Allow for equipment items to set a minimum view distance
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+23
-23
@@ -27,8 +27,8 @@ magShield = defaultEquipment
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, _itID = Nothing
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, _itAttachment = ItMInt Nothing
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}
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& itUse . eqUse .~ useMagShield
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& itUse . eqSite .~ GoesOnWrist
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& itUse . eqEq . eqUse .~ useMagShield
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& itUse . eqEq . eqSite .~ GoesOnWrist
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useMagShield :: Item -> Creature -> World -> World
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useMagShield it cr w = w & magnets . at mgid ?~ themagnet
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where
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@@ -49,7 +49,7 @@ flameShield = defaultEquipment
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, _itName = "FLAMESHIELD"
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, _itEquipPict = \cr _ -> (,) emptySH $ setDepth 20 $ pictures [color cyan $ circle (_crRad cr+2)]
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, _itID = Nothing
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} & itUse . eqSite .~ GoesOnChest
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} & itUse . eqEq . eqSite .~ GoesOnChest
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{- | Slows you down, blocks forward projectiles. -}
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frontArmour :: Item
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frontArmour = defaultEquipment
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@@ -61,7 +61,7 @@ frontArmour = defaultEquipment
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])
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnChest
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& itUse . eqEq . eqSite .~ GoesOnChest
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where
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thecol = yellow -- (greyN 0.1)
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@@ -72,32 +72,32 @@ wristArmour = defaultEquipment
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, _itEquipPict = spicForWrist mempty
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnWrist
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& itUse . eqOnEquip .~ onEquipWristShield
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& itUse . eqUse .~ setWristShieldPos
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& itUse . eqOnRemove .~ onRemoveWristShield
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& itUse . eqEq . eqSite .~ GoesOnWrist
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& itUse . eqEq . eqOnEquip .~ onEquipWristShield
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& itUse . eqEq . eqUse .~ setWristShieldPos
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& itUse . eqEq . eqOnRemove .~ onRemoveWristShield
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onEquipWristShield :: Item -> Creature -> World -> World
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onEquipWristShield itm cr w = w
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& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itUse . eqParams .~ EquipID i
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& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itUse . eqEq . eqParams .~ EquipID i
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& walls . at i ?~ (shieldWall (_crID cr)) {_wlDraw = True,_wlID = i}
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& setWristShieldPos (itm & itUse . eqParams .~ EquipID i) cr
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& setWristShieldPos (itm & itUse . eqEq . eqParams .~ EquipID i) cr
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where
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i = IM.newKey (_walls w)
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onRemoveWristShield :: Item -> Creature -> World -> World
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onRemoveWristShield itm cr w = w
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& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itUse . eqParams .~ NoEquipParams
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& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itUse . eqEq . eqParams .~ NoEquipParams
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& deleteWallID i
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where
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i = _eparamID $ _eqParams $ _itUse itm
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i = _eparamID $ _eqParams $ _eqEq $ _itUse itm
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setWristShieldPos :: Item -> Creature -> World -> World
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setWristShieldPos itm cr w = w
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& moveWallIDUnsafe i wlline
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-- & testString .~ (\w' -> [shortShow $ _wlLine (_walls w' IM.! i)])
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-- & tempLightSources .:~ tlsTimeRadColPos 1 200 0.7 (fst wlline `v2z` 40)
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where
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i = _eparamID $ _eqParams $ _itUse itm
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i = _eparamID $ _eqParams $ _eqEq $ _itUse itm
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wlline = (f (V3 (-10) 7 0), f (V3 10 7 0))
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invid = fromJust (_itInvPos itm)
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--wlline = (V2 10 0, V2 (-10) 100)
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@@ -222,7 +222,7 @@ jetPack = defaultEquipment
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$ pictures [color yellow $ polygon $ rectNSEW 5 (-5) (-3) (-11) ]
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, _itEffect = NoItEffect
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, _itID = Nothing
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} & itUse . eqSite .~ GoesOnBack
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} & itUse . eqEq . eqSite .~ GoesOnBack
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brainHat :: Item
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brainHat = defaultEquipment
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@@ -232,7 +232,7 @@ brainHat = defaultEquipment
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnHead
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& itUse . eqEq . eqSite .~ GoesOnHead
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headLamp1 :: Item
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headLamp1 = defaultEquipment
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@@ -246,8 +246,8 @@ headLamp1 = defaultEquipment
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqUse .~ createHeadLamp
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& itUse . eqSite .~ GoesOnHead
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& itUse . eqEq . eqUse .~ createHeadLamp
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& itUse . eqEq . eqSite .~ GoesOnHead
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headLamp :: Item
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headLamp = defaultEquipment
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{ _itType = HEADLAMP
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@@ -256,8 +256,8 @@ headLamp = defaultEquipment
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqUse .~ createHeadLamp
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& itUse . eqSite .~ GoesOnHead
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& itUse . eqEq . eqUse .~ createHeadLamp
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& itUse . eqEq . eqSite .~ GoesOnHead
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headLampShape :: Shape
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headLampShape = colorSH yellow $
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@@ -278,7 +278,7 @@ powerLegs = defaultEquipment
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnLegs
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& itUse . eqEq . eqSite .~ GoesOnLegs
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speedLegs :: Item
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speedLegs = powerLegs
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{ _itType = SPEEDLEGS
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@@ -297,9 +297,9 @@ wristInvisibility = defaultEquipment
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, _itEquipPict = shapeForWrist (colorSH chartreuse $ upperPrismPoly 3 $ rectWH 2 2)
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnWrist
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& itUse . eqOnEquip .~ overCID (crCamouflage .~ Invisible)
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& itUse . eqOnRemove .~ overCID (crCamouflage .~ FullyVisible)
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& itUse . eqEq . eqSite .~ GoesOnWrist
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& itUse . eqEq . eqOnEquip .~ overCID (crCamouflage .~ Invisible)
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& itUse . eqEq . eqOnRemove .~ overCID (crCamouflage .~ FullyVisible)
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overCID :: (Creature -> Creature) -> Item -> Creature -> World -> World
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overCID f _ cr = creatures . ix (_crID cr) %~ f
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