Fold aiming parameters into item use datatype
This commit is contained in:
@@ -22,7 +22,7 @@ crMvBy p' cr = advanceStepCounter (magV p) cr
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= product $ map equipAimSpeed $ IM.elems $ _crInv cr
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| otherwise = product $ map equipSpeed $ IM.elems $ _crInv cr
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aimingFactor
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| _posture (_crStance cr) == Aiming = fromMaybe 1 $ it ^? itAimingSpeed
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| _posture (_crStance cr) == Aiming = fromMaybe 1 $ it ^? itUse . useAim . aimSpeed
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| otherwise = 1
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it = _crInv cr IM.! _crInvSel cr
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@@ -40,7 +40,7 @@ crMvAbsolute p' cr = advanceStepCounter (magV p) cr
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= product $ map equipAimSpeed $ IM.elems $ _crInv cr
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| otherwise = product $ map equipSpeed $ IM.elems $ _crInv cr
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aimingFactor
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| _posture (_crStance cr) == Aiming = fromMaybe 1 $ it ^? itAimingSpeed
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| _posture (_crStance cr) == Aiming = fromMaybe 1 $ it ^? itUse . useAim . aimSpeed
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| otherwise = 1
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it = _crInv cr IM.! _crInvSel cr
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@@ -182,17 +182,17 @@ scalp cr
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fhead = colorSH (greyN 0.9) . upperPrismPolyHalf 5 $ polyCirc 4 5
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oneH :: Creature -> Bool
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oneH cr = crIsAiming' cr && crIt ^? itAimStance == Just OneHand
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oneH cr = crIsAiming' cr && crIt ^? itUse . useAim . aimStance == Just OneHand
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where
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crIt = _crInv cr IM.! _crInvSel cr
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twoFlat :: Creature -> Bool
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twoFlat cr = crIsAiming' cr && crIt ^? itAimStance == Just TwoHandFlat
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twoFlat cr = crIsAiming' cr && crIt ^? itUse . useAim . aimStance == Just TwoHandFlat
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where
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crIt = _crInv cr IM.! _crInvSel cr
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twists :: Creature -> Bool
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twists cr = crIsAiming' cr && crIt ^? itAimStance == Just TwoHandTwist
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twists cr = crIsAiming' cr && crIt ^? itUse . useAim . aimStance == Just TwoHandTwist
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where
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crIt = _crInv cr IM.! _crInvSel cr
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+12
-16
@@ -301,13 +301,22 @@ data ItemUse
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, _useDelay :: UseDelay
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, _useMods :: [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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, _useHammer :: HammerType
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, _useAim :: AimParams
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}
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| LeftUse
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{ _lUse :: Creature -> Int -> World -> World
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, _itUseDelay :: UseDelay
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, _itHammer :: HammerType
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, _useDelay :: UseDelay
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, _useHammer :: HammerType
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}
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| NoUse
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data AimParams = AimParams
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{ _aimSpeed :: Float
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, _aimRange :: Float
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, _aimZoom :: ItZoom
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, _aimStance :: AimStance
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}
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_itUseAimStance :: Item -> AimStance
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_itUseAimStance = _aimStance . _useAim . _itUse
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data ItemAmmo
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= LoadableAmmo
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{ _aoType :: AmmoType
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@@ -333,10 +342,7 @@ data Item
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, _wpSpread :: Float
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, _wpRange :: Float
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, _itFloorPict :: Item -> SPic
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, _itAimingSpeed :: Float
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, _itAimingRange :: Float
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, _itZoom :: ItZoom
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, _itAimZoom :: ItZoom
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, _itEquipPict :: Creature -> Int -> SPic
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, _itScroll :: Float -> Creature -> Item -> Item
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, _itIdentity :: ItemIdentity
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@@ -347,7 +353,6 @@ data Item
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, _itInvColor :: Color
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, _itTargeting :: Maybe (World -> Maybe Point2, Int -> Item -> Creature -> World -> Picture)
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, _itWorldTrigger :: Maybe (Int -> World -> Bool)
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, _itAimStance :: AimStance
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, _wpNumBarrels :: Int
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, _itDimension :: ItemDimension
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, _itCurseStatus :: CurseStatus
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@@ -364,7 +369,6 @@ data Item
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, _itInvDisplay :: Item -> String
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, _itInvColor :: Color
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, _itEffect :: ItEffect
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, _itAimStance :: AimStance
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, _itCurseStatus :: CurseStatus
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, _itDimension :: ItemDimension
