet :: Bullet -> Bullet
moveBullet pt = pt & buPos +~ _buVel pt & buOldPos .~ _buPos pt
stopBulletAt :: Point2 -> Bullet -> Bullet
stopBulletAt hitp pt =
pt
& buPos .~ hitp
& buOldPos .~ _buPos pt
& buVel .~ 0
stopBulletAt hitp pt = pt & buPos .~ hitp & buOldPos .~ _buPos pt & buVel .~ 0
movePenBullet :: Bullet -> [(Point2, Either Creature Wall)] -> World -> (World, Bullet)
movePenBullet bu hitstream w = case hitstream of
[] -> (w, moveBullet bu)
((p, crwl) : strm) | penThing crwl ->
((p, crwl) : strm)
| penThing crwl ->
first (damageThingHit bu (p, crwl)) $ movePenBullet bu strm w
_ -> expireAndDamage bu hitstream w
+2 -2
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@@ -1,4 +1,4 @@
module Dodge.Item.Weapon.Shatter where
module Dodge.Item.Weapon.Shatter (shootShatter) where
import Dodge.Base.Collide
import Dodge.Block.Debris
@@ -31,7 +31,7 @@ shatterWall w sp ep p wl =
1
2
(pi / 2)
(argV $ vNormal $ uncurry (-.-) $ _wlLine wl)
(argV $ vNormal $ uncurry (-) $ _wlLine wl)
(_wlMaterial wl)
(_wlColor wl)
p
+1 -3
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@@ -1,6 +1,4 @@
module Dodge.Laser.Update (
updateLaser,
) where
module Dodge.Laser.Update ( updateLaser) where
import Dodge.Damage
import Control.Lens
+12 -11
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@@ -59,10 +59,12 @@ damageMetal dm ecw w =
Lasering _ p t -> makeSpark FireSpark (outTo p t) (rdir p t)
Piercing _ p t ->
makeSpark NormalSpark (outTo p t) (rdir p t)
. randsound p [tingS, ting1S, ting2S, ting3S, ting4S, ting5S]
. randsound p [clangS,clang1S
,tingS, ting1S, ting2S, ting3S, ting4S, ting5S]
-- . randsound p [tingS, ting1S, ting2S, ting3S, ting4S, ting5S]
Blunt _ p t ->
makeSpark NormalSpark (outTo p t) (rdir p t)
. randsound p [tingS, ting1S, ting2S, ting3S, ting4S, ting5S]
. randsound p [clangS,clang1S,clang2S]
Shattering _ _ _ -> id
Crushing{} -> id
Explosive{} -> id
@@ -85,7 +87,7 @@ damageMetal dm ecw w =
so = DamageHitSound (w ^. cWorld . lWorld . lClock)
damageFlesh :: Damage -> ECW -> World -> World
damageFlesh dm ecw w = w & case dm of
damageFlesh dm _ w = w & case dm of
Lasering _ _ _ -> id
Piercing _ p t ->
randsound
@@ -101,7 +103,7 @@ damageFlesh dm ecw w = w & case dm of
]
. smokeCloudAt red 20 200 1 (addZ 20 (outTo p t))
Blunt _ p _ -> randsound p [hitS]
Shattering _ p t -> id
Shattering _ _ _ -> id
Crushing{} -> id
Explosive{} -> id
Sparking{} -> id
@@ -111,9 +113,6 @@ damageFlesh dm ecw w = w & case dm of
Enterrement{} -> id
Flashing{} -> id
where
v = case ecw of
Right wl -> uncurry (-) $ _wlLine wl
Left cr -> undefined
randsound p xs =
let (x, g) = runState (takeOne xs) $ _randGen w
in soundStart so p x Nothing . set randGen g
@@ -123,7 +122,7 @@ damageFlesh dm ecw w = w & case dm of
damageDirt :: Damage -> ECW -> World -> World
damageDirt dm ecw w =
w & case dm of
Lasering _ p t -> makeSpark FireSpark (outTo p t) (argV $ reflectIn v t)
Lasering _ p t -> makeSpark FireSpark (outTo p t) (rdir p t)
Piercing _ p t ->
smokeCloudAt orange 20 200 1 (addZ 20 (outTo p t))
. randsound p [slapS, slap1S]
@@ -138,9 +137,11 @@ damageDirt dm ecw w =
Enterrement{} -> id
Flashing{} -> id
where
v = case ecw of
Right wl -> uncurry (-) $ _wlLine wl
Left cr -> undefined
rdir p t = argV $ reflectIn v t
where
v = case ecw of
Right wl -> uncurry (-) $ _wlLine wl
Left cr -> vNormal (p - _crPos cr)
randsound p xs =
let (x, g) = runState (takeOne xs) $ _randGen w
in soundStart so p x Nothing . set randGen g
+2 -2
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@@ -11,8 +11,8 @@ destroyMatS mat = case mat of
Stone -> [stone1S, stone2S, stone3S, stone4S, stone5S]
Dirt -> [stone1S, stone3S]
Wood -> [stone1S, stone3S]
Metal -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S, metal7S]
Electronics -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S, metal7S]
Metal -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S,metal7S]
Electronics -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S,metal7S]
Flesh -> [gut1S, gut2S, gut3S, gut4S, gut5S, gut6S]
weakenMatS :: Material -> [SoundID]
+14 -16
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@@ -1,11 +1,8 @@
module Dodge.Shockwave.Update (updateShockwave) where
import Data.Foldable
import Dodge.Base.Collide
import Dodge.Damage
import Dodge.Creature.Radius
import Dodge.Data.World
import Dodge.Wall.Damage
import Dodge.Zoning.Wall
import Geometry.Vector
import qualified IntMapHelp as IM
import LensHelp
@@ -20,24 +17,25 @@ moveShockwave w sw
| _swTimer sw <= 0 = (w, Nothing)
| otherwise = (doDams w, Just $ sw & swTimer -~ 1)
where
is = _swInvulnerableCrs sw
-- is = _swInvulnerableCrs sw
r = _swRad sw
p = _swPos sw
dam = _swDam sw
t = _swTimer sw
tFraction = fromIntegral t / fromIntegral (_swMaxTime sw)
rad = r - (3 / 4) * r * tFraction
doDams w' =
over (cWorld . lWorld . creatures) (IM.map damCr) $
foldl'
(flip $ damageWall (Explosive 1000 p))
w'
hitBlocks
hitBlocks = map snd . overlapCircWalls p rad $ wlsNearCirc p rad w
-- this is not expansive enough
damCr cr
| _crID cr `elem` is || dist (_crPos cr) p >= rad + crRad (cr ^. crType) = cr
| otherwise = cr & crDamage .:~ Explosive dam p
doDams = damageInCircle (Explosive dam) p rad
-- doDams w' =
-- over (cWorld . lWorld . creatures) (IM.map damCr) $
-- foldl'
-- (flip $ damageWall (Explosive 1000 p))
-- w'
-- hitBlocks
-- hitBlocks = map snd . overlapCircWalls p rad $ wlsNearCirc p rad w
-- -- this is not expansive enough
-- damCr cr
-- | _crID cr `elem` is || dist (_crPos cr) p >= rad + crRad (cr ^. crType) = cr
-- | otherwise = cr & crDamage .:~ Explosive dam p
--where
-- cpos = _crPos cr
+258 -243
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@@ -1,4 +1,4 @@
-- generated at 2025-06-22 13:29:03.952552964 UTC
-- generated at 2025-06-22 21:26:57.684446959 UTC
module Dodge.SoundLogic.ExternallyGeneratedSounds where
import Sound.Data
soundToVol :: SoundID -> Float
@@ -44,89 +44,92 @@ soundToVol v = case _getSoundID v of
38 -> 1000
39 -> 200
40 -> 1000
41 -> 40
42 -> 400
43 -> 2000
44 -> 100
45 -> 300
46 -> 50
47 -> 2000
48 -> 50
49 -> 1000
50 -> 8000
51 -> 2000
52 -> 2000
53 -> 1000
54 -> 200
55 -> 2000
56 -> 100
57 -> 100
58 -> 40
41 -> 500
42 -> 40
43 -> 400
44 -> 2000
45 -> 100
46 -> 300
47 -> 50
48 -> 2000
49 -> 50
50 -> 500
51 -> 1000
52 -> 8000
53 -> 2000
54 -> 2000
55 -> 1000
56 -> 200
57 -> 2000
58 -> 100
59 -> 100
60 -> 40
61 -> 2000
62 -> 100
63 -> 500
64 -> 40
65 -> 100
66 -> 300
67 -> 300
68 -> 100
69 -> 2000
70 -> 1000
71 -> 1000
61 -> 100
62 -> 40
63 -> 2000
64 -> 100
65 -> 500
66 -> 40
67 -> 100
68 -> 300
69 -> 300
70 -> 100
71 -> 2000
72 -> 1000
73 -> 100
74 -> 100
75 -> 1000
76 -> 1000
77 -> 40
78 -> 50
79 -> 1000
80 -> 500
81 -> 500
82 -> 100
83 -> 100
84 -> 1000
85 -> 20
86 -> 500
87 -> 300
88 -> 200
89 -> 500
90 -> 1000
91 -> 200
73 -> 1000
74 -> 1000
75 -> 100
76 -> 100
77 -> 1000
78 -> 1000
79 -> 40
80 -> 50
81 -> 1000
82 -> 500
83 -> 500
84 -> 100
85 -> 100
86 -> 1000
87 -> 20
88 -> 500
89 -> 300
90 -> 200
91 -> 500
92 -> 1000
93 -> 2000
94 -> 500
95 -> 200
96 -> 100
97 -> 1000
98 -> 300
99 -> 2000
100 -> 2000
101 -> 100
102 -> 500
103 -> 2000
104 -> 100
105 -> 300
106 -> 1000
107 -> 200
108 -> 100
93 -> 200
94 -> 1000
95 -> 2000
96 -> 500
97 -> 200
98 -> 100
99 -> 1000
100 -> 300
101 -> 2000
102 -> 2000
103 -> 100
104 -> 500
105 -> 2000
106 -> 500
107 -> 100
108 -> 300
