Move weapon torque out of records

This commit is contained in:
2025-06-04 11:21:15 +01:00
parent 9f884b5aa7
commit 636a13b678
10 changed files with 279 additions and 216 deletions
+95 -5
View File
@@ -322,7 +322,56 @@ applyTorqueCME itm cr w
where
cid = _crID cr
(rot, g) = randomR (- torque, torque) $ _randGen w
torque = fromMaybe 0 $ itm ^? itUse . heldParams . torqueAfter
torque = torqueAmount itm
torqueAmount :: Item -> Float
torqueAmount itm = case itm ^. itType of
HELD hit -> heldTorqueAmount hit
_ -> 0
heldTorqueAmount :: HeldItemType -> Float
heldTorqueAmount = \case
BANGSTICK i -> 0.18 + 0.02 * fromIntegral i
REWINDER -> 0
TIMESTOPPER -> 0
TIMESCROLLER -> 0
PISTOL -> 0.2
MACHINEPISTOL -> 0.2
AUTOPISTOL -> 0.2
SMG -> 0.05
BANGCONE -> 0.1
BLUNDERBUSS -> 0.1
GRAPECANNON i -> 0.1 + 0.2 * fromIntegral i
MINIGUNX i -> 0.04 + 0.02 * fromIntegral i
VOLLEYGUN{} -> 0.1
RIFLE -> 0.1
ALTERIFLE -> 0.1
AUTORIFLE -> 0.1
BURSTRIFLE -> 0.1
BANGROD -> 0.3
ELEPHANTGUN -> 0.3
AMR -> 0.3
AUTOAMR -> 0.3
SNIPERRIFLE -> 0.3
FLAMESPITTER -> 0
FLAMETHROWER -> 0
FLAMETORRENT -> 0
FLAMEWALL -> 0
BLOWTORCH -> 0
SPARKGUN -> 0
TESLAGUN -> 0
LASER -> 0
TRACTORGUN -> 0
RLAUNCHER -> 0
RLAUNCHERX{} -> 0
GLAUNCHER -> 0
POISONSPRAYER -> 0
SHATTERGUN -> 0
TORCH -> 0
FLATSHIELD -> 0
KEYCARD{} -> 0
BLINKER -> 0
BLINKERUNSAFE -> 0
-- (Muzzle,Int,Int) = (muzzle, amountloaded, id of mag taken from)
loadMuzzle ::
@@ -787,9 +836,9 @@ useGasParams mmagid mz itm cr w =
(pressure, g) = doGenFloat (_nzPressure $ _mzEffect mz) (_randGen w)
gastype = fromMaybe (error "cannot find gas ammo") $ do
magid <- mmagid
hit <- itm ^? itType . ibtHeld
fueltype <- cr ^? crInv . ix magid . itConsumables . magParams . ampCreateGas
gc <- itm ^? itUse . heldParams . gasCreation
return $ gasCreate fueltype gc
gasType hit fueltype
--pos = _crPos cr + rotateV (_crDir cr) (_mzPos mz + aimingWeaponZeroPos cr itm)
(moff, mrot) = heldItemOrient2D itm cr (_mzPos mz) (_mzRot mz)
pos = _crPos cr + rotateV (_crDir cr) moff
@@ -797,8 +846,49 @@ useGasParams mmagid mz itm cr w =
inacc = _mzInaccuracy mz
dir = _crDir cr + mrot + a + _nzCurrentWalkAngle (_mzEffect mz)
gasCreate :: GasFuel -> GasCreate -> GasCreate
gasCreate = const id
gasType :: HeldItemType -> GasFuel -> Maybe GasCreate
gasType hit _ = case hit of
BANGSTICK{} -> Nothing
REWINDER -> Nothing
TIMESTOPPER -> Nothing
TIMESCROLLER -> Nothing
PISTOL -> Nothing
MACHINEPISTOL -> Nothing
AUTOPISTOL -> Nothing
SMG -> Nothing
BANGCONE -> Nothing
BLUNDERBUSS -> Nothing
GRAPECANNON{} -> Nothing
MINIGUNX{} -> Nothing
VOLLEYGUN{} -> Nothing
RIFLE -> Nothing
ALTERIFLE -> Nothing
AUTORIFLE -> Nothing
BURSTRIFLE -> Nothing
BANGROD -> Nothing
ELEPHANTGUN -> Nothing
AMR -> Nothing
AUTOAMR -> Nothing
SNIPERRIFLE -> Nothing
FLAMESPITTER -> Nothing
FLAMETHROWER -> Just CreateFlame
FLAMETORRENT -> Just CreateFlame
FLAMEWALL -> Just CreateFlame
BLOWTORCH -> Nothing
SPARKGUN -> Nothing
TESLAGUN -> Nothing
LASER -> Nothing
TRACTORGUN -> Nothing
RLAUNCHER -> Nothing
RLAUNCHERX{} -> Nothing
GLAUNCHER -> Nothing
POISONSPRAYER -> Just CreatePoisonGas
SHATTERGUN -> Nothing
TORCH -> Nothing
FLATSHIELD -> Nothing
KEYCARD{} -> Nothing
BLINKER -> Nothing
BLINKERUNSAFE -> Nothing
doGenFloat :: RandomGen g => GenFloat -> g -> (Float, g)
doGenFloat (ConstFloat x) g = (x, g)