Add more information to Room Positions

This commit is contained in:
2022-06-15 12:34:36 +01:00
parent bf1bfa5453
commit 62dae5bebe
12 changed files with 192 additions and 112 deletions
+4 -66
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@@ -24,7 +24,9 @@ module Dodge.Data
, module MaybeHelp
, module Dodge.Data.ItemAmount
, module Dodge.RoomCluster.Data
, module Dodge.Data.Room
) where
import Dodge.Data.Room
import Dodge.RoomCluster.Data
import Dodge.Data.ItemAmount
import Dodge.ShortShow
@@ -1426,7 +1428,8 @@ data PlacementSpot
-- TODO attempt to unify/simplify this union type
data Placement
= Placement
{ _plSpot :: PlacementSpot
{ _plOrder :: Int
, _plSpot :: PlacementSpot
, _plType :: PSType
, _plMID :: Maybe Int
, _plIDCont :: World -> Placement -> Maybe Placement
@@ -1473,52 +1476,6 @@ data Room = Room
, _rmType :: RoomType
, _rmClusterStatus :: ClusterStatus
}
data RoomLink = RoomLink
{ _rlType :: S.Set RoomLinkType
, _rlPos :: Point2
, _rlDir :: Float
} deriving (Eq,Ord)
data RoomType = DefaultRoomType
| RectRoomType
{ _numLinkEW :: Int
, _numLinkNS :: Int
, _linkGapEW :: Float
, _linkGapNS :: Float
, _rmWidth :: Float
, _rmHeight :: Float
}
deriving (Eq,Ord)
data RoomLinkType
= OutLink
| InLink
| LabLink Int
| OnEdge CardinalPoint
| FromEdge CardinalPoint Int
| BlockedLink
deriving (Eq,Ord,Show)
data CardinalPoint
= North
| East
| South
| West
deriving (Eq,Ord,Show)
data RoomWire
= --RoomWire Point2 Float
WallWire Point2 Float Float
data RPLinkStatus
= UsedOutLink
{ _rplsType :: S.Set RoomLinkType
, _rplsChildNum :: Int
, _rplsOutRoomID :: Int
}
| UsedInLink
{ _rplsType :: S.Set RoomLinkType
, _rplsInRoomID :: Int
}
| UnusedLink { _rplsType :: S.Set RoomLinkType }
| NotLink
deriving (Eq,Ord,Show)
data OutPlacement = OutPlacement
{ _opPlacement :: Placement
, _opPlacementID :: Int
@@ -1527,21 +1484,6 @@ data InPlacement = InPlacement
{ _ipPlacement :: [Placement] -> Placement
, _ipPlacementID :: Int
}
data RoomPos = RoomPos
{ _rpPos :: Point2
, _rpDir :: Float
, _rpType :: S.Set RoomPosType
, _rpLinkStatus :: RPLinkStatus
, _rpPlacementUse :: Int
}
deriving (Eq,Ord,Show)
data RoomPosType
= RoomPosOnPath
| RoomPosOffPath
| RoomPosExLink
| RoomPosLab Int
deriving (Eq,Ord,Show)
makeLenses ''CreatureState
makeLenses ''Damage
@@ -1621,7 +1563,3 @@ makeLenses ''RoomType
makeLenses ''PSType
makeLenses ''PlacementSpot
makeLenses ''Placement
makeLenses ''RoomLink
makeLenses ''RoomPos
makeLenses ''RoomPosType
makeLenses ''RPLinkStatus
+77
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@@ -0,0 +1,77 @@
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE StrictData #-}
module Dodge.Data.Room where
import Geometry
import qualified Data.Set as S
import Control.Lens
data RoomPos = RoomPos
{ _rpPos :: Point2
, _rpDir :: Float
, _rpType :: S.Set RoomPosType
