Remove targeting bugs
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@@ -18,7 +18,7 @@ moduleModification imt = case imt of
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PENBUL -> itUse . heldConsumption . laAmmoType . amBullet . buEffect .~ PenetrateBullet
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STATICBUL -> itUse . heldConsumption . laAmmoType . amBullet . buSpawn .~ BulBall TeslaBall
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CONCUSBUL -> itUse . heldConsumption . laAmmoType . amBullet . buSpawn .~ BulBall ConcBall
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TARGET t -> itUse . useTargeting .~ (Just t)
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TARGET t -> itUse . useTargeting ?~ t
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MAGNETTRAJ ->
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(itUse . heldConsumption . laAmmoType . amBullet . buTrajectory .~ MagnetTrajectory 0)
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. (itUse . heldConsumption . laAmmoType . amBullet . buVel .~ V2 10 0)
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@@ -36,7 +36,7 @@ moduleModification imt = case imt of
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where
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makeDirectedTele it =
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it
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& itUse . useTargeting .~ (Just TargetRBPress)
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& itUse . useTargeting ?~ TargetRBPress
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& itUse . heldMods %~ ModWithDirectedTeleport -- .:~ withPosDirWallCheck directedTelPos
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-- for the camera: the simplest option is to remove all zoom/offset
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& itUse . heldAim . aimZoom . izFac .~ 1
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@@ -235,10 +235,10 @@ equipmentEffects cr = flip (foldl' $ flip $ useEquipment cr) (IM.keys $ _crInvEq
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-- a loop going over all inventory items
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invSideEff :: Creature -> World -> World
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invSideEff cr w =
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crDoTargeting cr $
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updateTargeting (crGetTargeting cr) cr $
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weaponReloadSounds cr $
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over (cWorld . lWorld . creatures . ix (_crID cr)) crSetTargeting $
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IM.foldl' f w (_crInv cr)
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-- be careful with side effects that affect creature targeting
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where
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f w' it =
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itemInvSideEffect cr it $
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@@ -275,11 +275,10 @@ updateAutoRecharge it = case it ^? itUse . leftConsumption of
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| l < m -> it & itUse . leftConsumption . arProgress -~ 1
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_ -> it
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crSetTargeting :: Creature -> Creature
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crSetTargeting cr = fromMaybe cr $ do
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crGetTargeting :: Creature -> Maybe TargetType
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crGetTargeting cr = do
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itm <- find hastargeting $ helditem ++ IM.elems (getCrEquipment cr)
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tt <- itm ^? itUse . useTargeting . _Just
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return $ cr & crTargeting . ctType ?~ tt
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itm ^? itUse . useTargeting . _Just
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where
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hastargeting itm = isJust (itm ^? itUse . useTargeting . _Just)
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helditem = fromMaybe [] $ do
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@@ -287,16 +286,6 @@ crSetTargeting cr = fromMaybe cr $ do
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itm <- cr ^? crInv . ix i
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return [itm]
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crDoTargeting :: Creature -> World -> World
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crDoTargeting cr = fromMaybe id $ do
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tt <- cr ^? crTargeting . ctType . _Just
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return $ updateTargeting tt cr
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doItemTargeting :: Int -> Creature -> World -> World
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doItemTargeting invid cr w = case cr ^? crInv . ix invid . itUse . useTargeting . _Just of
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Nothing -> w
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Just t -> updateTargeting t cr w
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weaponReloadSounds :: Creature -> World -> World
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weaponReloadSounds cr w = case cr ^? crInvSel . iselAction of
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Just ReloadAction{_reloadAction = la} ->
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@@ -1,14 +1,12 @@
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE DeriveAnyClass #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Dodge.Data.Item.Targeting where
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import Geometry.Data
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data TargetType
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= TargetLaser
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@@ -346,7 +346,7 @@ useMod hm = case hm of
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yoff x = fromIntegral x - fromIntegral (n' -1) / 2
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n' = _lasCycle (_itParams it)
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thegapDualBeam = _dbGap . _itParams
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directedTelPos it cr w = (p, a)
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directedTelPos _ cr w = (p, a)
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where
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p = fromMaybe (_crPos cr) $ cr ^? crTargeting . ctPos . _Just
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a = argV (mouseWorldPos (w ^. input) (w ^. cWorld . camPos) -.- p)
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@@ -92,7 +92,7 @@ targetingHat tt =
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defaultEquipment
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& itUse . equipEffect . eeSite .~ GoesOnHead
