Allow for equipment items to set a minimum view distance
This commit is contained in:
@@ -73,8 +73,8 @@ toggleEquipmentAt rbops invid cr w = case rbops ^? opAllocateEquipment of
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crpoint = creatures . ix (_crID cr)
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itmat i = _crInv cr IM.! i
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itm = itmat (_crInvSel cr)
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onequip itm' = (_eqOnEquip . _itUse) itm' itm'
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onremove itm' = (_eqOnRemove . _itUse) itm' itm'
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onequip itm' = (_eqOnEquip . _eqEq . _itUse) itm' itm'
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onremove itm' = (_eqOnRemove . _eqEq . _itUse) itm' itm'
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useLeftItem :: Int -> World -> World
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useLeftItem cid w
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@@ -88,7 +88,7 @@ useLeftItem cid w
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where
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cr = _creatures w IM.! cid
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itmShouldBeUsed = isJust (cr ^? crInv . ix (_crInvSel cr) . itUse . cUse)
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|| ( isJust (cr ^? crInv . ix (_crInvSel cr) . itUse . eqUse)
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|| ( isJust (cr ^? crInv . ix (_crInvSel cr) . itUse . eqEq . eqUse)
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&& _crLeftInvSel cr /= Just (_crInvSel cr)
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)
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-- TODO determine itmShouldBeUsed with reference to config options
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@@ -200,7 +200,7 @@ useUpdate = (useHammer . hammerPosition %~ moveHammerUp)
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. (useDelay . rateTime %~ decreaseToZero)
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useEquipment :: Creature -> Int -> World -> World
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useEquipment cr i = _eqUse (_itUse itm) itm cr
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useEquipment cr i = _eqUse (_eqEq $ _itUse itm) itm cr
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where
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itm = _crInv cr IM.! i
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-- a map updating all inventory items
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@@ -54,9 +54,7 @@ wasdWithAiming w speed cr
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isReloading = _posture (_crStance cr) == Reloading
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mouseDir = case cr ^? crInv . ix (_crInvSel cr) . itScope . scopePos of
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Just _ -> argV $ mouseWorldPos w -.- _crPos cr
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-- Just p -> normalizeAngle $ argV
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-- $ p +.+ 2 / _cameraZoom w *.* rotateV (_cameraRot w) (_mousePos w)
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_ -> normalizeAngle $ argV (_mousePos w) + _cameraRot w
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_ -> argV (_mousePos w) + _cameraRot w
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wasdM :: SDL.Scancode -> Point2
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wasdM scancode = case scancode of
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+13
-11
@@ -459,23 +459,24 @@ data ItemUse
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{ _lUse :: Item -> Creature -> World -> World
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, _useDelay :: UseDelay
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, _useHammer :: HammerType
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, _eqSite :: EquipSite
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, _eqUse :: Item -> Creature -> World -> World
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, _eqOnEquip :: Item -> Creature -> World -> World
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, _eqOnRemove :: Item -> Creature -> World -> World
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, _eqParams :: EquipParams
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, _eqEq :: Equipment
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}
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| ConsumeUse
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{ _cUse :: Item -> Creature -> World -> World
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}
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| EquipUse
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{ _eqUse :: Item -> Creature -> World -> World
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, _eqOnEquip :: Item -> Creature -> World -> World
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, _eqOnRemove :: Item -> Creature -> World -> World
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, _eqSite :: EquipSite
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, _eqParams :: EquipParams
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| EquipUse
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{ _eqEq :: Equipment
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}
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| NoUse
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data Equipment = Equipment
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{ _eqUse :: Item -> Creature -> World -> World
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, _eqOnEquip :: Item -> Creature -> World -> World
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, _eqOnRemove :: Item -> Creature -> World -> World
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, _eqSite :: EquipSite
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, _eqParams :: EquipParams
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, _eqViewDist :: Maybe Float
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}
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_itUseAimStance :: Item -> AimStance
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_itUseAimStance = _aimStance . _useAim . _itUse
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data ItemConsumption
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@@ -1587,6 +1588,7 @@ makeLenses ''SubInventory
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makeLenses ''TerminalParams
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makeLenses ''TerminalLine
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makeLenses ''ItemValue
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makeLenses ''Equipment
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makeLenses ''ScreenLayer
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makeLenses ''Sensor
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makeLenses ''Beam
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@@ -164,13 +164,7 @@ defaultEquipment = Item
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, _itInvPos = Nothing
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, _itDimension = defItDimCol yellow
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, _itConsumption = NoConsumption
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, _itUse = EquipUse
