Move towards unifying (your) creature manipulation with selection
This commit is contained in:
@@ -19,19 +19,21 @@ you w = w ^?! cWorld . lWorld . creatures . ix 0
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yourSelectedItem :: World -> Maybe Item
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yourSelectedItem w = do
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i <- you w ^? crManipulation . manObject . imSelectedItem
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i <- w ^? hud . manObject . imSelectedItem
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--revise1 i <- you w ^? crManipulation . manObject . imSelectedItem
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j <- _crInv (you w) ^? ix i
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w ^? cWorld . lWorld . items . ix j
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yourRootItem :: World -> Maybe Item
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yourRootItem w = do
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i <- you w ^? crManipulation . manObject . imRootSelectedItem
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i <- w ^? hud . manObject . imRootSelectedItem
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--revise1 i <- you w ^? crManipulation . manObject . imRootSelectedItem
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j <- _crInv (you w) ^? ix i
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w ^? cWorld . lWorld . items . ix j
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yourRootItemDT :: World -> Maybe (DTree OItem)
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yourRootItemDT w = do
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i <- you w ^? crManipulation . manObject . imRootSelectedItem . unNInt
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i <- w^?hud. manObject . imRootSelectedItem . unNInt
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invIMDT ((\k -> w ^?! cWorld . lWorld . items . ix k) <$> you w ^. crInv) ^? ix i
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yourInv :: World -> NewIntMap InvInt Item
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+5
-5
@@ -108,11 +108,11 @@ updateBulVel bt = bt & buVel .*.*~ _buDrag bt
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-- return $ BezierTrajectory sp tpos (mouseWorldPos (w ^. input) (w ^. wCam))
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-- might want to restrict what/how bounces by material type
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bounceDir :: IM.IntMap Item -> (Point2, Either Creature Wall) -> Maybe Point2
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bounceDir _ (_, Right wl) = Just $ uncurry (-) (_wlLine wl)
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bounceDir m (p, Left cr) | crIsArmouredFrom m p cr
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bounceDir :: World -> IM.IntMap Item -> (Point2, Either Creature Wall) -> Maybe Point2
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bounceDir _ _ (_, Right wl) = Just $ uncurry (-) (_wlLine wl)
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bounceDir w m (p, Left cr) | crIsArmouredFrom m p w cr
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= Just $ vNormal $ p - (cr ^. crPos . _xy)
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bounceDir _ _ = Nothing
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bounceDir _ _ _ = Nothing
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useBulletPayload :: Bullet -> Point2 -> World -> World
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useBulletPayload bu = case _buPayload bu of
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@@ -160,7 +160,7 @@ hitEffFromBul w bu = case _buEffect bu of
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PenetrateBullet -> movePenBullet bu hitstream w
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BounceBullet -> fromMaybe (expireAndDamage bu hitstream w) $ do
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(hp, crwl) <- hitstream ^? _head
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dir <- bounceDir (w ^. cWorld . lWorld . items) (hp, crwl)
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dir <- bounceDir w (w ^. cWorld . lWorld . items) (hp, crwl)
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return
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( w
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, bu
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@@ -208,7 +208,8 @@ dropItem cr invid w =
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youDropItem :: World -> World
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youDropItem w = fromMaybe w $ do
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curpos <-
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cr ^? crManipulation . manObject . imSelectedItem . unNInt
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w ^? hud . manObject . imSelectedItem . unNInt
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--revise1 cr ^? crManipulation . manObject . imSelectedItem . unNInt
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<|> fmap fst (IM.lookupMax (cr ^. crInv . unNIntMap))
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guard $ not $ w ^. cWorld . lWorld . lInvLock
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return $ case cr ^. crStance . posture of
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@@ -16,6 +16,7 @@ module Dodge.Creature.HandPos (
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strideLength,
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) where
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import Dodge.Data.World
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import Control.Monad
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import qualified Data.IntMap.Strict as IM
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import Linear
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@@ -27,21 +28,21 @@ import Geometry
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import qualified Quaternion as Q
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import ShapePicture
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translateToES :: Creature -> EquipSite -> Point3 -> Point3
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translateToES cr es p = fst (equipSitePQ es cr `Q.comp` (p, Q.qid))
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translateToES :: World -> Creature -> EquipSite -> Point3 -> Point3
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translateToES w cr es p = fst (equipSitePQ es w cr `Q.comp` (p, Q.qid))
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equipSitePQ :: EquipSite -> Creature -> Point3Q
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equipSitePQ :: EquipSite -> World -> Creature -> Point3Q
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equipSitePQ = \case
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OnLeftWrist -> leftWristPQ
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OnRightWrist -> rightWristPQ
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OnHead -> headPQ
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OnChest -> chestPQ
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OnBack -> backPQ
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OnLeftLeg -> legPQ LeftForward
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OnRightLeg -> legPQ RightForward
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OnHead -> headPQ
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OnChest -> chestPQ
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OnBack -> backPQ
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OnLeftLeg -> const $ legPQ LeftForward
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OnRightLeg -> const $ legPQ RightForward
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translatePointToRightHand :: Creature -> Point3 -> Point3
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translatePointToRightHand cr p = fst (rightHandPQ cr `Q.comp` (p, Q.qid))
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translatePointToRightHand :: World -> Creature -> Point3 -> Point3
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translatePointToRightHand w cr p = fst (rightHandPQ w cr `Q.comp` (p, Q.qid))
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strideLength :: Creature -> Float
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strideLength cr = case cr ^. crType of
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@@ -61,14 +62,15 @@ handWalkingPos b off cr = case (cr ^? crType . strideAmount,cr ^? crType . footF
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zeroOneSmooth :: Float -> Float
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zeroOneSmooth x = (1 - cos (pi * x)) / 2
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rightHandPQ :: Creature -> Point3Q
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rightHandPQ cr
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| oneH cr = (V3 11 (-3) 20, Q.qid)
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| twists cr = (V3 0 5 20, Q.qz (-1)) `Q.comp` (V3 4 (-10) 0, Q.qz 1)
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| twoFlat cr = (V3 8 (-8) 12, Q.qid)
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| Just TwoHandTwist <- cr ^? crManipulation . manObject . imAimStance
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rightHandPQ :: World -> Creature -> Point3Q
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rightHandPQ w cr
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| oneH w cr = (V3 11 (-3) 20, Q.qid)
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| twists w cr = (V3 0 5 20, Q.qz (-1)) `Q.comp` (V3 4 (-10) 0, Q.qz 1)
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| twoFlat w cr = (V3 8 (-8) 12, Q.qid)
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| Just TwoHandTwist <- w ^? hud . manObject . imAimStance
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--revise1 | Just TwoHandTwist <- cr ^? crManipulation . manObject . imAimStance
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= (V3 6 (-6) 10, Q.qid)
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| Just TwoHandFlat <- cr ^? crManipulation . manObject . imAimStance
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| Just TwoHandFlat <- w ^? hud . manObject . imAimStance
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= (V3 (8 - twoHandOffY cr) (-8) 12, Q.qid)
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| Just p <- crRightHandWall cr = (20 & _xy .~ p, Q.qid)
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| otherwise = (handWalkingPos LeftForward (-8) cr, Q.qid)
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@@ -109,22 +111,23 @@ crLeftHandWall cr = do
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cd = cr ^. crDir
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rot = rotateV (negate cd)
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translateToRightHand :: Creature -> SPic -> SPic
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translateToRightHand = overPosSP . translatePointToRightHand
