Fold aiming parameters into item use datatype
This commit is contained in:
@@ -61,7 +61,7 @@ changeFuse
|
||||
-> Item
|
||||
changeFuse scrollAmount _ it = it
|
||||
& ( itAttachment .~ ItFuse newTime )
|
||||
& ( itAimZoom .~ defaultItZoom{_itZoomMax = zm, _itZoomMin = zm} )
|
||||
& ( itUse . useAim . aimZoom .~ defaultItZoom{_itZoomMax = zm, _itZoomMin = zm} )
|
||||
where
|
||||
oldTime = _itFuseTime $ _itAttachment it
|
||||
newTime = min 90 $ max 20 $ oldTime - round (5 * scrollAmount)
|
||||
|
||||
@@ -19,5 +19,4 @@ pipe = Craftable
|
||||
, _itID = Nothing
|
||||
, _itInvDisplay = _itName
|
||||
, _itInvColor = green
|
||||
, _itAimStance = LeaveHolstered
|
||||
}
|
||||
|
||||
@@ -68,9 +68,10 @@ pictureWeaponOnAimItem p cr posInInv
|
||||
Just (Walking x LeftForward) -> f x * 50
|
||||
_ -> 0
|
||||
theIt = _crInv cr IM.! posInInv
|
||||
isTwisting = _itAimStance theIt == TwoHandTwist
|
||||
isOneHand = _itAimStance theIt == OneHand
|
||||
isTwoHandFlat = _itAimStance theIt == TwoHandFlat
|
||||
isTwisting = theIt ^? itUseAimStance == Just TwoHandTwist
|
||||
isOneHand = theIt ^? itUseAimStance == Just OneHand
|
||||
isTwoHandFlat = theIt ^? itUseAimStance == Just TwoHandFlat
|
||||
itUseAimStance = itUse . useAim . aimStance
|
||||
f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
|
||||
sLen = _strideLength $ _crStance cr
|
||||
|
||||
|
||||
@@ -50,8 +50,7 @@ frontArmour = defaultEquipment
|
||||
}
|
||||
flatShield :: Item
|
||||
flatShield = defaultEquipment
|
||||
{ _itEquipPict = pictureWeaponOnAim' flatShieldEquipSPic
|
||||
, _itAimStance = TwoHandFlat
|
||||
{ _itEquipPict = pictureWeaponOnAim' flatShieldEquipSPic -- this will not work any more because the shield has no aim stance
|
||||
, _itEffect = effectOnOffEquip createShieldWall removeShieldWall
|
||||
, _itName = "SHIELD"
|
||||
, _itIdentity = FlatShield
|
||||
|
||||
@@ -21,6 +21,14 @@ useAmmoParamsRate rate ht usemods = RightUse
|
||||
, _useDelay = DelayRate {_rateMax = rate,_rateTime = 0}
|
||||
, _useMods = usemods
|
||||
, _useHammer = ht
|
||||
, _useAim = defaultAimParams
|
||||
}
|
||||
defaultAimParams :: AimParams
|
||||
defaultAimParams = AimParams
|
||||
{ _aimSpeed = 1
|
||||
, _aimRange = 0
|
||||
, _aimZoom = ItZoom 20 0.2 1
|
||||
, _aimStance = OneHand
|
||||
}
|
||||
|
||||
useAmmoParams :: Item -> Creature -> World -> World
|
||||
|
||||
@@ -42,20 +42,18 @@ teslaGun = defaultGun
|
||||
, _wpLoadedAmmo = 200
|
||||
, _wpReloadTime = 80
|
||||
}
|
||||
, _itAimStance = TwoHandFlat
|
||||
, _itUse = ruseInstant (const aTeslaArc) NoHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withTempLight 1 100 (V3 0 0 1)
|
||||
, withSoundForI elecCrackleS 1
|
||||
, useAmmo 1
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
& useAim . aimStance .~ TwoHandFlat
|
||||
, _wpSpread = 0.001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = teslaGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimingRange = 0
|
||||
}
|
||||
teslaGunPic :: Item -> SPic
|
||||
teslaGunPic _ = noPic $ colorSH blue $
|
||||
@@ -76,16 +74,16 @@ lasGun = defaultAutoGun
|
||||
}
|
||||
, _itUse = ruseInstant (const aLaser) NoHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withTempLight 1 100 (V3 1 1 0)
|
||||
, withSoundForI tone440sawtoothquietS 2
|
||||
, useAmmo 1
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _wpSpread = 0.001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = lasGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