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{_eqUse = \_ _ -> id
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,_eqOnEquip = \_ _ -> id
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,_eqOnRemove = \_ _ -> id
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,_eqSite = GoesOnSpecial
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,_eqParams = NoEquipParams
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}
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, _itUse = EquipUse defaultEquip
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, _itAttachment = NoItAttachment
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, _itParams = NoParams
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, _itTweaks = NoTweaks
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@@ -68,11 +68,16 @@ defaultlUse = LeftUse
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{ _lUse = \_ _ -> id
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, _useDelay = FixedRate {_rateMax = 8, _rateTime = 0}
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, _useHammer = NoHammer
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, _eqSite = GoesOnSpecial
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, _eqEq = defaultEquip
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}
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defaultEquip :: Equipment
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defaultEquip = Equipment
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{ _eqSite = GoesOnSpecial
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, _eqUse = \_ _ -> id
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, _eqOnEquip = \_ _ -> id
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, _eqOnRemove = \_ _ -> id
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, _eqParams = NoEquipParams
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, _eqViewDist = Nothing
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}
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luseInstantNoH :: (Item -> Creature -> World -> World) -> ItemUse
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@@ -0,0 +1,9 @@
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module Dodge.Equipment where
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import Dodge.Data
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import qualified Data.IntMap.Strict as IM
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import Data.IntMap.Merge.Strict
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getCrEquipment :: Creature -> IM.IntMap Item
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getCrEquipment cr = merge dropMissing dropMissing (zipWithMatched $ \_ _ -> id)
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(_crInvEquipped cr) (_crInv cr)
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@@ -67,7 +67,7 @@ rmInvItem cid invid w = case w ^? creatures . ix cid . crInv . ix invid . itCons
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cr = _creatures w IM.! cid
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itm = _crInv cr IM.! invid
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dounequipfunction = fromMaybe id $ do
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rmf <- itm ^? itUse . eqOnRemove
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rmf <- itm ^? itUse . eqEq . eqOnRemove
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return $ rmf itm cr
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doanyitemeffect = fromMaybe id $ do
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rmf <- itm ^? itEffect . itEffectDrop
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@@ -196,7 +196,7 @@ updateRBList :: World -> World
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updateRBList w
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| w ^? rbOptions . opCurInvPos == Just curinvid
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= w & setEquipAllocation & setEquipActivation
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| otherwise = case cr ^? crInv . ix curinvid . itUse . eqSite of
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| otherwise = case cr ^? crInv . ix curinvid . itUse . eqEq . eqSite of
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Just esite -> w
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& rbOptions .~ EquipOptions (equipSiteToPositions esite)
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(chooseEquipmentPosition cr (equipSiteToPositions esite))
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+23
-23
@@ -27,8 +27,8 @@ magShield = defaultEquipment
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, _itID = Nothing
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, _itAttachment = ItMInt Nothing
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}
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& itUse . eqUse .~ useMagShield
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& itUse . eqSite .~ GoesOnWrist
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& itUse . eqEq . eqUse .~ useMagShield
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& itUse . eqEq . eqSite .~ GoesOnWrist
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useMagShield :: Item -> Creature -> World -> World
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useMagShield it cr w = w & magnets . at mgid ?~ themagnet
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where
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@@ -49,7 +49,7 @@ flameShield = defaultEquipment
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, _itName = "FLAMESHIELD"
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, _itEquipPict = \cr _ -> (,) emptySH $ setDepth 20 $ pictures [color cyan $ circle (_crRad cr+2)]
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, _itID = Nothing
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} & itUse . eqSite .~ GoesOnChest
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} & itUse . eqEq . eqSite .~ GoesOnChest
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{- | Slows you down, blocks forward projectiles. -}
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frontArmour :: Item
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frontArmour = defaultEquipment
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@@ -61,7 +61,7 @@ frontArmour = defaultEquipment
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])
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnChest
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& itUse . eqEq . eqSite .~ GoesOnChest
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where
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thecol = yellow -- (greyN 0.1)
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@@ -72,32 +72,32 @@ wristArmour = defaultEquipment
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, _itEquipPict = spicForWrist mempty
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnWrist
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& itUse . eqOnEquip .~ onEquipWristShield
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& itUse . eqUse .~ setWristShieldPos
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& itUse . eqOnRemove .~ onRemoveWristShield
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& itUse . eqEq . eqSite .~ GoesOnWrist
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& itUse . eqEq . eqOnEquip .~ onEquipWristShield
