Cleanup
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+1
-11
@@ -380,17 +380,7 @@ data WorldBeams = WorldBeams
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{- Objects without ids.
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Update themselves, perhaps with side effects. -}
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data Particle
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= PtInvShockwave
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{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
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, _ptColor :: Color
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, _ptPos :: Point2
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, _ptRad :: Float
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, _ptDam :: Int
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, _ptPush :: Float
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, _ptMaxTime :: Int
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, _ptTimer :: Int
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}
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| ShockLine
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= ShockLine
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{ _ptUpdate :: World -> Particle -> (World, Maybe Particle)
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, _ptPointDirs :: [[(Point2,Float)]]
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, _ptTimer :: Int
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@@ -27,7 +27,6 @@ import Dodge.SoundLogic
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import Dodge.Item.Weapon.LaserPath
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--import Dodge.Item.Attachment.Data
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import Dodge.Creature.Test
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import Dodge.WorldEvent.HelperParticle
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import Picture
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import Geometry.Vector
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import LensHelp
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@@ -138,7 +137,7 @@ targetLaserUpdate _ cr w t
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& tgActive .~ False
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)
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where
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(mp, ps) = reflectLaserAlong 0.2 sp ep w
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(mp, _) = reflectLaserAlong 0.2 sp ep w
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sp = _crPos cr +.+ 15 *.* unitVectorAtAngle (_crDir cr)
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ep = sp +.+ 5000 *.* normalizeV (mouseWorldPos w -.- sp)
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addLaserPic = lasers .:~ LaserStart
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+10
-11
@@ -1,6 +1,5 @@
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module Dodge.Particle.Draw where
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import Dodge.Data
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import Geometry
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import Picture
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drawParticle :: Particle -> Picture
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@@ -19,16 +18,16 @@ drawParticle pt = case pt of
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-- rad = r - (3/4) * r * tFraction
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-- tFraction = fromIntegral (_ptTimer pt) / fromIntegral (_ptMaxTime pt)
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drawInverseShockwave :: Particle -> Picture
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drawInverseShockwave pt
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= setLayer BloomLayer $ setDepth 20 $ uncurryV translate p
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$ color cyan $ thickCircle rad thickness
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where
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p = _ptPos pt
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r = _ptRad pt
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t = _ptTimer pt
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rad = r - 0.1 * r * fromIntegral (10 - t)
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thickness = fromIntegral (10 - t) **2 * rad / 40
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--drawInverseShockwave :: Particle -> Picture
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--drawInverseShockwave pt
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-- = setLayer BloomLayer $ setDepth 20 $ uncurryV translate p
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-- $ color cyan $ thickCircle rad thickness
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-- where
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-- p = _ptPos pt
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-- r = _ptRad pt
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-- t = _ptTimer pt
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-- rad = r - 0.1 * r * fromIntegral (10 - t)
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-- thickness = fromIntegral (10 - t) **2 * rad / 40
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--drawTeslaArc :: Particle -> Picture
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--drawTeslaArc pt = setLayer BloomNoZWrite $ pictures
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@@ -11,7 +11,6 @@ flicker : potentially long, moving, abrupt changes in alpha
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module Dodge.WorldEvent.Flash
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( explosionFlashAt
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, muzFlareAt
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, ptFlicker
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, flareCircleAt
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) where
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import Dodge.Data
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@@ -48,9 +47,3 @@ flareCircleAt col alphax tranv = flares .:~ CircFlare
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explosionFlashAt :: Point2 -> World -> World
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explosionFlashAt p = tempLightSources .:~ tlsTimeRadFunPos 20 150 (TLSFade 1 10) (addZ 20 p)
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ptFlicker :: Particle -> World -> World
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ptFlicker pt
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| _ptTimer pt `mod` 7 == 0 = tempLightSources
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.:~ tlsTimeRadColPos 1 70 (0.5 *.*.* xyzV4 (_ptColor pt)) (addZ 10 $ _ptPos pt)
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| otherwise = id
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@@ -2,16 +2,11 @@ module Dodge.WorldEvent.Shockwave
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( makeShockwaveAt
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, inverseShockwaveAt
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) where
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import Dodge.Zoning.Wall
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import Dodge.Data
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import Dodge.Wall.Damage
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import Dodge.Base
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import Geometry
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import Picture
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import LensHelp
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import Data.Foldable
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import qualified IntMapHelp as IM
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-- currently very effective against walls
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makeShockwaveAt
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:: [Int] -- ^ IDs of invulnerable creatures.
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@@ -6,7 +6,6 @@ module Dodge.WorldEvent.SpawnParticle
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, randParticleAt
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) where
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import Dodge.Data
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import Dodge.WorldEvent.Shockwave
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import RandomHelp
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import Picture
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import Geometry
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