, _rpLinkStatus :: RPLinkStatus
, _rpPlacementUse :: Int
}
deriving (Eq,Ord,Show)
data RoomLink = RoomLink
{ _rlType :: S.Set RoomLinkType
, _rlPos :: Point2
, _rlDir :: Float
} deriving (Eq,Ord)
data RoomType = DefaultRoomType
| RectRoomType
{ _numLinkEW :: Int
, _numLinkNS :: Int
, _linkGapEW :: Float
, _linkGapNS :: Float
, _rmWidth :: Float
, _rmHeight :: Float
}
deriving (Eq,Ord)
data RoomLinkType
= OutLink
| InLink
| LabLink Int
| OnEdge CardinalPoint
| FromEdge CardinalPoint Int
| BlockedLink
deriving (Eq,Ord,Show)
data CardinalPoint
= North
| East
| South
| West
deriving (Eq,Ord,Show)
data RoomWire
= --RoomWire Point2 Float
WallWire Point2 Float Float
data RPLinkStatus
= UsedOutLink
{ _rplsType :: S.Set RoomLinkType
, _rplsChildNum :: Int
, _rplsOutRoomID :: Int
}
| UsedInLink
{ _rplsType :: S.Set RoomLinkType
, _rplsInRoomID :: Int
}
| UnusedLink { _rplsType :: S.Set RoomLinkType }
| NotLink
deriving (Eq,Ord,Show)
data PathEdge = PathFromEdge CardinalPoint Int
deriving (Eq,Ord,Show)
data RoomPosType
= RoomPosOnPath {_onPathEdges :: S.Set PathEdge}
| RoomPosOffPath {_offPathEdges :: S.Set PathEdge}
| RoomPosExLink
| RoomPosLab Int
deriving (Eq,Ord,Show)
makeLenses ''RoomLink
makeLenses ''RoomPos
makeLenses ''RoomPosType
makeLenses ''RPLinkStatus
+1
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@@ -40,6 +40,7 @@ initialAnoTree :: Annotation
initialAnoTree = OnwardList
$ intersperse (AnTree corDoor)
[ IntAnno $ AnTree . startRoom
, AnRoom roomPillarsSquare
, AnTree firstBreather
-- , (SpecificRoom . return . tToBTree $ treePost [corridor,corridor,cleatOnward corridor])
, AnRoom $ roomCCrits 10
+20 -20
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@@ -20,28 +20,28 @@ import Data.Maybe
spNoID :: PlacementSpot -> PSType -> Placement
spNoID ps pst = Placement ps pst Nothing (const . const Nothing)
spNoID ps pst = Placement 10 ps pst Nothing (const . const Nothing)
pContID :: PlacementSpot -> PSType -> (Int -> Maybe Placement) -> Placement
pContID ps pt = Placement ps pt Nothing . contToIDCont
pContID ps pt = Placement 10 ps pt Nothing . contToIDCont
psPtCont :: PlacementSpot -> PSType -> (Placement -> Maybe Placement) -> Placement
psPtCont ps pt = Placement ps pt Nothing . const
psPtCont ps pt = Placement 10 ps pt Nothing . const
psPt :: PlacementSpot -> PSType -> Placement
psPt ps pt = Placement ps pt Nothing (const . const Nothing)
psPt ps pt = Placement 10 ps pt Nothing (const . const Nothing)
sPS :: Point2 -> Float -> PSType -> Placement
sPS p a pt = Placement (PS p a) pt Nothing (const . const Nothing)
sPS p a pt = Placement 10 (PS p a) pt Nothing (const . const Nothing)
sps :: PlacementSpot -> PSType -> Placement
sps ps pt = Placement ps pt Nothing (const . const Nothing)
sps ps pt = Placement 10 ps pt Nothing (const . const Nothing)