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}
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@@ -378,7 +382,6 @@ data Item
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, _itID :: Maybe Int
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, _itInvDisplay :: Item -> String
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, _itInvColor :: Color
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, _itAimStance :: AimStance
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, _itCurseStatus :: CurseStatus
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, _itDimension :: ItemDimension
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}
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@@ -389,13 +392,9 @@ data Item
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, _itIdentity :: ItemIdentity
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, _itEffect :: ItEffect
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, _itID :: Maybe Int
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, _itAimingSpeed :: Float
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, _itAimingRange :: Float
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, _itZoom :: ItZoom
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, _itAimZoom :: ItZoom
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, _itInvDisplay :: Item -> String
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, _itInvColor :: Color
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, _itAimStance :: AimStance
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, _itCurseStatus :: CurseStatus
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, _itDimension :: ItemDimension
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}
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@@ -407,10 +406,7 @@ data Item
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, _twMaxRange :: Float
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, _twAccuracy :: Float
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, _itUse :: ItemUse
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, _itAimingSpeed :: Float
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, _itAimingRange :: Float
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, _itZoom :: ItZoom
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, _itAimZoom :: ItZoom
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, _itEquipPict :: Creature -> Int -> SPic
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, _itIdentity :: ItemIdentity
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, _itID :: Maybe Int
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@@ -419,7 +415,6 @@ data Item
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, _itInvColor :: Color
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, _itEffect :: ItEffect
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, _itScroll :: Float -> Creature -> Item -> Item
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, _itAimStance :: AimStance
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, _itCurseStatus :: CurseStatus
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, _itDimension :: ItemDimension
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}
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@@ -894,3 +889,4 @@ makeLenses ''Zone
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makeLenses ''ItemDimension
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makeLenses ''Vocalization
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makeLenses ''UseDelay
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makeLenses ''AimParams
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@@ -138,13 +138,9 @@ defaultEquipment = Equipment
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, _itEquipPict = \_ _ -> (,) emptySH blank
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, _itEffect = NoItEffect
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, _itID = Nothing
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom
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, _itInvColor = yellow
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, _itInvDisplay = _itName
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, _itAimStance = LeaveHolstered
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, _itDimension = defaultItemDimension
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}
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defaultItZoom :: ItZoom
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@@ -163,7 +159,6 @@ defaultConsumable = Consumable
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, _itInvColor = blue
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, _itInvDisplay = \it -> _itName it ++ " x" ++ show (_itAmount it)
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, _itEffect = wpRecock
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, _itAimStance = LeaveHolstered
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, _itDimension = defaultItemDimension
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}
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defaultApplyDamage :: [DamageType] -> Creature -> (World -> World, Creature)
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@@ -212,7 +207,6 @@ defaultIt = Consumable
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, _itInvDisplay = _itName
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, _itInvColor = blue
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, _itEffect = NoItEffect
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, _itAimStance = LeaveHolstered
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}
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defaultMachine :: Machine
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defaultMachine = Machine
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+17
-11
@@ -10,6 +10,8 @@ import Shape
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import Geometry.Vector3D
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import Geometry
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import Control.Lens
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defaultAmmo :: ItemAmmo
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defaultAmmo = LoadableAmmo
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{ _aoType = GenericAmmo
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@@ -33,6 +35,7 @@ ruseRate i f ht usemods = RightUse
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}
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, _useMods = usemods
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, _useHammer = ht
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, _useAim = defaultAimParams
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}
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ruseInstant
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@@ -45,6 +48,7 @@ ruseInstant f ht usemods = RightUse
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, _useDelay = NoDelay
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, _useMods = usemods
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, _useHammer = ht
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, _useAim = defaultAimParams
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}