|
||||
, _itScroll = scrollCharMode
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
@@ -113,13 +111,14 @@ tractorGun = defaultAutoGun
|
||||
, _wpReloadTime = 40
|
||||
}
|
||||
, _itUse = ruseInstant aTractorBeam NoHammer
|
||||
[ ammoUseCheckI
|
||||
[ ammoCheckI
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _wpSpread = 0.00001
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = tractorGunSPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 0.5
|
||||
}
|
||||
-- TODO own picture for tractor gun
|
||||
tractorGunSPic :: Item -> SPic
|
||||
|
||||
@@ -26,23 +26,25 @@ bezierGun = defaultGun
|
||||
, _itUse = ruseRate 6 (\_ -> useTargetPos $ \p -> shootBezier $ fromJust p) -- <- the start point
|
||||
NoHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap2S
|
||||
, useAmmo 1
|
||||
, withMuzFlareI
|
||||
. withRecoilI 40
|
||||
. torqueBefore 0.05
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
& useAim . aimRange .~ 0
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
-- & useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itFloorPict = bezierGunSPic
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itScroll = \_ _ -> removeItTarget
|
||||
, _itEffect = rbSetTarget
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimingRange = 0
|
||||
, _wpAmmo = defaultAmmo
|
||||
{ _wpMaxAmmo = 50
|
||||
}
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
bezierGunSPic :: Item -> SPic
|
||||
bezierGunSPic = autoGunPic
|
||||
|
||||
@@ -122,8 +122,6 @@ boosterGun = defaultGun
|
||||
, _wpSpread = 0.05
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itEffect = resetAttachmentID
|
||||
}
|
||||
resetAttachmentID :: ItEffect
|
||||
|
||||
@@ -46,7 +46,7 @@ autoGun = defaultAutoGun
|
||||
, charFiringStratI
|
||||
[('S', hammerCheckI)
|
||||
]
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, charFiringStratI
|
||||
[('M', torqueBefore 0.08)
|
||||
,('S', torqueBefore 0.05)
|
||||
@@ -58,13 +58,14 @@ autoGun = defaultAutoGun
|
||||
, withMuzFlareI
|
||||
, withSmoke 1 black 20 200 5
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
, _wpSpread = autogunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = autoGunPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itEquipPict = pictureWeaponOnAim
|
||||
, _itAttachment = ItCharMode $ Seq.fromList "MS"
|
||||
, _itScroll = scrollCharMode
|
||||
@@ -93,7 +94,7 @@ pistol = defaultGun
|
||||
, _itUse = useAmmoParamsRate 8 upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap3S
|
||||
, useAmmo 1
|
||||
, randSpreadDir
|
||||
@@ -102,8 +103,6 @@ pistol = defaultGun
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = pistolPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponAim pistolPic
|
||||
, _itID = Nothing
|
||||
@@ -143,10 +142,12 @@ hvAutoGun = defaultAutoGun
|
||||
, withThinSmokeI
|
||||
, withMuzFlareI
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = hvAutoGunPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 1
|
||||
}
|
||||
hvAutoGunPic :: Item -> SPic
|
||||
hvAutoGunPic it =
|
||||
@@ -171,7 +172,7 @@ ltAutoGun = defaultAutoGun
|
||||
}
|
||||
, _itUse = useAmmoParamsRate 3 NoHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap1S
|
||||
, useAmmo 1
|
||||
, withRandomDirI 0.1
|
||||
@@ -182,10 +183,7 @@ ltAutoGun = defaultAutoGun
|
||||
, _wpSpread = 0.5
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = ltAutoGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimStance = OneHand