plRRpt :: Int -> PSType -> Placement
plRRpt i pt = Placement (PSRoomRand i (uncurry PS)) pt Nothing (const . const Nothing)
plRRpt i pt = Placement 10 (PSRoomRand i (uncurry PS)) pt Nothing (const . const Nothing)
jsps :: Point2 -> Float -> PSType -> Maybe Placement
jsps p a pst = Just $ Placement (PS p a) pst Nothing $ const . const Nothing
jsps p a pst = Just $ Placement 10 (PS p a) pst Nothing $ const . const Nothing
jsps0 :: PSType -> Maybe Placement
jsps0 = Just . sPS (V2 0 0) 0
@@ -50,52 +50,52 @@ sps0 :: PSType -> Placement
sps0 = sPS (V2 0 0) 0
jspsJ :: Point2 -> Float -> PSType -> Placement -> Maybe Placement
jspsJ p a pst plm = Just $ Placement (PS p a) pst Nothing $ \_ _ -> Just plm
jspsJ p a pst plm = Just $ Placement 10 (PS p a) pst Nothing $ \_ _ -> Just plm
jsps0J :: PSType -> Placement -> Maybe Placement
jsps0J pst plm = Just $ Placement (PS (V2 0 0) 0) pst Nothing $ \_ _ -> Just plm
jsps0J pst plm = Just $ Placement 10 (PS (V2 0 0) 0) pst Nothing $ \_ _ -> Just plm
ps0 :: PSType -> (Int -> Maybe Placement) -> Placement
ps0 pst = Placement (PS (V2 0 0) 0) pst Nothing . contToIDCont
ps0 pst = Placement 10 (PS (V2 0 0) 0) pst Nothing . contToIDCont
pt0 :: PSType -> (Placement -> Maybe Placement) -> Placement
pt0 pst = Placement (PS (V2 0 0) 0) pst Nothing . const
pt0 pst = Placement 10 (PS (V2 0 0) 0) pst Nothing . const
contToIDCont :: (Int -> Maybe Placement) -> World -> Placement -> Maybe Placement
contToIDCont f _ = f . fromJust . _plMID
jps0' :: PSType -> (Placement -> Maybe Placement) -> Maybe Placement
jps0' pst = Just . Placement (PS (V2 0 0) 0) pst Nothing . const
jps0' pst = Just . Placement 10 (PS (V2 0 0) 0) pst Nothing . const
jps0PushPS :: PSType -> (Int -> Maybe Placement) -> Maybe Placement
jps0PushPS pst f = Just . Placement (PSNoShiftCont (V2 0 0) 0) pst Nothing
jps0PushPS pst f = Just . Placement 10 (PSNoShiftCont (V2 0 0) 0) pst Nothing
$ \_ plmnt -> f (fromJust $ _plMID plmnt) <&> plSpot .~ _plSpot plmnt
ps0j :: PSType -> Placement -> Placement
ps0j pst plmnt = Placement (PS (V2 0 0) 0) pst Nothing (\_ -> const $ Just plmnt)
ps0j pst plmnt = Placement 10 (PS (V2 0 0) 0) pst Nothing (\_ -> const $ Just plmnt)
psj :: PlacementSpot -> PSType -> Placement -> Placement
psj ps pst plmnt = Placement ps pst Nothing (\_ -> const $ Just plmnt)
psj ps pst plmnt = Placement 10 ps pst Nothing (\_ -> const $ Just plmnt)
-- the NoShiftCont is necessary when shifting then combining rooms
ps0jPushPS :: PSType -> Placement -> Placement
ps0jPushPS pst plmnt = Placement (PSNoShiftCont (V2 0 0) 0) pst Nothing
ps0jPushPS pst plmnt = Placement 10 (PSNoShiftCont (V2 0 0) 0) pst Nothing
$ \_ p -> Just $ plmnt & plSpot .~ _plSpot p
-- the NoShiftCont is necessary when shifting then combining rooms
ps0PushPS :: PSType -> (Placement -> Maybe Placement) -> Placement