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defaultrUse :: ItemUse
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@@ -53,19 +57,27 @@ defaultrUse = RightUse
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, _useDelay = DelayRate {_rateMax = 8, _rateTime = 0}
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, _useMods = []
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, _useHammer = HasHammer HammerUp
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, _useAim = defaultAimParams
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}
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defaultlUse :: ItemUse
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defaultlUse = LeftUse
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{ _lUse = \_ _ -> id
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, _itUseDelay = DelayRate {_rateMax = 8, _rateTime = 0}
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, _itHammer = NoHammer
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, _useDelay = DelayRate {_rateMax = 8, _rateTime = 0}
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, _useHammer = NoHammer
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}
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luseInstantNoH :: (Creature -> Int -> World -> World) -> ItemUse
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luseInstantNoH f = LeftUse
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{ _lUse = f
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, _itUseDelay = NoDelay
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, _itHammer = NoHammer
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, _useDelay = NoDelay
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, _useHammer = NoHammer
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}
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defaultAimParams :: AimParams
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defaultAimParams = AimParams
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{ _aimSpeed = 1
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, _aimRange = 0
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, _aimZoom = ItZoom 20 0.2 1
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, _aimStance = OneHand
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}
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defaultGun :: Item
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@@ -85,10 +97,7 @@ defaultGun = Weapon
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(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
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(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
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)
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = ItZoom 20 0.2 1
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, _itAimZoom = ItZoom 20 0.2 1
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, _itEquipPict = pictureWeaponOnAim
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, _itScroll = \_ _ -> id
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, _itAttachment = NoItAttachment
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@@ -98,7 +107,6 @@ defaultGun = Weapon
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, _itInvColor = white
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, _itTargeting = Nothing
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, _itWorldTrigger = Nothing
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, _itAimStance = OneHand
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, _wpNumBarrels = 1
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, _itDimension = defaultItemDimension
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}
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@@ -113,9 +121,7 @@ defaultItemDimension = ItemDimension
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defaultAutoGun :: Item
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defaultAutoGun = defaultGun
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{ _itInvDisplay = basicWeaponDisplay
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, _itAimStance = TwoHandTwist
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}
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& itUse . useAim . aimStance .~ TwoHandTwist
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defaultShellAmmo :: AmmoType
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defaultShellAmmo = ShellAmmo
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{ _amPayload = const id
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@@ -18,8 +18,6 @@ keyToken n = defaultEquipment
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, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) keyPic
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, _itEffect = NoItEffect
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, _itID = Nothing
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itInvColor = yellow
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, _itInvDisplay = _itName
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@@ -41,8 +39,6 @@ latchkey n = defaultEquipment
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, _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
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, _itEffect = NoItEffect
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, _itID = Nothing
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itInvColor = yellow
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, _itInvDisplay = _itName
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@@ -61,7 +61,7 @@ changeFuse
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-> Item
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changeFuse scrollAmount _ it = it
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& ( itAttachment .~ ItFuse newTime )
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& ( itAimZoom .~ defaultItZoom{_itZoomMax = zm, _itZoomMin = zm} )
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& ( itUse . useAim . aimZoom .~ defaultItZoom{_itZoomMax = zm, _itZoomMin = zm} )
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where
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oldTime = _itFuseTime $ _itAttachment it
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newTime = min 90 $ max 20 $ oldTime - round (5 * scrollAmount)
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@@ -19,5 +19,4 @@ pipe = Craftable
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, _itID = Nothing
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, _itInvDisplay = _itName
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, _itInvColor = green
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, _itAimStance = LeaveHolstered
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}
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@@ -68,9 +68,10 @@ pictureWeaponOnAimItem p cr posInInv
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Just (Walking x LeftForward) -> f x * 50
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_ -> 0
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theIt = _crInv cr IM.! posInInv
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isTwisting = _itAimStance theIt == TwoHandTwist
