Cleanup
This commit is contained in:
@@ -45,13 +45,13 @@ anoToRoomTree anos = case anos of
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[AnoApplyInt i f] -> f i
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[SetLabel i randrm] -> do
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rm <- randrm
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return . connectRoom $ rm & rmLabel ?~ i
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return . singleUseAll $ rm & rmLabel ?~ i
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[UseLabel i randrm] -> do
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rm <- randrm
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return $ connectRoom $ rm & rmTakeFrom ?~ i
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return $ singleUseAll $ rm & rmTakeFrom ?~ i
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[ChainAnos ass] -> do
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rms <- mapM anoToRoomTree ass
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return $ linkEitherTrees rms
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return $ chainUses rms
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[OrAno as] -> do
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a <- takeOne as
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anoToRoomTree a
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@@ -60,7 +60,7 @@ anoToRoomTree anos = case anos of
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[FirstWeapon] -> do
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branchWP <- branchRectWith weaponRoom
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blockedC <- longBlockedCorridor
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join $ takeOne $ return (appendEitherTree branchWP [blockedC]) : replicate 5 weaponRoom
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join $ takeOne $ return (passUntilUseAll branchWP [blockedC]) : replicate 5 weaponRoom
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[EndRoom] -> fmap (pure . UseAll) (telRoomLev 1)
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(SpecificRoom rt:_) -> rt
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(BossAno cr : _) -> do
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@@ -5,7 +5,6 @@ import Dodge.Data
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import Dodge.Room
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import Dodge.Tree.Compose.Data
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import Data.Tree
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import Control.Monad.State
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import Control.Lens
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data Annotation g
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+1
-1
@@ -94,7 +94,7 @@ initialAnoTree = padSucWithCorridors $ treeFromTrunk
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{- | A test level tree. -}
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initialRoomTree :: RandomGen g => State g (Tree Room)
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initialRoomTree = do
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expandTreeBy id <$> mapM anoToRoomTree initialAnoTree
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expandTree <$> mapM anoToRoomTree initialAnoTree
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layoutLevelFromSeed :: Int -> Int -> IO [Room]
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layoutLevelFromSeed i seed = do
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@@ -21,7 +21,5 @@ branchRectWith t = do
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y <- state $ randomR (100,200)
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b <- t
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root <- randomiseOutLinks $ roomRectAutoLinks x y
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return $ Node (PassDown root) [Node (UseAll door) [], rToL <$> treeFromTrunk [PassDown door] b]
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where
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rToL (UseAll r) = PassDown r
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rToL (PassDown r) = PassDown r
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return $ Node (PassDown root) [Node (UseAll door) [], changeToPassDown <$>
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treeFromTrunk [PassDown door] b]
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@@ -14,7 +14,6 @@ import Dodge.RandomHelp
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import Dodge.Creature
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import Dodge.Tree
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import Data.Tree
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import Control.Monad.State
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import Control.Lens
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import System.Random
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+13
-21
@@ -77,7 +77,7 @@ glassLesson = do
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corridors <- replicateM i $ PassDown <$> randomiseOutLinks corridor
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return $ Node (PassDown botRoom) [singleUseNone door,uppers, treeFromPost (PassDown door : corridors) $ UseAll door]
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where
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uppers = Node (PassDown door) [deadRoom topRoom]
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uppers = Node (PassDown door) [singleUseNone topRoom]
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botRoom = set rmPmnts botplmnts $ roomRect 200 200 1 1
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topRoom = set rmPmnts topplmnts $ roomRect 200 200 1 1
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botplmnts =
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@@ -171,7 +171,7 @@ miniRoom3 = do
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,sPS cp (pi/8+7*pi/4) b
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,sPS (V2 (w/2) (h/2)) 0 putLamp
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]
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fmap connectRoom $ randomiseOutLinks $ set rmPmnts plmnts $ roomRectAutoLinks w h
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fmap singleUseAll $ randomiseOutLinks $ set rmPmnts plmnts $ roomRectAutoLinks w h
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rot90Around :: Point2 -> Point2 -> Point2
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rot90Around cen p = cen +.+ vNormal (p -.- cen)
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@@ -179,17 +179,9 @@ rot90Around cen p = cen +.+ vNormal (p -.- cen)
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-- So, the idea is to attach outer children to the bottommost right nodes