ps0PushPS pst f = Placement (PSNoShiftCont (V2 0 0) 0) pst Nothing
ps0PushPS pst f = Placement 10 (PSNoShiftCont (V2 0 0) 0) pst Nothing
$ \_ pl -> f pl & _Just . plSpot %~ const (_plSpot pl)
ps0PushPSw :: PSType -> (World -> Placement -> Maybe Placement) -> Placement
ps0PushPSw pst f = Placement (PSNoShiftCont (V2 0 0) 0) pst Nothing
ps0PushPSw pst f = Placement 10 (PSNoShiftCont (V2 0 0) 0) pst Nothing
$ \w pl -> f w pl & _Just . plSpot %~ const (_plSpot pl)
addPlmnt :: Placement -> Placement -> Placement
addPlmnt pl pl2 = case pl2 of
(PlacementUsingPos p f) -> PlacementUsingPos p (fmap (addPlmnt pl) f)
(RandomPlacement rp) -> RandomPlacement $ fmap (addPlmnt pl) rp
(Placement ps pt mi f) -> Placement ps pt mi (fmap (fmap g) f)
(Placement i ps pt mi f) -> Placement i ps pt mi (fmap (fmap g) f)
PickOnePlacement {} -> error "not written how to combine PickOnePlacement with others yet"
where
g Nothing = Just pl
+1 -1
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@@ -149,7 +149,7 @@ spanLSLightI ls h a b = ps0j (PutLS $ ls & lsParam . lsPos .~ V3 x y h)
V2 x y = 0.5 *.* (a +.+ b)
spanLS :: LightSource -> Point2 -> Point2 -> Placement
spanLS ls a b = Placement (PS (V2 x y) 0) (PutLS ls) Nothing
spanLS ls a b = Placement 10 (PS (V2 x y) 0) (PutLS ls) Nothing
$ const $ const $ Just $ sps0 $ PutShape $ thinHighBar h a b
where
V3 _ _ h = _lsPos (_lsParam ls) + 5
+16 -3
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@@ -1,6 +1,8 @@
--{-# LANGUAGE LambdaCase #-}
module Dodge.PlacementSpot
( atFstLnkOut
, rpIsOnPath
, rpIsOffPath
, useUnusedLnk
, psRandRanges
, useRoomPosCond
@@ -68,6 +70,17 @@ psposAddLabel lab = psSelect %~ (\f rp r -> f rp r & _Just . _2 . rpType %~ S.in
rprBool :: (RoomPos -> Room -> Bool) -> PlacementSpot
rprBool t = PSPos (useRoomPosRoomCond t) (const id) Nothing
rpIsOnPath :: RoomPos -> Bool
rpIsOnPath = any f . _rpType
where
f RoomPosOnPath {} = True
f _ = False
rpIsOffPath :: RoomPos -> Bool
rpIsOffPath = any f . _rpType
where
f RoomPosOffPath {} = True
f _ = False
resetPLUse :: PlacementSpot -> PlacementSpot
resetPLUse (PSPos f g fallback) = PSPos f' g fallback
where
@@ -109,7 +122,7 @@ unusedOffPathAwayFromLink :: Float -> PlacementSpot
--unusedOffPathAwayFromLink x = rprBool $ \rp r -> _rpLinkStatus rp == NotLink
unusedOffPathAwayFromLink x = rprBool $ \rp r -> _rpPlacementUse rp == 0
&& all ( (>x) . dist (_rpPos rp) ) (usedRoomLinkPoss r)
&& RoomPosOffPath `S.member` _rpType rp
&& rpIsOffPath rp
unusedSpotAwayFromInLink :: Float -> PlacementSpot
unusedSpotAwayFromInLink x = rprBool $ \rp r -> _rpLinkStatus rp == NotLink
@@ -123,8 +136,8 @@ twoRoomPoss :: (RoomPos -> Room -> Bool)
-> (RoomPos -> Room -> Bool)
-> (PlacementSpot -> PlacementSpot -> Placement)
-> Placement
