Allow for ingame terminal input
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@@ -24,6 +24,7 @@ import qualified Data.Set as S
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--import qualified Data.IntSet as IS
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import Control.Lens
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import SDL (MouseButton (..))
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import qualified Data.Text as T
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--import Data.List
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--import Data.Bifunctor
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@@ -123,7 +124,7 @@ subInventoryDisplay subinv cfig w = case subinv of
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where
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displayTermInput tp = case _termInput tp of
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Nothing -> id
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Just (s,_) -> (++ [('>':s++clockCycle 10 (V.fromList ["_",""]) w,white)])
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Just (s,_) -> (++ [('>':T.unpack s++clockCycle 10 (V.fromList ["_",""]) w,white)])
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closeobjectcursor = case selectedCloseObject w of
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Nothing -> mempty
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Just (i,co) -> listCursorNS clObjFloatIn 0 cfig (selNumPos i w) (closeObjectCol co) topInvW (invSelSize i w)
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