Cleanup
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@@ -2,16 +2,11 @@ module Dodge.WorldEvent.Shockwave
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( makeShockwaveAt
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, inverseShockwaveAt
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) where
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import Dodge.Zoning.Wall
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import Dodge.Data
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import Dodge.Wall.Damage
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import Dodge.Base
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import Geometry
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import Picture
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import LensHelp
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import Data.Foldable
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import qualified IntMapHelp as IM
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-- currently very effective against walls
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makeShockwaveAt
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:: [Int] -- ^ IDs of invulnerable creatures.
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