Define a foldr "safe" minimum
This commit is contained in:
@@ -74,7 +74,7 @@ furthestPointWalkable p1 p2 ws
|
||||
collidePointIndirect :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe Point2
|
||||
{-# INLINE collidePointIndirect #-}
|
||||
collidePointIndirect p1 p2 ws
|
||||
= safeMinimumOn (dist p1)
|
||||
= safeMinimumOnr (dist p1)
|
||||
. IM.mapMaybe ( uncurry (intersectSegSeg p1 p2) . _wlLine)
|
||||
$ IM.filter (not . _wlIsSeeThrough) ws
|
||||
{- | Checks to see whether someone can fire bullets effectively between two points.
|
||||
|
||||
+18
-28
@@ -161,42 +161,32 @@ autoZoomCam w = over cameraZoom changeZoom w
|
||||
|
||||
farWallDist :: Point2 -> World -> Float
|
||||
--{-# INLINE farWallDist #-}
|
||||
farWallDist cpos w = values'
|
||||
--min (halfWidth w / (horizontalMax+50) ) (halfHeight w / (verticalMax+50) )
|
||||
farWallDist cpos w = getMin . uncurry (<>) $ bimap (toScale hw) (toScale hh) $ sconcat $ NEL.map distsMaybeTo viewTestValues
|
||||
where
|
||||
horizontalMax = maximum $ map (horSize . h . (+.+) cpos . rotateV camRot) hRays
|
||||
verticalMax = maximum $ map (verSize . h . (+.+) cpos . rotateV camRot) vRays
|
||||
wos = wallsOnScreen w
|
||||
rv = rotateV camRot (V2 1 0)
|
||||
rh = rotateV camRot (V2 0 1)
|
||||
horSize = abs . dotV rv . (-.- cpos)
|
||||
verSize = abs . dotV rh . (-.- cpos)
|
||||
camRot = _cameraRot w
|
||||
hRays = [V2 x y | y <- zs , x <- [-maxViewDistance,maxViewDistance]]
|
||||
vRays = [V2 x y | x <- zs , y <- [-maxViewDistance,maxViewDistance]]
|
||||
h p = fromMaybe p $ collidePointIndirect cpos p wos
|
||||
zs = [-maxViewDistance,negate $ 0.75*maxViewDistance..maxViewDistance]
|
||||
zs' = NEL.fromList [-maxViewDistance,negate $ 0.75*maxViewDistance..maxViewDistance]
|
||||
hw = halfWidth w
|
||||
hh = halfHeight w
|
||||
d x = Min . (x /) . (+ 50) . fromMaybe maxViewDistance . fmap getMax . getAp
|
||||
values' = getMin . uncurry (<>) $ bimap (d hw) (d hh) $ sconcat $ NEL.map vsAt zs'
|
||||
--values = map (\x -> (valueAtWidth x, valueAtHeight x)) zs
|
||||
viewDistAtHeight = rotateV camRot . V2 maxViewDistance
|
||||
viewDistAtWidth x = rotateV camRot $ V2 x maxViewDistance
|
||||
vsAt x = (valueAtWidth x,valueAtHeight x)
|
||||
distsMaybeTo x = (valueAtWidth x,valueAtHeight x)
|
||||
valueAtHeight h = cpiv (cpos +.+ x) <> cpiv (cpos -.- x)
|
||||
where
|
||||
x = viewDistAtHeight h
|
||||
valueAtWidth h = cpih (cpos +.+ x) <> cpih (cpos -.- x)
|
||||
where
|
||||
x = viewDistAtWidth h
|
||||
cpiv p = Ap $ fmap (Max . horSize) $ collidePointIndirect cpos p wos
|
||||
cpih p = Ap $ fmap (Max . verSize) $ collidePointIndirect cpos p wos
|
||||
cpiv p = Ap $ Max . horSize <$> collidePointIndirect cpos p wos
|
||||
cpih p = Ap $ Max . verSize <$> collidePointIndirect cpos p wos
|
||||
horSize = abs . dotV rv . (-.- cpos)
|
||||
verSize = abs . dotV rh . (-.- cpos)
|
||||
rv = rotateV camRot (V2 1 0)
|
||||
rh = rotateV camRot (V2 0 1)
|
||||
viewDistAtHeight = rotateV camRot . V2 maxViewDistance
|
||||
viewDistAtWidth x = rotateV camRot $ V2 x maxViewDistance
|
||||
wos = wallsOnScreen w
|
||||
camRot = _cameraRot w
|
||||
hw = halfWidth w
|
||||
hh = halfHeight w
|
||||
toScale x = Min . (x /) . (+ 50) . maybe maxViewDistance getMax . getAp
|
||||
|
||||
viewTestValues :: NEL.NonEmpty Float
|
||||
viewTestValues = NEL.fromList [-maxViewDistance,negate $ 0.75*maxViewDistance..maxViewDistance]
|
||||
|
||||
zs :: [Float]
|
||||
zs = [-maxViewDistance,negate $ 0.75*maxViewDistance..maxViewDistance]
|
||||
|
||||
maxViewDistance :: Float
|
||||
maxViewDistance = 800
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
module FoldableHelp
|
||||
( safeMinimumOn
|
||||
, safeMinimumOnr
|
||||
, safeMinimumOnMaybe
|
||||
, module Data.Foldable
|
||||
)
|
||||
@@ -21,6 +22,14 @@ safeMinimumOn f = foldl' g Nothing
|
||||
| f x < f y = Just x
|
||||
| otherwise = Just y
|
||||
g Nothing y = Just y
|
||||
safeMinimumOnr :: (Foldable t,Ord b) => (a -> b) -> t a -> Maybe a
|
||||
{-# INLINE safeMinimumOnr #-}
|
||||
safeMinimumOnr f = foldr g Nothing
|
||||
where
|
||||
g y (Just x)
|
||||
| f x < f y = Just x
|
||||
| otherwise = Just y
|
||||
g y Nothing = Just y
|
||||
safeMinimumOnMaybe :: (Ord b) => (a -> Maybe b) -> [a] -> Maybe a
|
||||
safeMinimumOnMaybe f ys = fst <$> go Nothing ys
|
||||
where
|
||||
|
||||
Reference in New Issue
Block a user