Allow for ingame terminal input
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+6
-17
@@ -1,6 +1,5 @@
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module Dodge.Event.Menu
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( handlePressedKeyInMenu
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-- , handleTextInMenu
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) where
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import Dodge.Data
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import Dodge.Debug.Terminal
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@@ -9,21 +8,11 @@ import Dodge.Menu.PushPop
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import Data.Maybe
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--import Control.Monad
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--import Control.Lens
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import Control.Lens
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import SDL
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--import qualified Debug.Trace
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import qualified Data.Text as T
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--handleTextInMenu :: ScreenLayer -> T.Text -> Universe -> IO (Maybe Universe)
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--handleTextInMenu mState text = return . Just . -- case mState of
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---- InputScreen {} ->
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-- (menuLayers . ix 0 . scInput %~ updateText)
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---- _ -> id
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-- where
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-- updateText s = case T.unpack text of
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-- "\b" -> undefined
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-- _ -> s `T.append` text
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handlePressedKeyInMenu :: ScreenLayer -> Scancode -> Universe -> IO (Maybe Universe)
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handlePressedKeyInMenu mState scode = case mState of
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OptionScreen { _scOptions = mos, _scDefaultEff = defeff}
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@@ -35,13 +24,13 @@ handlePressedKeyInMenu mState scode = case mState of
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ScancodeEscape -> popScreen
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ScancodeReturn -> popScreen . applyTerminalString (T.unpack s)
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ScancodeTab -> autoCompleteTerminal (T.unpack s) help
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-- ScancodeBackspace -> return . Just . (menuLayers . ix 0 . scInput %~ doBackspace)
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-- text input handled by handleText
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ScancodeBackspace -> return . Just . (menuLayers . ix 0 . scInput %~ doBackspace)
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-- text input handled by handleTextInput
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_ -> return . Just
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where
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-- doBackspace [_] = ['>']
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-- doBackspace (x:xs) = init (x:xs)
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-- doBackspace _ = ['>']
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doBackspace t = case T.unsnoc t of
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Nothing -> t
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Just (t',_) -> t'
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optionListToEffects
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:: (Universe -> IO (Maybe Universe))
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