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-- inside an inner tree
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roomMiniIntro :: RandomGen g => State g (SubCompTree Room)
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roomMiniIntro = fmap (g . expandTreeBy f) $ sequence $ treeFromPost
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[return $ connectRoom door
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,join $ takeOne [miniTree2,glassLesson]
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]
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$ connectRoom <$> randomiseOutLinks corridor
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where
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f (Node (UseAll x) xs) = Node (UseAll (UseAll x)) $ map f xs
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f (Node (PassDown x) xs) = Node (PassDown (PassDown x)) $ map f xs
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g (Node (UseAll x) []) = Node (UseAll x) []
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g (Node (UseAll x) xs) = Node (PassDown x) $ map g xs
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g (Node y ys) = Node y $ map g ys
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roomMiniIntro = do
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midroom <- join $ takeOne [miniTree2,glassLesson]
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return $ chainUses $ [return $ UseAll door, midroom,return $ UseAll corridor]
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roomCenterPillar :: RandomGen g => State g Room
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roomCenterPillar = changeLinkTo ((\p -> dist p (V2 120 0) < 10) . fst)
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@@ -272,7 +264,7 @@ weaponEmptyRoom = do
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,mntLightLnkCond unusedLnkToPS
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]
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treeFromTrunk [PassDown corridor]
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<$> ((fmap connectRoom . randomiseOutLinks) =<<
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<$> ((fmap singleUseAll . randomiseOutLinks) =<<
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changeLinkTo ((\p -> dist p (V2 (w/2) 0) < 10) . fst) (set rmPmnts plmnts $ roomRect w h 2 2)
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)
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@@ -285,14 +277,14 @@ weaponUnderCrits = do
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]
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let continuationRoom = treeFromTrunk
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[PassDown corridorN,PassDown corridorN]
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(connectRoom (set rmPmnts plmnts corridorN))
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(singleUseAll (set rmPmnts plmnts corridorN))
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rcp <- roomCenterPillar
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deadEndRoom' <- takeOne [roomPillars,rcp]
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junctionRoom <- takeOne [PassDown tEast,PassDown tWest]
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return $ treeFromTrunk [PassDown corridorN,PassDown corridorN]
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$ Node junctionRoom
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[continuationRoom
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,deadRoom deadEndRoom'
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,singleUseNone deadEndRoom'
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]
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weaponBehindPillar :: RandomGen g => State g (SubCompTree Room)
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@@ -310,7 +302,7 @@ weaponBehindPillar = do
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[PassDown corridor
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,PassDown $ over rmLinks tail $ over rmPmnts (++ plmnts1) rcp
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]
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(connectRoom $ set rmPmnts [sPS (V2 20 60) (negate $ pi/2) randC1] corridorN)
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(singleUseAll $ set rmPmnts [sPS (V2 20 60) (negate $ pi/2) randC1] corridorN)
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weaponBetweenPillars :: RandomGen g => State g (SubCompTree Room)
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weaponBetweenPillars = do
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@@ -324,7 +316,7 @@ weaponBetweenPillars = do
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,sPS crPos2 (d crPos2) randC1
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]
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theRoom = roomPillars & rmPmnts %~ (++ plmnts)
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(fmap connectRoom . randomiseOutLinks) =<< filterLinks f theRoom
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(fmap singleUseAll . randomiseOutLinks) =<< filterLinks f theRoom
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where
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f (_,a) = a == 0
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@@ -336,8 +328,8 @@ weaponLongCorridor = do
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]
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i1 <- state $ randomR (2,5)
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i2 <- state $ randomR (2,5)
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let branch1 = treeFromTrunk (replicate i1 $ PassDown corridorN) (connectRoom $ putCrs connectingRoom)
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let branch2 = treeFromTrunk (replicate i2 $ PassDown corridorN) (deadRoom $ putWp corridor)
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let branch1 = treeFromTrunk (replicate i1 $ PassDown corridorN) (singleUseAll $ putCrs connectingRoom)
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let branch2 = treeFromTrunk (replicate i2 $ PassDown corridorN) (singleUseNone $ putWp corridor)
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return $ Node (PassDown root) [branch1,branch2]
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where
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putCrs = over rmPmnts (++ [sPS (V2 10 40) (-pi/2) randC1 ,sPS (V2 (-10) 40) (-pi/2) randC1 ])
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@@ -512,4 +504,4 @@ spawnerRoom = do
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roomWithSpawner <- roomC x y <&>
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rmPmnts %~ (spNoID (PSRoomRand 0) (PutCrit spawnerCrit) :)
