Make _targetCr an Int id rather than a full creature
This commit is contained in:
@@ -125,10 +125,10 @@ performAction cr w ac = case ac of
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StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], Nothing)
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PathTo p -> performPathTo cr w p
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TurnToPoint p -> performTurnToA cr p
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LeadTarget p -> case cr ^? crIntention . targetCr . _Just of
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Just tcr -> ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], Nothing)
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_ -> ([], Nothing)
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UseTarget f -> performAction cr w $ doMCrAc f $ cr ^? crIntention . targetCr . _Just
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LeadTarget p -> fromMaybe ([],Nothing) $ do
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i <- cr ^? crIntention . targetCr . _Just
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return $ ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], Nothing)
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UseSelf f -> performAction cr w $ doCrAc f cr
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UseAheadPos f -> performAction cr w (doP2Ac f (cr ^. crPos . _xy +.+ 20 *.* unitVectorAtAngle (_crDir cr)))
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UseMvTargetPos f -> performAction cr w $ doMP2Ac f $ _mvToPoint $ _crIntention cr
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+26
-22
@@ -1,5 +1,6 @@
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module Dodge.Creature.Boid where
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import Data.Maybe
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import Linear
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import Dodge.Creature.Radius
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import Control.Lens
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@@ -176,9 +177,10 @@ swarmUsingCenter ::
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World ->
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Creature ->
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Creature
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swarmUsingCenter updT upd w cr = case _targetCr $ _crIntention cr of
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Nothing -> upd cenp cr
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Just tcr -> updT tcr cenp cr
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swarmUsingCenter updT upd w cr = fromMaybe (upd cenp cr) $ do
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i <- _targetCr $ _crIntention cr
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return $ updT tcr cenp cr
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where
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cid = _crID cr
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cenp = _crGroupCenter $ _creatureGroups (_lWorld (_cWorld w)) IM.! _crGroupID (_crGroup $ _creatures (_lWorld (_cWorld w)) IM.! cid)
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@@ -191,9 +193,10 @@ flockChaseTarget ::
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World ->
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Creature ->
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Creature
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flockChaseTarget updT upd w cr = case _targetCr $ _crIntention cr of
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Nothing -> upd crs cr
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Just tcr -> updT tcr crs cr
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flockChaseTarget updT upd w cr = fromMaybe (upd crs cr) $ do
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i <- _targetCr $ _crIntention cr
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return $ updT tcr crs cr
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where
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is = _swarm $ _crGroup cr
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crs = IM.restrictKeys (w ^. cWorld . lWorld . creatures) is
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@@ -213,18 +216,18 @@ flockPointTarget f targFunc w cr = case targFunc cr w of
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crs = IM.restrictKeys (w ^. cWorld . lWorld . creatures) is
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p = f crTarg crs cr
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flockToPointUsing ::
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(Creature -> Point2 -> Creature -> Point2) ->
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(Point2 -> Creature -> Creature -> [Impulse]) ->
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Creature ->
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Reader World Creature
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flockToPointUsing pf mvf cr = reader $ \w -> case _targetCr $ _crIntention cr of
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Nothing -> cr
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Just tcr -> cr & crActionPlan . apImpulse .~ mvf ptarg cr tcr
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where
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cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
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-- crGroupCenter $ _creatureGroups (_cWorld w) IM.! _crGroupID (_crGroup cr)
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ptarg = pf tcr cenp cr
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--flockToPointUsing ::
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-- (Creature -> Point2 -> Creature -> Point2) ->
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-- (Point2 -> Creature -> Creature -> [Impulse]) ->
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-- Creature ->
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-- Reader World Creature
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--flockToPointUsing pf mvf cr = reader $ \w -> case _targetCr $ _crIntention cr of
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-- Nothing -> cr
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-- Just tcr -> cr & crActionPlan . apImpulse .~ mvf ptarg cr tcr
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-- where
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-- cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
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-- -- crGroupCenter $ _creatureGroups (_cWorld w) IM.! _crGroupID (_crGroup cr)
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-- ptarg = pf tcr cenp cr
