Move towards unifying (your) creature manipulation with selection
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@@ -38,7 +38,8 @@ handleHotkeys :: World -> World
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handleHotkeys w
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| ispressed SDL.ScancodeLShift || ispressed SDL.ScancodeRShift
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, (hk : _) <- mapMaybe scancodeToHotkey . M.keys $ pkeys
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, Just invid <- lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
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, Just invid <- w ^? hud . manObject . imSelectedItem
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--revise1 , Just invid <- lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
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, Just itid <- lw ^? creatures . ix 0 . crInv . ix invid =
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w & cWorld . lWorld %~ assignHotkey (NInt itid) hk
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| ispressed SDL.ScancodeLCtrl || ispressed SDL.ScancodeRCtrl
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@@ -106,7 +107,7 @@ scancodeToHotkey = \case
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wasdWithAiming :: World -> Creature -> Creature
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wasdWithAiming w cr
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| Walking <- cr ^. crStance . carriage
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= wasdAim inp w $ wasdMovement (w ^. cWorld . lWorld) inp cam speed cr
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= wasdAim inp w $ wasdMovement w inp cam speed cr
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| otherwise = cr
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where
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speed = _mvSpeed $ crMvType cr
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@@ -118,7 +119,7 @@ wasdAim inp w cr
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| SDL.ButtonRight `M.member` _mouseButtons inp
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, AtEase <- cr ^. crStance . posture =
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setposture Aiming (-twoHandTwistAmount)
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| SDL.ButtonRight `M.member` _mouseButtons inp = aimTurn (w ^. cWorld . lWorld) mousedir cr
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| SDL.ButtonRight `M.member` _mouseButtons inp = aimTurn w mousedir cr
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| Aiming{} <- cr ^. crStance . posture = setposture AtEase twoHandTwistAmount
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-- | otherwise = creatureTurnTowardDir (_crMvAim cr) 0.2 cr
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| otherwise = creatureTurnTowardDir (_crMvDir cr) 0.2 cr
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@@ -126,7 +127,8 @@ wasdAim inp w cr
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setposture x r =
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cr
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& crStance . posture .~ x
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& doAimTwist (cr ^? crManipulation . manObject . imAimStance) r
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& doAimTwist (w ^? hud . manObject . imAimStance) r
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--revise1 & doAimTwist (cr ^? crManipulation . manObject . imAimStance) r
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mousedir = argV $ w ^. cWorld . lWorld . lAimPos - (cr ^. crPos . _xy)
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doAimTwist :: Maybe AimStance -> Float -> Creature -> Creature
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@@ -137,8 +139,8 @@ doAimTwist as x
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twoHandTwistAmount :: Float
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twoHandTwistAmount = 1.6 * pi
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wasdMovement :: LWorld -> Input -> Camera -> Float -> Creature -> Creature
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wasdMovement lw inp cam speed = theMovement -- . setMvAim
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wasdMovement :: World -> Input -> Camera -> Float -> Creature -> Creature
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wasdMovement w inp cam speed = theMovement -- . setMvAim
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where
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-- setMvAim = fromMaybe id $ do
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-- dir <- safeArgV movDir
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@@ -147,14 +149,15 @@ wasdMovement lw inp cam speed = theMovement -- . setMvAim
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movAbs = rotateV (cam ^. camRot) $ normalizeV movDir
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theMovement
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| movDir == V2 0 0 = id
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| otherwise = crMvAbsolute lw (speed *^ movAbs)
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| otherwise = crMvAbsolute w (speed *^ movAbs)
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aimTurn :: LWorld -> Float -> Creature -> Creature
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aimTurn :: World -> Float -> Creature -> Creature
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aimTurn lw a cr = creatureTurnTowardDir a (x * 0.2) cr
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where
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x = fromMaybe 1 $ do
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itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
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fmap itemBulkiness $ cr ^? crInv . ix itRef >>= \k -> lw ^? items . ix k . itType
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itRef <- lw ^? hud . manObject . imRootSelectedItem
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--revise1 itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
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fmap itemBulkiness $ cr ^? crInv . ix itRef >>= \k -> lw ^?cWorld.lWorld. items . ix k . itType
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itemBulkiness :: ItemType -> Float
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itemBulkiness = \case
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@@ -209,14 +212,7 @@ tryClickUse pkeys w = fromMaybe w $ do
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ltime <- pkeys ^? ix SDL.ButtonLeft
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rtime <- pkeys ^? ix SDL.ButtonRight
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guard $ ltime <= rtime
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case w
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^? cWorld
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. lWorld
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. creatures
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. ix 0
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. crManipulation
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. manObject
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. imSelectedItem
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. unNInt of
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case w ^?hud. manObject . imSelectedItem . unNInt of
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--revise1 case w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem . unNInt of
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Just invid -> useItem invid ltime w
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Nothing -> interactWithCloseObj <$> getSelectedCloseObj w ?? w
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