109 -> 1000
110 -> 2000
111 -> 1000
112 -> 100
113 -> 200
114 -> 500
110 -> 200
111 -> 100
112 -> 1000
113 -> 2000
114 -> 1000
115 -> 100
116 -> 2000
117 -> 200
118 -> 1000
116 -> 200
117 -> 500
118 -> 100
119 -> 2000
120 -> 2000
121 -> 200
122 -> 100
123 -> 200
120 -> 200
121 -> 1000
122 -> 2000
123 -> 2000
124 -> 200
125 -> 100
126 -> 200
_ -> 50
soundToOnomato :: SoundID -> String
soundToOnomato v = case _getSoundID v of
@@ -171,89 +174,92 @@ soundToOnomato v = case _getSoundID v of
38 -> "TRWNG"
39 -> "TING"
40 -> "CRASH"
41 -> "TAPTIP"
42 -> "CRNKCRNKCRNK"
43 -> "CHUGUGUG"
44 -> "SKWLL"
45 -> "WRRR"
46 -> "HSSS"
47 -> "BOOM"
48 -> "HSS"
49 -> "TAKH"
50 -> "RINGGG"
51 -> "CRH"
52 -> "UGGAUGGA"
53 -> "CRUMPLE"
54 -> "TING"
55 -> "CREUH"
56 -> "KKSQWL"
57 -> "SMACK"
58 -> "CLICK"
59 -> "SPRT"
60 -> "TIPTOP"
61 -> "CRUH"
62 -> "CHNKCHNKCHUNK"
63 -> "CLKCLK"
64 -> "TIPTAP"
65 -> "SKWLCH"
66 -> "TNKTNKTNK"
67 -> "CHPCHPCHP"
68 -> "SLP"
69 -> "SCREE"
70 -> "DHDHL"
71 -> "BRAP"
72 -> "CRSK"
73 -> "SPLRT"
74 -> "SKWLL"
75 -> "CRNKL"
76 -> "TRNKL"
77 -> "TAPP"
78 -> "SHUHP"
79 -> "CRUMBL"
80 -> "DEDEDUM"
81 -> "TAK"
82 -> "SPLRT"
83 -> "SQLEE"
84 -> "CRISH"
85 -> "SWSH"
86 -> "BIPBIPBIP"
87 -> "BEP"
88 -> "CRSKRL"
89 -> "KRTNKL"
90 -> "CRSNK"
91 -> "SHTCK"
92 -> "TTRKL"
93 -> "UGGAUGGA"
94 -> "DUDURAH"
95 -> "TING"
96 -> "KKSQWL"
97 -> "CRMPL"
98 -> "BWEP"
99 -> "CHUGUGUG"
100 -> "BANG"
101 -> "SLPP"
102 -> "DEDA"
103 -> "WHSSH"
104 -> "HNH"
105 -> "BWAH"
106 -> "CRUNK"
107 -> "SQWLTCH"
108 -> "DRR"
109 -> "TRNKL"
110 -> "BRAP"
111 -> "BLPCHCH"
112 -> "SKLE"
113 -> "ZMM"
114 -> "WRRR"
115 -> "FWUMP"
116 -> "BRAHCHCH"
117 -> "TING"
118 -> "BWMP"
119 -> "BRPBRPBRP"
120 -> "WE-OH"
121 -> "THCK"
122 -> "FHP"
123 -> "QWLPH"
41 -> "CLANG"
42 -> "TAPTIP"
43 -> "CRNKCRNKCRNK"
44 -> "CHUGUGUG"
45 -> "SKWLL"
46 -> "WRRR"
47 -> "HSSS"
48 -> "BOOM"
49 -> "HSS"
50 -> "CLANG"
51 -> "TAKH"
52 -> "RINGGG"
53 -> "CRH"
54 -> "UGGAUGGA"
55 -> "CRUMPLE"
56 -> "TING"
57 -> "CREUH"
58 -> "KKSQWL"
59 -> "SMACK"
60 -> "CLICK"
61 -> "SPRT"
62 -> "TIPTOP"
63 -> "CRUH"
64 -> "CHNKCHNKCHUNK"
65 -> "CLKCLK"
66 -> "TIPTAP"
67 -> "SKWLCH"
68 -> "TNKTNKTNK"
69 -> "CHPCHPCHP"
70 -> "SLP"
71 -> "SCREE"
72 -> "DHDHL"
73 -> "BRAP"
74 -> "CRSK"
75 -> "SPLRT"
76 -> "SKWLL"
77 -> "CRNKL"
78 -> "TRNKL"
79 -> "TAPP"
80 -> "SHUHP"
81 -> "CRUMBL"
82 -> "DEDEDUM"
83 -> "TAK"
84 -> "SPLRT"
85 -> "SQLEE"
86 -> "CRISH"
87 -> "SWSH"
88 -> "BIPBIPBIP"
89 -> "BEP"
90 -> "CRSKRL"
91 -> "KRTNKL"
92 -> "CRSNK"
93 -> "SHTCK"
94 -> "TTRKL"
95 -> "UGGAUGGA"
96 -> "DUDURAH"
97 -> "TING"
98 -> "KKSQWL"
99 -> "CRMPL"
100 -> "BWEP"
101 -> "CHUGUGUG"
102 -> "BANG"
103 -> "SLPP"
104 -> "DEDA"
105 -> "WHSSH"
106 -> "CLANG"
107 -> "HNH"
108 -> "BWAH"
109 -> "CRUNK"
110 -> "SQWLTCH"
111 -> "DRR"
112 -> "TRNKL"
113 -> "BRAP"
114 -> "BLPCHCH"
115 -> "SKLE"
116 -> "ZMM"
117 -> "WRRR"
118 -> "FWUMP"
119 -> "BRAHCHCH"
120 -> "TING"
121 -> "BWMP"
122 -> "BRPBRPBRP"
123 -> "WE-OH"
124 -> "THCK"
125 -> "FHP"
126 -> "QWLPH"
_ -> error "unitialised sound"
soundPathList :: [String]
soundPathList =
@@ -298,6 +304,7 @@ soundPathList =
, "metal7.TRWNG.1000.wav"
, "ting4.TING.200.wav"
, "stone1.CRASH.1000.wav"
, "clang.CLANG.500.wav"
, "twoStep1.TAPTIP.40.wav"
, "wrench1.CRNKCRNKCRNK.400.wav"
, "seagullChatter.CHUGUGUG.2000.wav"
@@ -306,6 +313,7 @@ soundPathList =
, "foamSprayLoop.HSSS.50.wav"
, "explosion.BOOM.2000.wav"
, "foamSprayFadeOut.HSS.50.wav"
, "clang1.CLANG.500.wav"
, "tap2.TAKH.1000.wav"
, "tinitus.RINGGG.8000.wav"
, "seagullCry1.CRH.2000.wav"
@@ -361,6 +369,7 @@ soundPathList =
, "slap1.SLPP.100.wav"
, "deda.DEDA.500.wav"
, "missileLaunch.WHSSH.2000.wav"
, "clang2.CLANG.500.wav"
, "grunt.HNH.100.wav"
, "sineRaisePitchOneSec.BWAH.300.wav"
, "metal2.CRUNK.1000.wav"
@@ -464,169 +473,175 @@ ting4S :: SoundID
ting4S = SoundID 39
stone1S :: SoundID
stone1S = SoundID 40
clangS :: SoundID
clangS = SoundID 41
twoStep1S :: SoundID
twoStep1S = SoundID 41
twoStep1S = SoundID 42
wrench1S :: SoundID
wrench1S = SoundID 42
wrench1S = SoundID 43
seagullChatterS :: SoundID
seagullChatterS = SoundID 43
seagullChatterS = SoundID 44
blood4S :: SoundID
blood4S = SoundID 44
blood4S = SoundID 45
fireFadeS :: SoundID
fireFadeS = SoundID 45
fireFadeS = SoundID 46
foamSprayLoopS :: SoundID
foamSprayLoopS = SoundID 46
foamSprayLoopS = SoundID 47
explosionS :: SoundID
explosionS = SoundID 47
explosionS = SoundID 48
foamSprayFadeOutS :: SoundID
foamSprayFadeOutS = SoundID 48
foamSprayFadeOutS = SoundID 49
clang1S :: SoundID
clang1S = SoundID 50
tap2S :: SoundID
tap2S = SoundID 49
tap2S = SoundID 51
tinitusS :: SoundID
tinitusS = SoundID 50
tinitusS = SoundID 52
seagullCry1S :: SoundID
seagullCry1S = SoundID 51
seagullCry1S = SoundID 53
seagullBarkS :: SoundID
seagullBarkS = SoundID 52
seagullBarkS = SoundID 54
stone3S :: SoundID
stone3S = SoundID 53
stone3S = SoundID 55
tingS :: SoundID
tingS = SoundID 54
tingS = SoundID 56
seagullCry2S :: SoundID
seagullCry2S = SoundID 55
seagullCry2S = SoundID 57
bloodShort3S :: SoundID
bloodShort3S = SoundID 56
bloodShort3S = SoundID 58
hit1S :: SoundID
hit1S = SoundID 57
hit1S = SoundID 59
click1S :: SoundID
click1S = SoundID 58
click1S = SoundID 60
bloodShort2S :: SoundID
bloodShort2S = SoundID 59
bloodShort2S = SoundID 61
twoStepSlowS :: SoundID
twoStepSlowS = SoundID 60
twoStepSlowS = SoundID 62
seagullCryS :: SoundID
seagullCryS = SoundID 61
seagullCryS = SoundID 63
crankSlowS :: SoundID
crankSlowS = SoundID 62
crankSlowS = SoundID 64
primeS :: SoundID
primeS = SoundID 63
primeS = SoundID 65
twoStepS :: SoundID
twoStepS = SoundID 64
twoStepS = SoundID 66
bloodShort8S :: SoundID
bloodShort8S = SoundID 65
bloodShort8S = SoundID 67
reloadS :: SoundID
reloadS = SoundID 66
reloadS = SoundID 68
reload1S :: SoundID
reload1S = SoundID 67
reload1S = SoundID 69
slapS :: SoundID
slapS = SoundID 68
slapS = SoundID 70
tone440sawtoothS :: SoundID
tone440sawtoothS = SoundID 69
tone440sawtoothS = SoundID 71
metal3S :: SoundID
metal3S = SoundID 70
metal3S = SoundID 72
tap3S :: SoundID
tap3S = SoundID 71
tap3S = SoundID 73
glassShat4S :: SoundID
glassShat4S = SoundID 72
glassShat4S = SoundID 74
bloodShort1S :: SoundID
bloodShort1S = SoundID 73
bloodShort1S = SoundID 75
bloodShort4S :: SoundID
bloodShort4S = SoundID 74
bloodShort4S = SoundID 76
glassShat2S :: SoundID
glassShat2S = SoundID 75
glassShat2S = SoundID 77
metal1S :: SoundID
metal1S = SoundID 76
metal1S = SoundID 78
foot3S :: SoundID
foot3S = SoundID 77
foot3S = SoundID 79
pickUpS :: SoundID
pickUpS = SoundID 78
pickUpS = SoundID 80
stone5S :: SoundID
stone5S = SoundID 79
stone5S = SoundID 81
dededumS :: SoundID
dededumS = SoundID 80
dededumS = SoundID 82
tap1S :: SoundID
tap1S = SoundID 81
tap1S = SoundID 83
blood1S :: SoundID
blood1S = SoundID 82
blood1S = SoundID 84
bloodShort7S :: SoundID
bloodShort7S = SoundID 83
bloodShort7S = SoundID 85
metal4S :: SoundID
metal4S = SoundID 84
metal4S = SoundID 86
knifeS :: SoundID
knifeS = SoundID 85
knifeS = SoundID 87
computerBeepingS :: SoundID
computerBeepingS = SoundID 86
computerBeepingS = SoundID 88
tone440S :: SoundID
tone440S = SoundID 87
tone440S = SoundID 89
gut6S :: SoundID
gut6S = SoundID 88
gut6S = SoundID 90
smallGlass2S :: SoundID
smallGlass2S = SoundID 89
smallGlass2S = SoundID 91
glassShat1S :: SoundID
glassShat1S = SoundID 90
glassShat1S = SoundID 92