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flockToPointUsing' ::
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(Creature -> Point2 -> Creature -> Point2) ->
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@@ -232,12 +235,13 @@ flockToPointUsing' ::
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World ->
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Creature ->
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Creature
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flockToPointUsing' pf mvf w cr = case _targetCr $ _crIntention cr of
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Nothing -> cr
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Just tcr -> cr & crActionPlan . apImpulse .~ mvf ptarg cr tcr
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flockToPointUsing' pf mvf w cr = fromMaybe cr $ do
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i <- _targetCr $ _crIntention cr
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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let ptarg = pf tcr cenp cr
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return $ cr & crActionPlan . apImpulse .~ mvf ptarg cr tcr
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where
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cenp = w ^?! cWorld . lWorld . creatureGroups . ix (cr ^?! crGroup . crGroupID) . crGroupCenter
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ptarg = pf tcr cenp cr
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flockFunc ::
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(Creature -> Point2 -> Creature -> Point2) ->
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@@ -2,6 +2,7 @@
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module Dodge.Creature.Impulse (impulsiveAIBefore) where
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import Data.Maybe
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import Linear
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import NewInt
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import Dodge.Creature.MoveType
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@@ -64,12 +65,14 @@ followImpulse cr w imp = case imp of
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ArbitraryImpulseFunction f -> crup $ doWdCrCr f w cr
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ArbitraryImpulse f -> followImpulse cr w (doCrWdImp f cr w)
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ArbitraryImpulseEffect f -> (doCrWdWd f cr, cr)
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ImpulseUseTargetCID f -> case cr ^? crIntention . targetCr . _Just of
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Just tcr -> followImpulse cr w (doIntImp f $ _crID tcr)
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_ -> crup cr
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ImpulseUseTarget f -> case cr ^? crIntention . targetCr . _Just of
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Just tcr -> followImpulse cr w (doCrImp f tcr)
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_ -> crup cr
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ImpulseUseTargetCID f -> fromMaybe (crup cr) $ do
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i <- cr ^? crIntention . targetCr . _Just
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return $ followImpulse cr w (doIntImp f $ _crID tcr)
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ImpulseUseTarget f -> fromMaybe (crup cr) $ do
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i <- cr ^? crIntention . targetCr . _Just
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return $ followImpulse cr w (doCrImp f tcr)
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ImpulseUseAheadPos f -> followImpulse cr w (doP2Imp f (cr ^. crPos . _xy +.+ 20 *.* unitVectorAtAngle (_crDir cr)))
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MvForward -> crup $ crMvForward speed (w ^. cWorld . lWorld) cr
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MvTurnToward p ->
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@@ -5,19 +5,19 @@ module Dodge.Creature.Perception (
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visionCheck,
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) where
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import Control.Monad
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import Dodge.Creature.Radius
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import Linear
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import Control.Lens
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import Control.Monad
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Dodge.Base.Collide
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import Dodge.Creature.Radius
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import Dodge.Creature.Vocalization
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import Dodge.Data.World
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import Dodge.FloatFunction
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import Geometry.Data
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import Geometry.Vector
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import qualified IntMapHelp as IM
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import Linear
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import RandomHelp
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import Sound.Data
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@@ -48,17 +48,18 @@ basicAwarenessUpdate cr = case _cpAttention $ _crPerception cr of
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& maybeBark
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where
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oldAwareness = _cpAwareness $ _crPerception cr
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newAwareness
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= (IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is)
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newAwareness =
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(IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is)
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oldAwareness
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becomesCognizant
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= any isCognizant $ IM.unionWith cogRaised oldAwareness newAwareness
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becomesCognizant =
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any isCognizant $ IM.unionWith cogRaised oldAwareness newAwareness
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thejitter = [RandomImpulse $ RandImpulseCircMove 1]
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maybeBark = fromMaybe id $ do