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translateToRightHand :: World -> Creature -> SPic -> SPic
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translateToRightHand w = overPosSP . translatePointToRightHand w
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rightWristPQ :: Creature -> Point3Q
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rightWristPQ cr = rightHandPQ cr `Q.comp` (V3 0 (-4) (-4), Q.qid)
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rightWristPQ :: World -> Creature -> Point3Q
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rightWristPQ w cr = rightHandPQ w cr `Q.comp` (V3 0 (-4) (-4), Q.qid)
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leftHandPQ :: Creature -> Point3Q
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leftHandPQ cr
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| twists cr = (V3 0 5 20, Q.qz (-1)) `Q.comp` (V3 12 4 0, Q.qz 0.4)
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| twoFlat cr = (V3 8 8 12, Q.qid)
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| Just TwoHandTwist <- cr ^? crManipulation . manObject . imAimStance
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leftHandPQ :: World -> Creature -> Point3Q
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leftHandPQ w cr
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| twists w cr = (V3 0 5 20, Q.qz (-1)) `Q.comp` (V3 12 4 0, Q.qz 0.4)
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| twoFlat w cr = (V3 8 8 12, Q.qid)
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| Just TwoHandTwist <- w ^? hud . manObject . imAimStance
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--revise1 | Just TwoHandTwist <- cr ^? crManipulation . manObject . imAimStance
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= (V3 (10 + twoHandOffY cr) 6 20, Q.qid)
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| Just TwoHandFlat <- cr ^? crManipulation . manObject . imAimStance
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| Just TwoHandFlat <- w ^? hud . manObject . imAimStance
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= (V3 (8 + twoHandOffY cr) 6 12, Q.qid)
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| Just p <- crLeftHandWall cr = (20 & _xy .~ p, Q.qid)
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| oneH cr = (V3 0 8 10, Q.qz 0.4)
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| oneH w cr = (V3 0 8 10, Q.qz 0.4)
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| otherwise = (handWalkingPos RightForward 8 cr, Q.qid)
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twoHandOffY :: Creature -> Float
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@@ -137,14 +140,14 @@ twoHandOffY cr = zeroOneSmooth $ case (cr ^? crType . strideAmount,cr ^? crType
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in f sa
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_ -> 0
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translatePointToLeftHand :: Creature -> Point3 -> Point3
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translatePointToLeftHand cr p = fst (leftHandPQ cr `Q.comp` (p, Q.qid))
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translatePointToLeftHand :: World -> Creature -> Point3 -> Point3
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translatePointToLeftHand w cr p = fst (leftHandPQ w cr `Q.comp` (p, Q.qid))
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translateToLeftHand :: Creature -> SPic -> SPic
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translateToLeftHand = overPosSP . translatePointToLeftHand
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translateToLeftHand :: World -> Creature -> SPic -> SPic
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translateToLeftHand w = overPosSP . translatePointToLeftHand w
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leftWristPQ :: Creature -> Point3Q
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leftWristPQ cr = leftHandPQ cr `Q.comp` (V3 0 4 (-4), Q.qid)
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leftWristPQ :: World -> Creature -> Point3Q
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leftWristPQ w cr = leftHandPQ w cr `Q.comp` (V3 0 4 (-4), Q.qid)
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translateToLeftLeg :: Creature -> SPic -> SPic
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translateToLeftLeg cr = overPosSP (\p -> fst (legPQ LeftForward cr `Q.comp` (p, Q.qid)))
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@@ -171,17 +174,17 @@ legPQ' g cr =
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translateToRightLeg :: Creature -> SPic -> SPic
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translateToRightLeg cr = overPosSP (\p -> fst (legPQ RightForward cr `Q.comp` (p, Q.qid)))
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headPQ :: Creature -> Point3Q
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headPQ cr
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| twists cr = (V3 0 2 20, Q.qz (-1)) `Q.comp` (V3 (negate 2.5) 0.25 0, Q.qz 1)
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| oneH cr = (V3 0 0 20, Q.qz 0.5) `Q.comp` (V3 2.5 0 0, Q.qz (-0.5))
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headPQ :: World -> Creature -> Point3Q
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headPQ w cr
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| twists w cr = (V3 0 2 20, Q.qz (-1)) `Q.comp` (V3 (negate 2.5) 0.25 0, Q.qz 1)
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| oneH w cr = (V3 0 0 20, Q.qz 0.5) `Q.comp` (V3 2.5 0 0, Q.qz (-0.5))
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| otherwise = (V3 2.5 0 20, Q.qid)
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chestPQ :: Creature -> Point3Q
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chestPQ cr = backPQ cr `Q.comp` (0, Q.qz pi)
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chestPQ :: World -> Creature -> Point3Q
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chestPQ w cr = backPQ w cr `Q.comp` (0, Q.qz pi)
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backPQ :: Creature -> Point3Q
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backPQ cr
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| oneH cr = (V3 0 0 10, Q.qz 0.5)
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| twists cr = (V3 0 3 10, Q.qz (-1.5))
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backPQ :: World -> Creature -> Point3Q
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backPQ w cr
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| oneH w cr = (V3 0 0 10, Q.qz 0.5)
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| twists w cr = (V3 0 3 10, Q.qz (-1.5))
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| otherwise = (V3 0 0 10, Q.qz 0)
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@@ -33,10 +33,10 @@ followImpulse cid w = \case
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Bark sid ->
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soundStart (CrMouth cid) cpos sid Nothing $
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w & clens %~ resetCrVocCoolDown w
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Move p -> crup $ crMvBy p (w ^. cWorld . lWorld)
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Walk p -> crup $ crWalk p (w ^. cWorld . lWorld)
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MoveForward x -> crup $ crMvForward x (w ^. cWorld . lWorld)
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MoveNoStride p -> crup $ crMvByNoStride p (w ^. cWorld . lWorld)
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Move p -> crup $ crMvBy p w
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Walk p -> crup $ crWalk p w
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MoveForward x -> crup $ crMvForward x w
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MoveNoStride p -> crup $ crMvByNoStride p w
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Turn a -> crup $ crDir +~ a
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TurnToward p a -> crup $ creatureTurnToward p a
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TurnTo p -> crup $ creatureTurnTo p
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@@ -69,7 +69,7 @@ followImpulse cid w = \case
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i <- cr ^? crIntention . targetCr . _Just
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return $ followImpulse cid w (doCrImp f tcr)
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MvForward -> crup $ crMvForward' (w ^. cWorld . lWorld)
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MvForward -> crup $ crMvForward' w
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MvTurnToward p ->
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crup $
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mvTurnToward p (turnRad $ safeAngleVV (p -.- cpos) (unitVectorAtAngle cdir))
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@@ -101,10 +101,10 @@ meleeMovement :: World -> Int -> Creature -> Creature
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meleeMovement w tid cr = case cr ^. crType of
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HoverCrit {} -> fromMaybe cr $ do
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txy <- w ^? cWorld . lWorld . creatures . ix tid . crPos . _xy
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return $ crMvAbsolute (w ^. cWorld . lWorld) (5 *^ normalizeV (cr ^. crPos . _xy - txy)) cr
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return $ crMvAbsolute w (5 *^ normalizeV (cr ^. crPos . _xy - txy)) cr
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ChaseCrit {} -> fromMaybe cr $ do
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txy <- w ^? cWorld . lWorld . creatures . ix tid . crPos . _xy
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return $ crMvAbsolute (w ^. cWorld . lWorld) (5 *^ normalizeV (txy - cr ^. crPos . _xy)) cr
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return $ crMvAbsolute w (5 *^ normalizeV (txy - cr ^. crPos . _xy)) cr
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_ -> cr
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setBeeRandomMovement :: Int -> World -> World
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@@ -25,26 +25,26 @@ The idea is that this may or may not work, depending on the status of the creatu
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For now, though, this cannot fail.
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p is the movement translation vector, will be made relative to creature direction
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-}
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crMvBy :: Point2 -> LWorld -> Creature -> Creature
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crMvBy :: Point2 -> World -> Creature -> Creature
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crMvBy p lw cr = crMvAbsolute lw (rotateV (_crDir cr) p) cr
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-- | p is the movement translation vector, made relative to creature direction
