Add more information to Room Positions
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@@ -55,6 +55,7 @@ powerFakeout = do
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, keyholeCorridor, corridor
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,cleatOnward door]
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-- the i is used either for a PickOnePlacement or a room id, this is not great
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startRoom :: RandomGen g => Int -> State g (MetaTree Room String)
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startRoom i = join $ takeOne
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[ attachOnward "startThenWeaponRoom" <$> preCritStart <*> weaponRoom i
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