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guard becomesCognizant
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sid <- vocalizationTest cr
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return $ crActionPlan . apAction
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.~ [ ImpulsesList ( [Bark sid] : replicate 5 thejitter) ]
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return $
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crActionPlan . apAction
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.~ [ImpulsesList ([Bark sid] : replicate 5 thejitter)]
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-- TODO fold in randgen update, requires that this is a world to world function
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chaseCritAwarenessUpdate :: World -> Creature -> Creature
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@@ -73,26 +74,29 @@ chaseCritAwarenessUpdate w cr = case _cpAttention $ _crPerception cr of
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& maybeBark
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where
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oldAwareness = _cpAwareness $ _crPerception cr
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newAwareness = (IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is)
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oldAwareness
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becomesCognizant = any isCognizant
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$ IM.unionWith cogRaised oldAwareness newAwareness
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newAwareness =
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(IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is)
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oldAwareness
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becomesCognizant =
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any isCognizant $
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IM.unionWith cogRaised oldAwareness newAwareness
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thejitter = [RandomImpulse $ RandImpulseCircMove 3]
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maybeBark
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| becomesCognizant -- && randBool
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&& cr ^? crVocalization . vcCoolDown == Just 0 =
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let soundid = evalState (takeOne (crWarningSounds cr)) (_randGen w)
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numjits = fst $ randomR (15, 25) (_randGen w)
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in (crActionPlan . apStrategy .~ WarningCry)
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. (crActionPlan . apAction .~
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[ ImpulsesList
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( [Bark soundid] :
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replicate numjits thejitter
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++ [[ChangeStrategy $ CloseToMelee 0]]
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)
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, AimAt 0 (w ^?! cWorld . lWorld . creatures . ix 0 . crPos . _xy)
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])
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| otherwise = id
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maybeBark = fromMaybe id $ do
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guard $ becomesCognizant
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guard $ cr ^? crVocalization . vcCoolDown == Just 0
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let soundid = evalState (takeOne (crWarningSounds cr)) (_randGen w)
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numjits = fst $ randomR (15, 25) (_randGen w)
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return $
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(crActionPlan . apStrategy .~ WarningCry)
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. ( crActionPlan . apAction
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.~ [ ImpulsesList
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( [Bark soundid] :
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replicate numjits thejitter
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++ [[ChangeStrategy $ CloseToMelee 0]]
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)
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, AimAt 0 (w ^?! cWorld . lWorld . creatures . ix 0 . crPos . _xy)
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]
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)
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cogRaised :: Awareness -> Awareness -> Awareness
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cogRaised Suspicious{} Cognizant{} = Cognizant 100
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@@ -153,7 +157,6 @@ visionCheck cr tpos = doFloatFloat (_viFOV vi) ang * doFloatFloat (_viDist vi) d
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dirvec = unitVectorAtAngle (_crDir cr)
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ang = angleVV dirvec (tpos - (cpos - crRad (cr ^. crType) *^ dirvec))
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d = dist tpos cpos
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awakeLevelPerception :: Creature -> Float
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awakeLevelPerception cr = case _cpVigilance $ _crPerception cr of
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@@ -32,8 +32,10 @@ import LensHelp
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import Linear
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import RandomHelp
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overrideMeleeCloseTarget :: Creature -> Creature
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overrideMeleeCloseTarget cr = maybe cr (tryMeleeAttack cr) (_targetCr $ _crIntention cr)
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overrideMeleeCloseTarget :: World -> Creature -> Creature
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overrideMeleeCloseTarget w cr = maybe cr (tryMeleeAttack cr) $ do
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i <- _targetCr $ _crIntention cr
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w ^? cWorld . lWorld . creatures . ix i
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tryMeleeAttack :: Creature -> Creature -> Creature
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tryMeleeAttack cr tcr
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@@ -58,7 +60,8 @@ setMvPos w cr = cr & crIntention . mvToPoint .~ mpos
