Simplify creature drawing positioning

This commit is contained in:
2025-06-19 12:15:24 +01:00
parent 3f9b76b8d0
commit 5a6144dbbd
3 changed files with 13 additions and 28 deletions
+8 -12
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@@ -27,30 +27,26 @@ import ShapePicture
basicCrPict :: Creature -> SPic
basicCrPict cr =
uncurryV translateSPxy (_crPos cr) (rotateSP (_crDir cr) $ drawEquipment cr)
<> noPic (basicCrShape cr)
uncurryV translateSPxy (_crPos cr) . rotateSP (_crDir cr) $ drawEquipment cr
<> noPic ( basicCrShape cr)
crCamouflage :: Creature -> CamouflageStatus
crCamouflage _ = FullyVisible
basicCrShape ::
Creature ->
Shape
basicCrShape :: Creature -> Shape
basicCrShape cr
| crCamouflage cr == Invisible = mempty
| otherwise =
tr . scaleSH (V3 crsize crsize crsize) $
scaleSH (V3 crsize crsize crsize) $
mconcat
[ rotdir . colorSH (_skinHead cskin) . translateSHz 20 $ scalp cr
, rotdir $ colorSH (_skinUpper cskin) $ upperBody cr
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
[ colorSH (_skinHead cskin) . translateSHz 20 $ scalp cr
, colorSH (_skinUpper cskin) $ upperBody cr
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
]
where
cskin = crShape $ _crType cr
crsize = 0.1 * crRad (cr ^. crType)
tr = uncurryV translateSHxy (_crPos cr)
rotdir = rotateSH (_crDir cr)
rotmdir = rotateSH (_crMvDir cr)
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
feet :: Creature -> Shape
{-# INLINE feet #-}
+4 -16
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@@ -41,31 +41,19 @@ drawCreature cr = case cr ^. crType of
BarrelCrit{} ->
uncurryV translateSPxy (_crPos cr) $ rotateSP (_crDir cr)
$ barrelShape
-- picAtCrPos1
-- ( setDepth 20 $
-- fold
-- [ color orange $ circleSolid 10
-- , setDepth 0.049 . color (greyN 0.5) $ circleSolid 8
-- , color (greyN 0.5) $ circleSolid 8
-- ]
-- )
-- cr
LampCrit{_lampHeight = h} -> uncurryV translateSPxy (_crPos cr) $ lampCrSPic h
LampCrit{_lampHeight = h} -> uncurryV translateSPxy (_crPos cr) $ rotateSP (cr ^. crDir)$ lampCrSPic h
_ -> basicCrPict cr
-- NonDrawnCreature -> mempty
barrelShape :: SPic
barrelShape = noPic $ upperPrismPoly Medium Important 20 $ polyCirc 3 10
barrelShape = noPic $ cylinderPoly Medium Important (map (addZ 20) ps) (map (addZ 0) ps)
where
ps = polyCirc 3 10
lampCrSPic :: Float -> SPic
lampCrSPic h =
colorSH blue (upperBox Small Typical h $ rectWH 5 5)
:!: setLayer BloomLayer (setDepth h . color white $ circleSolid 3)
picAtCrPos1 :: Picture -> Creature -> SPic
--{-# INLINE picAtCrPos #-}
picAtCrPos1 thePic cr = (:!:) mempty $ tranRot (_crPos cr) (_crDir cr) thePic
shiftDraw :: (a -> Point2) -> (a -> Float) -> (a -> a -> SPic) -> a -> SPic
shiftDraw fpos fdir fdraw x =
uncurryV translateSPxy (fpos x)
+1
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@@ -83,6 +83,7 @@ prismBox size shads upps downps = [Surface (FlatFaces n) (f upps downps) white s
f (a : as) (b : bs) = a : b : f as bs
f _ _ = []
-- to check: should the polygons be anticlockwise? does this matter?
cylinderPoly ::
Size ->
Importance ->