Cmoplete transition to vertex attributes for shader compilation

This commit is contained in:
2023-04-13 00:48:14 +01:00
parent f104b24e90
commit 5d4234a8f4
2 changed files with 10 additions and 10 deletions
+6 -6
View File
@@ -110,11 +110,11 @@ preloadRender = do
(shadowlightshader ^. shaderVAO)
putStrLn "Setup 2D shaders"
bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] [3, 4] pmTriangles
aslist <- makeShaderVBO "dualTwoD/arc" [vert, frag] [3, 4, 3] pmTriangles
eslist <- makeShaderVBO "dualTwoD/ellipse" [vert, geom, frag] [3, 4] pmTriangles
bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [3, 4]) pmTriangles
aslist <- makeShaderVBO "dualTwoD/arc" [vert, frag] (toFloatVAs [3, 4, 3]) pmTriangles
eslist <- makeShaderVBO "dualTwoD/ellipse" [vert, geom, frag] (toFloatVAs [3, 4]) pmTriangles
cslist <-
makeShaderVBO "picture/charArray" [vert, frag] [3, 4, 4] pmTriangles
makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 4]) pmTriangles
-- initTexture2DArray 50 "data/texture/charMapVertBig.png" 2 32 64 95 GL_NEAREST_MIPMAP_LINEAR GL_LINEAR
initTexture2DArray 50 "data/texture/charMapVert16Block.png" 2 16 32 95 GL_NEAREST GL_NEAREST
--initTexture2DArray 50 "data/texture/charMapVert8Block.png" 2 8 16 95 GL_NEAREST GL_NEAREST
@@ -130,7 +130,7 @@ preloadRender = do
grayscaleShad <- makeShaderUsingVAO "texture/grayscale" [vert, frag] pmTriangleStrip screentexturevao
lightingTextureShad <-
makeShaderUsingVAO "lighting/texture" [vert, frag] pmTriangleStrip screentexturevao
barrelShad <- makeShaderVBO "texture/barrel" [vert, geom, frag] [2, 2, 2, 1] pmPoints
barrelShad <- makeShaderVBO "texture/barrel" [vert, geom, frag] (toFloatVAs [2, 2, 2, 1]) pmPoints
-- blank wallShader
putStrLn "Setup floor VBO, shader"
let floorverxstrd = 8
@@ -143,7 +143,7 @@ preloadRender = do
let cloudverxsizes = [4, 4, 4, 4]
cloudvbo <- setupVBO (floatSize * sum cloudverxsizes)
(cloudshader, cloudebo) <-
makeShaderEBO "cloud/basic" [vert, frag] cloudverxsizes pmTriangles cloudvbo
makeShaderEBO "cloud/basic" [vert, frag] (toFloatVAs cloudverxsizes) pmTriangles cloudvbo
framebuf2 <- newTextureFramebuffer
framebuf3 <- newTextureFramebuffer
+4 -4
View File
@@ -41,12 +41,12 @@ makeShaderVBO ::
-- | shader types
[GLenum] ->
-- | The input vertex sizes
[Int] ->
[VertexAttribute] ->
PrimitiveMode ->
IO (Shader, VBO)
makeShaderVBO s shaderlist sizes pm = do
prog <- makeSourcedShader s shaderlist
(vao, vbo) <- setupVBOVAO (toFloatVAs sizes)
(vao, vbo) <- setupVBOVAO (sizes)
return
( Shader
{ _shaderUINT = prog
@@ -62,12 +62,12 @@ makeShaderEBO ::
-- | shader types
[GLenum] ->
-- | The input vertex sizes
[Int] ->
[VertexAttribute] ->
PrimitiveMode ->
VBO ->
IO (Shader, EBO)
makeShaderEBO s shaderlist sizes pm vbo = do
shad <- makeShaderUsingVBO s shaderlist (toFloatVAs sizes) pm vbo
shad <- makeShaderUsingVBO s shaderlist sizes pm vbo
ebo <- setupEBO (shad ^. shaderVAO)
glVertexArrayElementBuffer (shad ^. shaderVAO . vaoName) (ebo ^. eboName)
return