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isOneHand = _itAimStance theIt == OneHand
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isTwoHandFlat = _itAimStance theIt == TwoHandFlat
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isTwisting = theIt ^? itUseAimStance == Just TwoHandTwist
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isOneHand = theIt ^? itUseAimStance == Just OneHand
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isTwoHandFlat = theIt ^? itUseAimStance == Just TwoHandFlat
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itUseAimStance = itUse . useAim . aimStance
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f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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sLen = _strideLength $ _crStance cr
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@@ -50,8 +50,7 @@ frontArmour = defaultEquipment
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}
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flatShield :: Item
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flatShield = defaultEquipment
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{ _itEquipPict = pictureWeaponOnAim' flatShieldEquipSPic
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, _itAimStance = TwoHandFlat
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{ _itEquipPict = pictureWeaponOnAim' flatShieldEquipSPic -- this will not work any more because the shield has no aim stance
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, _itEffect = effectOnOffEquip createShieldWall removeShieldWall
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, _itName = "SHIELD"
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, _itIdentity = FlatShield
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@@ -21,6 +21,14 @@ useAmmoParamsRate rate ht usemods = RightUse
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, _useDelay = DelayRate {_rateMax = rate,_rateTime = 0}
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, _useMods = usemods
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, _useHammer = ht
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, _useAim = defaultAimParams
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}
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defaultAimParams :: AimParams
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defaultAimParams = AimParams
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{ _aimSpeed = 1
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, _aimRange = 0
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, _aimZoom = ItZoom 20 0.2 1
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, _aimStance = OneHand
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}
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useAmmoParams :: Item -> Creature -> World -> World
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@@ -42,20 +42,18 @@ teslaGun = defaultGun
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, _wpLoadedAmmo = 200
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, _wpReloadTime = 80
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}
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, _itAimStance = TwoHandFlat
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, _itUse = ruseInstant (const aTeslaArc) NoHammer
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[ ammoCheckI
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, useTimeCheckI
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, withTempLight 1 100 (V3 0 0 1)
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, withSoundForI elecCrackleS 1
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, useAmmo 1
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]
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& useAim . aimSpeed .~ 0.4
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& useAim . aimStance .~ TwoHandFlat
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = teslaGunPic
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, _itAimingSpeed = 0.4
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, _itZoom = defaultItZoom
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, _itAimingRange = 0
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}
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teslaGunPic :: Item -> SPic
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teslaGunPic _ = noPic $ colorSH blue $
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@@ -76,16 +74,16 @@ lasGun = defaultAutoGun
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}
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, _itUse = ruseInstant (const aLaser) NoHammer
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[ ammoCheckI
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, useTimeCheckI
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, withTempLight 1 100 (V3 1 1 0)
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, withSoundForI tone440sawtoothquietS 2
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, useAmmo 1
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]
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& useAim . aimSpeed .~ 0.4
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& useAim . aimRange .~ 1
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& useAim . aimStance .~ TwoHandTwist
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = lasGunPic
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
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, _itScroll = scrollCharMode
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, _itInvDisplay = basicWeaponDisplay
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@@ -113,13 +111,14 @@ tractorGun = defaultAutoGun
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, _wpReloadTime = 40
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}
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, _itUse = ruseInstant aTractorBeam NoHammer
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[ ammoUseCheckI
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[ ammoCheckI
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]
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& useAim . aimSpeed .~ 0.4
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& useAim . aimRange .~ 1
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& useAim . aimStance .~ TwoHandTwist
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, _wpSpread = 0.00001
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, _wpRange = 20
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, _itFloorPict = tractorGunSPic
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, _itAimingSpeed = 0.4
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, _itAimingRange = 0.5
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}
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-- TODO own picture for tractor gun
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tractorGunSPic :: Item -> SPic
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@@ -26,23 +26,25 @@ bezierGun = defaultGun
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, _itUse = ruseRate 6 (\_ -> useTargetPos $ \p -> shootBezier $ fromJust p) -- <- the start point
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NoHammer
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[ ammoCheckI
