Simplify shockwave damages
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@@ -1,4 +1,4 @@
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module Dodge.Item.Weapon.Shatter where
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module Dodge.Item.Weapon.Shatter (shootShatter) where
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import Dodge.Base.Collide
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import Dodge.Block.Debris
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@@ -31,7 +31,7 @@ shatterWall w sp ep p wl =
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1
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2
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(pi / 2)
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(argV $ vNormal $ uncurry (-.-) $ _wlLine wl)
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(argV $ vNormal $ uncurry (-) $ _wlLine wl)
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(_wlMaterial wl)
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(_wlColor wl)
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p
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