disconnectItemS :: SoundID
disconnectItemS = SoundID 91
disconnectItemS = SoundID 93
metal5S :: SoundID
metal5S = SoundID 92
metal5S = SoundID 94
seagullBarkTransformedS :: SoundID
seagullBarkTransformedS = SoundID 93
seagullBarkTransformedS = SoundID 95
ejectS :: SoundID
ejectS = SoundID 94
ejectS = SoundID 96
ting3S :: SoundID
ting3S = SoundID 95
ting3S = SoundID 97
blood3S :: SoundID
blood3S = SoundID 96
blood3S = SoundID 98
stone2S :: SoundID
stone2S = SoundID 97
stone2S = SoundID 99
tone440raiseS :: SoundID
tone440raiseS = SoundID 98
tone440raiseS = SoundID 100
seagullChatter1S :: SoundID
seagullChatter1S = SoundID 99
seagullChatter1S = SoundID 101
bangS :: SoundID
bangS = SoundID 100
bangS = SoundID 102
slap1S :: SoundID
slap1S = SoundID 101
slap1S = SoundID 103
dedaS :: SoundID
dedaS = SoundID 102
dedaS = SoundID 104
missileLaunchS :: SoundID
missileLaunchS = SoundID 103
missileLaunchS = SoundID 105
clang2S :: SoundID
clang2S = SoundID 106
gruntS :: SoundID
gruntS = SoundID 104
gruntS = SoundID 107
sineRaisePitchOneSecS :: SoundID
sineRaisePitchOneSecS = SoundID 105
sineRaisePitchOneSecS = SoundID 108
metal2S :: SoundID
metal2S = SoundID 106
metal2S = SoundID 109
gut5S :: SoundID
gut5S = SoundID 107
gut5S = SoundID 110
slideDoorS :: SoundID
slideDoorS = SoundID 108
slideDoorS = SoundID 111
metal6S :: SoundID
metal6S = SoundID 109
metal6S = SoundID 112
autoGunS :: SoundID
autoGunS = SoundID 110
autoGunS = SoundID 113
oldMachineBootS :: SoundID
oldMachineBootS = SoundID 111
oldMachineBootS = SoundID 114
blood6S :: SoundID
blood6S = SoundID 112
blood6S = SoundID 115
buzzS :: SoundID
buzzS = SoundID 113
buzzS = SoundID 116
fireLoudS :: SoundID
fireLoudS = SoundID 114
fireLoudS = SoundID 117
tap4S :: SoundID
tap4S = SoundID 115
tap4S = SoundID 118
shotgunS :: SoundID
shotgunS = SoundID 116
shotgunS = SoundID 119
ting5S :: SoundID
ting5S = SoundID 117
ting5S = SoundID 120
sawtoothFailS :: SoundID
sawtoothFailS = SoundID 118
sawtoothFailS = SoundID 121
miniS :: SoundID
miniS = SoundID 119
miniS = SoundID 122
seagullWhistleS :: SoundID
seagullWhistleS = SoundID 120
seagullWhistleS = SoundID 123
connectItemS :: SoundID
connectItemS = SoundID 121
connectItemS = SoundID 124
whiteNoiseFadeInS :: SoundID
whiteNoiseFadeInS = SoundID 122
whiteNoiseFadeInS = SoundID 125
gut1S :: SoundID
gut1S = SoundID 123
gut1S = SoundID 126
+6 -3
View File
@@ -13,16 +13,19 @@ loadSound (i,s) = do
chnk <- Mix.load $ "./data/sound/" ++ s
return (i,chnk)
-- current thinking is to use group 0 for game sounds, group 1 for menu sounds
loadSounds :: IO (IM.IntMap Mix.Chunk)
loadSounds = do
Mix.openAudio Mix.defaultAudio 128
Mix.setChannels 32
x <- Mix.groupSpan 0 0 29
Mix.setChannels nchans
x <- Mix.groupSpan 0 0 (fromIntegral $ nchans - 3)
putStrLn $ show x <> " channels assigned to group 0"
y <- Mix.groupSpan 1 30 31
y <- Mix.groupSpan 1 (fromIntegral $ nchans - 2) (fromIntegral $ nchans - 1)
putStrLn $ show y <> " channels assigned to group 1"
fmap IM.fromList $ mapM loadSound $ zip [0..] soundPathList
where
nchans = (64::Int)
loadMusic :: IO (IM.IntMap Mix.Music)
loadMusic = do
+1 -6
View File
@@ -2,7 +2,7 @@
- Indestructible walls may still produce sparks, dust etc
-}
module Dodge.Wall.Damage (
damageBlocksBy,
-- damageBlocksBy,
damageWall,
) where
@@ -36,8 +36,3 @@ maybeDestroyDoor :: Int -> World -> World
maybeDestroyDoor drid w = case w ^? cWorld . lWorld . doors . ix drid of
Just dr | _drHP dr < 1 -> destroyDoor dr w
_ -> w
damageBlocksBy :: Int -> Wall -> World -> World
damageBlocksBy x wl = case wl ^? wlStructure . wsBlock of
Just blid -> cWorld . lWorld . blocks . ix blid . blHP -~ x
Nothing -> id
+1 -1
View File
@@ -1,4 +1,4 @@
module Dodge.Wall.Draw where
module Dodge.Wall.Draw (drawWall) where
import Dodge.Data.Wall
import Picture.Base
+151 -148
View File
@@ -3383,14 +3383,14 @@ annoToRoomTree src/Dodge/Annotation.hs 17;" f
anyUnusedSpot src/Dodge/PlacementSpot.hs 66;" f
anythingHitCirc src/Dodge/Base/Collide.hs 247;" f
applyCME src/Dodge/HeldUse.hs 364;" f
applyCreatureDamage src/Dodge/Creature/Damage.hs 20;" f
applyCreatureDamage src/Dodge/Creature/Damage.hs 13;" f
applyEventIO src/Loop.hs 89;" f
applyGravityPU src/Dodge/Projectile/Update.hs 56;" f
applyIndividualDamage src/Dodge/Creature/Damage.hs 41;" f
applyIndividualDamage src/Dodge/Creature/Damage.hs 16;" f
applyInvLock src/Dodge/HeldUse.hs 423;" f
applyMagnetsToBul src/Dodge/Bullet.hs 30;" f
applyMagnetsToBul src/Dodge/Bullet.hs 29;" f
applyPastDamages src/Dodge/Creature/State.hs 131;" f
applyPiercingDamage src/Dodge/Creature/Damage.hs 47;" f
applyPiercingDamage src/Dodge/Creature/Damage.hs 22;" f
applyPosition src/Sound.hs 111;" f
applyRecoil src/Dodge/HeldUse.hs 455;" f
applyResFactor src/Dodge/Data/Config.hs 110;" f
@@ -3441,11 +3441,11 @@ attachTree src/Dodge/Tree/Compose.hs 38;" f
attentionViewPoint src/Dodge/Creature/ReaderUpdate.hs 68;" f
attribSize src/Shader/Compile.hs 306;" f
autoAmr src/Dodge/Item/Held/Rod.hs 39;" f
autoBS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 423;" f
autoBS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 432;" f
autoCrit src/Dodge/Creature/AutoCrit.hs 12;" f
autoDetector src/Dodge/Item/Weapon/Radar.hs 11;" f
autoEffect src/Dodge/Item/Weapon/ExtraEffect.hs 18;" f
autoGunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 605;" f
autoGunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 620;" f
autoPistol src/Dodge/Item/Held/Stick.hs 49;" f
autoRifle src/Dodge/Item/Held/Cane.hs 40;" f
awakeLevelPerception src/Dodge/Creature/Perception.hs 163;" f
@@ -3458,9 +3458,9 @@ backpackShape src/Dodge/Item/Draw/SPic.hs 178;" f
backspaceInputted src/Dodge/Update/Input/Text.hs 25;" f
bangCone src/Dodge/Item/Held/Cone.hs 11;" f
bangConeShape src/Dodge/Item/Draw/SPic.hs 293;" f
bangEchoS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 445;" f
bangEchoS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 454;" f
bangRod src/Dodge/Item/Held/Rod.hs 18;" f
bangS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 585;" f
bangS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 598;" f
bangStick src/Dodge/Item/Held/Stick.hs 15;" f
barPP src/Dodge/Room/Foreground.hs 236;" f
barrel src/Dodge/Creature/Inanimate.hs 17;" f
@@ -3515,29 +3515,29 @@ blockPillar src/Dodge/Room/Pillar.hs 22;" f
blockedCorridor src/Dodge/Room/RoadBlock.hs 71;" f
blockedCorridorCloseBlocks src/Dodge/Room/RoadBlock.hs 78;" f
blockingLoad src/Dodge/Concurrent.hs 35;" f
blood1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 549;" f
blood2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 425;" f
blood3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 577;" f
blood4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 473;" f
blood5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 457;" f
blood6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 609;" f
blood7S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 413;" f
blood8S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 401;" f
bloodShort1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 531;" f
bloodShort2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 503;" f
bloodShort3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 497;" f
bloodShort4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 533;" f
