Correct room link position numbering
This commit is contained in:
@@ -0,0 +1,81 @@
|
||||
module Dodge.Room.LasTurret where
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.PlacementSpot
|
||||
import Dodge.Data
|
||||
import Dodge.Tree
|
||||
import Dodge.Room.Door
|
||||
import Dodge.Room.Room
|
||||
import Dodge.Room.Corridor
|
||||
import Dodge.Room.Link
|
||||
--import Dodge.Room.Procedural
|
||||
import Dodge.Room.Foreground
|
||||
--import Dodge.Room.RoadBlock
|
||||
import Dodge.Placement.Instance
|
||||
--import Dodge.Item.Random
|
||||
--import Dodge.Item.Weapon.BulletGuns
|
||||
--import Dodge.Item.Weapon.Utility
|
||||
--import Dodge.LevelGen.Data
|
||||
--import Geometry.Data
|
||||
import Geometry
|
||||
--import Padding
|
||||
import Color
|
||||
import Shape
|
||||
|
||||
import Data.Maybe
|
||||
import Data.Tree
|
||||
import Control.Monad.State
|
||||
import Control.Lens
|
||||
import System.Random
|
||||
|
||||
cenLasTur :: Room
|
||||
cenLasTur = roomNgon 8 200 & rmPmnts .~
|
||||
[ putLasTurret 0.02
|
||||
, heightWall 30 (rectNSEW (-90) (-110) 20 (-20))
|
||||
, mntLightLnkCond unusedLnkToPS
|
||||
]
|
||||
|
||||
lightSensInsideDoor :: Room -> Room
|
||||
lightSensInsideDoor rm = rm
|
||||
& rmPmnts %~ ( (psPt atFstLnkOut $ PutForeground $ colorSH yellow $
|
||||
thinHighBar 0 (V2 20 (-1)) (V2 20 (-100))
|
||||
<> thinHighBar 0 (V2 0 (-100)) (V2 20 (-100))
|
||||
<> barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80)) : )
|
||||
& rmExtPmnt ?~
|
||||
extTrigLitPos (atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
|
||||
( \tp -> Just $ lightSensor 10 (upf $ fromJust $ _plMID tp) (atFstLnkOutShiftInward 100)
|
||||
)
|
||||
where
|
||||
upf trid mc w | _mcSensor mc > 900 = w & triggers . ix trid .~ const True
|
||||
| otherwise = w
|
||||
|
||||
lightSensByDoor :: Room -> Room
|
||||
lightSensByDoor rm = rm
|
||||
& rmPmnts %~ (
|
||||
[ psPt atFstLnkOut $ PutForeground $ colorSH yellow
|
||||
$ barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80)
|
||||
, heightWallPS (atNthLnkOutShiftInward 1 50) 30 (rectNSEW (10) (-10) 20 (-20))
|
||||
, heightWallPS (atFstLnkOutShiftInward 100) 30 (rectNSEW (10) (-10) 20 (-20))
|
||||
] ++ )
|
||||
& rmExtPmnt ?~
|
||||
extTrigLitPos (atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
|
||||
( \tp -> Just $ lightSensor 20 (upf $ fromJust $ _plMID tp) (atFstLnkOutShiftBy sensorshift)
|
||||
)
|
||||
where
|
||||
sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
|
||||
upf trid mc w | _mcSensor mc > 900 = w & triggers . ix trid .~ const True
|
||||
| otherwise = w
|
||||
|
||||
lasSensorTurretTest :: RandomGen g => Int -> State g (SubCompTree Room)
|
||||
lasSensorTurretTest n = do
|
||||
cenroom <- randomiseOutLinks $ (lightSensInsideDoor cenLasTur) {_rmLabel = Just n}
|
||||
let doorroom = switchDoorRoom {_rmTakeFrom = Just n}
|
||||
return $ treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
|
||||
|
||||
lasCenSensEdge :: RandomGen g => Int -> State g (SubCompTree Room)
|
||||
lasCenSensEdge n = do
|
||||
cenroom <- randomiseOutLinks $ (lightSensByDoor cenLasTur) {_rmLabel = Just n}
|
||||
let doorroom = switchDoorRoom {_rmTakeFrom = Just n}
|
||||
return $ treeFromTrunk [PassDown door] (Node (PassDown cenroom)
|
||||
[treeFromPost [PassDown doorroom] (UseAll door), treeFromPost [UseNone door] (UseNone corridor)
|
||||
]
|
||||
)
|
||||
Reference in New Issue
Block a user