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where
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int = _crIntention cr
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mtpos = do
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tpos <- (^. crPos . _xy) <$> _targetCr int
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i <- int ^. targetCr
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tpos <- w ^? cWorld . lWorld . creatures . ix i . crPos . _xy
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guard $ hasLOSIndirect (cr ^. crPos . _xy) tpos w
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return tpos
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mpos = mtpos <|> _mvToPoint int
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@@ -90,29 +93,29 @@ setTargetMv targFunc w cr =
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-- ugly
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flockACC :: World -> Creature -> Creature
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flockACC w cr = case cr ^? crIntention . targetCr . _Just of
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Nothing -> cr
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Just tcr ->
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let tpos = tcr ^. crPos . _xy
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cpos = cr ^. crPos . _xy
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isFarACC cr' =
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_crGroup cr' == _crGroup cr
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&& _crID cr' /= _crID cr
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&& dist (cr' ^. crPos . _xy) tpos > dist cpos tpos
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macr =
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safeMinimumOn (dist cpos . (^. crPos . _xy))
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. filter isFarACC
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$ crsNearCirc cpos 50 w
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in case macr of
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Nothing -> cr
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Just acr ->
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let r = crRad (acr ^. crType) + crRad (cr ^. crType) + 10
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horDir = normalizeV (vNormal (cpos -.- tpos))
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horShift =
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if isLHS tpos cpos (acr ^. crPos . _xy)
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then r *.* horDir
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else negate r *.* horDir
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in cr & crIntention . mvToPoint ?~ tpos +.+ horShift
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flockACC w cr = fromMaybe cr $ do
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i <- cr ^. crIntention . targetCr
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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let tpos = tcr ^. crPos . _xy
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cpos = cr ^. crPos . _xy
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isFarACC cr' =
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_crGroup cr' == _crGroup cr
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&& _crID cr' /= _crID cr
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&& dist (cr' ^. crPos . _xy) tpos > dist cpos tpos
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macr =
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safeMinimumOn (dist cpos . (^. crPos . _xy))
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. filter isFarACC
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$ crsNearCirc cpos 50 w
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return $ case macr of
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Nothing -> cr
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Just acr ->
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let r = crRad (acr ^. crType) + crRad (cr ^. crType) + 10
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horDir = normalizeV (vNormal (cpos -.- tpos))
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horShift =
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if isLHS tpos cpos (acr ^. crPos . _xy)
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then r *.* horDir
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else negate r *.* horDir
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in cr & crIntention . mvToPoint ?~ tpos +.+ horShift
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chaseCritMv :: World -> Creature -> Creature
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chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
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@@ -203,7 +206,7 @@ targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of
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Just (Cognizant _) ->
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(w ^?! cWorld . lWorld . creatures . ix 0)
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`seq` cr
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& crIntention . targetCr ?~ (w ^?! cWorld . lWorld . creatures . ix 0)
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& crIntention . targetCr ?~ 0
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& crPerception . cpVigilance .~ Vigilant
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_ -> cr & crIntention . targetCr .~ Nothing
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@@ -38,10 +38,9 @@ sentinelAI =
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]
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)
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]
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-- w
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where
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advanceShoot = DoImpulses [UseItem, MoveForward 3]
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tcid cr = _crID <$> _targetCr (_crIntention cr)
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tcid cr = _targetCr (_crIntention cr)
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lostest = WdCrLOSTarget -- w' cr = maybe False (\cid -> canSee (_crID cr) cid w') (tcid cr)
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--chainCreatureUpdates :: [World -> Creature -> Creature] -> World -> Creature -> Creature
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@@ -6,11 +6,7 @@ import Dodge.Data.World
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--import MaybeHelp
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-- | Assumes that you are id 0: if creature is cognizant of you, sets you as target