|
||||
}
|
||||
& itDimension . muzzleLength .~ 10
|
||||
ltAutoGunPic :: Item -> SPic
|
||||
@@ -212,7 +210,6 @@ miniGun = defaultAutoGun
|
||||
, _itUse = ruseInstant (useAmmoParamsVelMod vm4) NoHammer
|
||||
[ ammoCheckI
|
||||
, withWarmUpI crankSlowS
|
||||
, useTimeCheckI
|
||||
--, afterRecoil recoilAmount
|
||||
, withSoundForI mini1S 2
|
||||
--, withThinSmokeI
|
||||
@@ -242,10 +239,12 @@ miniGun = defaultAutoGun
|
||||
, withOldDir od3
|
||||
, withSmoke 1 black 20 200 5
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = miniGunPictItem
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itEquipPict = pictureWeaponAim miniGunPictItem
|
||||
} & itDimension . muzzleLength .~ 15
|
||||
where
|
||||
@@ -300,7 +299,7 @@ spreadGun = defaultGun
|
||||
, _itUse = useAmmoParamsRate 20 upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart shotgunS
|
||||
, useAmmo 1
|
||||
, withRecoilI 100
|
||||
@@ -310,8 +309,6 @@ spreadGun = defaultGun
|
||||
, _wpSpread = spreadGunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = spreadGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _wpNumBarrels = 50
|
||||
}
|
||||
spreadGunPic :: Item -> SPic
|
||||
@@ -335,21 +332,21 @@ multGun = defaultGun
|
||||
, _itUse = useAmmoParamsRate 20 upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart shotgunS
|
||||
, useAmmo 1
|
||||
, withRecoilI 200
|
||||
, withMuzFlareI
|
||||
, numI
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
, _wpSpread = spreadGunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = multGunSPic
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itAimStance = TwoHandTwist
|
||||
, _wpNumBarrels = 5
|
||||
}
|
||||
multGunSPic :: Item -> SPic
|
||||
@@ -381,23 +378,23 @@ longGun = defaultGun
|
||||
, _itUse = useAmmoParamsRate 100 upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart bangEchoS
|
||||
, useAmmo 1
|
||||
, withThickSmokeI
|
||||
, torqueAfterI 0.05
|
||||
, withMuzFlareI
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
||||
, _wpRange = 200
|
||||
, _itFloorPict = longGunSPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
|
||||
, _itScroll = zoomLongGun
|
||||
, _itAttachment = ItScope (V2 0 0) 0 1 False
|
||||
, _itEffect = itemLaserScopeEffect
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
longGunSPic :: Item -> SPic
|
||||
longGunSPic _ =
|
||||
|
||||
@@ -31,17 +31,17 @@ lasDrones = defaultGun
|
||||
}
|
||||
, _itUse = ruseRate 20 aDroneWithItemParams upHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap4S
|
||||
, useAmmo 1
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 0.5
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = lasDronesPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0.5
|
||||
, _itEffect = NoItEffect
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
|
||||
lasDronesPic :: Item -> SPic
|
||||
|
||||
@@ -34,11 +34,11 @@ wpRecock = ItInvEffect
|
||||
,_itEffectCounter = 0
|
||||
}
|
||||
where
|
||||
f _ cr i = creatures . ix (_crID cr) . crInv %~ IM.adjust fOnIt i
|
||||
f _ cr invid = creatures . ix (_crID cr) . crInv . ix invid
|
||||
. itUse . useHammer . hammerPosition %~ moveHammerUp
|
||||
moveHammerUp HammerDown = HammerReleased
|
||||
moveHammerUp HammerReleased = HammerUp
|
||||
moveHammerUp HammerUp = HammerUp
|
||||
fOnIt it = it & itUse . itHammer . hammerPosition %~ moveHammerUp
|
||||
--{- |
|
||||
--Special recock for the bezier gun.