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& itType . iyBase .~ EQUIP (TARGETINGHAT tt)
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& itUse . useTargeting .~ (Just tt)
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& itUse . useTargeting ?~ tt
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headLamp :: Item
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headLamp =
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@@ -72,7 +72,7 @@ sniperRifle =
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5}
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& itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
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& itScope .~ ZoomScope (V2 0 0) 0 1 0.5 False
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& itUse . useTargeting .~ (Just TargetLaser)
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& itUse . useTargeting ?~ TargetLaser
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1}
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machineGun :: Item
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@@ -43,7 +43,7 @@ torch =
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forceFieldGun :: Item
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forceFieldGun =
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defaultWeapon
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& itUse . useTargeting .~ Just TargetRBLine
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& itUse . useTargeting ?~ TargetRBLine
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& itParams .~ ParamMID Nothing
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& itUse . heldUse .~ HeldForceField --useForceFieldGun
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& itUse . heldDelay .~ NoDelay
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+26
-10
@@ -1,4 +1,6 @@
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module Dodge.Targeting where
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module Dodge.Targeting (
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updateTargeting,
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) where
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import Color
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import qualified Data.Map.Strict as M
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@@ -14,13 +16,20 @@ import Geometry.Vector
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import LensHelp
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import qualified SDL
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updateTargeting :: TargetType -> Creature -> World -> World
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updateTargeting :: Maybe TargetType -> Creature -> World -> World
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updateTargeting tu = case tu of
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TargetLaser -> targetLaserUpdate'
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TargetRBPress -> upCT (flip targetRBPressUpdate . _crTargeting)
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TargetRBLine -> upCT (flip targetRBPressUpdate . _crTargeting)
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TargetRBCreature -> upCT targetRBCreatureUp
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TargetCursor -> upCT (flip targetCursorUpdate . _crTargeting)
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Nothing -> clearTargeting
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Just TargetLaser -> targetLaserUpdate'
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Just TargetRBPress -> upCT (flip targetRBPressUpdate . _crTargeting)
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Just TargetRBLine -> upCT (flip targetRBPressUpdate . _crTargeting)
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Just TargetRBCreature -> upCT targetRBCreatureUp
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Just TargetCursor -> upCT (flip targetCursorUpdate . _crTargeting)
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clearTargeting :: Creature -> World -> World
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clearTargeting cr = cWorld . lWorld . creatures . ix (_crID cr) . crTargeting .~ defaultTargeting
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defaultTargeting :: CreatureTargeting
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defaultTargeting = CreatureTargeting Nothing Nothing Nothing False
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upCT :: (Creature -> World -> CreatureTargeting) -> Creature -> World -> World
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upCT f cr w = w & cWorld . lWorld . creatures . ix (_crID cr) . crTargeting .~ f cr w
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@@ -29,8 +38,10 @@ targetRBCreatureUp :: Creature -> World -> CreatureTargeting
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targetRBCreatureUp cr w
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| SDL.ButtonRight `M.member` _mouseButtons (_input w) && isJust (t ^? ctID . _Just)
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&& canSeeTarget =
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(t & updatePos & ctActive .~ True)
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t & updatePos & ctActive .~ True
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& ctType ?~ TargetRBCreature
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| otherwise = t & ctID .~ fmap _crID newtarg & updatePos & ctActive .~ False
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& ctType ?~ TargetRBCreature
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where
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t = _crTargeting cr
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newtarg =
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@@ -52,6 +63,7 @@ targetCursorUpdate w ct =
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ct
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& ctPos . _Just .~ mouseWorldPos (w ^. input) (w ^. cWorld . camPos)
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& ctActive .~ True
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& ctType ?~ TargetCursor
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targetRBPressUpdate :: World -> CreatureTargeting -> CreatureTargeting
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targetRBPressUpdate w t
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@@ -59,14 +71,17 @@ targetRBPressUpdate w t
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t
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& ctPos %~ maybe (Just $ mouseWorldPos (w ^. input) (w ^. cWorld . camPos)) Just
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& ctActive .~ True
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& ctType ?~ TargetRBPress
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| otherwise =
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t
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& ctPos %~ const Nothing
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& ctActive .~ False