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aRoom <- airlock
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return $ treeFromTrunk [PassDown aRoom,PassDown corridor] $ connectRoom roomWithSpawner
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return $ treeFromTrunk [PassDown aRoom,PassDown corridor] $ singleUseAll roomWithSpawner
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@@ -80,11 +80,12 @@ rezThenLasTurret = do
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cenroom <- randomiseOutLinks $ centralLasTurret {_rmLabel = Just 0}
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let doorroom = switchDoorRoom {_rmTakeFrom = Just 0}
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contTree = treeFromPost [PassDown cenroom,PassDown doorroom] (UseAll door)
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return $ rbox `appendEitherTree` [contTree]
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return $ rbox `passUntilUseAll` [contTree]
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startRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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startRoom i = join $ takeOne
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[ minigunfakeout
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[-- roomMiniIntro
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minigunfakeout
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, rezBoxesWp
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, rezBoxesThenWeaponRoom
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, rezBoxThenWeaponRoom
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@@ -96,7 +97,7 @@ runPastStart :: RandomGen g => Int -> State g (SubCompTree Room)
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runPastStart i = do
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s <- rezBoxStart
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rp <- runPastRoom i
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return $ s `appendEitherTree` [rp]
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return $ s `passUntilUseAll` [rp]
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rezBoxStart :: RandomGen g => State g (SubCompTree Room)
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rezBoxStart = do
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@@ -135,7 +136,7 @@ rezBoxesThenWeaponRoom :: RandomGen g => State g (SubCompTree Room)
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rezBoxesThenWeaponRoom = do
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rboxes <- rezBoxes
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wroom <- weaponRoom
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return $ rboxes `appendEitherTree` [wroom]
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return $ rboxes `passUntilUseAll` [wroom]
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rezBoxThenWeaponRoom :: RandomGen g => State g (SubCompTree Room)
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rezBoxThenWeaponRoom = do
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@@ -1,17 +1,12 @@
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{-| Combining and composing trees of trees. -}
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module Dodge.Tree.Compose
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( expandTreeBy
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, appendEitherTree
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, connectRoom
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, connectTrunk
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, deadRoom
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, linkEitherTrees
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, expandTree
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( expandTree
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, singleUseAll
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, singleUseNone
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, passUntilUseAll
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, chainUses
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, useAllAtEnd
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, changeToPassDown
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) where
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import Dodge.Tree.Compose.Data
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import Data.Tree
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@@ -25,95 +20,25 @@ expandTree (Node root extChildren) = case root of
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Node (SplitDown x) xs -> Node x $ map expandTree $ zipWith Node xs
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$ map (:[]) extChildren ++ repeat []
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expandTreeBy
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:: (a -> SubCompTree b) -- ^ Node function
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-> Tree a -- ^ Base tree
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-> Tree b
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expandTreeBy f (Node x []) = fmap _unCompose (f x)
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expandTreeBy f (Node x xs) = appendAndRemove $ f x
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where
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appendAndRemove (Node (PassDown y) ys) = Node y (map appendAndRemove ys)
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appendAndRemove (Node (UseAll y) _ ) = Node y (map (expandTreeBy f) xs)
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---- | 'Left' elements get new children as given by the node function,
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---- 'Right' elements inherit the children from the base tree
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--expandTreeBy
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-- :: (a -> Tree (Either b b)) -- ^ Node function
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-- -> Tree a -- ^ Base tree
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-- -> Tree b
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--expandTreeBy f (Node x []) = fmap removeEither (f x)
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--expandTreeBy f (Node x xs) = appendAndRemove $ f x
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-- where
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-- appendAndRemove (Node (Left y) ys) = Node y (map appendAndRemove ys)
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-- appendAndRemove (Node (Right y) _ ) = Node y (map (expandTreeBy f) xs)
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-- | Appends a second either forest at the 'Right' elements of a first either
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-- tree.