twoRoomPoss cond1 cond2 f = Placement (rprBool cond1) PutNothing Nothing
$ \_ pl1 -> Just $ Placement (rprBool cond2) PutNothing Nothing
twoRoomPoss cond1 cond2 f = Placement 10 (rprBool cond1) PutNothing Nothing
$ \_ pl1 -> Just $ Placement 10 (rprBool cond2) PutNothing Nothing
$ \_ pl2 -> Just $ f (_plSpot pl1) (_plSpot pl2)
--isUnusedLnk :: RoomPos -> Bool
+10 -7
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@@ -21,9 +21,11 @@ roomsContaining crs its = tToBTree "roomsContaining" <$> roomsContaining' crs it
roomsContaining' :: RandomGen g => [Creature] -> [Item] -> State g (Tree Room)
roomsContaining' crs its = do
endroom <- join $ takeOne
[ randomFourCornerRoomCrsIts crs its
, tanksRoom crs its
, roomPillarsContaining crs its
[roomPillarsSquare
-- [ randomFourCornerRoomCrsIts crs its
-- , tanksRoom crs its
-- , roomPillarsContaining crs its
-- , roomPillarsPassage <&> rmPmnts .++~ crsItmsUnused crs its
]
return (pure $ cleatOnward endroom)
@@ -31,10 +33,11 @@ roomPillarsContaining :: RandomGen g => [Creature] -> [Item] -> State g Room
roomPillarsContaining crs itms = do
(w,wn) <- takeOne [(240,2),(340,3)]
(h,hn) <- takeOne [(240,2),(340,3)]
let plmnts =
map (\it -> sps0 (PutFlIt it) & plSpot .~ anyUnusedSpot) itms
++ map (\cr -> sps0 (PutCrit cr) & plSpot .~ unusedSpotAwayFromLink 50) crs
roomPillars 30 w h wn hn <&> rmPmnts .++~ plmnts
roomPillars 30 w h wn hn <&> rmPmnts .++~ crsItmsUnused crs itms
crsItmsUnused :: [Creature] -> [Item] -> [Placement]
crsItmsUnused crs itms = map (\it -> sps0 (PutFlIt it) & plSpot .~ anyUnusedSpot) itms
++ map (\cr -> sps0 (PutCrit cr) & plSpot .~ unusedSpotAwayFromLink 50) crs
pedestalRoom :: RandomGen g => Item -> State g Room
+16 -3
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@@ -4,6 +4,7 @@ module Dodge.Room.Path
, linksAndPath'
, makeGrid
, createPathGrid
, gridPoints''
)
where
--import Dodge.LevelGen.Data
@@ -85,10 +86,22 @@ makeGrid x nx y ny
. concatMap (\p -> map (Tup.both (p +.+)) $ makeRect x y)
$ gridPoints x nx y ny
--gridPoints :: Float -> Int -> Float -> Int -> [Point2]
--gridPoints x nx y ny = [V2 a b | a <- take nx $ scanl (+) 0 $ repeat x
-- , b <- take ny $ scanl (+) 0 $ repeat y
-- ]
gridPoints :: Float -> Int -> Float -> Int -> [Point2]
gridPoints x nx y ny = [V2 a b | a <- take nx $ scanl (+) 0 $ repeat x
, b <- take ny $ scanl (+) 0 $ repeat y
]
gridPoints x nx y ny = map f $ gridPoints' nx ny
where
f (a,b) = V2 (fromIntegral a * x) (fromIntegral b * y)
gridPoints'' :: Float -> Int -> Float -> Int -> [(Point2,(Int,Int))]
gridPoints'' x nx y ny = map f $ gridPoints' nx ny
where
f (a,b) = (V2 (fromIntegral a * x) (fromIntegral b * y), (a,b))
gridPoints' :: Int -> Int -> [(Int,Int)]
gridPoints' nx ny = [(x,y) | x <- [0..nx-1], y <- [0..ny-1]]
makeRect :: Float -> Float -> [(Point2,Point2)]