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& itUse . eqEq . eqUse .~ setWristShieldPos
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& itUse . eqEq . eqOnRemove .~ onRemoveWristShield
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onEquipWristShield :: Item -> Creature -> World -> World
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onEquipWristShield itm cr w = w
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& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itUse . eqParams .~ EquipID i
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& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itUse . eqEq . eqParams .~ EquipID i
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& walls . at i ?~ (shieldWall (_crID cr)) {_wlDraw = True,_wlID = i}
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& setWristShieldPos (itm & itUse . eqParams .~ EquipID i) cr
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& setWristShieldPos (itm & itUse . eqEq . eqParams .~ EquipID i) cr
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where
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i = IM.newKey (_walls w)
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onRemoveWristShield :: Item -> Creature -> World -> World
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onRemoveWristShield itm cr w = w
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& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itUse . eqParams .~ NoEquipParams
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& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itUse . eqEq . eqParams .~ NoEquipParams
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& deleteWallID i
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where
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i = _eparamID $ _eqParams $ _itUse itm
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i = _eparamID $ _eqParams $ _eqEq $ _itUse itm
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setWristShieldPos :: Item -> Creature -> World -> World
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setWristShieldPos itm cr w = w
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& moveWallIDUnsafe i wlline
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-- & testString .~ (\w' -> [shortShow $ _wlLine (_walls w' IM.! i)])
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-- & tempLightSources .:~ tlsTimeRadColPos 1 200 0.7 (fst wlline `v2z` 40)
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where
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i = _eparamID $ _eqParams $ _itUse itm
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i = _eparamID $ _eqParams $ _eqEq $ _itUse itm
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wlline = (f (V3 (-10) 7 0), f (V3 10 7 0))
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invid = fromJust (_itInvPos itm)
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--wlline = (V2 10 0, V2 (-10) 100)
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@@ -222,7 +222,7 @@ jetPack = defaultEquipment
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$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11) ]
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, _itEffect = NoItEffect
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, _itID = Nothing
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} & itUse . eqSite .~ GoesOnBack
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} & itUse . eqEq . eqSite .~ GoesOnBack
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brainHat :: Item
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brainHat = defaultEquipment
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@@ -232,7 +232,7 @@ brainHat = defaultEquipment
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnHead
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& itUse . eqEq . eqSite .~ GoesOnHead
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headLamp1 :: Item
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headLamp1 = defaultEquipment
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@@ -246,8 +246,8 @@ headLamp1 = defaultEquipment
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqUse .~ createHeadLamp
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& itUse . eqSite .~ GoesOnHead
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& itUse . eqEq . eqUse .~ createHeadLamp
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& itUse . eqEq . eqSite .~ GoesOnHead
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headLamp :: Item
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headLamp = defaultEquipment
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{ _itType = HEADLAMP
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@@ -256,8 +256,8 @@ headLamp = defaultEquipment
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqUse .~ createHeadLamp
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& itUse . eqSite .~ GoesOnHead
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& itUse . eqEq . eqUse .~ createHeadLamp
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& itUse . eqEq . eqSite .~ GoesOnHead
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headLampShape :: Shape
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headLampShape = colorSH yellow $
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@@ -278,7 +278,7 @@ powerLegs = defaultEquipment
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnLegs
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& itUse . eqEq . eqSite .~ GoesOnLegs
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speedLegs :: Item
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speedLegs = powerLegs
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{ _itType = SPEEDLEGS
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@@ -297,9 +297,9 @@ wristInvisibility = defaultEquipment
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, _itEquipPict = shapeForWrist (colorSH chartreuse $ upperPrismPoly 3 $ rectWH 2 2)
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnWrist
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& itUse . eqOnEquip .~ overCID (crCamouflage .~ Invisible)
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& itUse . eqOnRemove .~ overCID (crCamouflage .~ FullyVisible)
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& itUse . eqEq . eqSite .~ GoesOnWrist
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& itUse . eqEq . eqOnEquip .~ overCID (crCamouflage .~ Invisible)
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& itUse . eqEq . eqOnRemove .~ overCID (crCamouflage .~ FullyVisible)
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overCID :: (Creature -> Creature) -> Item -> Creature -> World -> World
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overCID f _ cr = creatures . ix (_crID cr) %~ f
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@@ -36,13 +36,13 @@ import qualified Data.Set as S
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import qualified SDL
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autoEffect :: (Item -> Creature -> World -> World) -> Int -> SoundID -> Item -> Creature -> World -> World
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autoEffect eff t sid itm cr w
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| _eparamInt (_eqParams (_itUse itm)) < 1 = eff itm cr w
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| _eparamInt (_eqParams (_eqEq $ _itUse itm)) < 1 = eff itm cr w
