Commit before removing reloading
Reloading as a concept should be handled by positioning magazines/tanks/ammo-stores next to items that consume ammo. Magazines themselves could have various methods for refilling or recreating: crafting, auto-refill over time (synthesis explanation), refill based on external world objects, and perhaps other ideas.
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@@ -116,7 +116,7 @@ updateInitialPressInGame uv sc = case sc of
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ScancodeP -> pauseGame uv
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ScancodeF -> over uvWorld youDropItem uv
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ScancodeM -> toggleMap uv
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ScancodeR -> over (uvWorld . cWorld . lWorld . creatures . ix 0) crReload uv
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ScancodeR -> over (uvWorld . cWorld . lWorld . creatures . ix 0) crReloadToggle uv
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ScancodeT -> over uvWorld testEvent uv
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ScancodeX -> uv & uvWorld %~ toggleTweakInv
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ScancodeC -> toggleCombineInv uv
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