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crWalk :: Point2 -> LWorld -> Creature -> Creature
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crWalk :: Point2 -> World -> Creature -> Creature
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crWalk p lw cr = crWalkAbsolute lw (rotateV (_crDir cr) p) cr
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-- | p is the movement translation vector, made relative to creature direction
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crMvByNoStride :: Point2 -> LWorld -> Creature -> Creature
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crMvByNoStride :: Point2 -> World -> Creature -> Creature
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crMvByNoStride p lw cr = crMvAbsoluteNoStride lw (rotateV (_crDir cr) p) cr
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crMvAbsolute :: LWorld -> Point2 -> Creature -> Creature
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crMvAbsolute lw p' cr =
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crMvAbsolute :: World -> Point2 -> Creature -> Creature
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crMvAbsolute w p' cr =
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cr
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& crPos . _xy +~ p
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& crMvDir .~ argV (p + cr ^. crOldPos . _xy - cr ^. crOldOldPos . _xy)
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where
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p = strengthFactor (getCrMoveSpeed lw cr) *^ p'
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p = strengthFactor (getCrMoveSpeed w cr) *^ p'
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crWalkAbsolute :: LWorld -> Point2 -> Creature -> Creature
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crWalkAbsolute :: World -> Point2 -> Creature -> Creature
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crWalkAbsolute lw p' cr
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| Walking <- cr ^. crStance . carriage = cr
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& crPos . _xy +~ p
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@@ -53,7 +53,7 @@ crWalkAbsolute lw p' cr
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where
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p = strengthFactor (getCrMoveSpeed lw cr) *.* p'
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crMvAbsoluteNoStride :: LWorld -> Point2 -> Creature -> Creature
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crMvAbsoluteNoStride :: World -> Point2 -> Creature -> Creature
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crMvAbsoluteNoStride lw p' cr = cr & crPos . _xy +~ p
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where
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p = strengthFactor (getCrMoveSpeed lw cr) *.* p'
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@@ -64,7 +64,7 @@ strengthFactor i
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| i < 1 = 0
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| otherwise = 0.02 * fromIntegral i
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crMvForward' :: LWorld -> Creature -> Creature
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crMvForward' :: World -> Creature -> Creature
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crMvForward' lw cr = case crMvType cr of
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JitMvType s _ _ -> crMvBy (V2 s 0) lw cr
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StartStopMvType s _ n ->
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@@ -85,7 +85,7 @@ crMvForward' lw cr = case crMvType cr of
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MvWalking s -> crMvBy (V2 s 0) lw cr
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crMvForward :: Float -> LWorld -> Creature -> Creature
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crMvForward :: Float -> World -> Creature -> Creature
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crMvForward speed = crMvBy (V2 speed 0)
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creatureTurnTo :: Point2 -> Creature -> Creature
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@@ -40,9 +40,9 @@ drawCreature w m cr = translateSP (_crPos cr) . fallrot . rotateSP (_crDir cr) $
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BarrelCrit{} -> barrelShape
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LampCrit{_lampHeight = h} -> lampCrSPic h
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ChaseCrit{} -> noPic $ drawChaseCrit w cr
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Avatar{} -> basicCrPict m cr
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SwarmCrit -> basicCrPict m cr
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AutoCrit -> basicCrPict m cr
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Avatar{} -> basicCrPict w m cr
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SwarmCrit -> basicCrPict w m cr
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AutoCrit -> basicCrPict w m cr
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CrabCrit{} -> noPic $ drawCrabCrit w cr
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HoverCrit{} -> noPic $ drawHoverCrit cr
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SlinkCrit{} -> noPic $ drawSlinkCrit cr
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@@ -67,15 +67,15 @@ drawSlimeCrit cr =
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guard $ length qs == 12
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return $ zipWith (+) (fmap (0.1 * (10 - x) *^) so) (fmap (0.1 * x *^) qs)
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basicCrPict :: IM.IntMap Item -> Creature -> SPic
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basicCrPict m cr = drawEquipment m cr <> noPic (basicCrShape cr)
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basicCrPict :: World -> IM.IntMap Item -> Creature -> SPic
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basicCrPict w m cr = drawEquipment w m cr <> noPic (basicCrShape w cr)
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basicCrShape :: Creature -> Shape
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basicCrShape cr =
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basicCrShape :: World -> Creature -> Shape
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basicCrShape w cr =
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scaleSH (V3 crsize crsize crsize) $
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mconcat
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[ colorSH (_skinHead cskin) . overPosSH (translateToES cr OnHead) $ scalp
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, colorSH (_skinUpper cskin) $ upperBody cr
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[ colorSH (_skinHead cskin) . overPosSH (translateToES w cr OnHead) $ scalp
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, colorSH (_skinUpper cskin) $ upperBody w cr
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, rotmdir $ colorSH (_skinLower cskin) $ feet cr
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]
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where
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@@ -294,8 +294,8 @@ spiderJoint p q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a + b)), f . Q.axisAngle
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-- c = argV $ (p-q) ^. _xy
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-- f x = Q.qz c * x
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makeCorpse :: StdGen -> Creature -> SPic
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makeCorpse g cr = case cr ^. crType of
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makeCorpse :: World -> StdGen -> Creature -> SPic
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makeCorpse w g cr = case cr ^. crType of
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HoverCrit{} -> noPic $ drawHoverCrit cr
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ChaseCrit{} -> noPic $ chaseCorpse g cr
|
||||
CrabCrit{} -> noPic $ crabCorpse g cr
|
||||
@@ -305,7 +305,7 @@ makeCorpse g cr = case cr ^. crType of
|
||||
. scaleSH (V3 crsize crsize crsize)
|
||||
$ mconcat
|
||||
[ colorSH (_skinHead cskin) $ deadScalp cr
|
||||
, colorSH (_skinUpper cskin) $ deadUpperBody cr
|
||||
, colorSH (_skinUpper cskin) $ deadUpperBody w cr
|
||||
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
|
||||
]
|
||||
where
|
||||
@@ -375,12 +375,12 @@ deadFeet :: Creature -> Shape
|
||||
{-# INLINE deadFeet #-}
|
||||
deadFeet = feet
|
||||
|
||||
arms :: Creature -> Shape
|
||||
arms :: World -> Creature -> Shape
|
||||
{-# INLINE arms #-}
|
||||
arms cr =
|
||||
arms w cr =
|
||||
(^. _1) $
|
||||
translateToRightHand cr aHand
|
||||
<> translateToLeftHand cr aHand
|
||||
translateToRightHand w cr aHand
|
||||
<> translateToLeftHand w cr aHand
|
||||
where
|
||||
aHand = noPic $ translateSHz (-2) . upperPrismPolyHalfST 2 $ polyCirc 3 4
|
||||
|
||||
@@ -404,28 +404,28 @@ scalp =
|
||||
(colorSH (greyN 0.9) . upperPrismPolyHalfST 5 $ polyCirc 3 5)
|
||||
& each . sfShadowImportance .~ Unimportant
|
||||
|
||||
torso :: Creature -> Shape
|
||||
torso :: World -> Creature -> Shape
|
||||
{-# INLINE torso #-}
|
||||
torso cr = overPosSH (translateToES cr OnBack) tsh
|
||||
torso w cr = overPosSH (translateToES w cr OnBack) tsh
|
||||
where
|
||||
tsh = ashoulder 3 (-0.2) <> ashoulder (-3) 0.2
|
||||
ashoulder y a = translateSHxy 0 y . rotateSH a $ scaleSH (V3 10 10 1) baseShoulder
|
||||
|
||||
deadUpperBody :: Creature -> Shape
|
||||
deadUpperBody cr = deadRot cr . translateSHz (negate 10) . upperBody $ cr
|
||||
deadUpperBody :: World -> Creature -> Shape
|
||||
deadUpperBody w cr = deadRot cr . translateSHz (negate 10) . upperBody w $ cr
|
||||
|
||||
baseShoulder :: Shape
|
||||
{-# INLINE baseShoulder #-}
|
||||
-- baseShoulder = translateSHz (-20) . scaleSH (V3 0.5 1 1) . upperPrismPolyHalfMI 10 $ polyCirc 3 1
|
||||
baseShoulder = scaleSH (V3 0.5 1 1) . upperPrismPolyHalfMI 10 $ polyCirc 3 1
|
||||
|
||||
upperBody :: Creature -> Shape
|
||||
upperBody :: World -> Creature -> Shape
|
||||
{-# INLINE upperBody #-}
|
||||
upperBody cr = arms cr <> torso cr
|
||||
upperBody w cr = arms w cr <> torso w cr
|
||||
|
||||
drawEquipment :: IM.IntMap Item -> Creature -> SPic
|
||||
drawEquipment :: World -> IM.IntMap Item -> Creature -> SPic
|
||||
{-# INLINE drawEquipment #-}
|
||||
drawEquipment m cr = foldMap (itemEquipPict cr) (invDT . fmap (\i -> m ^?! ix i) $ _crInv cr)
|
||||
drawEquipment w m cr = foldMap (itemEquipPict w cr) (invDT . fmap (\i -> m ^?! ix i) $ _crInv cr)
|
||||
|
||||
barrelShape :: SPic
|
||||
barrelShape = noPic $ cylinderPoly Medium Important (map (addZ 20) ps) (map (addZ 0) ps)
|
||||
|
||||
@@ -83,7 +83,7 @@ jitterPain cr w
|
||||
where
|
||||
dojitter x y =
|
||||
let (p, g) = runState (randInCirc x) (_randGen w)
|
||||
in w & cWorld . lWorld . creatures . ix (_crID cr) %~ crMvByNoStride p (w ^. cWorld . lWorld)
|
||||
in w & cWorld . lWorld . creatures . ix (_crID cr) %~ crMvByNoStride p w
|
||||
& cWorld . lWorld . creatures . ix (_crID cr) . crPain -~ y
|
||||
