Commit before removing reloading
Reloading as a concept should be handled by positioning magazines/tanks/ammo-stores next to items that consume ammo. Magazines themselves could have various methods for refilling or recreating: crafting, auto-refill over time (synthesis explanation), refill based on external world objects, and perhaps other ideas.
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@@ -1,8 +1 @@
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/home/justin/Haskell/loop/src/Dodge/Reloading.hs:25:22-40: error:
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• The constructor ‘ReloadAction’ should have 2 arguments, but has been given 3
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• In the pattern: ReloadAction x la j
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In the pattern: SelItem i (ReloadAction x la j)
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In the pattern: Just (SelItem i (ReloadAction x la j))
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25 | Just (SelItem i (ReloadAction x la))
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| ^^^^^^^^^^^^^^^^^^^
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All good (615 modules, at 22:22:36)
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