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& ctType ?~ TargetRBPress
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targetLaserUpdate' :: Creature -> World -> World
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targetLaserUpdate' cr w = let (w', ct') = targetLaserUpdate cr w (_crTargeting cr)
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in w' & cWorld . lWorld . creatures . ix (_crID cr) . crTargeting .~ ct'
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targetLaserUpdate' cr w =
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let (w', ct') = targetLaserUpdate cr w (_crTargeting cr)
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in w' & cWorld . lWorld . creatures . ix (_crID cr) . crTargeting .~ ct'
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targetLaserUpdate :: Creature -> World -> CreatureTargeting -> (World, CreatureTargeting)
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targetLaserUpdate cr w t
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@@ -75,6 +90,7 @@ targetLaserUpdate cr w t
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, t
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& ctPos .~ fmap fst mp
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& ctActive .~ True
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& ctType ?~ TargetLaser
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)
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| otherwise =
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( w
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@@ -1,4 +1,6 @@
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module Dodge.Targeting.Draw where
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module Dodge.Targeting.Draw (
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drawTargeting,
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) where
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import Data.Maybe
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import Dodge.Base
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@@ -13,12 +15,12 @@ drawTargeting :: TargetType -> Creature -> Configuration -> World -> Picture
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drawTargeting td = case td of
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TargetRBCreature -> targetRBCreatureDraw
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TargetRBLine -> targetDistanceDraw
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TargetLaser -> \_ _ _ -> mempty
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TargetLaser -> targetSimpleDraw
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TargetRBPress -> targetSimpleDraw
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TargetCursor -> targetSimpleDraw
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targetSimpleDraw :: Creature -> Configuration -> World -> Picture
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targetSimpleDraw = targetDraw $ activeTargetCursorPic
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targetSimpleDraw = targetDraw activeTargetCursorPic
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targetDistanceDraw :: Creature -> Configuration -> World -> Picture
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targetDistanceDraw cr cfig w = fromMaybe mempty $ do
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@@ -43,8 +45,7 @@ targetDraw f cr cfig w = fromMaybe mempty $ do
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winScale cfig $
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setLayer FixedCoordLayer $
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color white $
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uncurryV translate (worldPosToScreen cam p) $
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f
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uncurryV translate (worldPosToScreen cam p) f
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where
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cam = w ^. cWorld . camPos
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@@ -66,20 +67,14 @@ targetRBCreatureDraw :: Creature -> Configuration -> World -> Picture
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targetRBCreatureDraw cr = targetDraw thepic cr
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where
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thepic
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| _ctActive $ _crTargeting $ cr = activeTargetCursorPic
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| _ctActive $ _crTargeting cr = activeTargetCursorPic
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| otherwise = targetCursorPic
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targCorner :: Picture
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targCorner =
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pictures
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[ line [V2 x x, V2 x (x - y)]
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, line [V2 x x, V2 (x - y) x]
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]
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targCorner = line [V2 (x - y) x, V2 x x, V2 x (x - y)]
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where
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x = 10
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y = 5
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targetCursorPic :: Picture
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targetCursorPic =
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pictures
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[rotate a targCorner | a <- [0, 0.5 * pi, pi, 1.5 * pi]]
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targetCursorPic = pictures [rotate a targCorner | a <- [0, 0.5 * pi, pi, 1.5 * pi]]
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+2
-2
@@ -1,4 +1,4 @@
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{-# LANGUAGE BangPatterns #-}
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--{-# LANGUAGE BangPatterns #-}
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{- |
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Module : Dodge.Update
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@@ -653,7 +653,7 @@ updateSeenWalls :: World -> World
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updateSeenWalls w = foldl' markWallSeen w (map (_wlID . snd) $ allVisibleWalls w)
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markWallSeen :: World -> Int -> World
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markWallSeen w i = w & cWorld . seenWalls . at i .~ Just ()
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markWallSeen w i = w & cWorld . seenWalls . at i ?~ ()
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--markWallSeen !w !i = w & cWorld . lWorld . walls %~ IM.adjust markSeen i
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-- in the past there might have been a space leak, which the following was meant
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-- to fix
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