& randGen .~ g
|
||||
|
||||
@@ -161,7 +161,7 @@ copierItemUpdate itm cr w = fromMaybe w $ do
|
||||
x <- itm ^? itScroll . itsInt
|
||||
invid <- itm ^? itLocation . ilInvID
|
||||
ip <- itm ^? itType . ibtPathing
|
||||
i <- getInventoryPath x ip (_unNInt invid) cr
|
||||
i <- getInventoryPath w x ip (_unNInt invid) cr
|
||||
itm' <- cr ^? crInv . ix (NInt i) >>= \k -> w ^? cWorld . lWorld . items . ix k
|
||||
v <- getItemValue itm' w cr
|
||||
return $ w & pointerToItem itm . itUse . uValue .~ v
|
||||
@@ -251,7 +251,7 @@ shineTargetLaser cr loc w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ d
|
||||
, _lpOrigin = CrWeaponO $ cr ^. crID
|
||||
}
|
||||
where
|
||||
o = locOrient loc cr
|
||||
o = locOrient w loc cr
|
||||
itmtree = loc ^. locDT
|
||||
(p, q) = o `Q.comp` (V3 5 0 0, Q.qid)
|
||||
x = 1
|
||||
@@ -264,19 +264,19 @@ shineTargetLaser cr loc w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ d
|
||||
itid = itm ^. itID . unNInt
|
||||
|
||||
shineTorch :: Creature -> LocationDT OItem -> World -> World
|
||||
shineTorch cr loc = fromMaybe id $ do
|
||||
shineTorch cr loc w = fromMaybe w $ do
|
||||
mag <- find (isammolink . (^. dtValue . _2)) (itmtree ^. dtLeft)
|
||||
i <- mag ^. dtValue . _1 . itConsumables
|
||||
-- guard $ crIsAiming cr
|
||||
guard $ i >= x
|
||||
itid <- mag ^? dtValue . _1 . itID . unNInt
|
||||
return $
|
||||
(cWorld . lWorld . lights .:~ LSParam pos 150 0.3)
|
||||
. (cWorld . lWorld . lights .:~ LSParam (pos + V3 0 0 15) 50 0.3)
|
||||
. (cWorld . lWorld . items . ix itid . itConsumables . _Just -~ x)
|
||||
return $ w
|
||||
& (cWorld . lWorld . lights .:~ LSParam pos 150 0.3)
|
||||
& (cWorld . lWorld . lights .:~ LSParam (pos + V3 0 0 15) 50 0.3)
|
||||
& (cWorld . lWorld . items . ix itid . itConsumables . _Just -~ x)
|
||||
where
|
||||
itmtree = loc ^. locDT
|
||||
(p, q) = locOrient loc cr
|
||||
(p, q) = locOrient w loc cr
|
||||
x = 10
|
||||
isammolink AmmoMagSF{} = True
|
||||
isammolink _ = False
|
||||
|
||||
@@ -6,6 +6,7 @@ module Dodge.Creature.Statistics (
|
||||
-- crIntelligence,
|
||||
) where
|
||||
|
||||
import Dodge.Data.World
|
||||
import Dodge.Data.Equipment.Misc
|
||||
import qualified Data.Map.Strict as M
|
||||
import NewInt
|
||||
@@ -53,8 +54,8 @@ crStrength cr = case cr ^. crType of
|
||||
-- BeeCrit{} -> 20
|
||||
|
||||
|
||||
getCrMoveSpeed :: LWorld -> Creature -> Int
|
||||
getCrMoveSpeed lw cr = strFromHeldItem lw cr + strFromEquipment lw cr + crStrength cr
|
||||
getCrMoveSpeed :: World -> Creature -> Int
|
||||
getCrMoveSpeed w cr = strFromHeldItem w cr + strFromEquipment (w^.cWorld.lWorld) cr + crStrength cr
|
||||
|
||||
strFromEquipment :: LWorld -> Creature -> Int
|
||||
strFromEquipment lw = sum . fmap equipmentStrValue . crCurrentEquipment lw
|
||||
@@ -70,12 +71,13 @@ crCurrentEquipment lw = fmap f . _crEquipment
|
||||
where
|
||||
f i = lw ^?! items . ix (_unNInt i)
|
||||
|
||||
strFromHeldItem :: LWorld -> Creature -> Int
|
||||
strFromHeldItem lw cr = fromMaybe 0 $ do
|
||||
strFromHeldItem :: World -> Creature -> Int
|
||||
strFromHeldItem w cr = fromMaybe 0 $ do
|
||||
Aiming {} <- cr ^? crStance . posture
|
||||
is <- cr ^? crManipulation . manObject . imAttachedItems
|
||||
is <- w^?hud . manObject . imAttachedItems
|
||||
--revise1 is <- cr ^? crManipulation . manObject . imAttachedItems
|
||||
let js = IM.elems $ IM.restrictKeys (cr ^. crInv . unNIntMap) is
|
||||
return . negate . sum . fmap itemWeight $ IM.restrictKeys (lw ^. items) $ IS.fromList js
|
||||
return . negate . sum . fmap itemWeight $ IM.restrictKeys (w ^.cWorld.lWorld. items) $ IS.fromList js
|
||||
|
||||
itemWeight :: Item -> Int
|
||||
itemWeight it = case it ^. itType of
|
||||
|
||||
+11
-10
@@ -84,24 +84,25 @@ crAwayFromPost cr = case _apGoal $ _crActionPlan cr of
|
||||
SentinelAt p _ -> dist p (cr ^. crPos . _xy) > 15
|
||||
_ -> False
|
||||
|
||||
crInAimStance :: AimStance -> Creature -> Bool
|
||||
crInAimStance as cr = cr ^? crStance . posture == Just Aiming
|
||||
&& cr ^? crManipulation . manObject . imAimStance == Just as
|
||||
crInAimStance :: AimStance -> World -> Creature -> Bool
|
||||
crInAimStance as w cr = cr ^? crStance . posture == Just Aiming
|
||||
&& w ^? hud . manObject . imAimStance == Just as
|
||||
--revise1 && cr ^? crManipulation . manObject . imAimStance == Just as
|
||||
|
||||
oneH :: Creature -> Bool
|
||||
oneH :: World -> Creature -> Bool
|
||||
oneH = crInAimStance OneHand
|
||||
|
||||
twoFlat :: Creature -> Bool
|
||||
twoFlat :: World -> Creature -> Bool
|
||||
twoFlat = crInAimStance TwoHandFlat
|
||||
|
||||
twists :: Creature -> Bool
|
||||
twists :: World -> Creature -> Bool
|
||||
twists = crInAimStance TwoHandTwist
|
||||
|
||||
-- the use of crOldPos is because the damage position is calculated on the
|
||||
-- previous frame
|
||||
-- Not sure if it is a good idea
|
||||
crIsArmouredFrom :: IM.IntMap Item -> Point2 -> Creature -> Bool
|
||||
crIsArmouredFrom m p cr = fromMaybe False $ do
|
||||
crIsArmouredFrom :: IM.IntMap Item -> Point2 -> World -> Creature -> Bool
|
||||
crIsArmouredFrom m p w cr = fromMaybe False $ do
|
||||
NInt itid <- cr ^? crEquipment . ix OnChest
|
||||
ittype <- m ^? ix itid . itType
|
||||
return $
|
||||
@@ -112,8 +113,8 @@ crIsArmouredFrom m p cr = fromMaybe False $ do
|
||||
where
|
||||
-- even though angleVV can generate NaN, the comparison seems to deal with it
|
||||
frontarmdirection
|
||||
| crInAimStance OneHand cr = 0.5
|
||||
| crInAimStance TwoHandTwist cr = negate 1
|
||||
| crInAimStance OneHand w cr = 0.5
|
||||
| crInAimStance TwoHandTwist w cr = negate 1
|
||||
| otherwise = 0
|
||||
|
||||
--crOnSeg :: Point2 -> Point2 -> Creature -> Bool
|
||||
|
||||
@@ -534,7 +534,7 @@ corpseOrGib cr w =
|
||||
.~ g
|
||||
cid = cr ^. crID
|
||||
sethp x = cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ x
|
||||
thecorpse = makeCorpse (w ^. randGen) cr
|
||||
thecorpse = makeCorpse w (w ^. randGen) cr
|
||||
|
||||
scorchSPic :: SPic -> SPic
|
||||
scorchSPic = _1 %~ overColSH (mixColors 0.9 0.1 black . normalizeColor)
|
||||
|
||||
@@ -38,7 +38,8 @@ handleHotkeys :: World -> World
|
||||
handleHotkeys w
|
||||
| ispressed SDL.ScancodeLShift || ispressed SDL.ScancodeRShift
|
||||
, (hk : _) <- mapMaybe scancodeToHotkey . M.keys $ pkeys
|
||||
, Just invid <- lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
|
||||
, Just invid <- w ^? hud . manObject . imSelectedItem
|
||||
--revise1 , Just invid <- lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
|
||||
, Just itid <- lw ^? creatures . ix 0 . crInv . ix invid =
|
||||
w & cWorld . lWorld %~ assignHotkey (NInt itid) hk
|
||||
| ispressed SDL.ScancodeLCtrl || ispressed SDL.ScancodeRCtrl
|
||||
@@ -106,7 +107,7 @@ scancodeToHotkey = \case
|
||||
wasdWithAiming :: World -> Creature -> Creature
|
||||
wasdWithAiming w cr
|
||||
| Walking <- cr ^. crStance . carriage
|
||||
= wasdAim inp w $ wasdMovement (w ^. cWorld . lWorld) inp cam speed cr
|
||||
= wasdAim inp w $ wasdMovement w inp cam speed cr
|
||||
| otherwise = cr
|
||||
where
|
||||
speed = _mvSpeed $ crMvType cr
|
||||
@@ -118,7 +119,7 @@ wasdAim inp w cr
|
||||
| SDL.ButtonRight `M.member` _mouseButtons inp
|
||||
, AtEase <- cr ^. crStance . posture =
|
||||
setposture Aiming (-twoHandTwistAmount)
|
||||
| SDL.ButtonRight `M.member` _mouseButtons inp = aimTurn (w ^. cWorld . lWorld) mousedir cr
|
||||
| SDL.ButtonRight `M.member` _mouseButtons inp = aimTurn w mousedir cr
|
||||
| Aiming{} <- cr ^. crStance . posture = setposture AtEase twoHandTwistAmount
|
||||
-- | otherwise = creatureTurnTowardDir (_crMvAim cr) 0.2 cr
|
||||
| otherwise = creatureTurnTowardDir (_crMvDir cr) 0.2 cr
|
||||
@@ -126,7 +127,8 @@ wasdAim inp w cr
|
||||
setposture x r =
|
||||
cr
|
||||
& crStance . posture .~ x
|
||||
& doAimTwist (cr ^? crManipulation . manObject . imAimStance) r
|
||||
& doAimTwist (w ^? hud . manObject . imAimStance) r
|
||||
--revise1 & doAimTwist (cr ^? crManipulation . manObject . imAimStance) r
|
||||
mousedir = argV $ w ^. cWorld . lWorld . lAimPos - (cr ^. crPos . _xy)
|
||||
|
||||
doAimTwist :: Maybe AimStance -> Float -> Creature -> Creature
|
||||
@@ -137,8 +139,8 @@ doAimTwist as x
|
||||
twoHandTwistAmount :: Float
|
||||
twoHandTwistAmount = 1.6 * pi
|
||||
|
||||
wasdMovement :: LWorld -> Input -> Camera -> Float -> Creature -> Creature
|
||||
wasdMovement lw inp cam speed = theMovement -- . setMvAim
|
||||
wasdMovement :: World -> Input -> Camera -> Float -> Creature -> Creature
|
||||
wasdMovement w inp cam speed = theMovement -- . setMvAim
|
||||
where
|
||||
-- setMvAim = fromMaybe id $ do
|
||||
-- dir <- safeArgV movDir
|
||||
@@ -147,14 +149,15 @@ wasdMovement lw inp cam speed = theMovement -- . setMvAim
|
||||
movAbs = rotateV (cam ^. camRot) $ normalizeV movDir
|
||||
theMovement
|
||||
| movDir == V2 0 0 = id
|
||||
| otherwise = crMvAbsolute lw (speed *^ movAbs)
|
||||
| otherwise = crMvAbsolute w (speed *^ movAbs)
|
||||
|
||||
aimTurn :: LWorld -> Float -> Creature -> Creature
|
||||
aimTurn :: World -> Float -> Creature -> Creature
|
||||
aimTurn lw a cr = creatureTurnTowardDir a (x * 0.2) cr
|
||||
where
|
||||
x = fromMaybe 1 $ do
|
||||
itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
|
||||
fmap itemBulkiness $ cr ^? crInv . ix itRef >>= \k -> lw ^? items . ix k . itType
|
||||
itRef <- lw ^? hud . manObject . imRootSelectedItem
|
||||
--revise1 itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
|
||||
fmap itemBulkiness $ cr ^? crInv . ix itRef >>= \k -> lw ^?cWorld.lWorld. items . ix k . itType
|
||||
|
||||
itemBulkiness :: ItemType -> Float
|
||||
itemBulkiness = \case
|
||||
@@ -209,14 +212,7 @@ tryClickUse pkeys w = fromMaybe w $ do
|
||||
ltime <- pkeys ^? ix SDL.ButtonLeft
|
||||
rtime <- pkeys ^? ix SDL.ButtonRight
|
||||
guard $ ltime <= rtime
|
||||
case w
|
||||
^? cWorld
|
||||
. lWorld
|
||||
. creatures
|
||||
. ix 0
|
||||
. crManipulation
|
||||
. manObject
|
||||
. imSelectedItem
|
||||
. unNInt of
|
||||
case w ^?hud. manObject . imSelectedItem . unNInt of
|
||||
--revise1 case w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem . unNInt of
|
||||
Just invid -> useItem invid ltime w
|
||||
Nothing -> interactWithCloseObj <$> getSelectedCloseObj w ?? w
|
||||
|
||||
@@ -42,7 +42,7 @@ data Creature = Creature
|
||||
, _crID :: Int
|
||||
, _crHP :: CrHP
|
||||
, _crInv :: NewIntMap InvInt Int
|
||||
, _crManipulation :: Manipulation
|
||||
-- , _crManipulation :: Manipulation
|
||||
, _crEquipment :: M.Map EquipSite (NewInt ItmInt)
|
||||
, _crDamage :: [Damage]
|
||||
, _crPain :: Int
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
module Dodge.Data.HUD where
|
||||
|
||||
import Dodge.Data.Item.Use.Consumption.LoadAction
|
||||
import Control.Lens
|
||||
import Dodge.Data.Combine
|
||||
import Dodge.Data.Item.Location
|
||||
@@ -33,6 +34,7 @@ data HUD = HUD
|
||||
, _diCloseFilter :: Maybe String
|
||||
, _closeItems :: [NewInt ItmInt]
|
||||
, _closeButtons :: [Int]
|
||||
, _manObject :: ManipulatedObject
|
||||
}
|
||||
|
||||
data Selection = Sel {_slSec :: Int, _slInt :: Int}
|
||||
|
||||
@@ -12,10 +12,10 @@ import Data.Aeson
|
||||
import Data.Aeson.TH
|
||||
--import Sound.Data
|
||||
|
||||
data Manipulation -- should be ManipulatedObject?