|
||||
--Not sure of its purpose at this time... -}
|
||||
@@ -65,7 +65,7 @@ itemLaserScopeEffect
|
||||
f _ cr invid w
|
||||
| invid == _crInvSel cr && crIsAiming' cr = w
|
||||
& particles %~ (:) (makeLaserScope sp ep reloadFrac)
|
||||
& creatures . ix (_crID cr) . crInv . ix invid . itUse . itHammer . hammerPosition %~ moveHammerUp
|
||||
& creatures . ix (_crID cr) . crInv . ix invid . itUse . useHammer . hammerPosition %~ moveHammerUp
|
||||
| otherwise = w
|
||||
where
|
||||
p = _crPos cr
|
||||
|
||||
@@ -35,12 +35,10 @@ grenade = Throwable
|
||||
, _twMaxRange = 150
|
||||
, _twAccuracy = 30
|
||||
, _itUse = ruseRate 25 (\_ -> throwGrenade makeExplosionAt) upHammer
|
||||
[ useTimeCheckI
|
||||
[ useTimeCheck
|
||||
]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
|
||||
, _itEquipPict = pictureWeaponOnAim' $ \_ -> grenadePic fuseTime
|
||||
, _itID = Nothing
|
||||
, _itAttachment = ItFuse fuseTime
|
||||
@@ -48,7 +46,6 @@ grenade = Throwable
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
, _itEffect = wpRecock
|
||||
, _itScroll = changeFuse
|
||||
, _itAimStance = OneHand
|
||||
}
|
||||
where
|
||||
fuseTime = 50
|
||||
@@ -129,7 +126,7 @@ throwArmReset x = ItInvEffect {_itInvEffect = f ,_itEffectCounter = x }
|
||||
f _ cr i = creatures . ix (_crID cr) . crInv %~ IM.adjust counterDown i
|
||||
counterDown it
|
||||
| _itEffectCounter (_itEffect it) == 0 = it
|
||||
& itUse . itHammer . hammerPosition .~ HammerUp
|
||||
& itUse . useHammer . hammerPosition .~ HammerUp
|
||||
& itEquipPict .~ pictureWeaponOnAim' (\_ -> grenadePic 50)
|
||||
| otherwise = it & itEffect . itEffectCounter -~ 1
|
||||
|
||||
@@ -207,7 +204,7 @@ setRemoteBombScope itid pj w' = case _itemPositions w' IM.! itid of
|
||||
InInv cid invid
|
||||
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
||||
. scopePos .~ (_pjPos pj -.- _crPos (_creatures w' IM.! cid))
|
||||
& creatures . ix cid . crInv . ix invid . itAimZoom
|
||||
& creatures . ix cid . crInv . ix invid . itUse . useAim . aimZoom
|
||||
.~ (defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5})
|
||||
_ -> w'
|
||||
|
||||
|
||||
@@ -51,17 +51,17 @@ launcher = defaultGun
|
||||
}
|
||||
, _itUse = ruseRate 20 aRocketWithItemParams upHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap4S
|
||||
, useAmmo 1
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 0.5
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = launcherPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0.5
|
||||
, _itEffect = NoItEffect
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
|
||||
launcherPic :: Item -> SPic
|
||||
@@ -251,13 +251,13 @@ remoteLauncher = defaultGun
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 0.5
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = launcherPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0.5
|
||||
, _itAttachment = ItScope (V2 0 0) 0 1 True
|
||||
, _itAimStance = TwoHandTwist
|
||||
}
|
||||
|
||||
fireRemoteLauncher :: Creature -> World -> World
|
||||
|
||||
@@ -14,6 +14,8 @@ import Geometry
|
||||
import Picture
|
||||
import Shape
|
||||
|
||||
import Control.Lens
|
||||
|
||||
{- |
|
||||
Sends out pulses that display walls. -}
|
||||
radar :: Item
|
||||
