Fix single poke/bind pass, unclear performance implications
This commit is contained in:
+2
-4
@@ -38,7 +38,7 @@ bindArrayBuffersLayer numVs lay theVBO = do
|
||||
WriteToBuffer
|
||||
(fromIntegral $ floatSize * stride * numSubElements * lay)
|
||||
(fromIntegral $ floatSize * numVs * stride)
|
||||
(_vboPointer theVBO)
|
||||
(_vboPointer theVBO `plusPtr` (floatSize * stride * numSubElements * lay))
|
||||
where
|
||||
stride = sum $ _vboAttribSizes theVBO
|
||||
|
||||
@@ -61,9 +61,7 @@ drawShaderLay l fs i = do
|
||||
Just ShaderTexture{_textureObject = txo}
|
||||
-> textureBinding Texture2D $= Just txo
|
||||
_ -> return ()
|
||||
glDrawArrays (marshalEPrimitiveMode $ _shaderDrawPrimitive fs) (fromIntegral $ l*stride*floatSize) (fromIntegral i)
|
||||
where
|
||||
stride = sum $ _vboAttribSizes $ _vaoVBO $ _shaderVAO fs
|
||||
glDrawArrays (marshalEPrimitiveMode $ _shaderDrawPrimitive fs) (fromIntegral $ l*numSubElements) (fromIntegral i)
|
||||
|
||||
drawShader :: FullShader -> Int -> IO ()
|
||||
{-# INLINE drawShader #-}
|
||||
|
||||
Reference in New Issue
Block a user