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-- Makes such 'Right' elements into 'Left's.
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--appendEitherTree
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-- :: Tree (Either a a) -- ^ The first tree
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-- -> [Tree (Either a a)] -- ^ The forest to append
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-- -> Tree (Either a a)
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--appendEitherTree (Node (Left x) ts) ts' = Node (Left x) $ map (`appendEitherTree` ts') ts
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--appendEitherTree (Node (Right x) _) ts' = Node (Left x) ts'
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appendEitherTree = passUntilUseAll
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passUntilUseAll :: SubCompTree a -> [SubCompTree a] -> SubCompTree a
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passUntilUseAll (Node (UseAll x) _) ts' = Node (PassDown x) ts'
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passUntilUseAll (Node cn ts) ts' = Node (PassDown (_unCompose cn)) $ map (`passUntilUseAll` ts') ts
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--linkEitherTrees :: [Tree (Either a a)] -> Tree (Either a a)
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--linkEitherTrees (t:s:ts) = linkEitherTrees (appendEitherTree t [s]:ts)
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--linkEitherTrees [t] = t
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--linkEitherTrees [] = error "tried to concatenate an empty list of either trees"
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linkEitherTrees = chainUses
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chainUses :: [SubCompTree a] -> SubCompTree a
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chainUses (t:s:ts) = chainUses (passUntilUseAll t [s]:ts)
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chainUses [t] = t
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chainUses [] = error "tried to concatenate an empty list of SubCompTrees"
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removeEither = _unCompose
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-- this is _unCompose
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--removeEither :: Either p p -> p
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--removeEither (Left y) = y
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--removeEither (Right y) = y
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{- |
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Make a singleton connection of an Either Tree.
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-}
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--connectRoom :: a -> Tree (Either a a)
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--connectRoom r = Node (Right r) []
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connectRoom = singleUseAll
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singleUseAll :: a -> Tree (ComposingNode a)
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singleUseAll x = Node (UseAll x) []
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{- |
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Make a single Either connection at the end of a tree.
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-}
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--connectTrunk :: Tree a -> Tree (Either a a)
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--connectTrunk (Node x (t:ts)) = Node (Left x) (connectTrunk t : map (fmap Left) ts)
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--connectTrunk (Node x []) = Node (Right x) []
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--
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connectTrunk = useAllAtEnd
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useAllAtEnd :: Tree a -> SubCompTree a
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useAllAtEnd tree = case tree of
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Node x (t:ts) -> Node (PassDown x) (useAllAtEnd t : map (fmap UseNone) ts)
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Node x [] -> Node (UseAll x) []
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{- |
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Make a singleton dead end of an Either Tree.
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-}
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--deadRoom :: a -> Tree (Either a a)
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--deadRoom r = Node (Left r) []
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deadRoom = singleUseNone
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singleUseNone :: a -> SubCompTree a
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singleUseNone x = Node (UseNone x) []
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changeToPassDown :: ComposingNode a -> ComposingNode a
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changeToPassDown x = PassDown (_unCompose x)
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