|
||||
= Manipulator {_manObject :: ManipulatedObject }
|
||||
| Brute
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
--data Manipulation -- should be ManipulatedObject?
|
||||
-- = Manipulator {_manObject :: ManipulatedObject }
|
||||
-- | Brute
|
||||
-- deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
data ManipulatedObject
|
||||
= SortInventory
|
||||
@@ -33,6 +33,6 @@ data ManipulatedObject
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
makeLenses ''ManipulatedObject
|
||||
makeLenses ''Manipulation
|
||||
--makeLenses ''Manipulation
|
||||
deriveJSON defaultOptions ''ManipulatedObject
|
||||
deriveJSON defaultOptions ''Manipulation
|
||||
--deriveJSON defaultOptions ''Manipulation
|
||||
|
||||
+3
-2
@@ -320,12 +320,13 @@ drawCreatureRad cr = setLayer DebugLayer
|
||||
showMuzzlePositions :: Universe -> Picture
|
||||
showMuzzlePositions u = fold $ do
|
||||
cr <- u ^? uvWorld . cWorld . lWorld . creatures . ix 0
|
||||
invid <- cr ^? crManipulation . manObject . imRootSelectedItem . unNInt
|
||||
invid <- u ^?uvWorld.hud . manObject . imRootSelectedItem . unNInt
|
||||
--revise1 invid <- cr ^? crManipulation . manObject . imRootSelectedItem . unNInt
|
||||
loc <- invIndents ((\k -> u ^?! uvWorld . cWorld . lWorld . items . ix k) <$> _crInv cr)
|
||||
^? ix invid . _2
|
||||
return . color red $ setLayer DebugLayer $ reduceLocDT (f cr) loc
|
||||
where
|
||||
f cr loc = foldMap (g . muzzlePos loc cr) (itemMuzzles loc)
|
||||
f cr loc = foldMap (g . muzzlePos (u^.uvWorld) loc cr) (itemMuzzles loc)
|
||||
where
|
||||
g :: Point3Q -> Picture
|
||||
g pq = translate3 (pq ^. _1) $ crossPic 5
|
||||
|
||||
@@ -27,7 +27,6 @@ defaultCreature =
|
||||
, _crHP = HP 100
|
||||
-- , _crMaxHP = 150
|
||||
, _crInv = mempty
|
||||
, _crManipulation = Manipulator SelNothing
|
||||
-- , _crInvCapacity = 25
|
||||
, _crDamage = []
|
||||
-- , _crCorpse = MakeDefaultCorpse
|
||||
|
||||
@@ -182,4 +182,5 @@ defaultHUD =
|
||||
, _diCloseFilter = mempty
|
||||
, _closeItems = mempty
|
||||
, _closeButtons = mempty
|
||||
, _manObject = SelNothing
|
||||
}
|
||||
|
||||
+3
-3
@@ -62,12 +62,12 @@ useMagShield mt _ cr w =
|
||||
-- _ -> w
|
||||
|
||||
createHeadLamp :: Item -> Creature -> World -> World
|
||||
createHeadLamp _ cr =
|
||||
createHeadLamp _ cr w = w &
|
||||
cWorld
|
||||
. lWorld
|
||||
. lights
|
||||
.:~ LSParam
|
||||
(_crPos cr + rotate3z (_crDir cr) (translateToES cr OnHead (V3 5 0 3)))
|
||||
(_crPos cr + rotate3z (_crDir cr) (translateToES w cr OnHead (V3 5 0 3)))
|
||||
200
|
||||
0.7
|
||||
|
||||
@@ -122,7 +122,7 @@ setWristShieldPos itm cr esite w = w & moveWallIDUnsafe i wlline
|
||||
. itLocation
|
||||
. ilEquipSite
|
||||
. _Just of
|
||||
Just x -> translateToES cr x -- . g
|
||||
Just x -> translateToES w cr x -- . g
|
||||
_ -> undefined
|
||||
-- g
|
||||
-- | twists cr = (+.+.+ V3 (-5) 10 0)
|
||||
|
||||
+16
-15
@@ -484,12 +484,12 @@ applySoundCME itm cr = fromMaybe id $ do
|
||||
cid = _crID cr
|
||||
|
||||
applyRecoil :: LocationDT OItem -> Creature -> World -> World
|
||||
applyRecoil loc cr =
|
||||
applyRecoil loc cr w = w &
|
||||
cWorld . lWorld . creatures . ix (_crID cr) . crPos . _xy
|
||||
+~ rotateV (_crDir cr + Q.qToAng q) (V2 ((- recoilAmount itm) / crMass (_crType cr)) 0)
|
||||
where
|
||||
itm = loc ^. locDT . dtValue . _1
|
||||
(_, q) = locOrient loc cr
|
||||
(_, q) = locOrient w loc cr
|
||||
|
||||
recoilAmount :: Item -> Float
|
||||
recoilAmount itm
|
||||
@@ -777,29 +777,29 @@ useLoadedAmmo loc cr mz m w =
|
||||
MuzzleScroller -> useTimeScrollGun itm cr w
|
||||
where
|
||||
o = CrWeaponO $ cr ^. crID
|
||||
pq = muzzlePos loc cr mz
|
||||
(pq', g) = muzzleRandPos loc cr mz `runState` (w ^. randGen)
|
||||
pq = muzzlePos w loc cr mz
|
||||
(pq', g) = muzzleRandPos w loc cr mz `runState` (w ^. randGen)
|
||||
itmtree = loc ^. locDT
|
||||
mitid = magtree ^. dtValue . _1 . itID
|
||||
itm = itmtree ^. dtValue . _1
|
||||
(x, magtree) = fromJust m
|
||||
|
||||
muzzlePos :: LocationDT OItem -> Creature -> Muzzle -> Point3Q
|
||||
muzzlePos m cr muz = (p1, q1) `Q.comp` pq `Q.comp` (p3, q3)
|
||||
muzzlePos :: World -> LocationDT OItem -> Creature -> Muzzle -> Point3Q
|
||||
muzzlePos w m cr muz = (p1, q1) `Q.comp` pq `Q.comp` (p3, q3)
|
||||
where
|
||||
pq = locOrient m cr
|
||||
pq = locOrient w m cr
|
||||
p1 = cr ^. crPos
|
||||
q1 = Q.qz $ cr ^. crDir
|
||||
p3 = addZ 0 $ muz ^. mzPos
|
||||
q3 = Q.qz $ muz ^. mzRot
|
||||
|
||||
muzzleRandPos :: LocationDT OItem -> Creature -> Muzzle -> State StdGen Point3Q
|
||||
muzzleRandPos m cr muz = do
|
||||
muzzleRandPos :: World -> LocationDT OItem -> Creature -> Muzzle -> State StdGen Point3Q
|
||||
muzzleRandPos w m cr muz = do
|
||||
a <- state $ randomR (- inacc, inacc)
|
||||
y <- case muz ^. mzRandomOffset of
|
||||
0 -> return 0
|
||||
i -> state $ randomR (- i, i)
|
||||
return $ muzzlePos m cr muz `Q.comp` (V3 0 y 0, Q.qz a)
|
||||
return $ muzzlePos w m cr muz `Q.comp` (V3 0 y 0, Q.qz a)
|
||||
where
|
||||
inacc = _mzInaccuracy muz
|
||||
|
||||
@@ -1004,7 +1004,7 @@ shootBullets loc cr (mz, x, magtree) w = fromMaybe w $ do
|
||||
shootBullet :: Bullet -> LocationDT OItem -> Creature -> Muzzle -> World -> World
|
||||
shootBullet bu loc cr mz w = makeBullet bu itm pq . (randGen .~ g) $ w
|
||||
where
|
||||
(pq, g) = muzzleRandPos loc cr mz `runState` (w ^. randGen)
|
||||
(pq, g) = muzzleRandPos w loc cr mz `runState` (w ^. randGen)
|
||||
itm = loc ^. locDT . dtValue . _1
|
||||
|
||||
makeBullet :: Bullet -> Item -> Point3Q -> World -> World
|
||||
@@ -1384,10 +1384,10 @@ dropInventoryPath ::
|
||||
Creature ->
|
||||
World ->
|
||||
World
|
||||
dropInventoryPath i ip loc cr = fromMaybe id $ do
|
||||
dropInventoryPath i ip loc cr w = fromMaybe w $ do
|
||||
invid <- loc ^? locDT . dtValue . _1 . itLocation . ilInvID . unNInt
|
||||
j <- getInventoryPath i ip invid cr
|
||||
return $ dropItem cr j
|
||||
j <- getInventoryPath w i ip invid cr
|
||||
return $ dropItem cr j w
|
||||
|
||||
--dropInventoryPath i ip loc cr w = case ip of
|
||||
-- ABSOLUTE -> fromMaybe w $ do
|
||||
@@ -1421,7 +1421,8 @@ useInventoryPath pt i ip loc cr w = case ip of
|
||||
guard $ i `IM.member` (cr ^. crInv . unNIntMap)
|
||||
return $ w & cWorld . lWorld . delayedEvents .:~ (1, UseInvItem i pt)
|
||||
RELCURS -> fromMaybe w $ do
|
||||
j <- cr ^? crManipulation . manObject . imSelectedItem . unNInt
|
||||
j <- w ^? hud . manObject . imSelectedItem . unNInt
|
||||
--revise1 j <- cr ^? crManipulation . manObject . imSelectedItem . unNInt
|
||||
guard $ (i + j) `IM.member` (cr ^. crInv . unNIntMap)
|
||||
return $ w & cWorld . lWorld . delayedEvents .:~ (1, UseInvItem (i + j) pt)
|
||||
RELITEM -> fromMaybe w $ do
|
||||
|
||||
+13
-15
@@ -90,9 +90,11 @@ rmInvItem cid invid w =
|
||||
& cWorld . lWorld . items . ix itid . itLocation . ilEquipSite .~ Nothing
|
||||
& updateselection
|
||||
& updateselectionextra
|
||||
& pointcid %~ updateRootItemID (w ^. cWorld . lWorld . items)
|
||||
& uprootitem
|
||||
--revise1 & pointcid %~ updateRootItemID (w ^. cWorld . lWorld . items)
|
||||
& worldEventFlags . at InventoryChange ?~ ()
|
||||
where
|
||||
uprootitem w' = updateRootItemID (w ^. cWorld . lWorld . items) (w'^?!cWorld.lWorld.creatures.ix 0) w'
|
||||
pointcid = cWorld . lWorld . creatures . ix cid
|
||||
updateselectionextra
|
||||
-- | cid == 0 = hud . diSelection . _Just . slSet %~ IS.foldl' h mempty
|
||||
@@ -101,10 +103,9 @@ rmInvItem cid invid w =
|
||||
-- | i < _unNInt invid = IS.insert i x