bloodShort5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 415;" f
bloodShort6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 431;" f
bloodShort7S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 551;" f
bloodShort8S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 515;" f
blood1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 562;" f
blood2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 434;" f
blood3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 590;" f
blood4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 484;" f
blood5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 466;" f
blood6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 624;" f
blood7S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 422;" f
blood8S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 410;" f
bloodShort1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 544;" f
bloodShort2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 516;" f
bloodShort3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 510;" f
bloodShort4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 546;" f
bloodShort5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 424;" f
bloodShort6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 440;" f
bloodShort7S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 564;" f
bloodShort8S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 528;" f
blowTorch src/Dodge/Item/Held/SprayGuns.hs 43;" f
blue src/Color.hs 16;" f
blunderbuss src/Dodge/Item/Held/Cone.hs 14;" f
boosterGun src/Dodge/Item/Equipment/Booster.hs 9;" f
bossKeyItems src/Dodge/LockAndKey.hs 12;" f
bossRoom src/Dodge/Room/Boss.hs 60;" f
bounceDir src/Dodge/Bullet.hs 108;" f
bounceDir src/Dodge/Bullet.hs 107;" f
bouncePoint src/Dodge/Base/Collide.hs 88;" f
boundPoints src/Bound.hs 10;" f
boundedGrid src/Grid.hs 19;" f
@@ -3563,7 +3563,7 @@ bulletPayloadModule src/Dodge/Item/Scope.hs 131;" f
bulletSynthesizer src/Dodge/Item/Ammo.hs 75;" f
bulletWeapons src/Dodge/Combine/Combinations.hs 248;" f
burstRifle src/Dodge/Item/Held/Cane.hs 45;" f
buzzS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 611;" f
buzzS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 626;" f
cFilledRect src/Dodge/CharacterEnums.hs 6;" f
cRad src/Dodge/Cloud.hs 5;" f
cWireRect src/Dodge/CharacterEnums.hs 10;" f
@@ -3634,6 +3634,9 @@ clClSpringVel src/Dodge/Update.hs 759;" f
clZoneSize src/Dodge/Zone/Size.hs 3;" f
clZoneSize src/Dodge/Zoning/Cloud.hs 21;" f
clampPath src/Dodge/Room/Procedural.hs 166;" f
clang1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 494;" f
clang2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 606;" f
clangS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 476;" f
cldtPropagateFold src/Dodge/DoubleTree.hs 230;" f
cleanUpPreload src/Preload.hs 10;" f
cleanUpRenderPreload src/Preload/Render.hs 217;" f
@@ -3642,7 +3645,7 @@ cleanupHalted src/Sound.hs 117;" f
cleatLabel src/Dodge/Cleat.hs 30;" f
cleatOnward src/Dodge/Cleat.hs 24;" f
cleatSide src/Dodge/Cleat.hs 27;" f
click1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 501;" f
click1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 514;" f
clickGetCreature src/Dodge/Debug.hs 107;" f
clicker src/Dodge/Item/Scope.hs 82;" f
clipV src/Geometry/Vector.hs 47;" f
@@ -3687,7 +3690,7 @@ combineInventoryExtra src/Dodge/Render/HUD.hs 340;" f
combineItemListYouX src/Dodge/Combine.hs 36;" f
combineList src/Dodge/Combine.hs 22;" f
combineRooms src/Dodge/Room/Procedural.hs 152;" f
combineS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 417;" f
combineS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 426;" f
combineTree src/Dodge/Tree/Compose.hs 66;" f
commandColor src/Dodge/Terminal.hs 132;" f
commandFutureLines src/Dodge/Terminal.hs 256;" f
@@ -3699,10 +3702,10 @@ compactDrawTree src/Dodge/LevelGen.hs 85;" f
compileAndCheckShader src/Shader/Compile.hs 277;" f
composeNode src/Dodge/Tree/Compose.hs 76;" f
composeTree src/Dodge/Tree/Compose.hs 46;" f
computerBeepingS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 557;" f
computerBeepingS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 570;" f
conEffects src/Dodge/Concurrent.hs 12;" f
concurrentIS src/Dodge/Update/Input/InGame.hs 290;" f
connectItemS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 627;" f
connectItemS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 642;" f
connectionBlurb src/Dodge/Terminal.hs 102;" f
connectionBlurbLines src/Dodge/Terminal.hs 47;" f
constructEdges src/Polyhedra.hs 34;" f
@@ -3767,7 +3770,7 @@ crWarningSounds src/Dodge/Creature/Vocalization.hs 23;" f
crZoneSize src/Dodge/Zoning/Creature.hs 41;" f
craftInfo src/Dodge/Item/Info.hs 168;" f
craftItemSPic src/Dodge/Item/Draw/SPic.hs 57;" f
crankSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 509;" f
crankSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 522;" f
createArc src/Dodge/Tesla/Arc.hs 81;" f
createFlIt src/Dodge/Placement/PlaceSpot.hs 180;" f
createForceField src/Dodge/ForceField.hs 7;" f
@@ -3838,14 +3841,14 @@ damageCrCircle src/Dodge/DamageCircle.hs 33;" f
damageCrWl src/Dodge/Damage.hs 29;" f
damageCrWlID src/Dodge/Damage.hs 23;" f
damageDirection src/Dodge/Damage.hs 35;" f
damageDirt src/Dodge/Material/Damage.hs 121;" f
damageFlesh src/Dodge/Material/Damage.hs 85;" f
damageHP src/Dodge/Creature/Damage.hs 58;" f
damageDirt src/Dodge/Material/Damage.hs 122;" f
damageFlesh src/Dodge/Material/Damage.hs 89;" f
damageHP src/Dodge/Creature/Damage.hs 33;" f
damageInCircle src/Dodge/Damage.hs 61;" f
damageMetal src/Dodge/Material/Damage.hs 56;" f
damageSensor src/Dodge/Placement/Instance/Sensor.hs 15;" f
damageStone src/Dodge/Material/Damage.hs 26;" f
damageThingHit src/Dodge/Bullet.hs 176;" f
damageThingHit src/Dodge/Bullet.hs 179;" f
damageTypeThreshold src/Dodge/Placement/Instance/Sensor.hs 45;" f
damageWall src/Dodge/Wall/Damage.hs 15;" f
damageWallEffect src/Dodge/Wall/DamageEffect.hs 12;" f
@@ -3885,10 +3888,10 @@ decreaseAwareness src/Dodge/Creature/Perception.hs 119;" f
decreaseToNothing' src/Dodge/Base/Arithmetic.hs 7;" f
decreaseToZero src/Dodge/Base/Arithmetic.hs 4;" f
decrementTimer src/Sound.hs 102;" f
dedaS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 589;" f
dededaS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 395;" f
dededumS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 545;" f
dedumS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 387;" f
dedaS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 602;" f
dededaS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 404;" f
dededumS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 558;" f
dedumS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 396;" f
defDamageMaterial src/Dodge/Material/Damage.hs 23;" f
defLSPic src/Dodge/LightSource/Draw.hs 10;" f
defSPic src/Dodge/Item/Draw/SPic.hs 299;" f
@@ -3986,7 +3989,7 @@ dirtColor src/Dodge/Block/Debris.hs 160;" f
dirtDebris src/Dodge/Block/Debris.hs 154;" f
dirtPoly src/Dodge/Room/RoadBlock.hs 74;" f
dirtWallDamage src/Dodge/Wall/DamageEffect.hs 98;" f
disconnectItemS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 567;" f
disconnectItemS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 580;" f
disconnectTerminal src/Dodge/Terminal.hs 217;" f
displayConfig src/Dodge/Menu.hs 213;" f
displayControls src/Dodge/Menu.hs 223;" f