@@ -26,14 +28,14 @@ radar = defaultGun
|
||||
, _wpReloadTime = 200
|
||||
}
|
||||
, _itUse = ruseRate 120 (const aRadarPulse) upHammer
|
||||
[ ammoUseCheckI
|
||||
[ ammoUseCheck
|
||||
]
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
|
||||
, _wpSpread = autogunSpread
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
{- |
|
||||
@@ -48,13 +50,13 @@ sonar = defaultGun
|
||||
, _wpReloadTime = 200
|
||||
}
|
||||
, _itUse = ruseRate 120 (const aSonarPulse) upHammer
|
||||
[ ammoUseCheckI
|
||||
[ ammoUseCheck
|
||||
]
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAimingRange = 1
|
||||
, _itZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
{- |
|
||||
@@ -69,10 +71,7 @@ autoSonar = defaultEquipment
|
||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
, _itEffect = autoSonarEffect
|
||||
, _itID = Nothing
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
||||
}
|
||||
{- |
|
||||
Automatically sends out pulses that display walls. -}
|
||||
@@ -86,8 +85,5 @@ autoRadar = defaultEquipment
|
||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
, _itEffect = autoRadarEffect
|
||||
, _itID = Nothing
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom {_itZoomMax = 1}
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 1}
|
||||
}
|
||||
|
||||
@@ -41,15 +41,14 @@ poisonSprayer = defaultAutoGun
|
||||
}
|
||||
, _itUse = ruseInstant (const aGasCloud) NoHammer
|
||||
[ ammoCheckI
|
||||
, useTimeCheckI
|
||||
, withSoundForI foamSprayLoopS 5
|
||||
, useAmmo 1
|
||||
, spreadNumI
|
||||
]
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.2
|
||||
& useAim . aimRange .~ 0
|
||||
, _wpRange = 8
|
||||
, _itFloorPict = flamerPic
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _wpSpread = 0.1
|
||||
, _wpNumBarrels = 3
|
||||
@@ -64,18 +63,17 @@ flamer = defaultAutoGun
|
||||
, _wpReloadTime = 100
|
||||
}
|
||||
, _itUse = ruseInstant (\_ -> randWalkAngle 0.2 0.01 aFlame) NoHammer
|
||||
[ ammoUseCheckI
|
||||
[ ammoCheckI
|
||||
, withSidePushI 5
|
||||
--, withTempLight 1 100 (V3 1 0 0)
|
||||
, withSidePushAfterI 20
|
||||
]
|
||||
& useAim . aimSpeed .~ 0.5
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
||||
, _wpSpread = 0
|
||||
, _wpRange = 8
|
||||
, _itFloorPict = flamerPic
|
||||
, _itAimingSpeed = 0.5
|
||||
, _itAimingRange = 0
|
||||
, _itZoom = defaultItZoom
|
||||
, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
||||
, _itAttachment = NoItAttachment
|
||||
}
|
||||
flamerPic :: Item -> SPic
|
||||
|
||||
@@ -6,7 +6,7 @@ module Dodge.Item.Weapon.TriggerType
|
||||
, withOldDir
|
||||
, trigDoAlso
|
||||
, withTempLight
|
||||
, ammoUseCheckI
|
||||
, ammoUseCheck
|
||||
, rateIncABI
|
||||
, torqueBefore
|
||||
, torqueBeforeAtLeast
|
||||
@@ -30,7 +30,7 @@ module Dodge.Item.Weapon.TriggerType
|
||||
, hammerCheckI
|
||||
, hammerCheckL
|
||||
, shootL
|
||||
, useTimeCheckI
|
||||
, useTimeCheck
|
||||
, ammoCheckI
|
||||
, randSpreadDir
|
||||
, modClock
|
||||
@@ -220,26 +220,27 @@ useAmmo amAmount eff item cr = eff item cr
|
||||
. (creatures . ix (_crID cr) . crInv . ix (_crInvSel cr) . wpAmmo . wpLoadedAmmo -~ amAmount)
|
||||
{- |
|
||||
Applies a world effect after an item use cooldown check. -}
|
||||
