Add graphics menu options

This commit is contained in:
jgk
2021-04-28 14:10:47 +02:00
parent 1b4eac2da7
commit 5a8555d5a0
2 changed files with 69 additions and 56 deletions
+31 -24
View File
@@ -18,33 +18,38 @@ import SDL
handlePressedKeyInMenu :: MenuLayer -> Scancode -> World -> Maybe World
handlePressedKeyInMenu mState scode w = case mState of
LevelMenu _ -> case scode of
ScancodeEscape -> Nothing
ScancodeO -> goToOptionMenu w
ScancodeC -> goToControls w
_ -> startLevel w
ScancodeEscape -> Nothing
ScancodeO -> pushMenu OptionMenu w
ScancodeC -> pushMenu ControlList w
_ -> startLevel w
PauseMenu -> case scode of
ScancodeEscape -> Nothing
ScancodeR -> return $ fromMaybe w $ _storedLevel w
ScancodeN -> startNewGame
ScancodeO -> goToOptionMenu w
ScancodeC -> goToControls w
_ -> unpause w
ScancodeEscape -> Nothing
ScancodeR -> return $ fromMaybe w $ _storedLevel w
ScancodeN -> startNewGame
ScancodeO -> pushMenu OptionMenu w
ScancodeC -> pushMenu ControlList w
_ -> unpause w
GameOverMenu -> case scode of
ScancodeEscape -> Nothing
ScancodeR -> Just $ fromMaybe w $ _storedLevel w
ScancodeN -> startNewGame
ScancodeO -> goToOptionMenu w
ScancodeC -> goToControls w
_ -> Just w
ScancodeEscape -> Nothing
ScancodeR -> Just $ fromMaybe w $ _storedLevel w
ScancodeN -> startNewGame
ScancodeO -> pushMenu OptionMenu w
ScancodeC -> pushMenu ControlList w
_ -> Just w
OptionMenu -> case scode of
ScancodeY -> Just $ sw & config . volume_master %~ dec
ScancodeU -> Just $ sw & config . volume_master %~ inc
ScancodeH -> Just $ sw & config . volume_sound %~ dec
ScancodeJ -> Just $ sw & config . volume_sound %~ inc
ScancodeN -> Just $ sw & config . volume_music %~ dec
ScancodeM -> Just $ sw & config . volume_music %~ inc
_ -> Just $ w & menuLayers %~ tail
& sideEffects %~ (saveConfig (_config w) :)
ScancodeV -> pushMenu SoundOptionMenu w
ScancodeG -> pushMenu GraphicsOptionMenu w
_ -> popMenu w
SoundOptionMenu -> case scode of
ScancodeY -> Just $ sw & config . volume_master %~ dec
ScancodeU -> Just $ sw & config . volume_master %~ inc
ScancodeH -> Just $ sw & config . volume_sound %~ dec
ScancodeJ -> Just $ sw & config . volume_sound %~ inc
ScancodeN -> Just $ sw & config . volume_music %~ dec
ScancodeM -> Just $ sw & config . volume_music %~ inc
_ -> popMenu $ w & sideEffects %~ (saveConfig (_config w) :)
GraphicsOptionMenu -> case scode of
_ -> popMenu w
ControlList -> Just $ w & menuLayers %~ tail
_ -> Just w
where
@@ -53,6 +58,8 @@ handlePressedKeyInMenu mState scode w = case mState of
startLevel = unpause . storeLevel
dec x = max 0 (x - 0.1)
inc x = min 1 (x + 0.1)
pushMenu ml w = Just $ w & menuLayers %~ (ml :)
popMenu w = Just $ w & menuLayers %~ tail
goToOptionMenu w = Just $ w & menuLayers %~ (OptionMenu :)
goToControls w = Just $ w & menuLayers %~ (ControlList :)
sw = w & sideEffects %~ (setVol (_config w) : )
+38 -32
View File
@@ -19,45 +19,37 @@ menuScreen
-> Picture
menuScreen cfig hw hh mLays = case mLays of
[] -> blank
