Commit before work on beziergun
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@@ -122,7 +122,7 @@ worldPictures w
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testPic :: World -> [Picture]
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testPic w = --[blank]
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[setLayer 1 $ onLayerL [99] $ bezierQuad white red 20 20 (00,00) (150,90) (200,200) ]
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[setLayer 1 $ onLayerL [99] $ bezierQuad white red 5 5 (00,00) (300,305) (50,000) ]
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-- $ uncurry translate (mouseWorldPos w)
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+9
-10
@@ -83,18 +83,17 @@ bezierQuad cola colc ra rc a b c = BezierQuad 0 [-- ( (0,0) , cola, (0,0), (0,0)
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where colb = mixColors 0.5 0.5 cola colc
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b2a | isLHS a b c = a -.- b
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| otherwise = b -.- a
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aRadVec = ra *.* (normalizeV $ vNormal b2a)
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aX = a -.- 0.5 *.* aRadVec
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aIn = a +.+ 0.5 *.* aRadVec
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aRadVec = 0.5 * ra *.* (normalizeV $ vNormal b2a)
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aX = a -.- aRadVec
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aIn = a +.+ aRadVec
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b2c | isLHS a b c = b -.- c
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| otherwise = c -.- b
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cRadVec = rc *.* (normalizeV $ vNormal b2c)
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cX = c -.- 0.5 *.* cRadVec
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cIn = c +.+ 0.5 *.* cRadVec
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bX = (b -.- (0.5 *.* aRadVec) )
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-.- (0.5 *.* cRadVec)
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bIn = b +.+ (0.5 *.* aRadVec)
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+.+ (0.5 *.* cRadVec)
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cRadVec = 0.5 * rc *.* (normalizeV $ vNormal b2c)
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cX = c -.- cRadVec
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cIn = c +.+ cRadVec
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bRadVec = 0.25 * (ra + rc) *.* (normalizeV $ a +.+ b -.- 2 *.* c)
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bX = b +.+ bRadVec
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bIn = b -.- bRadVec
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fa = extrapolate aX cX bX
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fc = extrapolate cX aX bX
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fa' = extrapolate aIn cIn bIn
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