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targetYouWhenCognizant ::
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World ->
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Creature ->
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Creature
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targetYouWhenCognizant w cr = case cr ^? crPerception . cpAwareness . ix 0 of
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--Just (Cognizant _) -> cr & crIntention . targetCr ?~ _creatures (_cWorld w) IM.! 0
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Just (Cognizant _) -> cr & crIntention . targetCr ?~ (w ^?! cWorld . lWorld . creatures . ix 0)
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targetYouWhenCognizant :: World -> Creature -> Creature
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targetYouWhenCognizant _ cr = case cr ^? crPerception . cpAwareness . ix 0 of
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Just (Cognizant _) -> cr & crIntention . targetCr ?~ 0
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_ -> cr & crIntention . targetCr .~ Nothing
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@@ -66,14 +66,16 @@ crHasTarget :: Creature -> Bool
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crHasTarget cr = isJust $ cr ^? crIntention . targetCr . _Just
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crHasTargetLOS :: World -> Creature -> Bool
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crHasTargetLOS w cr = case cr ^? crIntention . targetCr . _Just of
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Just i -> crCanSeeCr i (w, cr)
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Nothing -> False
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crHasTargetLOS w cr = fromMaybe False $ do
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i <- cr ^. crIntention . targetCr
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return $ crCanSeeCr tcr (w, cr)
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crSafeDistFromTarg :: Float -> Creature -> Bool
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crSafeDistFromTarg d cr = case cr ^? crIntention . targetCr . _Just of
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Just tcr -> dist (cr ^. crPos . _xy) (tcr ^. crPos . _xy) > d
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Nothing -> True
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crSafeDistFromTarg :: World -> Float -> Creature -> Bool
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crSafeDistFromTarg w d cr = fromMaybe True $ do
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i <- cr ^? crIntention . targetCr . _Just
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return $ dist (cr ^. crPos . _xy) (tcr ^. crPos . _xy) > d
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crStratConMatches :: Strategy -> Creature -> Bool
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crStratConMatches strat cr = strat == _apStrategy (_crActionPlan cr)
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@@ -44,8 +44,8 @@ doWdCrBl wcb = case wcb of
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maybe
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False
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(\cid -> canSee (_crID cr) cid w)
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(_crID <$> _targetCr (_crIntention cr))
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WdCrSafeDistFromTarget x -> \_ -> crSafeDistFromTarg x -- currently ignores walls etc
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(_targetCr (_crIntention cr))
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WdCrSafeDistFromTarget x -> \w -> crSafeDistFromTarg w x -- currently ignores walls etc
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doCrBl :: CrBl -> Creature -> Bool
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doCrBl cb = case cb of
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@@ -55,18 +55,14 @@ doCrBl cb = case cb of
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CrIsAiming -> crIsAiming
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CrIsAnimate -> isAnimate
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doMCrAc :: MCrAc -> Maybe Creature -> Action
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doMCrAc mca = case mca of
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MCrNoAction -> const ActionNothing
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doCrAc :: CrAc -> Creature -> Action
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doCrAc ca = case ca of
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CrTurnAround -> \cr -> TurnToPoint
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(cr ^. crPos . _xy -.- 10 *.* unitVectorAtAngle (_crDir cr))
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CrFleeFromTarget -> fleeFromTarget
|
||||
-- CrFleeFromTarget -> fleeFromTarget
|
||||
|
||||
fleeFromTarget :: Creature -> Action
|
||||
fleeFromTarget cr = fleeFrom cr (_targetCr (_crIntention cr))
|
||||
--fleeFromTarget :: Creature -> Action
|
||||
--fleeFromTarget cr = fleeFrom cr (_targetCr (_crIntention cr))
|
||||
|
||||
doP2Ac :: P2Ac -> Point2 -> Action
|
||||
doP2Ac p2a = case p2a of
|
||||
|
||||
@@ -149,9 +149,6 @@ data Action
|
||||
}
|
||||
| NoAction
|
||||
| StartSentinelPost
|
||||
| UseTarget
|
||||
{ _useTarget :: MCrAc
|
||||
}
|
||||
| UseSelf
|
||||
{ _useSelf :: CrAc
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ data CrHP
|
||||
| CrIsPitted
|
||||
|
||||
data Intention = Intention
|
||||
{ _targetCr :: Maybe Creature
|
||||
{ _targetCr :: Maybe Int
|
||||
, _mvToPoint :: Maybe Point2
|
||||
, _viewPoint :: Maybe Point2
|
||||
}
|
||||
|
||||
@@ -42,12 +42,9 @@ data CrBl
|
||||
| CrIsAnimate
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
data MCrAc = MCrNoAction
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
data CrAc
|
||||
= CrTurnAround
|
||||
| CrFleeFromTarget
|
||||
-- | CrFleeFromTarget
|
||||
deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
data P2Ac = P2NoAction
|
||||
@@ -70,7 +67,6 @@ deriveJSON defaultOptions ''CrImp
|
||||
deriveJSON defaultOptions ''P2Imp
|
||||
deriveJSON defaultOptions ''CrBl
|
||||
deriveJSON defaultOptions ''WdCrBl
|
||||
deriveJSON defaultOptions ''MCrAc
|
||||
deriveJSON defaultOptions ''CrAc
|
||||
deriveJSON defaultOptions ''P2Ac
|
||||
deriveJSON defaultOptions ''MP2Ac
|
||||
|
||||
@@ -17,7 +17,7 @@ updateHumanoid cr = case cr ^?! crType of
|
||||
humanoidAIList
|
||||
[ const doStrategyActions
|
||||
, performActions
|
||||
, const overrideMeleeCloseTarget
|
||||
, overrideMeleeCloseTarget
|
||||
, setViewPos
|
||||
, setMvPos
|
||||
, chaseCritMv
|
||||
|
||||
Reference in New Issue
Block a user