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, useTimeCheckI
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, useTimeCheck
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, withSoundStart tap2S
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, useAmmo 1
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, withMuzFlareI
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. withRecoilI 40
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. torqueBefore 0.05
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]
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& useAim . aimSpeed .~ 0.4
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& useAim . aimRange .~ 0
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& useAim . aimStance .~ TwoHandTwist
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-- & useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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, _itFloorPict = bezierGunSPic
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, _itAttachment = NoItAttachment
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, _itScroll = \_ _ -> removeItTarget
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, _itEffect = rbSetTarget
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, _itZoom = defaultItZoom
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, _itAimingRange = 0
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, _wpAmmo = defaultAmmo
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{ _wpMaxAmmo = 50
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}
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, _itAimStance = TwoHandTwist
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}
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bezierGunSPic :: Item -> SPic
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bezierGunSPic = autoGunPic
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@@ -122,8 +122,6 @@ boosterGun = defaultGun
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, _wpSpread = 0.05
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, _wpRange = 20
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itEffect = resetAttachmentID
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||||
}
|
||||
resetAttachmentID :: ItEffect
|
||||
|
||||
@@ -46,7 +46,7 @@ autoGun = defaultAutoGun
|
||||
, charFiringStratI
|
||||
[('S', hammerCheckI)
|
||||
]
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, charFiringStratI
|
||||
[('M', torqueBefore 0.08)
|
||||
,('S', torqueBefore 0.05)
|
||||
@@ -58,13 +58,14 @@ autoGun = defaultAutoGun
|
||||
, withMuzFlareI
|
||||
, withSmoke 1 black 20 200 5
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
, _wpSpread = autogunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = autoGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim
|
||||
, _itAttachment = ItCharMode $ Seq.fromList "MS"
|
||||
, _itScroll = scrollCharMode
|
||||
@@ -93,7 +94,7 @@ pistol = defaultGun
|
||||
, _itUse = useAmmoParamsRate 8 upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap3S
|
||||
, useAmmo 1
|
||||
, randSpreadDir
|
||||
@@ -102,8 +103,6 @@ pistol = defaultGun
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = pistolPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponAim pistolPic
|
||||
, _itID = Nothing
|
||||
@@ -143,10 +142,12 @@ hvAutoGun = defaultAutoGun
|
||||
, withThinSmokeI
|
||||
, withMuzFlareI
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = hvAutoGunPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 1
|
||||
}
|
||||
hvAutoGunPic :: Item -> SPic
|
||||
hvAutoGunPic it =
|
||||
@@ -171,7 +172,7 @@ ltAutoGun = defaultAutoGun
|
||||
}
|
||||
, _itUse = useAmmoParamsRate 3 NoHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap1S
|
||||
, useAmmo 1
|
||||
, withRandomDirI 0.1
|
||||
@@ -182,10 +183,7 @@ ltAutoGun = defaultAutoGun
|
||||
, _wpSpread = 0.5
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = ltAutoGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimStance = OneHand
|
||||
}
|
||||
& itDimension . muzzleLength .~ 10
|
||||
ltAutoGunPic :: Item -> SPic
|
||||
@@ -212,7 +210,6 @@ miniGun = defaultAutoGun
|
||||
, _itUse = ruseInstant (useAmmoParamsVelMod vm4) NoHammer
|
||||
[ ammoCheckI
|
||||
, withWarmUpI crankSlowS
|
||||
, useTimeCheckI
|
||||
--, afterRecoil recoilAmount
|
||||
, withSoundForI mini1S 2
|
||||
--, withThinSmokeI
|
||||
@@ -242,10 +239,12 @@ miniGun = defaultAutoGun
|
||||
, withOldDir od3
|
||||
, withSmoke 1 black 20 200 5
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = miniGunPictItem
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponAim miniGunPictItem
|
||||
} & itDimension . muzzleLength .~ 15
|
||||
where
|
||||
@@ -300,7 +299,7 @@ spreadGun = defaultGun
|
||||
, _itUse = useAmmoParamsRate 20 upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart shotgunS
|
||||
, useAmmo 1
|
||||
, withRecoilI 100
|
||||
@@ -310,8 +309,6 @@ spreadGun = defaultGun
|
||||
, _wpSpread = spreadGunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = spreadGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _wpNumBarrels = 50
|
||||
}
|
||||
spreadGunPic :: Item -> SPic
|
||||
@@ -335,21 +332,21 @@ multGun = defaultGun
|
||||
, _itUse = useAmmoParamsRate 20 upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart shotgunS
|
||||
, useAmmo 1
|
||||
, withRecoilI 200
|
||||
, withMuzFlareI
|
||||
, numI
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
, _wpSpread = spreadGunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = multGunSPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itAimStance = TwoHandTwist
|
||||
, _wpNumBarrels = 5
|
||||
}
|
||||
multGunSPic :: Item -> SPic
|
||||
@@ -381,23 +378,23 @@ longGun = defaultGun
|
||||
, _itUse = useAmmoParamsRate 100 upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart bangEchoS
|
||||
, useAmmo 1
|
||||
, withThickSmokeI
|
||||
, torqueAfterI 0.05
|
||||
, withMuzFlareI
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
||||
, _wpRange = 200
|
||||
, _itFloorPict = longGunSPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
||||
, _itScroll = zoomLongGun
|
||||
, _itAttachment = ItScope (V2 0 0) 0 1 False
|
||||
, _itEffect = itemLaserScopeEffect
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
longGunSPic :: Item -> SPic
|
||||
longGunSPic _ =
|
||||
|
||||
@@ -31,17 +31,17 @@ lasDrones = defaultGun
|
||||
}
|
||||
, _itUse = ruseRate 20 aDroneWithItemParams upHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap4S
|
||||
, useAmmo 1
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 0.5
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = lasDronesPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0.5
|
||||
, _itEffect = NoItEffect
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
|
||||
lasDronesPic :: Item -> SPic
|
||||
|
||||
@@ -34,11 +34,11 @@ wpRecock = ItInvEffect
|
||||
,_itEffectCounter = 0
|
||||
}
|
||||
where
|
||||
f _ cr i = creatures . ix (_crID cr) . crInv %~ IM.adjust fOnIt i
|
||||
f _ cr invid = creatures . ix (_crID cr) . crInv . ix invid
|
||||
. itUse . useHammer . hammerPosition %~ moveHammerUp
|
||||
moveHammerUp HammerDown = HammerReleased
|
||||
moveHammerUp HammerReleased = HammerUp
|
||||
moveHammerUp HammerUp = HammerUp
|
||||
fOnIt it = it & itUse . itHammer . hammerPosition %~ moveHammerUp
|
||||
--{- |
|
||||
--Special recock for the bezier gun.