makeRect x y = map (bimap toV2 toV2) [((0,0),(x,0))
+28 -3
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@@ -7,6 +7,7 @@ import Dodge.LevelGen.Data
import Dodge.Placement.Instance
--import Dodge.LevelGen.Data
import Dodge.Room.Procedural
import Dodge.Room.Link
import Geometry
import LensHelp
@@ -28,6 +29,9 @@ blockPillar w' h' = ps0jPushPS (aline tl tr)
bl = V2 (-w) (-h)
aline = PutLineBlock baseBlockPane StoneBlock 9 9
smallPillar :: PSType
smallPillar = PutBlock StoneBlock 5 [5,5] baseBlockPane $ reverse $ square 5
crossPillar :: Float -> Float -> Placement
crossPillar w' h' = ps0jPushPS (aline (V2 (-w) 0) (V2 w 0))
$ sps0 (aline (V2 0 (-h)) (V2 0 h))
@@ -36,14 +40,35 @@ crossPillar w' h' = ps0jPushPS (aline (V2 (-w) 0) (V2 w 0))
h = h' - 9
aline = PutLineBlock baseBlockPane StoneBlock 9 9
--longPillars :: Float -> Float
roomPillarsSquare :: RandomGen g => State g Room
roomPillarsSquare = return $ roomRectAutoLinks 400 400
& rmPmnts .++~ [sps (rprBool $ \rp _ -> t rp) smallPillar
,sps (rprBool $ \rp _ -> t rp) smallPillar
,sps (rprBool $ \rp _ -> t rp) smallPillar
,sps (rprBool $ \rp _ -> t rp) smallPillar
,sps (rprBool $ \rp _ -> t rp) smallPillar
]
where
t rp = any f (_rpType rp) && _rpPlacementUse rp == 0
f rpt = maybe False (PathFromEdge West 1 `S.member`) (rpt ^? onPathEdges)
roomPillarsPassage :: RandomGen g => State g Room
roomPillarsPassage = do
let rm = roomRect 100 300 1 3
shuffleLinks $ rm & rmPmnts .~
[mntLS iShape (V2 50 0) (V3 50 10 90)
,mntLS iShape (V2 50 300) (V3 50 290 90)
,mntLS iShape (V2 0 150) (V3 10 150 90)
,mntLS iShape (V2 100 150) (V3 90 150 90)
] ++
[ sPS (V2 30 y) 0 smallPillar | y <- [50,90.. 250] ] ++
[ sPS (V2 70 y) 0 smallPillar | y <- [50,90.. 250] ]
roomPillars :: RandomGen g => Float -> Float -> Float -> Int -> Int -> State g Room
roomPillars pillarsize w h wn hn = do
let rm = roomRect w h wn hn
npillars = length $ filter (S.member RoomPosOffPath . _rpType) $ _rmPos rm
npillars = length $ filter rpIsOffPath $ _rmPos rm
let plmnts = replicate npillars (blockPillar (0.5*pilw) (0.5*pilh) & plSpot .~ rprBool
(\rp _ -> RoomPosOffPath `S.member` _rpType rp
(\rp _ -> rpIsOffPath rp
&& _rpPlacementUse rp == 0
&& _rpLinkStatus rp == NotLink )
)
+11 -2
View File
@@ -49,8 +49,9 @@ roomRect x y xn yn = defaultRoom
, _rmLinks = lnks
, _rmName = "rect"
, _rmPath = concatMap doublePair pth
, _rmPos = map (roomposat RoomPosOnPath) posps
++ map (roomposat RoomPosOffPath) interposps
--, _rmPos = map (roomposat (RoomPosOnPath S.empty)) posps
, _rmPos = map (makeonpos) posps'
++ map (roomposat (RoomPosOffPath S.empty)) interposps
, _rmPmnts = []
, _rmBound = [rectNSWE (y+5) (-5) (-5) (x+5)]
, _rmFloor = Tiled [Tile
@@ -85,6 +86,14 @@ roomRect x y xn yn = defaultRoom
m edge edgefrom1 edgefrom2 = zipWith (lnkBothAnd (OnEdge edge) edgefrom1 edgefrom2) [0..]