@@ -4051,7 +4054,7 @@ doItemTimeScroll src/Dodge/Update.hs 196;" f
doLoop src/Loop.hs 60;" f
doMCrAc src/Dodge/CreatureEffect.hs 57;" f
doMP2Ac src/Dodge/CreatureEffect.hs 73;" f
doMagnetBuBu src/Dodge/Bullet.hs 33;" f
doMagnetBuBu src/Dodge/Bullet.hs 32;" f
doMagnetBuBu src/Dodge/MagnetBuBu.hs 7;" f
doMagnetUpdate src/Dodge/Magnet/Update.hs 6;" f
doModificationEffect src/Dodge/ModificationEffect.hs 7;" f
@@ -4258,8 +4261,8 @@ effectOnEquip src/Dodge/Equipment.hs 32;" f
effectOnRemove src/Dodge/Equipment.hs 19;" f
effectWhileAttached src/Dodge/ItEffect.hs 58;" f
eitType src/Dodge/Data/EquipType.hs 15;" f
ejectS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 573;" f
elecCrackleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 437;" f
ejectS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 586;" f
elecCrackleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 446;" f
elephantGun src/Dodge/Item/Held/Rod.hs 27;" f
emptyCorridor src/Dodge/Room/BlinkAcross.hs 22;" f
emptyTrie src/SimpleTrie.hs 16;" f
@@ -4300,9 +4303,9 @@ expandPolyBy src/Dodge/LevelGen/StaticWalls.hs 91;" f
expandPolyByFixed src/Dodge/LevelGen/StaticWalls.hs 97;" f
expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
expireAndDamage src/Dodge/Bullet.hs 185;" f
expireAndDamage src/Dodge/Bullet.hs 186;" f
explodeShell src/Dodge/Projectile/Update.hs 245;" f
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 479;" f
explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 490;" f
explosiveBarrel src/Dodge/Creature/Inanimate.hs 25;" f
extTrigLitPos src/Dodge/Placement/Instance/Button.hs 84;" f
extendAway src/Dodge/Placement/Instance/LightSource.hs 200;" f
@@ -4333,9 +4336,9 @@ findReverseEdgeList src/Polyhedra.hs 57;" f
findWallFreeDropPoint src/Dodge/FloorItem.hs 51;" f
findWallsInPolygon src/Dodge/LevelGen/StaticWalls/Deprecated.hs 78;" f
findWithIx src/ListHelp.hs 123;" f
fireFadeS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 475;" f
fireLoudS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 613;" f
fireS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 403;" f
fireFadeS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 486;" f
fireLoudS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 628;" f
fireS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 412;" f
firstBreather src/Dodge/Room/Breather.hs 9;" f
firstWorldLoad appDodge/Main.hs 77;" f
fixedCoordPictures src/Dodge/Render/Picture.hs 17;" f
@@ -4372,16 +4375,16 @@ flockToPointUsing' src/Dodge/Creature/Boid.hs 228;" f
floorItemPickupInfo src/Dodge/Render/HUD.hs 229;" f
floorItemSPic src/Dodge/Render/ShapePicture.hs 99;" f
floorWire src/Dodge/Wire.hs 13;" f
foamSprayFadeOutS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 481;" f
foamSprayLoopS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 477;" f
foamSprayFadeOutS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 492;" f
foamSprayLoopS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 488;" f
foldCr src/Dodge/Creature/State.hs 48;" f
foldPairs src/ListHelp.hs 37;" f
foldrWhileArb src/ListHelp.hs 110;" f
followImpulse src/Dodge/Creature/Impulse.hs 38;" f
followImpulses src/Dodge/Creature/Impulse.hs 32;" f
foot1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 421;" f
foot2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 439;" f
foot3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 539;" f
foot1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 430;" f
foot2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 448;" f
foot3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 552;" f
forbidFlee src/Dodge/Creature/Boid.hs 43;" f
forceElements src/StrictHelp.hs 10;" f
forceField src/Dodge/Wall/ForceField.hs 7;" f
@@ -4392,7 +4395,7 @@ fpsText src/Dodge/Render/Picture.hs 53;" f
fractionLoadedAmmo src/Dodge/Item/Draw/SPic.hs 138;" f
frag src/Shader/Data.hs 102;" f
freeShaderPointers' src/Shader.hs 37;" f
fridgeHumS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 433;" f
fridgeHumS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 442;" f
fromEdgeTuple src/Dodge/Path/Translate.hs 5;" f
fromJust' src/MaybeHelp.hs 24;" f
fromListL src/DoubleStack.hs 7;" f
@@ -4474,10 +4477,10 @@ glNamedBufferSubDataH src/Shader/Bind.hs 53;" f
glassDebris src/Dodge/Block/Debris.hs 169;" f
glassLesson src/Dodge/Room/GlassLesson.hs 23;" f
glassLessonRunPast src/Dodge/Room/GlassLesson.hs 68;" f
glassShat1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 565;" f
glassShat2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 535;" f
glassShat3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 397;" f
glassShat4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 529;" f
glassShat1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 578;" f
glassShat2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 548;" f
glassShat3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 406;" f
glassShat4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 542;" f
glassSwitchBack src/Dodge/Room/Room.hs 70;" f
glassSwitchBackCrits src/Dodge/Room/Room.hs 99;" f
glassWallDamage src/Dodge/Wall/DamageEffect.hs 49;" f
@@ -4500,13 +4503,13 @@ gridPoints' src/Grid.hs 79;" f
gridPoints'' src/Grid.hs 74;" f
gridPointsOff src/Grid.hs 62;" f
groupSplitItemAmounts src/Dodge/Combine.hs 52;" f
gruntS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 593;" f
gut1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 631;" f
gut2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 451;" f
gut3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 429;" f
gut4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 407;" f
gut5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 599;" f
gut6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 561;" f
gruntS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 608;" f
gut1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 646;" f
gut2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 460;" f
gut3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 438;" f
gut4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 416;" f
gut5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 614;" f
gut6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 574;" f
gyroscope src/Dodge/Item/Scope.hs 156;" f
hackOutline src/Dodge/Render/Outline.hs 5;" f
halfHeight src/Dodge/Base/Window.hs 48;" f
@@ -4536,7 +4539,7 @@ headLampShape src/Dodge/Item/Draw/SPic.hs 443;" f
headMap src/Dodge/DoubleTree.hs 170;" f
heal src/Dodge/Item/Consumable.hs 17;" f
heal25 src/Dodge/Item/Consumable.hs 14;" f
healS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 427;" f
healS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 436;" f
healthAnalyserByDoor src/Dodge/Room/LasTurret.hs 74;" f
healthTest src/Dodge/Room/LasTurret.hs 95;" f
heightWallPS src/Dodge/Placement/Instance/Wall.hs 13;" f
@@ -4569,9 +4572,9 @@ hiToFloat src/Dodge/Room/Modify/Girder.hs 171;" f
highBar src/Dodge/Room/Foreground.hs 89;" f
highDiagonalMesh src/Dodge/Room/Foreground.hs 35;" f
highMesh src/Dodge/Room/Foreground.hs 25;" f
hit1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 499;" f
hitEffFromBul src/Dodge/Bullet.hs 151;" f
hitS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 459;" f
hit1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 512;" f