|
||||
--Not sure of its purpose at this time... -}
|
||||
@@ -65,7 +65,7 @@ itemLaserScopeEffect
|
||||
f _ cr invid w
|
||||
| invid == _crInvSel cr && crIsAiming' cr = w
|
||||
& particles %~ (:) (makeLaserScope sp ep reloadFrac)
|
||||
& creatures . ix (_crID cr) . crInv . ix invid . itUse . itHammer . hammerPosition %~ moveHammerUp
|
||||
& creatures . ix (_crID cr) . crInv . ix invid . itUse . useHammer . hammerPosition %~ moveHammerUp
|
||||
| otherwise = w
|
||||
where
|
||||
p = _crPos cr
|
||||
|
||||
@@ -35,12 +35,10 @@ grenade = Throwable
|
||||
, _twMaxRange = 150
|
||||
, _twAccuracy = 30
|
||||
, _itUse = ruseRate 25 (\_ -> throwGrenade makeExplosionAt) upHammer
|
||||
[ useTimeCheckI
|
||||
[ useTimeCheck
|
||||
]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
|
||||
, _itEquipPict = pictureWeaponOnAim' $ \_ -> grenadePic fuseTime
|
||||
, _itID = Nothing
|
||||
, _itAttachment = ItFuse fuseTime
|
||||
@@ -48,7 +46,6 @@ grenade = Throwable
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
, _itEffect = wpRecock
|
||||
, _itScroll = changeFuse
|
||||
, _itAimStance = OneHand
|
||||
}
|
||||
where
|
||||
fuseTime = 50
|
||||
@@ -129,7 +126,7 @@ throwArmReset x = ItInvEffect {_itInvEffect = f ,_itEffectCounter = x }
|
||||
f _ cr i = creatures . ix (_crID cr) . crInv %~ IM.adjust counterDown i
|
||||
counterDown it
|
||||
| _itEffectCounter (_itEffect it) == 0 = it
|
||||
& itUse . itHammer . hammerPosition .~ HammerUp
|
||||
& itUse . useHammer . hammerPosition .~ HammerUp
|
||||
& itEquipPict .~ pictureWeaponOnAim' (\_ -> grenadePic 50)
|
||||
| otherwise = it & itEffect . itEffectCounter -~ 1
|
||||
|
||||
@@ -207,7 +204,7 @@ setRemoteBombScope itid pj w' = case _itemPositions w' IM.! itid of
|
||||
InInv cid invid
|
||||
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
||||
. scopePos .~ (_pjPos pj -.- _crPos (_creatures w' IM.! cid))
|
||||
& creatures . ix cid . crInv . ix invid . itAimZoom
|
||||
& creatures . ix cid . crInv . ix invid . itUse . useAim . aimZoom
|
||||
.~ (defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5})
|
||||
_ -> w'
|
||||
|
||||
|
||||
@@ -51,17 +51,17 @@ launcher = defaultGun
|
||||
}
|
||||
, _itUse = ruseRate 20 aRocketWithItemParams upHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap4S
|
||||
, useAmmo 1
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 0.5
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = launcherPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0.5
|
||||
, _itEffect = NoItEffect
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
|
||||
launcherPic :: Item -> SPic
|
||||
@@ -251,13 +251,13 @@ remoteLauncher = defaultGun
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 0.5
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = launcherPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0.5
|
||||
, _itAttachment = ItScope (V2 0 0) 0 1 True
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
|
||||
fireRemoteLauncher :: Creature -> World -> World
|
||||
|
||||
@@ -14,6 +14,8 @@ import Geometry
|
||||
import Picture
|
||||
import Shape
|
||||
|
||||
import Control.Lens
|
||||
|
||||
{- |
|
||||
Sends out pulses that display walls. -}
|
||||
radar :: Item
|
||||
@@ -26,14 +28,14 @@ radar = defaultGun
|
||||
, _wpReloadTime = 200
|
||||
}
|
||||
, _itUse = ruseRate 120 (const aRadarPulse) upHammer
