Commit before removing reloading
Reloading as a concept should be handled by positioning magazines/tanks/ammo-stores next to items that consume ammo. Magazines themselves could have various methods for refilling or recreating: crafting, auto-refill over time (synthesis explanation), refill based on external world objects, and perhaps other ideas.
This commit is contained in:
@@ -42,7 +42,7 @@ data InventoryManipulation
|
||||
|
||||
data InvSelAction
|
||||
= NoInvSelAction
|
||||
| ReloadAction {_actionProgress :: Int, _reloadAction :: LoadAction}
|
||||
| ReloadAction {_actionProgress :: Int, _reloadAction :: LoadAction, _reloadInvID :: Int}
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
makeLenses ''LoadAction
|
||||
|
||||
Reference in New Issue
Block a user