. zipCountDown
pth = linksAndPath' lnks $ map (bimap (+.+ V2 20 20) (+.+ V2 20 20)) (makeGrid xd xn yd yn)
makeonpos (p,a) = RoomPos p 0 (S.singleton $ RoomPosOnPath $ makerpedges a) NotLink 0
makerpedges (a,b) = S.fromList
[PathFromEdge South b
,PathFromEdge North (yn-b)
,PathFromEdge East (yn-a)
,PathFromEdge West a
]
posps' = map (over _1 (+.+ V2 20 20)) $ gridPoints'' xd (xn+1) yd (xn+1)
posps = map (+.+ V2 20 20) $ gridPoints xd (xn+1) yd (yn+1)
interposps = map (+.+ V2 (20 + xd/2) (20 + yd/2)) $ gridPoints xd xn yd yn
+7 -7
View File
@@ -40,9 +40,9 @@ roomC :: RandomGen g => Float -> Float -> State g Room
roomC w h = do
wallf <- takeOne [ crystalLine , windowLine ]
ntanks <- takeOne [0,0,0,0,0,1,1,1,1,2,3,4]
thetank <- randomTank <&> plSpot .~ (rprBool $ \rp _ ->
thetank <- randomTank <&> plSpot .~ rprBool (\rp _ ->
_rpPlacementUse rp == 0
&& RoomPosOffPath `S.member` _rpType rp
&& rpIsOffPath rp
&& (xV2 (_rpPos rp) > w / 2 + 5 || xV2 (_rpPos rp) < w / 2 - 5 ))
maybeaddgird <- takeOne [return, addRandomGirderFrom West 0, addRandomGirderFrom North 0]
maybeaddgird =<< shuffleLinks (roomRectAutoLinks w h
@@ -196,14 +196,14 @@ weaponBetweenPillars = do
(w,wn) <- takeOne [(240,2),(340,3)]
(h,hn) <- takeOne [(240,2),(340,3)]
let wpPos = rprBool $ \rp r -> and
[ RoomPosOnPath `S.member` _rpType rp
[ rpIsOnPath rp
, _rpPlacementUse rp == 0
, _rpLinkStatus rp == NotLink
, any ((<100) . dist (_rpPos rp)) (usedRoomInLinkPoss r)
]
ncrits <- state $ randomR (1,3)
critPlacementSpots <- replicateM ncrits $ randDirPS $ rprBool $ \rp r ->
RoomPosOnPath `S.member` _rpType rp
rpIsOnPath rp
&& _rpPlacementUse rp == 0
&& all ((>100) . dist (_rpPos rp)) (usedRoomLinkPoss r)
fmap pure $ roomPillars 30 w h wn hn
@@ -242,7 +242,7 @@ deadEndRoom = defaultRoom
weaponRoom :: RandomGen g => Int -> State g (MetaTree Room String)
weaponRoom i = join $ takeOne
[ weaponEmptyRoom >>= rToOnward "weaponEmptyRoom"
, weaponUnderCrits i
, weaponUnderCrits i -- this int is used for PickOnePlacement
, weaponBehindPillar >>= rToOnward "weaponBehindPillar"
, weaponBetweenPillars >>= rToOnward "weaponBetweenPillars"
, weaponLongCorridor >>= rToOnward "weaponLongCorridor"
@@ -300,7 +300,7 @@ pistolerRoom :: RandomGen g => State g Room
pistolerRoom = do
(w,wn) <- takeOne [(200,3),(255,4)]
roomPillars 10 w 200 wn 3 <&> rmPmnts .++~ replicate 3
(spNoID (rprBool $ \rp _ -> _rpPlacementUse rp == 0 && RoomPosOnPath `S.member` _rpType rp)
(spNoID (rprBool $ \rp _ -> _rpPlacementUse rp == 0 && rpIsOnPath rp)
(PutCrit pistolCrit))
shootingRange :: RandomGen g => State g (MetaTree Room String)
@@ -328,7 +328,7 @@ spawnerRoom = do
x <- state $ randomR (250,300)
y <- state $ randomR (300,400)
roomWithSpawner <- roomC x y <&> rmPmnts .:~ spNoID
(rprBool $ \rp _ -> _rpPlacementUse rp == 0 && RoomPosOnPath `S.member` _rpType rp
(rprBool $ \rp _ -> _rpPlacementUse rp == 0 && rpIsOnPath rp
&& xV2 (_rpPos rp) < x/2 && yV2 (_rpPos rp) < y/2 )
(PutCrit spawnerCrit)
aRoom <- airlock
+1
View File
@@ -55,6 +55,7 @@ powerFakeout = do
, keyholeCorridor, corridor
,cleatOnward door]
-- the i is used either for a PickOnePlacement or a room id, this is not great
startRoom :: RandomGen g => Int -> State g (MetaTree Room String)
startRoom i = join $ takeOne
[ attachOnward "startThenWeaponRoom" <$> preCritStart <*> weaponRoom i