Correct room link position numbering

This commit is contained in:
2021-11-22 16:42:19 +00:00
parent b4759e4a27
commit 5d9ea4b733
23 changed files with 184 additions and 85 deletions
+81
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module Dodge.Room.LasTurret where
import Dodge.LevelGen.Data
import Dodge.PlacementSpot
import Dodge.Data
import Dodge.Tree
import Dodge.Room.Door
import Dodge.Room.Room
import Dodge.Room.Corridor
import Dodge.Room.Link
--import Dodge.Room.Procedural
import Dodge.Room.Foreground
--import Dodge.Room.RoadBlock
import Dodge.Placement.Instance
--import Dodge.Item.Random
--import Dodge.Item.Weapon.BulletGuns
--import Dodge.Item.Weapon.Utility
--import Dodge.LevelGen.Data
--import Geometry.Data
import Geometry
--import Padding
import Color
import Shape
import Data.Maybe
import Data.Tree
import Control.Monad.State
import Control.Lens
import System.Random
cenLasTur :: Room
cenLasTur = roomNgon 8 200 & rmPmnts .~
[ putLasTurret 0.02
, heightWall 30 (rectNSEW (-90) (-110) 20 (-20))
, mntLightLnkCond unusedLnkToPS
]
lightSensInsideDoor :: Room -> Room
lightSensInsideDoor rm = rm
& rmPmnts %~ ( (psPt atFstLnkOut $ PutForeground $ colorSH yellow $
thinHighBar 0 (V2 20 (-1)) (V2 20 (-100))
<> thinHighBar 0 (V2 0 (-100)) (V2 20 (-100))
<> barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80)) : )
& rmExtPmnt ?~
extTrigLitPos (atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
( \tp -> Just $ lightSensor 10 (upf $ fromJust $ _plMID tp) (atFstLnkOutShiftInward 100)
)
where
upf trid mc w | _mcSensor mc > 900 = w & triggers . ix trid .~ const True
| otherwise = w
lightSensByDoor :: Room -> Room
lightSensByDoor rm = rm
& rmPmnts %~ (
[ psPt atFstLnkOut $ PutForeground $ colorSH yellow
$ barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80)
, heightWallPS (atNthLnkOutShiftInward 1 50) 30 (rectNSEW (10) (-10) 20 (-20))
, heightWallPS (atFstLnkOutShiftInward 100) 30 (rectNSEW (10) (-10) 20 (-20))
] ++ )
& rmExtPmnt ?~
extTrigLitPos (atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
( \tp -> Just $ lightSensor 20 (upf $ fromJust $ _plMID tp) (atFstLnkOutShiftBy sensorshift)
)
where
sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
upf trid mc w | _mcSensor mc > 900 = w & triggers . ix trid .~ const True
| otherwise = w
lasSensorTurretTest :: RandomGen g => Int -> State g (SubCompTree Room)
lasSensorTurretTest n = do
cenroom <- randomiseOutLinks $ (lightSensInsideDoor cenLasTur) {_rmLabel = Just n}
let doorroom = switchDoorRoom {_rmTakeFrom = Just n}
return $ treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
lasCenSensEdge :: RandomGen g => Int -> State g (SubCompTree Room)
lasCenSensEdge n = do
cenroom <- randomiseOutLinks $ (lightSensByDoor cenLasTur) {_rmLabel = Just n}
let doorroom = switchDoorRoom {_rmTakeFrom = Just n}
return $ treeFromTrunk [PassDown door] (Node (PassDown cenroom)
[treeFromPost [PassDown doorroom] (UseAll door), treeFromPost [UseNone door] (UseNone corridor)
]
)