|
||||
-- | otherwise = x
|
||||
updateselection
|
||||
| cid == 0 && cr ^? crManipulation . manObject . imSelectedItem == Just invid =
|
||||
| cid == 0 && w ^? hud . manObject . imSelectedItem == Just invid =
|
||||
scrollAugInvSel (-1) . scrollAugInvSel 1
|
||||
| otherwise =
|
||||
pointcid . crManipulation . manObject . imSelectedItem %~ g
|
||||
| otherwise = hud . manObject . imSelectedItem %~ g
|
||||
cr = w ^?! cWorld . lWorld . creatures . ix cid
|
||||
itid = _crInv cr ^?! ix invid
|
||||
itm = w ^?! cWorld . lWorld . items . ix itid
|
||||
@@ -265,14 +266,8 @@ changeSwapOther manlens n f i w = fromMaybe w $ do
|
||||
return $
|
||||
w
|
||||
& swapAnyExtraSelection 3 i k
|
||||
& cWorld
|
||||
. lWorld
|
||||
. creatures
|
||||
. ix 0
|
||||
. crManipulation
|
||||
. manObject
|
||||
. manlens
|
||||
%~ doswap
|
||||
&hud. manObject . manlens %~ doswap
|
||||
--revise1 & cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . manlens %~ doswap
|
||||
& hud . closeItems %~ swapIndices i k
|
||||
& hud . diSelection . _Just . slInt %~ doswap
|
||||
& worldEventFlags . at InventoryChange ?~ ()
|
||||
@@ -299,7 +294,8 @@ invSetSelection sel w =
|
||||
& hud . diSelection ?~ sel
|
||||
& worldEventFlags . at InventoryChange ?~ ()
|
||||
& setInvPosFromSS
|
||||
& cWorld . lWorld %~ crUpdateItemLocations 0
|
||||
& crUpdateItemLocations 0
|
||||
--revise1 & cWorld . lWorld %~ crUpdateItemLocations 0
|
||||
|
||||
invSetSelectionPos :: Int -> Int -> World -> World
|
||||
invSetSelectionPos i j = invSetSelection (Sel i j)
|
||||
@@ -312,7 +308,8 @@ scrollAugInvSel yi w
|
||||
& hud %~ doscroll
|
||||
& worldEventFlags . at InventoryChange ?~ ()
|
||||
& setInvPosFromSS
|
||||
& cWorld . lWorld %~ crUpdateItemLocations 0
|
||||
& crUpdateItemLocations 0
|
||||
--revise1 & cWorld . lWorld %~ crUpdateItemLocations 0
|
||||
where
|
||||
doscroll he = fromMaybe he $ do
|
||||
sss <- he ^? diSections
|
||||
@@ -324,7 +321,8 @@ scrollAugNextInSection w =
|
||||
& hud %~ doscroll
|
||||
& worldEventFlags . at InventoryChange ?~ ()
|
||||
& setInvPosFromSS
|
||||
& cWorld . lWorld %~ crUpdateItemLocations 0
|
||||
& crUpdateItemLocations 0
|
||||
--revise1 & cWorld . lWorld %~ crUpdateItemLocations 0
|
||||
where
|
||||
doscroll he = fromMaybe he $ do
|
||||
sss <- he ^? diSections
|
||||
|
||||
@@ -36,7 +36,8 @@ tryPutItemInInv mcipos cid itid w = do
|
||||
}
|
||||
return $ (invid,) $
|
||||
w
|
||||
& cWorld . lWorld %~ crUpdateItemLocations cid
|
||||
& crUpdateItemLocations cid
|
||||
--revise1 & cWorld . lWorld %~ crUpdateItemLocations cid
|
||||
-- not sure about the order of these...
|
||||
& cWorld . lWorld . creatures . ix cid . crInv . at invid ?~ itid
|
||||
& cWorld . lWorld . items . ix itid . itLocation .~ itloc
|
||||
|
||||
@@ -39,42 +39,36 @@ getRootItemInvID m i cr = fromMaybe i $ do
|
||||
theroot <- adj ^? ix i
|
||||
theroot ^? _1 . _Just . _1
|
||||
|
||||
updateRootItemID :: IM.IntMap Item -> Creature -> Creature
|
||||
updateRootItemID m cr = fromMaybe cr $ do
|
||||
i <- cr ^? crManipulation . manObject . imSelectedItem . unNInt
|
||||
updateRootItemID :: IM.IntMap Item -> Creature -> World -> World
|
||||
updateRootItemID m cr w = fromMaybe w $ do
|
||||
i <- w^?hud . manObject . imSelectedItem . unNInt
|
||||
let j = getRootItemInvID m i cr
|
||||
return $ cr & crManipulation . manObject . imRootSelectedItem .~ NInt j
|
||||
return $ w & hud . manObject . imRootSelectedItem .~ NInt j
|
||||
|
||||
-- the following assumes that the crManipulation is correct
|
||||
crUpdateItemLocations :: Int -> LWorld -> LWorld
|
||||
crUpdateItemLocations :: Int -> World -> World
|
||||
crUpdateItemLocations crid lw = fromMaybe lw $ do
|
||||
mo <- lw ^? creatures . ix crid . crManipulation . manObject
|
||||
cinv <- lw ^? creatures . ix crid . crInv
|
||||
let crinv = fmap (\k -> lw ^?! items . ix k) cinv
|
||||
mo <- lw ^? hud . manObject
|
||||
cinv <- lw ^? cWorld.lWorld.creatures . ix crid . crInv
|
||||
let crinv = fmap (\k -> lw ^?! cWorld.lWorld.items . ix k) cinv
|
||||
return $ crSetRoots crid $ IM.foldlWithKey' (crUpdateInvidLocations mo crid) lw $ _unNIntMap crinv
|
||||
|
||||
crSetRoots :: Int -> LWorld -> LWorld
|
||||
crSetRoots :: Int -> World -> World
|
||||
crSetRoots cid w = fromMaybe w $ do
|
||||
inv <- w ^? creatures . ix cid . crInv
|
||||
let cinv = invIMDT $ fmap (\i -> w ^?! items . ix i) inv
|
||||
inv <- w ^? cWorld .lWorld. creatures . ix cid . crInv
|
||||
let cinv = invIMDT $ fmap (\i -> w ^?! cWorld.lWorld.items . ix i) inv
|
||||
return $ foldl' f (foldl' g w inv) cinv
|
||||
where
|
||||
g w' i = w' & items . ix i . itLocation . ilIsRoot .~ False
|
||||
f :: LWorld -> DTree OItem -> LWorld
|
||||
g w' i = w' &cWorld.lWorld.items . ix i . itLocation . ilIsRoot .~ False
|
||||
f :: World -> DTree OItem -> World
|
||||
f w' x =
|
||||
w' & items . ix (x ^. dtValue . _1 . itID . unNInt) . itLocation . ilIsRoot .~ True
|
||||
w' &cWorld.lWorld.items . ix (x ^. dtValue . _1 . itID . unNInt) . itLocation . ilIsRoot .~ True
|
||||
|
||||
crUpdateInvidLocations ::
|
||||
ManipulatedObject ->
|
||||
Int ->
|
||||
LWorld ->
|
||||
Int ->
|
||||
Item ->
|
||||
LWorld
|
||||
crUpdateInvidLocations :: ManipulatedObject -> Int -> World -> Int -> Item -> World
|
||||
crUpdateInvidLocations mo crid lw invid itm =
|
||||
lw
|
||||
& creatures . ix crid . crInv . ix (NInt invid) .~ itid
|
||||
& items . ix itid .~ (itm & itLocation .~ newloc)
|
||||
&cWorld.lWorld.creatures . ix crid . crInv . ix (NInt invid) .~ itid
|
||||
&cWorld.lWorld.items . ix itid .~ (itm & itLocation .~ newloc)
|
||||
where
|
||||
itid = itm ^. itID . unNInt
|
||||
newloc =
|
||||
@@ -84,15 +78,16 @@ crUpdateInvidLocations mo crid lw invid itm =
|
||||
, _ilIsRoot = Just (NInt invid) == mo ^? imRootSelectedItem
|
||||
, _ilIsSelected = Just (NInt invid) == mo ^? imSelectedItem
|
||||
, _ilIsAttached = invid `IS.member` (mo ^. imAttachedItems)
|
||||
, _ilEquipSite = lw ^? items . ix itid . itLocation . ilEquipSite . _Just
|
||||
, _ilEquipSite = lw ^? cWorld .lWorld. items . ix itid . itLocation . ilEquipSite . _Just
|
||||
--revise1 , _ilEquipSite = lw ^? items . ix itid . itLocation . ilEquipSite . _Just
|
||||
}
|
||||
|
||||
-- this should be looked at, as it is sometimes used in functions that need not
|
||||
-- concern the player creature
|
||||
-- this might not work if the selpos is in the inventory but too large
|
||||
setInvPosFromSS :: World -> World
|
||||
setInvPosFromSS w = w
|
||||
& cWorld . lWorld . creatures . ix 0 . crManipulation . manObject .~ thesel
|
||||
setInvPosFromSS w = w &hud . manObject .~ thesel
|
||||
--revise1 & cWorld . lWorld . creatures . ix 0 . crManipulation . manObject .~ thesel
|
||||
where
|
||||
thesel = fromMaybe SelNothing $ do
|
||||
--Sel i j _ <- w ^? hud . diSelection . _Just
|
||||
|
||||
@@ -1,16 +1,18 @@
|
||||
module Dodge.Inventory.Path (getInventoryPath) where
|
||||
|
||||
import Dodge.Data.World
|
||||
import NewInt
|
||||
import Dodge.Data.Creature
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
import Control.Monad
|
||||
|
||||
getInventoryPath :: Int -> InventoryPathing -> Int -> Creature -> Maybe Int
|
||||
getInventoryPath x ip itid cr = case ip of
|
||||
getInventoryPath :: World -> Int -> InventoryPathing -> Int -> Creature -> Maybe Int
|
||||
getInventoryPath w x ip itid cr = case ip of
|
||||
ABSOLUTE -> checkinvid x
|
||||
RELCURS -> do
|
||||
selid <- cr ^? crManipulation . manObject . imSelectedItem . unNInt
|
||||