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& creatures . ix (_crID cr) . crInv . ix (fromJust $ _itInvPos itm)
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. itUse . eqParams . eparamInt .~ t
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. itUse . eqEq . eqParams . eparamInt .~ t
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& soundStart OnceSound (_crPos cr) sid Nothing
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| otherwise = w
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& creatures . ix (_crID cr) . crInv . ix (fromJust $ _itInvPos itm)
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. itUse . eqParams . eparamInt -~ 1
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. itUse . eqEq . eqParams . eparamInt -~ 1
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{- | Automatically send out radar pulses that detect walls. -}
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autoRadarEffect :: Item -> Creature -> World -> World
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@@ -47,9 +47,10 @@ autoDetector dt = defaultEquipment
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-- , _itEffect = autoRadarEffect
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnWrist
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& itUse . eqUse .~ autoEffect (detectorEffect dt) 100 click1S
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& itUse . eqParams .~ EquipCounter 0
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& itUse . eqEq . eqSite .~ GoesOnWrist
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& itUse . eqEq . eqUse .~ autoEffect (detectorEffect dt) 100 click1S
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& itUse . eqEq . eqParams .~ EquipCounter 0
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& itUse . eqEq . eqViewDist ?~ 350
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detectorColor :: Detector -> Color
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detectorColor dt = case dt of
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@@ -32,7 +32,7 @@ rewindGun = defaultGun
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, _itEffect = ItRewindEffect rewindEffect []
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, _itUse = defaultlUse
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& lUse .~ useRewindGun
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& eqSite .~ GoesOnChest
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& eqEq . eqSite .~ GoesOnChest
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}
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rewindEffect :: Item -> Creature -> World -> World
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rewindEffect itm cr w
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@@ -106,7 +106,7 @@ blinkGun = defaultGun
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, _itUse = defaultlUse
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& lUse .~ hammerCheckL (shootL $ const blinkAction)
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& useHammer .~ upHammer
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& eqSite .~ GoesOnWrist
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& eqEq . eqSite .~ GoesOnWrist
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-- , _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
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}
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@@ -115,6 +115,7 @@ unsafeBlinkGun = blinkGun
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& itName .~ "BLINKER-UNSAFE"
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& itType .~ BLINKERUNSAFE
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& itUse . lUse .~ hammerCheckL (shootL $ const unsafeBlinkAction)
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& itUse . eqEq . eqViewDist ?~ 400
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effectGun :: String -> (Creature -> World -> World) -> Item
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effectGun name eff = defaultGun
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@@ -8,6 +8,7 @@ module Dodge.Update.Camera
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import Dodge.Data
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import Dodge.Base
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import Dodge.Zone
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import Dodge.Equipment
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import Dodge.Creature.Test
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import Geometry
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--import Geometry.ConvexPoly
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@@ -110,7 +111,7 @@ zoomInLongGun w
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wpPointer = creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
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wp = _crInv (_creatures w IM.! 0) IM.! _crInvSel (_creatures w IM.! 0)
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Just currentZoom = wp ^? itScope . scopeZoom
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newzoom = fromJust (wp ^? itScope . scopeZoom) / zoomSpeed
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newzoom = (wp ^?! itScope . scopeZoom) / zoomSpeed
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mousep = rotateV (_cameraRot w) $ _mousePos w
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zoomOutLongGun :: World -> World
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@@ -188,7 +189,9 @@ setViewDistance cfig w = w & viewDistance
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-- TODO consider adding visible/nearby creatures as view points
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farWallDist :: Point2 -> Configuration -> World -> Float
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farWallDist p cfig w = (winFac /) . min maxViewDistance $ ssfold (> maxViewDistance) findMax 1 vps
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--farWallDist p cfig w = (winFac /) . min maxViewDistance $ ssfold (> maxViewDistance) findMax 1 vps
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farWallDist p cfig w = (winFac /)
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. min maxViewDistance $ ssfold (> maxViewDistance) findMax distFromEqmnt vps
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where
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findMax curMax pout = max curMax $ dist p $ collidePointUpToIndirectMinDist p pout curMax wos
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hw = halfWidth cfig
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@@ -197,6 +200,8 @@ farWallDist p cfig w = (winFac /) . min maxViewDistance $ ssfold (> maxViewDista
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vps = concatMap _grViewpoints grs ++ extendedViewPoints p grs
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grs = filter (pointInOrOnPolygon p . _grBound) (_gameRooms w)
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wos = wallsOnScreen cfig w
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distFromEqmnt = foldr max 1 $ IM.mapMaybe (_eqViewDist . _eqEq. _itUse) $ getCrEquipment $ you w
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extendedViewPoints :: Point2 -> [GameRoom] -> [Point2]
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extendedViewPoints p grs = map extend
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Reference in New Issue
Block a user