Commit before removing reloading
Reloading as a concept should be handled by positioning magazines/tanks/ammo-stores next to items that consume ammo. Magazines themselves could have various methods for refilling or recreating: crafting, auto-refill over time (synthesis explanation), refill based on external world objects, and perhaps other ideas.
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@@ -9,7 +9,7 @@
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"_gameplay_rotate_to_wall": true,
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"_graphics_bloom": true,
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"_graphics_cloud_shadows": true,
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"_graphics_distortion_resolution": "FullRes",
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"_graphics_distortion_resolution": "HalfRes",
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"_graphics_distortions": true,
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"_graphics_downsize_resolution": "EighthRes",
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"_graphics_num_shadow_casters": "NumShadowCasters20",
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