|
||||
[ ammoUseCheckI
|
||||
[ ammoUseCheck
|
||||
]
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
|
||||
, _wpSpread = autogunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
{- |
|
||||
@@ -48,13 +50,13 @@ sonar = defaultGun
|
||||
, _wpReloadTime = 200
|
||||
}
|
||||
, _itUse = ruseRate 120 (const aSonarPulse) upHammer
|
||||
[ ammoUseCheckI
|
||||
[ ammoUseCheck
|
||||
]
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
{- |
|
||||
@@ -69,10 +71,7 @@ autoSonar = defaultEquipment
|
||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
, _itEffect = autoSonarEffect
|
||||
, _itID = Nothing
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
||||
}
|
||||
{- |
|
||||
Automatically sends out pulses that display walls. -}
|
||||
@@ -86,8 +85,5 @@ autoRadar = defaultEquipment
|
||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
, _itEffect = autoRadarEffect
|
||||
, _itID = Nothing
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
||||
}
|
||||
|
||||
@@ -41,15 +41,14 @@ poisonSprayer = defaultAutoGun
|
||||
}
|
||||
, _itUse = ruseInstant (const aGasCloud) NoHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundForI foamSprayLoopS 5
|
||||
, useAmmo 1
|
||||
, spreadNumI
|
||||
]
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 0
|
||||
, _wpRange = 8
|
||||
, _itFloorPict = flamerPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _wpSpread = 0.1
|
||||
, _wpNumBarrels = 3
|
||||
@@ -64,18 +63,17 @@ flamer = defaultAutoGun
|
||||
, _wpReloadTime = 100
|
||||
}
|
||||
, _itUse = ruseInstant (\_ -> randWalkAngle 0.2 0.01 aFlame) NoHammer
|
||||
[ ammoUseCheckI
|
||||
[ ammoCheckI
|
||||
, withSidePushI 5
|
||||
--, withTempLight 1 100 (V3 1 0 0)
|
||||
, withSidePushAfterI 20
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.5
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
||||
, _wpSpread = 0
|
||||
, _wpRange = 8
|
||||
, _itFloorPict = flamerPic
|
||||
, _itAimingSpeed = 0.5
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
||||
, _itAttachment = NoItAttachment
|
||||
}
|
||||
flamerPic :: Item -> SPic
|
||||
|
||||
@@ -6,7 +6,7 @@ module Dodge.Item.Weapon.TriggerType
|
||||
, withOldDir
|
||||
, trigDoAlso
|
||||
, withTempLight
|
||||
, ammoUseCheckI
|
||||
, ammoUseCheck
|
||||
, rateIncABI
|
||||
, torqueBefore
|
||||
, torqueBeforeAtLeast
|
||||
@@ -30,7 +30,7 @@ module Dodge.Item.Weapon.TriggerType
|
||||
, hammerCheckI
|
||||
, hammerCheckL
|
||||
, shootL
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, ammoCheckI
|
||||
, randSpreadDir
|
||||
, modClock
|
||||
@@ -220,26 +220,27 @@ useAmmo amAmount eff item cr = eff item cr
|
||||
. (creatures . ix (_crID cr) . crInv . ix (_crInvSel cr) . wpAmmo . wpLoadedAmmo -~ amAmount)
|
||||
{- |
|
||||
Applies a world effect after an item use cooldown check. -}
|
||||
useTimeCheckI :: ChainEffect
|
||||
useTimeCheckI f item cr w = case item ^? itUse . useDelay . rateTime of
|
||||
useTimeCheck :: ChainEffect
|
||||
useTimeCheck f item cr w = case item ^? itUse . useDelay . rateTime of
|
||||
Just 0 -> f item cr $ setUseTime w
|
||||
_ -> w
|
||||
where
|
||||
_ -> w
|
||||
where
|
||||
cid = _crID cr
|
||||
setUseTime = creatures . ix cid . crInv . ix (_crInvSel cr) . itUse . useDelay . rateTime +~ userate
|
||||
userate = fromMaybe 0 $ item ^? itUse . useDelay . rateMax
|
||||