hitEffFromBul src/Dodge/Bullet.hs 153;" f
hitS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 468;" f
holdForm src/Dodge/Creature/Boid.hs 137;" f
holsterWeapon src/Dodge/Creature/Volition.hs 14;" f
homingModule src/Dodge/Item/Scope.hs 48;" f
@@ -4618,9 +4621,9 @@ insertAt src/Padding.hs 63;" f
insertIMInZone src/Dodge/Base.hs 54;" f
insertInTrie src/SimpleTrie.hs 23;" f
insertNewKey src/IntMapHelp.hs 64;" f
insertOneS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 443;" f
insertOneS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 452;" f
insertOver src/ListHelp.hs 47;" f
insertS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 389;" f
insertS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 398;" f
insertWall src/Dodge/Placement/PlaceSpot/Block.hs 122;" f
insertWallInZones src/Dodge/Wall/Zone.hs 20;" f
insertWalls src/Dodge/Placement/PlaceSpot/Block.hs 117;" f
@@ -4765,7 +4768,7 @@ keyCardRoomRunPast src/Dodge/Room/LasTurret.hs 59;" f
keyCardRunPastRand src/Dodge/LockAndKey.hs 36;" f
keyPic src/Dodge/Item/Draw/SPic.hs 459;" f
keyholeCorridor src/Dodge/Room/Corridor.hs 39;" f
knifeS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 555;" f
knifeS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 568;" f
lConnect src/Dodge/Render/Connectors.hs 42;" f
lConnectMulti src/Dodge/Render/Connectors.hs 46;" f
lShape src/Dodge/Placement/Instance/LightSource.hs 76;" f
@@ -4908,13 +4911,13 @@ makeDefaultCorpse src/Dodge/Corpse/Make.hs 16;" f
makeDoorDebris src/Dodge/Block/Debris.hs 18;" f
makeEnumOption src/Dodge/Menu/OptionType.hs 13;" f
makeExplosionAt src/Dodge/WorldEvent/Explosion.hs 71;" f
makeFlak src/Dodge/Bullet.hs 141;" f
makeFlak src/Dodge/Bullet.hs 142;" f
makeFlame src/Dodge/Flame.hs 43;" f
makeFlameExplosionAt src/Dodge/WorldEvent/Explosion.hs 54;" f
makeFlamelet src/Dodge/EnergyBall.hs 21;" f
makeFlamerSmokeAt src/Dodge/WorldEvent/Cloud.hs 68;" f
makeFlashBall src/Dodge/EnergyBall.hs 84;" f
makeFragBullets src/Dodge/Bullet.hs 126;" f
makeFragBullets src/Dodge/Bullet.hs 127;" f
makeGasCloud src/Dodge/WorldEvent/SpawnParticle.hs 13;" f
makeGrid src/Grid.hs 46;" f
makeIntInterval src/Dodge/Zoning/Base.hs 35;" f
@@ -5000,13 +5003,13 @@ merge src/ListHelp.hs 83;" f
mergeBy src/ListHelp.hs 86;" f
mergeOn src/ListHelp.hs 93;" f
mergeSound src/Sound.hs 59;" f
metal1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 537;" f
metal2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 597;" f
metal3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 525;" f
metal4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 553;" f
metal5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 569;" f
metal6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 603;" f
metal7S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 461;" f
metal1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 550;" f
metal2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 612;" f
metal3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 538;" f
metal4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 566;" f
metal5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 582;" f
metal6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 618;" f
metal7S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 470;" f
metalDebris src/Dodge/Block/Debris.hs 163;" f
metalPlate src/Dodge/Item/Craftable.hs 35;" f
mglCreate src/GLHelp.hs 8;" f
@@ -5020,19 +5023,19 @@ midWall src/Dodge/Placement/Instance/Wall.hs 27;" f
minAndMax src/FoldableHelp.hs 109;" f
minCrIXOn src/Dodge/Zoning/Creature.hs 47;" f
minOn src/FoldableHelp.hs 35;" f
mini1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 393;" f
mini1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 402;" f
miniGunCrit src/Dodge/Creature.hs 64;" f
miniGunX src/Dodge/Item/Held/Cane.hs 52;" f
miniGunXPict src/Dodge/Item/Draw/SPic.hs 365;" f
miniGunXPictItem src/Dodge/Item/Draw/SPic.hs 359;" f
miniS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 623;" f
miniS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 638;" f
miniTree2 src/Dodge/Room/Room.hs 106;" f
minimumOn src/FoldlHelp.hs 14;" f
mirrorV3xz src/Dodge/Creature/HandPos.hs 26;" f
mirrorXAxis src/Geometry/Polygon.hs 49;" f
mirrorxz src/Picture/Base.hs 335;" f
mirroryz src/Picture/Base.hs 340;" f
missileLaunchS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 591;" f
missileLaunchS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 604;" f
mixColors src/Color.hs 86;" f
mixColorsFrac src/Color.hs 82;" f
mixColorsLinear src/Color.hs 95;" f
@@ -5050,12 +5053,12 @@ modTo src/Geometry/Zone.hs 10;" f
mouseClickOptionsList src/Dodge/Update/Input/ScreenLayer.hs 60;" f
mouseCursorType src/Dodge/Render/Picture.hs 86;" f
mouseWorldPos' src/Dodge/Base/Coordinate.hs 48;" f
moveBullet src/Dodge/Bullet.hs 194;" f
moveBullet src/Dodge/Bullet.hs 195;" f
moveCombineSel src/Dodge/Update/Scroll.hs 115;" f
moveHammerUp src/Dodge/Hammer.hs 5;" f
moveInverseShockwave src/Dodge/Shockwave/Update.hs 46;" f
moveLSThen src/Dodge/Placement/Instance/LightSource.hs 30;" f
movePenBullet src/Dodge/Bullet.hs 204;" f
movePenBullet src/Dodge/Bullet.hs 205;" f
moveProjectile src/Dodge/Projectile/Update.hs 221;" f
moveRoomBy src/Dodge/Room/Link.hs 53;" f
moveShockwave src/Dodge/Shockwave/Update.hs 18;" f
@@ -5131,7 +5134,7 @@ numSubElements src/Shader/Parameters.hs 39;" f
numTraversable src/TreeHelp.hs 183;" f
obstacleColor src/Dodge/Debug/Picture.hs 257;" f
obstructPathsCrossing src/Dodge/Path.hs 138;" f
oldMachineBootS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 607;" f
oldMachineBootS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 622;" f
onEquipWristShield src/Dodge/Equipment.hs 37;" f
onRemoveWristShield src/Dodge/Equipment.hs 24;" f
onXY src/Geometry/Vector3D.hs 130;" f
@@ -5193,7 +5196,7 @@ pauseSound src/Dodge/SoundLogic.hs 42;" f
pauseTime src/Dodge/Update.hs 184;" f
peZoneSize src/Dodge/Zoning/Pathing.hs 46;" f
pedestalRoom src/Dodge/Room/Containing.hs 50;" f
penThing src/Dodge/Bullet.hs 211;" f
penThing src/Dodge/Bullet.hs 213;" f
perMat src/MatrixHelper.hs 49;" f
perceptionUpdate src/Dodge/Creature/Perception.hs 23;" f
performAction src/Dodge/Creature/Action.hs 91;" f
@@ -5210,7 +5213,7 @@ picFormat src/Polyhedra.hs 23;" f
picMap src/Picture/Base.hs 67;" f
pickUpItem src/Dodge/Inventory/Add.hs 107;" f
pickUpItemAt src/Dodge/Inventory/Add.hs 113;" f
pickUpS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 541;" f
pickUpS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 554;" f
pincerP src/Dodge/Creature/Boid.hs 61;" f
pincerP' src/Dodge/Creature/Boid.hs 94;" f
pincerP'' src/Dodge/Creature/Boid.hs 104;" f
@@ -5350,7 +5353,7 @@ prependTwo src/Geometry.hs 176;" f
prettyDT src/Dodge/DoubleTree.hs 179;" f
prettyLDT src/Dodge/DoubleTree.hs 183;" f
prettyShort src/AesonHelp.hs 11;" f
primeS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 511;" f
primeS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 524;" f
printColumnTitles src/Dodge/Tree/Shift.hs 142;" f
printColumns src/Dodge/Tree/Shift.hs 132;" f
printInfo src/Dodge/Tree/Shift.hs 145;" f
@@ -5482,9 +5485,9 @@ refract src/Dodge/Item/Weapon/LaserPath.hs 40;" f
refreshOptionsSelectionList src/Dodge/Menu/Option.hs 38;" f
regexCombs src/Dodge/DisplayInventory.hs 71;" f
regexList src/Dodge/DisplayInventory.hs 314;" f