selid <- w ^? hud . manObject . imSelectedItem . unNInt
|
||||
--revise1 selid <- cr ^? crManipulation . manObject . imSelectedItem . unNInt
|
||||
checkinvid (x + selid)
|
||||
RELITEM -> checkinvid (itid + x)
|
||||
where
|
||||
|
||||
@@ -24,7 +24,7 @@ updateRBList w = case w ^. rbState of
|
||||
_ | norightclick -> w & rbState .~ NoRightButtonState
|
||||
EquipOptions{} -> w
|
||||
_ -> fromMaybe (w & rbState .~ NoRightButtonState) $ do
|
||||
i <- cr ^? crManipulation . manObject . imSelectedItem
|
||||
i <- w^?hud . manObject . imSelectedItem
|
||||
itid <- cr ^? crInv . ix i
|
||||
itm <- w ^? cWorld . lWorld . items . ix itid
|
||||
etype <- equipType itm
|
||||
|
||||
@@ -37,19 +37,22 @@ swapInvItems f i w = fromMaybe w $ do
|
||||
& swapAnyExtraSelection 0 i k
|
||||
& checkConnection InventorySound disconnectItemS i k
|
||||
& cWorld . lWorld . creatures . ix 0 %~ updatecreature k
|
||||
& updatecreature' k
|
||||
& updateselection
|
||||
& worldEventFlags . at InventoryChange ?~ ()
|
||||
& cWorld . lWorld %~ crUpdateItemLocations 0
|
||||
& crUpdateItemLocations 0
|
||||
--revise1 & cWorld . lWorld %~ crUpdateItemLocations 0
|
||||
& setInvPosFromSS
|
||||
& cWorld . lWorld %~ crUpdateItemLocations 0 -- the double application is inefficient, but necessary without further changes
|
||||
& crUpdateItemLocations 0 -- the double application is inefficient, but necessary without further changes
|
||||
-- a rethink is maybe in order
|
||||
& checkConnection InventoryConnectSound connectItemS i k
|
||||
where
|
||||
updatecreature k =
|
||||
(crInv . unNIntMap %~ IM.safeSwapKeys i k)
|
||||
. (crManipulation . manObject . imSelectedItem .~ NInt k)
|
||||
. swapSite i k
|
||||
. swapSite k i
|
||||
updatecreature' k =
|
||||
(hud . manObject . imSelectedItem .~ NInt k)
|
||||
cr = you w
|
||||
swapSite a b = case cr ^? crInv . ix (NInt a) >>= \k -> w ^? cWorld . lWorld . items . ix k . itLocation . ilEquipSite . _Just of
|
||||
Just epos -> crEquipment . ix epos .~ NInt b
|
||||
|
||||
+10
-8
@@ -2,6 +2,7 @@
|
||||
|
||||
module Dodge.Item.Draw (itemEquipPict) where
|
||||
|
||||
import Dodge.Data.World
|
||||
import Dodge.Item.Draw.SPicTree
|
||||
import Control.Lens
|
||||
import Dodge.Creature.HandPos
|
||||
@@ -15,13 +16,14 @@ import Geometry.Data
|
||||
import qualified Quaternion as Q
|
||||
import ShapePicture
|
||||
|
||||
itemEquipPict :: Creature -> DTree CItem -> SPic
|
||||
itemEquipPict cr itmtree
|
||||
itemEquipPict :: World -> Creature -> DTree CItem -> SPic
|
||||
itemEquipPict w cr itmtree
|
||||
| Just esite <- itm ^? itLocation . ilEquipSite . _Just
|
||||
, Just attachpos <- equipAttachPos <$> itm ^? itType . ibtEquip =
|
||||
equipPosition esite cr attachpos (itemSPic itm)
|
||||
| itm ^? itLocation . ilInvID == cr ^? crManipulation . manObject . imRootSelectedItem =
|
||||
overPosSP (Q.apply $ handHandleOrient loc cr) (itemTreeSPic itmtree)
|
||||
equipPosition esite w cr attachpos (itemSPic itm)
|
||||
| itm ^? itLocation . ilInvID == w ^? hud . manObject . imRootSelectedItem =
|
||||
--revise1 | itm ^? itLocation . ilInvID == cr ^? crManipulation . manObject . imRootSelectedItem =
|
||||
overPosSP (Q.apply $ handHandleOrient w loc cr) (itemTreeSPic itmtree)
|
||||
| otherwise = mempty
|
||||
where
|
||||
itm = itmtree ^. dtValue . _1
|
||||
@@ -35,7 +37,7 @@ equipAttachPos = \case
|
||||
BULLETBELTBRACER -> (V3 (-9) 0 10, Q.qid)
|
||||
_ -> (0, Q.qid)
|
||||
|
||||
equipPosition :: EquipSite -> Creature -> Point3Q -> SPic -> SPic
|
||||
equipPosition es cr q =
|
||||
equipPosition :: EquipSite -> World -> Creature -> Point3Q -> SPic -> SPic
|
||||
equipPosition es w cr q =
|
||||
overPosSP
|
||||
(\x -> fst $ equipSitePQ es cr `Q.comp` q `Q.comp` (x, Q.qid))
|
||||
(\x -> fst $ equipSitePQ es w cr `Q.comp` q `Q.comp` (x, Q.qid))
|
||||
|
||||
@@ -7,6 +7,7 @@ module Dodge.Item.HeldOffset (
|
||||
handHandleOrient,
|
||||
) where
|
||||
|
||||
import Dodge.Data.World
|
||||
import Dodge.Creature.HandPos
|
||||
import Linear
|
||||
import Dodge.Data.AimStance
|
||||
@@ -49,28 +50,28 @@ handleOrient loc = case loc ^. locDT . dtValue . _1 . itType of
|
||||
-- TwoHandUnder -> (V3 7 (-8) 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
|
||||
-- TwoHandOver -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
|
||||
|
||||
handOrient :: Creature -> AimStance -> Point3Q
|
||||
handOrient cr = \case
|
||||
handOrient :: World -> Creature -> AimStance -> Point3Q
|
||||
handOrient w cr = \case
|
||||
TwoHandTwist ->
|
||||
let (rp,_) = rightHandPQ cr
|
||||
(lp,_) = leftHandPQ cr
|
||||
let (rp,_) = rightHandPQ w cr
|
||||
(lp,_) = leftHandPQ w cr
|
||||
-- in (rp,Q.qz (argV $ (lp - rp) ^. _xy))
|
||||
in (rp,Q.qNoRoll (lp - rp))
|
||||
OneHand -> rightHandPQ cr
|
||||
OneHand -> rightHandPQ w cr
|
||||
TwoHandFlat ->
|
||||
let (rp,_) = rightHandPQ cr
|
||||
(lp,_) = leftHandPQ cr
|
||||
let (rp,_) = rightHandPQ w cr
|
||||
(lp,_) = leftHandPQ w cr
|
||||
in (0.5 *^ (rp + lp),Q.qz (argV (vNormal ((lp - rp) ^. _xy))))
|
||||
|
||||
|
||||
locOrient :: LocationDT OItem -> Creature -> Point3Q
|
||||
locOrient loc cr =
|
||||
handHandleOrient ((\(x, y, _) -> (x, y)) <$> locToTop loc) cr
|
||||
locOrient :: World -> LocationDT OItem -> Creature -> Point3Q
|
||||
locOrient w loc cr =
|
||||
handHandleOrient w ((\(x, y, _) -> (x, y)) <$> locToTop loc) cr
|
||||
`Q.comp` (loc ^. locDT . dtValue . _3)
|
||||
|
||||
handHandleOrient :: LocationDT CItem -> Creature -> Point3Q
|
||||
handHandleOrient loc cr =
|
||||
handOrient cr (itemAimStance (l ^. locDT)) `Q.comp` handleOrient l
|
||||
handHandleOrient :: World -> LocationDT CItem -> Creature -> Point3Q
|
||||
handHandleOrient w loc cr =
|
||||
handOrient w cr (itemAimStance (l ^. locDT)) `Q.comp` handleOrient l
|
||||
where
|
||||
l = locToTop loc
|
||||
|
||||
|
||||
@@ -25,14 +25,16 @@ import Dodge.Data.World
|
||||
|
||||
pointerYourSelectedItem :: Applicative a => (Item -> a Item) -> World -> a World
|
||||
pointerYourSelectedItem f w = fromMaybe (pure w) $ do
|
||||
itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem
|
||||
itinvid <- w ^? hud. manObject . imSelectedItem
|
||||
--revise1 itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem
|
||||
itid <- w ^? cWorld . lWorld . creatures . ix 0 . crInv . ix itinvid
|
||||
Just $ (cWorld . lWorld . items . ix itid) f w
|
||||
-- note the ilIsRoot/Selected/Attached booleans are irrelevant
|
||||
|
||||
pointerYourRootItem :: Applicative a => (Item -> a Item) -> World -> a World
|
||||
pointerYourRootItem f w = fromMaybe (pure w) $ do
|
||||
itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imRootSelectedItem
|
||||
itinvid <- w ^? hud. manObject . imRootSelectedItem
|
||||
--revise1 itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imRootSelectedItem
|
||||
itid <- w ^? cWorld . lWorld . creatures . ix 0 . crInv . ix itinvid
|
||||
Just $ (cWorld . lWorld . items . ix itid) f w
|
||||
|
||||
|
||||
@@ -197,7 +197,8 @@ doBarrelSpin cid i pj w =
|
||||
pjRemoteSetDirection :: RocketHoming -> Projectile -> World -> World
|
||||
pjRemoteSetDirection ph pj w = case ph of
|
||||
HomeUsingRemoteScreen screenid
|
||||
| lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
|
||||
| w ^? hud . manObject . imSelectedItem
|
||||
--revise1 | w ^? hud . manObject . imSelectedItem
|
||||
== lw ^? items . ix (_unNInt screenid) . itLocation . ilInvID ->
|
||||
w
|
||||
& pjlens
|
||||
|
||||
@@ -231,7 +231,7 @@ floorItemPickupInfo n itm
|
||||
-- note the use of ^?!