{- | Applies a world effect after a hammer position check. -}
|
||||
hammerCheckI :: ChainEffect
|
||||
hammerCheckI f it cr w = case it ^? itUse . itHammer . hammerPosition of
|
||||
hammerCheckI f it cr w = case it ^? itUse . useHammer . hammerPosition of
|
||||
Just HammerUp -> f it cr $ setHammerDown w
|
||||
_ -> setHammerDown w
|
||||
where
|
||||
cid = _crID cr
|
||||
setHammerDown = creatures . ix cid . crInv . ix (_crInvSel cr) . itUse
|
||||
. itHammer . hammerPosition .~ HammerDown
|
||||
. useHammer . hammerPosition .~ HammerDown
|
||||
{- | Applies a world effect after an ammo check. -}
|
||||
ammoUseCheckI :: ChainEffect
|
||||
ammoUseCheckI f item cr w
|
||||
-- this should be made "safe" incase there is no _rateTime
|
||||
ammoUseCheck :: ChainEffect
|
||||
ammoUseCheck f item cr w
|
||||
| fireCondition = f item cr w & pointerToItem %~
|
||||
( (wpAmmo . wpLoadedAmmo -~ 1)
|
||||
. (itUse . useDelay . rateTime .~ _rateMax ( _useDelay (_itUse item)) ))
|
||||
@@ -261,12 +262,12 @@ hammerCheckL
|
||||
-> Int
|
||||
-> World
|
||||
-> World
|
||||
hammerCheckL f cr invid w = case (_crInv cr IM.! invid) ^? itUse . itHammer . hammerPosition of
|
||||
hammerCheckL f cr invid w = case (_crInv cr IM.! invid) ^? itUse . useHammer . hammerPosition of
|
||||
Just HammerUp -> f cr invid $ setHammerDown w
|
||||
_ -> setHammerDown w
|
||||
where
|
||||
cid = _crID cr
|
||||
setHammerDown = creatures . ix cid . crInv . ix invid . itUse . itHammer . hammerPosition .~ HammerDown
|
||||
setHammerDown = creatures . ix cid . crInv . ix invid . itUse . useHammer . hammerPosition .~ HammerDown
|
||||
{- | Applies a world effect after an ammo check.
|
||||
Arbitrary inventory position. -}
|
||||
shootL
|
||||
|
||||
@@ -60,13 +60,10 @@ shrinkGun = defaultGun
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 20
|
||||
}
|
||||
, _itAimStance = TwoHandFlat
|
||||
, _itUse = defaultlUse {_lUse = \cr invid -> useShrinkGun (_crInv cr IM.! invid) cr}
|
||||
, _wpSpread = 0.05
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = shrinkGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itAttachment = ItBool True
|
||||
}
|
||||
|
||||
@@ -97,8 +94,6 @@ blinkGun = defaultGun
|
||||
, _wpSpread = 0.05
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
}
|
||||
|
||||
|
||||
@@ -132,8 +127,6 @@ forceFieldGun = defaultGun
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 0.5
|
||||
}
|
||||
-- grapGun = defaultGun
|
||||
-- { _itName = "grapGun"
|
||||
|
||||
@@ -38,7 +38,7 @@ moveCamera w = w
|
||||
where
|
||||
aimRangeFactor
|
||||
| _cameraZoom w == 0 = 0
|
||||
| otherwise = fromMaybe 0 (yourItem w ^? itAimingRange) / _cameraZoom w
|
||||
| otherwise = fromMaybe 0 (yourItem w ^? itUse . useAim . aimRange) / _cameraZoom w
|
||||
aimingMult
|
||||
| SDL.ButtonRight `S.member` _mouseButtons w = 1
|
||||
| otherwise = 0
|
||||
@@ -164,7 +164,7 @@ autoZoomCamera w
|
||||
wallZoom = farWallDist camPos w
|
||||
idealZoom
|
||||
| SDL.ButtonRight `S.member` _mouseButtons w
|
||||
= theScopeZoom * maybe zoomNoItem zoomFromItem (yourItem w ^? itAimZoom) wallZoom
|
||||
= theScopeZoom * maybe zoomNoItem zoomFromItem (yourItem w ^? itUse . useAim . aimZoom) wallZoom
|
||||
| otherwise
|
||||
= maybe zoomNoItem zoomFromItem (yourItem w ^? itZoom) wallZoom
|
||||
changeZoom curZoom
|
||||
|
||||
Reference in New Issue
Block a user