Simplify room out/in placements
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@@ -105,9 +105,8 @@ data Room = Room
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, _rmPos :: [RoomPos]
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, _rmPath :: S.Set (Point2, Point2)
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, _rmPmnts :: [Placement]
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, _rmInPmnt :: [InPlacement]
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, -- note that in placements form a list: multiple InPlacements can use the same id
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_rmOutPmnt :: IM.IntMap Placement
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, _rmInPmnt :: [GenWorld -> Placement]
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, _rmOutPmnt :: IM.IntMap Placement
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, _rmBound :: [[Point2]]
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, _rmFloor :: Floor
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, _rmName :: String
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@@ -124,11 +123,6 @@ data Room = Room
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, _rmClusterStatus :: ClusterStatus
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}
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data InPlacement = InPlacement
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{ _ipPlacement :: GenWorld -> [Placement] -> Placement
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, _ipPlacementID :: Int
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}
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makeLenses ''GenWorld
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makeLenses ''Room
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makeLenses ''RoomType
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+8
-8
@@ -78,20 +78,20 @@ shuffleRoomPos rm = do
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newPos <- shuffle $ _rmPos rm
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return $ rm & rmPos .~ newPos
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doInPlacements :: (IM.IntMap [Placement], GenWorld) -> GenWorld
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doInPlacements (im, w) =
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let (gw, rms) = mapAccumR (doRoomInPlacements im) w (_genRooms w)
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doInPlacements :: GenWorld -> GenWorld
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doInPlacements w =
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let (gw, rms) = mapAccumR doRoomInPlacements w (_genRooms w)
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in gw & genRooms .~ rms
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doRoomInPlacements :: IM.IntMap [Placement] -> GenWorld -> Room -> (GenWorld, Room)
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doRoomInPlacements im w rm = foldr f (w, rm) $ _rmInPmnt rm
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doRoomInPlacements :: GenWorld -> Room -> (GenWorld, Room)
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doRoomInPlacements w rm = foldr f (w, rm) $ _rmInPmnt rm
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where
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f (InPlacement plf i) (w', r') = fst $ placeSpot (w', r') (plf (w') $ im IM.! i)
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f plf (w', r') = fst $ placeSpot (w', r') (plf (w'))
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doOutPlacements :: GenWorld -> (IM.IntMap [Placement], GenWorld)
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doOutPlacements :: GenWorld -> GenWorld
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doOutPlacements w =
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let ((pmnts, gw), rms) = mapAccumR doRoomOutPlacements (IM.empty, w) (_genRooms w)
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in (pmnts, gw & genRooms .~ rms)
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in gw & genRooms .~ rms & genPmnt .~ pmnts
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doRoomOutPlacements ::
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(IM.IntMap [Placement], GenWorld) ->
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@@ -3,6 +3,7 @@
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{- Rooms that contain two doors and a switch alternating both. -}
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module Dodge.Room.Airlock where
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import Data.Maybe
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import Control.Lens
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import Control.Monad
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--import Dodge.Annotation.Data
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@@ -41,14 +42,15 @@ decontamRoom i =
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]
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& rmOutPmnt . at i ?~
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analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0)
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& rmInPmnt .~ [InPlacement f i]
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& rmInPmnt .~ [f]
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& rmBound .~ [rectNSWE 75 15 0 40, switchcut]
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where
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f _ (pmnt : _) = putDoubleDoor DoorObstacle (switchWallCol red) (cond pmnt)
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(V2 (-10) 35)
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(V2 (-10) 65)
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2
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f _ _ = error "tried to put a door using an empty placement list"
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f gw = fromMaybe (error "tried to put a door using an empty placement list") $ do
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pmnt <- gw ^? genPmnt . ix i . _head
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return $ putDoubleDoor DoorObstacle (switchWallCol red) (cond pmnt)
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(V2 (-10) 35)
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(V2 (-10) 65)
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2
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cond pmnt = WdTrig $ pmnt ^?! plMID . _Just
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mcpos = V2 70 50
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cutps = [rectNSWE 100 0 0 40, switchcut]
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@@ -9,6 +9,7 @@ import Dodge.Default.Room
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import Dodge.Placement.Instance
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import Dodge.RoomLink
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import Geometry
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import Control.Lens
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door :: Room
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door =
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@@ -28,17 +29,19 @@ door =
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]
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triggerDoorRoom :: Int -> Room
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triggerDoorRoom inplid =
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triggerDoorRoom i =
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defaultRoom
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{ _rmPolys = [rectNSWE 40 0 0 40]
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, _rmLinks = [uncurry outLink (V2 20 35, 0), uncurry inLink (V2 20 5, pi)]
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, _rmPath = doublePairSet (V2 20 35, V2 20 5)
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, _rmInPmnt = [InPlacement f inplid]
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, _rmInPmnt = [f]
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, _rmName = "triggerDoorRoom"
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-- door extends into side walls (for shadows as rendered 12/03/21)
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-- note no bounds
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}
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where
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f _ (pmnt : _) = putDoubleDoor DoorObstacle (switchWallCol red) (cond pmnt) (V2 0 20) (V2 40 20) 2
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f _ _ = error "tried to put a door using an empty placement list"
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f gw = fromMaybe (error "tried to put a door using an empty placement list") $ do
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pmnt <- gw ^? genPmnt . ix i . _head
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return $ putDoubleDoor
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DoorObstacle (switchWallCol red) (cond pmnt) (V2 0 20) (V2 40 20) 2
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cond pmnt = WdTrig $ fromJust (_plMID pmnt)
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