reload1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 519;" f
reload1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 532;" f
reloadLevelStart src/Dodge/Save.hs 71;" f
reloadS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 517;" f
reloadS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 530;" f
rememberSounds src/Dodge/Creature/Perception.hs 178;" f
remoteDetonator src/Dodge/Item/Scope.hs 144;" f
remoteScreen src/Dodge/Item/Scope.hs 139;" f
@@ -5618,7 +5621,7 @@ saveQuit src/Dodge/Menu.hs 74;" f
saveQuitConc src/Dodge/Menu.hs 77;" f
saveSlotPath src/Dodge/Save.hs 63;" f
saveWorldInSlot src/Dodge/Save.hs 68;" f
sawtoothFailS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 621;" f
sawtoothFailS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 636;" f
scale src/Picture/Base.hs 149;" f
scale3 src/Picture/Base.hs 145;" f
scaleMat src/MatrixHelper.hs 59;" f
@@ -5642,15 +5645,15 @@ scrollRBOption src/Dodge/Update/Scroll.hs 153;" f
scrollSelectionSections src/Dodge/SelectionSections.hs 26;" f
scrollTimeBack src/Dodge/Update.hs 211;" f
scrollTimeForward src/Dodge/Update.hs 234;" f
seagullBarkS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 489;" f
seagullBarkTransformedS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 571;" f
seagullChatter1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 583;" f
seagullChatterS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 471;" f
seagullCry1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 487;" f
seagullCry2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 495;" f
seagullCryS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 507;" f
seagullWhistle1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 435;" f
seagullWhistleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 625;" f
seagullBarkS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 502;" f
seagullBarkTransformedS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 584;" f
seagullChatter1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 596;" f
seagullChatterS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 482;" f
seagullCry1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 500;" f
seagullCry2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 508;" f
seagullCryS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 520;" f
seagullWhistle1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 444;" f
seagullWhistleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 640;" f
searchIfDamaged src/Dodge/Creature/ReaderUpdate.hs 205;" f
secondColumnParams src/Dodge/ListDisplayParams.hs 43;" f
sectionsDesiredLines src/Dodge/DisplayInventory.hs 204;" f
@@ -5687,7 +5690,7 @@ setClusterID src/Dodge/Combine/Graph.hs 116;" f
setDepth src/Picture/Base.hs 128;" f
setDirPS src/Dodge/PlacementSpot.hs 49;" f
setFallback src/Dodge/PlacementSpot.hs 127;" f
setFromToDams src/Dodge/Bullet.hs 168;" f
setFromToDams src/Dodge/Bullet.hs 170;" f
setInLinks src/Dodge/RoomLink.hs 51;" f
setInLinksByType src/Dodge/RoomLink.hs 54;" f
setInLinksPD src/Dodge/RoomLink.hs 74;" f
@@ -5785,7 +5788,7 @@ shootersRoom1 src/Dodge/Room/Room.hs 305;" f
shootingRange src/Dodge/Room/Room.hs 332;" f
shortPoint2 src/Dodge/ShortShow.hs 4;" f
shortShow src/ShortShow.hs 9;" f
shotgunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 617;" f
shotgunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 632;" f
shoulderHeight src/Dodge/Item/HeldOffset.hs 75;" f
shoulderSH src/Dodge/Creature/Picture.hs 133;" f
shoulderSP src/Dodge/Creature/HandPos.hs 170;" f
@@ -5806,8 +5809,8 @@ shuffleTail src/RandomHelp.hs 59;" f
sigmoid src/Dodge/Base.hs 151;" f
simpleCrSprings src/Dodge/Update.hs 768;" f
simpleTermMessage src/Dodge/Terminal.hs 253;" f
sineRaisePitchOneSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 595;" f
sineRaisePitchTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 411;" f
sineRaisePitchOneSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 610;" f
sineRaisePitchTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 420;" f
singleAmmo src/Dodge/Item/AmmoSlots.hs 62;" f
singleBlock src/Dodge/Placement/Instance/Wall.hs 30;" f
singleDT src/Dodge/DoubleTree.hs 9;" f
@@ -5816,10 +5819,10 @@ singleton src/DoubleStack.hs 11;" f
singletonTrie src/SimpleTrie.hs 19;" f
sizeFBOs src/Framebuffer/Update.hs 22;" f
skColor src/Dodge/Spark/Draw.hs 14;" f
skwareFadeTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 441;" f
slap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 587;" f
slapS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 521;" f
slideDoorS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 601;" f
skwareFadeTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 450;" f
slap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 600;" f
slapS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 534;" f
slideDoorS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 616;" f
slideWindow src/ListHelp.hs 80;" f
slowDoorRoom src/Dodge/Room/LongDoor.hs 152;" f
slowDoorRoomRunPast src/Dodge/Room/LongDoor.hs 169;" f
@@ -5827,10 +5830,10 @@ smallBattery src/Dodge/Item/Ammo.hs 59;" f
smallBranch src/Dodge/Tree/GenerateStructure.hs 32;" f
smallChaseCrit src/Dodge/Creature/ChaseCrit.hs 14;" f
smallDrawTree src/Dodge/LevelGen.hs 88;" f
smallGlass1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 409;" f
smallGlass2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 563;" f
smallGlass3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 447;" f
smallGlass4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 405;" f
smallGlass1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 418;" f
smallGlass2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 576;" f
smallGlass3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 456;" f
smallGlass4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 414;" f
smallPillar src/Dodge/Room/Pillar.hs 37;" f
smallRoom src/Dodge/Room/RunPast.hs 31;" f
smg src/Dodge/Item/Held/Stick.hs 61;" f
@@ -5848,10 +5851,10 @@ soundMenuOptions src/Dodge/Menu.hs 143;" f
soundMultiFrom src/Dodge/SoundLogic.hs 187;" f
soundOriginIDsAt src/Dodge/WorldEvent/Sound.hs 18;" f
soundOriginsIDsAt src/Dodge/WorldEvent/Sound.hs 13;" f
soundPathList src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 258;" f
soundPathList src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 264;" f
soundPic src/Dodge/Debug/Picture.hs 336;" f
soundStart src/Dodge/SoundLogic.hs 118;" f
soundToOnomato src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 131;" f
soundToOnomato src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 134;" f
soundToVol src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 4;" f
soundWithStatus src/Dodge/SoundLogic.hs 104;" f
soundWithStatusVolume src/Dodge/SoundLogic.hs 54;" f
@@ -5924,15 +5927,15 @@ startSeedGame src/Dodge/StartNewGame.hs 20;" f
startSeedGameConc src/Dodge/StartNewGame.hs 27;" f
statsModifier src/Dodge/Creature/Info.hs 16;" f
stickyMod src/Dodge/Item/Scope.hs 51;" f
stone1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 465;" f
stone2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 579;" f
stone3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 491;" f
stone4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 419;" f
stone5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 543;" f