useTimeCheckI :: ChainEffect
|
||||
useTimeCheckI f item cr w = case item ^? itUse . useDelay . rateTime of
|
||||
useTimeCheck :: ChainEffect
|
||||
useTimeCheck f item cr w = case item ^? itUse . useDelay . rateTime of
|
||||
Just 0 -> f item cr $ setUseTime w
|
||||
_ -> w
|
||||
where
|
||||
_ -> w
|
||||
where
|
||||
cid = _crID cr
|
||||
setUseTime = creatures . ix cid . crInv . ix (_crInvSel cr) . itUse . useDelay . rateTime +~ userate
|
||||
userate = fromMaybe 0 $ item ^? itUse . useDelay . rateMax
|
||||
{- | Applies a world effect after a hammer position check. -}
|
||||
hammerCheckI :: ChainEffect
|
||||
hammerCheckI f it cr w = case it ^? itUse . itHammer . hammerPosition of
|
||||
hammerCheckI f it cr w = case it ^? itUse . useHammer . hammerPosition of
|
||||
Just HammerUp -> f it cr $ setHammerDown w
|
||||
_ -> setHammerDown w
|
||||
where
|
||||
cid = _crID cr
|
||||
setHammerDown = creatures . ix cid . crInv . ix (_crInvSel cr) . itUse
|
||||
. itHammer . hammerPosition .~ HammerDown
|
||||
. useHammer . hammerPosition .~ HammerDown
|
||||
{- | Applies a world effect after an ammo check. -}
|
||||
ammoUseCheckI :: ChainEffect
|
||||
ammoUseCheckI f item cr w
|
||||
-- this should be made "safe" incase there is no _rateTime
|
||||
ammoUseCheck :: ChainEffect
|
||||
ammoUseCheck f item cr w
|
||||
| fireCondition = f item cr w & pointerToItem %~
|
||||
( (wpAmmo . wpLoadedAmmo -~ 1)
|
||||
. (itUse . useDelay . rateTime .~ _rateMax ( _useDelay (_itUse item)) ))
|
||||
@@ -261,12 +262,12 @@ hammerCheckL
|
||||
-> Int
|
||||
-> World
|
||||
-> World
|
||||
hammerCheckL f cr invid w = case (_crInv cr IM.! invid) ^? itUse . itHammer . hammerPosition of
|
||||
hammerCheckL f cr invid w = case (_crInv cr IM.! invid) ^? itUse . useHammer . hammerPosition of
|
||||
Just HammerUp -> f cr invid $ setHammerDown w
|
||||
_ -> setHammerDown w
|
||||
where
|
||||
cid = _crID cr
|
||||
setHammerDown = creatures . ix cid . crInv . ix invid . itUse . itHammer . hammerPosition .~ HammerDown
|
||||
setHammerDown = creatures . ix cid . crInv . ix invid . itUse . useHammer . hammerPosition .~ HammerDown
|
||||
{- | Applies a world effect after an ammo check.
|
||||
Arbitrary inventory position. -}
|
||||
shootL
|
||||
|
||||
@@ -60,13 +60,10 @@ shrinkGun = defaultGun
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpReloadTime = 20
|
||||
}
|
||||
, _itAimStance = TwoHandFlat
|
||||
, _itUse = defaultlUse {_lUse = \cr invid -> useShrinkGun (_crInv cr IM.! invid) cr}
|
||||
, _wpSpread = 0.05
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = shrinkGunPic
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
, _itAttachment = ItBool True
|
||||
}
|
||||
|
||||
@@ -97,8 +94,6 @@ blinkGun = defaultGun
|
||||
, _wpSpread = 0.05
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2[(-2,-2),(-2,2),(2,2),(2,0),(0,0),(0,-2)]
|
||||
, _itAimingSpeed = 1
|
||||
, _itAimingRange = 0
|
||||
}
|
||||
|
||||
|
||||
@@ -132,8 +127,6 @@ forceFieldGun = defaultGun
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
||||
, _itAimingSpeed = 0.4
|
||||
, _itAimingRange = 0.5
|
||||
}
|
||||
-- grapGun = defaultGun
|
||||
-- { _itName = "grapGun"
|
||||
|
||||
Reference in New Issue
Block a user