Fix burst rifle rate delay bug, various cleanups
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@@ -12,7 +12,7 @@ import Dodge.Data.Item
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import Geometry.Data
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import Linear.Quaternion (Quaternion (..))
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data ComposeLinkType
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data CLinkType
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= AmmoInLink Int AmmoType
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| TriggerLink
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| AmmoModLink
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@@ -65,29 +65,29 @@ data ItemStructuralFunction
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| MapperSF
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deriving (Eq, Ord, Show, Read)
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type ComposedItem = (Item, ItemStructuralFunction, LinkTest)
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type CItem = (Item, ItemStructuralFunction, LinkTest)
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data ItemLink = ILink
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{ _iatType :: ComposeLinkType
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, _iatOrient :: Item -> ComposeLinkType -> Item -> (Point3, Quaternion Float)
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{ _iatType :: CLinkType
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, _iatOrient :: Item -> CLinkType -> Item -> (Point3, Quaternion Float)
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}
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-- this should possibly use a full item structure tree rather than a
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-- ComposedItem as arguments
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-- CItem as arguments
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data LinkTest = LTest
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{ _tryLeftLink :: LabelDoubleTree ItemLink ComposedItem -> Maybe LinkUpdate
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, _tryRightLink :: LabelDoubleTree ItemLink ComposedItem -> Maybe LinkUpdate
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{ _tryLeftLink :: LabelDoubleTree ItemLink CItem -> Maybe LinkUpdate
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, _tryRightLink :: LabelDoubleTree ItemLink CItem -> Maybe LinkUpdate
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}
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data LinkUpdate = LUpdate
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{ _luLinkType :: ItemLink
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, _luParentUpdate :: ComposedItem -> ComposedItem
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, _luChildUpdate :: ComposedItem -> ComposedItem
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, _luParentUpdate :: CItem -> CItem
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, _luChildUpdate :: CItem -> CItem
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}
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makeLenses ''ItemLink
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makeLenses ''LinkTest
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makeLenses ''LinkUpdate
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makeLenses ''ComposeLinkType
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makeLenses ''CLinkType
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--deriveJSON defaultOptions ''ItemStructuralFunction
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--deriveJSON defaultOptions ''ComposeLinkType
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@@ -25,7 +25,6 @@ import Dodge.Data.Item.BulletMod
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import Dodge.Data.Item.Scope
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import Dodge.Data.Item.Targeting
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import Dodge.Data.Payload
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--import Dodge.Data.Item.Use.Consumption
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import Geometry.Data
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data ItemUse
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@@ -54,7 +53,6 @@ data AmmoParams
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= BulletParams {_ampBullet :: Bullet}
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| ProjectileParams {_ampPayload :: Payload}
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| GasParams {_ampCreateGas :: GasFuel}
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| NoAmmoParams
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deriving (Eq, Show, Read) --Generic, Flat)
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makeLenses ''ItemUse
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@@ -14,7 +14,7 @@ data Muzzle = Muzzle
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, _mzFlareType :: FlareType
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, _mzEffect :: MuzzleEffect
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, _mzAmmoPerShot :: AmmoPerShot
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, _mzFrame :: Int
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-- , _mzFrame :: Int
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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