stone1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 474;" f
stone2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 592;" f
stone3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 504;" f
stone4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 428;" f
stone5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 556;" f
stoneDebris src/Dodge/Block/Debris.hs 137;" f
stoneWallDamage src/Dodge/Wall/DamageEffect.hs 27;" f
stopAllSounds src/Sound.hs 125;" f
stopBulletAt src/Dodge/Bullet.hs 197;" f
stopBulletAt src/Dodge/Bullet.hs 198;" f
stopPushing src/Dodge/Block.hs 107;" f
stopSoundFrom src/Dodge/SoundLogic.hs 220;" f
strFromEquipment src/Dodge/Creature/Statistics.hs 48;" f
@@ -5973,11 +5976,11 @@ tankShape src/Dodge/Placement/Instance/Tank.hs 22;" f
tankSquareDec src/Dodge/Placement/Instance/Tank.hs 15;" f
tanksPipesRoom src/Dodge/Room/Tanks.hs 92;" f
tanksRoom src/Dodge/Room/Tanks.hs 100;" f
tap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 547;" f
tap2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 483;" f
tap3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 527;" f
tap4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 615;" f
tapQuietS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 399;" f
tap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 560;" f
tap2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 496;" f
tap3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 540;" f
tap4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 630;" f
tapQuietS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 408;" f
targCorner src/Dodge/Targeting/Draw.hs 35;" f
targetCursorPic src/Dodge/Targeting/Draw.hs 41;" f
targetYouCognizant src/Dodge/Creature/ChooseTarget.hs 13;" f
@@ -5986,7 +5989,7 @@ targetYouWhenCognizant src/Dodge/Creature/ReaderUpdate.hs 196;" f
targetYouWhenCognizant src/Dodge/Creature/SetTarget.hs 9;" f
targetingScope src/Dodge/Item/Scope.hs 38;" f
telRoomLev src/Dodge/Room/Teleport.hs 14;" f
teleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 453;" f
teleS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 462;" f
termButton src/Dodge/Placement/Instance/Terminal.hs 51;" f
termScreenColor src/Dodge/Terminal/Color.hs 9;" f
termSoundLine src/Dodge/Terminal.hs 111;" f
@@ -6040,13 +6043,13 @@ timeStopper src/Dodge/Item/Held/Utility.hs 39;" f
timeStopper src/Dodge/Item/Weapon/Utility.hs 41;" f
timerTLS src/Dodge/LightSource/Update.hs 22;" f
tinMag src/Dodge/Item/Ammo.hs 27;" f
ting1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 385;" f
ting2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 455;" f
ting3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 575;" f
ting4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 463;" f
ting5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 619;" f
tingS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 493;" f
tinitusS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 485;" f
ting1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 394;" f
ting2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 464;" f
ting3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 588;" f
ting4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 472;" f
ting5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 634;" f
tingS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 506;" f
tinitusS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 498;" f
titleOptionsMenu src/Dodge/Menu.hs 102;" f
titleOptionsNoWrite src/Dodge/Menu.hs 105;" f
tmUpdate src/Dodge/Update.hs 446;" f
@@ -6071,10 +6074,10 @@ toggleExamineInv src/Dodge/ToggleExamine.hs 5;" f
toggleJust src/MaybeHelp.hs 41;" f
toggleMapperInv src/Dodge/Creature/Impulse/UseItem.hs 137;" f
togglesToEffects src/Dodge/Terminal.hs 248;" f
tone440S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 559;" f
tone440raiseS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 581;" f
tone440sawtoothS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 523;" f
tone440sawtoothquietS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 391;" f
tone440S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 572;" f
tone440raiseS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 594;" f
tone440sawtoothS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 536;" f
tone440sawtoothquietS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 400;" f
topInvW src/Dodge/ListDisplayParams.hs 51;" f
topPrismEdgeIndices src/Shader/Poke.hs 335;" f
topPrismIndices src/Shader/Poke.hs 410;" f
@@ -6168,9 +6171,9 @@ twoFlat src/Dodge/Creature/Test.hs 104;" f
twoFlatHRot src/Dodge/Item/HeldOffset.hs 87;" f
twoHandTwistAmount src/Dodge/Creature/YourControl.hs 150;" f
twoRoomPoss src/Dodge/PlacementSpot.hs 147;" f
twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 467;" f
twoStepS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 513;" f
twoStepSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 505;" f
twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 478;" f
twoStepS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 526;" f
twoStepSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 518;" f
ubyteSize src/Shader/Parameters.hs 13;" f
ugateCalc src/Dodge/Inventory/SelectionList.hs 108;" f
uncurryV src/Geometry/Data.hs 46;" f
@@ -6202,8 +6205,8 @@ updateBarrel src/Dodge/Barreloid.hs 41;" f
updateBarreloid src/Dodge/Barreloid.hs 15;" f
updateBaseWheelEvent src/Dodge/Update/Scroll.hs 29;" f
updateBounds src/Dodge/Update/Camera.hs 250;" f
updateBulVel src/Dodge/Bullet.hs 55;" f
updateBullet src/Dodge/Bullet.hs 21;" f
updateBulVel src/Dodge/Bullet.hs 54;" f
updateBullet src/Dodge/Bullet.hs 19;" f
updateBullets src/Dodge/Update.hs 539;" f
updateCamera src/Dodge/Update/Camera.hs 29;" f
updateCloseObjects src/Dodge/Inventory.hs 116;" f
@@ -6322,7 +6325,7 @@ upperPrismPolyTS src/Shape.hs 120;" f
upperRounded src/Shape.hs 185;" f
useBreakL src/Dodge/Item/Grammar.hs 37;" f
useBreakListsLinkTest src/Dodge/Item/Grammar.hs 45;" f
useBulletPayload src/Dodge/Bullet.hs 113;" f
useBulletPayload src/Dodge/Bullet.hs 112;" f
useC src/Dodge/Cuse.hs 8;" f
useC' src/Dodge/Cuse.hs 13;" f
useDelay src/Dodge/Item/UseDelay.hs 13;" f
@@ -6407,8 +6410,8 @@ weaponUnderCrits src/Dodge/Room/Room.hs 154;" f
wedgeGeom src/Dodge/Base.hs 42;" f
wedgeOfThickness src/Dodge/Picture.hs 9;" f
white src/Color.hs 26;" f
whiteNoiseFadeInS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 629;" f
whiteNoiseFadeOutS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 449;" f
whiteNoiseFadeInS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 644;" f
whiteNoiseFadeOutS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 458;" f
wiToFloat src/Dodge/Room/Modify/Girder.hs 168;" f
winConfig appDodge/Main.hs 56;" f
windowLine src/Dodge/Placement/Instance/Wall.hs 48;" f
@@ -6439,7 +6442,7 @@ worldPosToScreen src/Dodge/Base/Coordinate.hs 28;" f
worldSPic src/Dodge/Render/ShapePicture.hs 21;" f
worldToGenWorld src/Dodge/LevelGen/LevelStructure.hs 14;" f
wpAdd src/Dodge/Room/RezBox.hs 137;" f
wrench1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 469;" f
wrench1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 480;" f
wristArmour src/Dodge/Item/Equipment.hs 43;" f
wristInvisibility src/Dodge/Item/Equipment.hs 96;" f
writeConfig src/Dodge/Menu.hs 162;" f