(LevelMenu x:_) -> pictures
[color (withAlpha 0.5 black) $ polygon $ screenBox hw hh
,tst (-100) 100 0.4 ("LEVEL "++show x)
(LevelMenu x:_) -> optionsList hw hh ("LEVEL"++show x) []
(PauseMenu:_) -> optionsList hw hh "PAUSED"
["n - NEW LEVEL"
,"r - RESTART"
,"o - OPTIONS"
,"c - CONTROLS"
]
(PauseMenu:_) -> pictures
[color (withAlpha 0.5 black) $ polygon $ screenBox hw hh
,tst (-100) 100 0.4 "PAUSED"
,tst (-100) 50 0.2 "n - new level"
,tst (-100) 0 0.2 "r - restart"
,tst (-100) (-50) 0.2 "o - options"
,tst (-100) (-100) 0.2 "c - controls"
(GameOverMenu:_) -> optionsList hw hh "GAME OVER"
["n - NEW LEVEL"
,"r - RESTART"
,"o - OPTIONS"
,"c - CONTROLS"
]
(GameOverMenu:_) -> pictures
[color (withAlpha 0.5 black) $ polygon $ screenBox hw hh
,tst (-100) 100 0.4 "GAME OVER"
,tst (-100) 50 0.2 "n - new level"
,tst (-100) 0 0.2 "r - restart"
,tst (-100) (-50) 0.2 "o - options"
,tst (-100) (-100) 0.2 "c - controls"
(OptionMenu : _) -> optionsList hw hh "OPTIONS"
["v - VOLUME"
,"g - GRAPHICS"
]
(OptionMenu : _) -> pictures
[color (withAlpha 0.5 black) $ polygon $ screenBox hw hh
,tst (-100) 100 0.4 "OPTIONS"
,tst (-180) 50 0.2 $ "y - master volume + u : " ++ mavol
,tst (-180) 0 0.2 $ "h - sound volume + j : " ++ snvol
,tst (-180) (-50) 0.2 $ "n - music volume + m : " ++ muvol
(SoundOptionMenu : _) -> optionsList hw hh "OPTIONS:VOLUME"
["y - MASTER VOLUME + u : " ++ mavol
,"h - SOUND VOLUME + j : " ++ snvol
,"n - MUSIC VOLUME + m : " ++ muvol
]
(GraphicsOptionMenu : _) -> optionsList hw hh "OPTIONS:GRAPHICS"
["w - WALL TEXTURES"
]
(ControlList : _) -> pictures
[color (withAlpha 0.5 black) $ polygon $ screenBox hw hh
,tst (-100) 100 0.4 "CONTROLS"
,controlsList
]
(ConfigSaveScreen : _) -> pictures
[color (withAlpha 0.5 black) $ polygon $ screenBox hw hh
,tst (-100) 100 0.4 "OPTIONS"
,tst (-180) 50 0.2 $ "y - master volume + u : " ++ mavol
,tst (-180) 0 0.2 $ "h - sound volume + j : " ++ snvol
,tst (-180) (-50) 0.2 $ "n - music volume + m : " ++ muvol
]
(ConfigSaveScreen : _) -> optionsList hw hh "SAVING..." []
_ -> blank
where
tst x y sc t = translate x y $ scale sc sc $ color white $ text t
@@ -66,6 +58,20 @@ menuScreen cfig hw hh mLays = case mLays of
muvol = f $ _volume_music $ cfig
f x = show $ round $ 10 * x
optionsList
:: Float -- ^ Half screen width
-> Float -- ^ Half screen height
-> String -- ^ Title
-> [String] -- ^ Options
-> Picture
optionsList hw hh tit ops = pictures $
[color (withAlpha 0.5 black) $ polygon $ screenBox hw hh
,placeString (-hw + 30) (hh - 50) 0.4 tit]
++
zipWith (\ s vpos -> placeString (-hw + 50) vpos 0.2 s) ops [hh-100,hh-150 ..]
where
placeString x y sc t = translate x y $ scale sc sc $ color white $ text t
controlsList = pictures $ concat $ zipWith butAndEff
[("wasd", "movement")
,("[rmb]", "aim")
@@ -85,8 +91,8 @@ controlsList = pictures $ concat $ zipWith butAndEff
]
screenBox
:: Float
-> Float
:: Float -- ^ Half screen width
-> Float -- ^ Half screen height
-> [(Float,Float)]
screenBox halfW halfH =
[ (halfW, halfH)