|
||||
-- it is probably desirable for this to crash hard for now
|
||||
yourAugmentedItem :: (Item -> a) -> a -> (Either Item Button -> a) -> World -> a
|
||||
yourAugmentedItem f x g w = case you w ^? crManipulation . manObject of
|
||||
yourAugmentedItem f x g w = case w ^? hud . manObject of
|
||||
Just (SelectedItem i _ _ _) -> f $ yourInv w ^?! ix i
|
||||
Just (SelCloseItem i) -> fromMaybe x $ do
|
||||
j <- w ^? hud . closeItems . ix i . unNInt
|
||||
@@ -246,7 +246,8 @@ yourAugmentedItem f x g w = case you w ^? crManipulation . manObject of
|
||||
drawRBOptions :: Config -> World -> Picture
|
||||
drawRBOptions cfig w = fold $ do
|
||||
guard $ ButtonRight `M.member` _mouseButtons (_input w)
|
||||
invid <- you w ^? crManipulation . manObject . imSelectedItem
|
||||
invid <- w ^? hud . manObject . imSelectedItem
|
||||
--revise1 invid <- you w ^? crManipulation . manObject . imSelectedItem
|
||||
itid <- you w ^? crInv . ix invid
|
||||
eslist <-
|
||||
fmap eqTypeToSites $
|
||||
|
||||
@@ -122,7 +122,8 @@ testStringInit u = u ^.. uvWorld . hud . diSections . each . ssSet . to show
|
||||
|
||||
topTestPart :: Universe -> [String]
|
||||
topTestPart u =
|
||||
[ maybe "" showManObj $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crManipulation . manObject
|
||||
[ maybe "" showManObj $ u ^? uvWorld . hud . manObject
|
||||
--revise1 [ maybe "" showManObj $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crManipulation . manObject
|
||||
]
|
||||
|
||||
showManObj :: ManipulatedObject -> String
|
||||
|
||||
+3
-2
@@ -350,7 +350,8 @@ pushYouOutFromWalls u
|
||||
-- rotate creature as well? behaviour on ledges?
|
||||
muzzleWallCheck :: World -> Creature -> Creature
|
||||
muzzleWallCheck w cr = fromMaybe cr $ do
|
||||
invid <- cr ^? crManipulation . manObject . imRootSelectedItem . unNInt
|
||||
invid <- w ^? hud . manObject . imRootSelectedItem . unNInt
|
||||
--revise1 invid <- cr ^? crManipulation . manObject . imRootSelectedItem . unNInt
|
||||
loc <-
|
||||
invIndents ((\k -> w ^?! cWorld . lWorld . items . ix k) <$> _crInv cr)
|
||||
^? ix invid . _2
|
||||
@@ -368,7 +369,7 @@ muzzleWallCheck w cr = fromMaybe cr $ do
|
||||
x = dotV v' v
|
||||
in cr & crPos . _xy +~ min 1 x *^ v'
|
||||
where
|
||||
f loc = map (muzzlePos loc cr) (itemMuzzles loc)
|
||||
f loc = map (muzzlePos w loc cr) (itemMuzzles loc)
|
||||
g cp wls p = case collidePoint cp p wls of
|
||||
(ep, Just wl) -> Just (ep - p, wl)
|
||||
_ -> Nothing
|
||||
|
||||
@@ -101,7 +101,8 @@ moveZoomCamera cfig theinput cr w campos =
|
||||
& camItemZoom .~ newItemZoom
|
||||
where
|
||||
mremotepos = do
|
||||
i <- cr ^? crManipulation . manObject . imSelectedItem
|
||||
i <- w^?hud . manObject . imSelectedItem
|
||||
--revise1 i <- cr ^? crManipulation . manObject . imSelectedItem
|
||||
itid <- cr ^? crInv . ix i
|
||||
j <- w ^? cWorld . lWorld . items . ix itid . itUse . uaParams . apProjectiles . ix 0
|
||||
guard $ Just REMOTESCREEN == w ^? cWorld . lWorld . items . ix itid . itType . ibtAttach
|
||||
@@ -109,24 +110,24 @@ moveZoomCamera cfig theinput cr w campos =
|
||||
docamrot = rotateV (campos ^. camRot)
|
||||
offset = fromMaybe noscopeoffset $ do
|
||||
guard (SDL.ButtonRight `M.member` _mouseButtons theinput)
|
||||
i <- cr ^? crManipulation . manObject . imSelectedItem
|
||||
i <- w^?hud . manObject . imSelectedItem
|
||||
itid <- cr ^? crInv . ix i
|
||||
fmap docamrot (w ^? cWorld . lWorld . items . ix itid . itUse . uScope . opticPos)
|
||||
noscopeoffset =
|
||||
docamrot $
|
||||
((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos theinput
|
||||
newzoom = fromMaybe (newDefaultZoom * newItemZoom) $ do
|
||||
i <- cr ^? crManipulation . manObject . imSelectedItem
|
||||
i <- w^?hud . manObject . imSelectedItem
|
||||
itid <- cr ^? crInv . ix i
|
||||
w ^? cWorld . lWorld . items . ix itid . itUse . uScope . opticZoom
|
||||
idealDefaultZoom = clipZoom wallZoom
|
||||
newDefaultZoom = fromMaybe (changeZoom (campos ^. camDefaultZoom) idealDefaultZoom) $ do
|
||||
i <- cr ^? crManipulation . manObject . imSelectedItem
|
||||
i <- w^?hud . manObject . imSelectedItem
|
||||
itid <- cr ^? crInv . ix i
|
||||
w ^? cWorld . lWorld . items . ix itid . itUse . uScope . opticZoom
|
||||
idealItemZoom = fromMaybe 1 $ do
|
||||
guard $ crIsAiming cr
|
||||
i <- cr ^? crManipulation . manObject . imSelectedItem
|
||||
i <- w^?hud . manObject . imSelectedItem
|
||||
itid <- cr ^? crInv . ix i
|
||||
getAimZoom <$> (w ^? cWorld . lWorld . items . ix itid)
|
||||
newItemZoom = changeZoom (campos ^. camItemZoom) idealItemZoom
|
||||
|
||||
@@ -42,13 +42,14 @@ updateBaseWheelEvent yi w
|
||||
where
|
||||
bdown b = w & has (input . mouseButtons . ix b)
|
||||
rbscrollmax = fromMaybe 1 $ do
|
||||
invid <- you w ^? crManipulation . manObject . imSelectedItem
|
||||
invid <- w ^? hud . manObject . imSelectedItem
|
||||
--revise1 invid <- you w ^? crManipulation . manObject . imSelectedItem
|
||||
etype <- you w ^? crInv . ix invid >>= \k -> w ^? cWorld . lWorld . items . ix k >>= equipType
|
||||
return . length $ eqTypeToSites etype
|
||||
|
||||
selectedItemScroll :: Int -> World -> Maybe World
|
||||
selectedItemScroll yi w = do
|
||||
i <- you w ^? crManipulation . manObject . imSelectedItem
|
||||
i <- w ^? hud . manObject . imSelectedItem
|
||||
itm <- you w ^? crInv . ix i >>= \k -> w ^? cWorld . lWorld . items . ix k
|
||||
return $ itemScroll yi itm w
|
||||
|
||||
|
||||
Reference in New Issue
Block a user