Commit before removing reloading

Reloading as a concept should be handled by positioning
magazines/tanks/ammo-stores next to items that consume ammo. Magazines
themselves could have various methods for refilling or recreating:
crafting, auto-refill over time (synthesis explanation), refill based on
external world objects, and perhaps other ideas.
This commit is contained in:
2024-09-07 10:13:18 +01:00
parent 32cb2b2e80
commit 581d2494dc
7 changed files with 118 additions and 115 deletions
+1 -8
View File
@@ -1,8 +1 @@
/home/justin/Haskell/loop/src/Dodge/Reloading.hs:25:22-40: error:
• The constructor ReloadAction should have 2 arguments, but has been given 3
• In the pattern: ReloadAction x la j
In the pattern: SelItem i (ReloadAction x la j)
In the pattern: Just (SelItem i (ReloadAction x la j))
|
25 | Just (SelItem i (ReloadAction x la))
| ^^^^^^^^^^^^^^^^^^^
All good (615 modules, at 22:22:36)