Move closer to removing all geom shaders
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@@ -122,7 +122,6 @@ preloadRender = do
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putStrLn "Setup full screen shaders"
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alphadivideshader <- makeSourcedShader "texture2D/alphaDivide" [vert, frag]
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fsShad <- makeSourcedShader "texture/simple" [vert, frag]
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-- transcompshader <- makeSourcedShader "fullscreen/transparencyComp" [vert, frag]
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bloomBlurShad <- makeSourcedShader "texture/bloomBlur" [vert, frag]
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lightingTextureShad <- makeSourcedShader "lighting/texture" [vert, frag]
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lightingCloudShad <- makeSourcedShader "lighting/cloud" [vert, frag]
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@@ -185,7 +184,6 @@ preloadRender = do
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, _windowPullShader = winpull
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, _pullWallShader = wallpull
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, _fullscreenShader = fsShad
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-- , _transparencyCompShader = transcompshader
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, _alphaDivideShader = alphadivideshader
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, _lightingTextureShader = lightingTextureShad
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, _lightingCloudShader = lightingCloudShad
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