Move closer to removing all geom shaders

This commit is contained in:
2025-11-20 17:45:15 +00:00
parent d28e3bef6c
commit 5c5d9ef0e3
7 changed files with 38 additions and 15 deletions
-2
View File
@@ -122,7 +122,6 @@ preloadRender = do
putStrLn "Setup full screen shaders"
alphadivideshader <- makeSourcedShader "texture2D/alphaDivide" [vert, frag]
fsShad <- makeSourcedShader "texture/simple" [vert, frag]
-- transcompshader <- makeSourcedShader "fullscreen/transparencyComp" [vert, frag]
bloomBlurShad <- makeSourcedShader "texture/bloomBlur" [vert, frag]
lightingTextureShad <- makeSourcedShader "lighting/texture" [vert, frag]
lightingCloudShad <- makeSourcedShader "lighting/cloud" [vert, frag]
@@ -185,7 +184,6 @@ preloadRender = do
, _windowPullShader = winpull
, _pullWallShader = wallpull
, _fullscreenShader = fsShad
-- , _transparencyCompShader = transcompshader
, _alphaDivideShader = alphadivideshader
, _lightingTextureShader = lightingTextureShad
, _lightingCloudShader = lightingCloudShad