Turn shapeObject's vertices into a stream
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@@ -12,5 +12,5 @@ data ForegroundShape = ForegroundShape
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, _fsRad :: Float -- This should probably be a bounding box
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, _fsSPic :: SPic
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}
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deriving (Eq,Show,Ord)
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deriving ()
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makeLenses ''ForegroundShape
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+8
-8
@@ -45,14 +45,14 @@ initialAnoTree = OnwardList
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, AnRoom slowDoorRoom
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-- , AnRoom $ roomCCrits 10
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, AnTree firstBreather
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-- , AnTree $ telRoomLev 1 >>= rToOnward "telRoomLev" . pure . cleatOnward
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-- ]
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--
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--extraAnoList :: [Annotation]
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--extraAnoList =
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---- , (SpecificRoom . return . tToBTree $ treePost [corridor,corridor,cleatOnward corridor])
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-- [ AnRoom $ roomCCrits 10
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-- , AnRoom $ roomCCrits 10
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, AnTree $ telRoomLev 1 >>= rToOnward "telRoomLev" . pure . cleatOnward
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]
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extraAnoList :: [Annotation]
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extraAnoList =
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-- , (SpecificRoom . return . tToBTree $ treePost [corridor,corridor,cleatOnward corridor])
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[ AnRoom $ roomCCrits 10
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, AnRoom $ roomCCrits 10
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, AnTree $ tToBTree "spawners" <$> spawnerRoom
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, AnRoom pistolerRoom
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, AnRoom doubleCorridorBarrels
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@@ -125,14 +125,14 @@ putShape sh = PutForeground $ defaultForeground
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& fsRad .~ radBounds bnds
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& fsSPic .~ noPic (uncurryV translateSHf (-m) $ sh)
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where
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bnds = shapeBounds sh
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bnds = (0,0,0,0) -- shapeBounds sh
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m = midBounds bnds
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shapePoints :: Shape -> Stream (Of Point2) Identity ()
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shapePoints = S.each . concatMap (map (stripZ . _svPos) . _shVs)
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--shapePoints :: Shape -> Stream (Of Point2) Identity ()
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--shapePoints = S.each . concatMap (map (stripZ . _svPos) . _shVs)
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shapeBounds :: Shape -> (Float,Float,Float,Float)
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shapeBounds = fromMaybe (0,0,0,0) . boundPoints . shapePoints
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--shapeBounds :: Shape -> (Float,Float,Float,Float)
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--shapeBounds = fromMaybe (0,0,0,0) . boundPoints . shapePoints
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midBounds :: (Float,Float,Float,Float) -> Point2
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midBounds (n,s,e,w) = V2 ((n + s)/2) ((e + w)/2)
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+2
-1
@@ -5,6 +5,7 @@ module RandomHelp
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, module RandomHelp
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) where
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import Geometry
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import StrictHelp
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import System.Random
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import Control.Monad.State
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@@ -48,7 +49,7 @@ shuffle xs = do
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let f ys rand = let (as,b:bs) = splitAt rand ys
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in (as ++ bs, b)
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let (_,zs) = mapAccumR f xs rands
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return zs
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return $ forceElements zs `seq` zs
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-- | Randomly shuffle the tail of a list, not safe.
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shuffleTail :: RandomGen g => [a] -> State g [a]
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+7
-3
@@ -19,6 +19,7 @@ import qualified Data.Vector.Unboxed as UV
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import qualified Data.Vector.Unboxed.Mutable as UMV
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import qualified Data.Vector.Mutable as MV
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import qualified Data.Vector.Fusion.Stream.Monadic as VS
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import Data.Vector.Fusion.Util
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import Control.Monad.Primitive
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--import qualified Control.Monad.Parallel as MP
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@@ -102,21 +103,22 @@ pokeShapeObj ptr iptr ieptr counts (ShapeObj shType shVerts) = case shType of
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pokeTopPrism :: Int -> Ptr Float -> Ptr GLushort
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-> Ptr GLushort
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-> (Int,Int,Int)
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-> [ShapeV]
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-> VS.Stream IO ShapeV
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-> IO (Int,Int,Int)
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{-# INLINE pokeTopPrism #-}
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pokeTopPrism size ptr iptr ieptr (nv,nshapeindices,nedgeindices) svs = do
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nv' <- VS.foldM (pokeJustV ptr) nv (VS.fromList svs)
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nv' <- VS.foldM (pokeJustV ptr) nv svs
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nshapeindices' <- UV.foldM (pokeTopPrismIndex nv iptr) nshapeindices
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(memoTopPrismIndices V.! size)
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nedgeindices' <- UV.foldM (pokeTopPrismEdgeIndex nv ieptr) nedgeindices
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(memoTopPrismEdgeIndices V.! size)
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return ( nv', nshapeindices', nedgeindices')
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return (nv', nshapeindices', nedgeindices')
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pokeTopPrismEdgeIndex :: Int -> Ptr GLushort
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-> Int
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-> Int
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-> IO Int
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{-# INLINE pokeTopPrismEdgeIndex #-}
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pokeTopPrismEdgeIndex nv eiptr nedgeindices ioff = do
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pokeElemOff eiptr nedgeindices (fromIntegral $ nv + ioff)
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return $ nedgeindices + 1
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@@ -125,6 +127,7 @@ pokeTopPrismIndex :: Int -> Ptr GLushort
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-> Int
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-> Int
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-> IO Int
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{-# INLINE pokeTopPrismIndex #-}
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pokeTopPrismIndex nv iptr nshapeindices ioff = do
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pokeElemOff iptr nshapeindices (fromIntegral $ nv + ioff)
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return $ nshapeindices + 1
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@@ -165,6 +168,7 @@ pokeJustV :: Ptr Float
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-> Int
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-> ShapeV
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-> IO Int
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{-# INLINE pokeJustV #-}
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pokeJustV ptr nv sh = do
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let off i = nv*7 + i
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pokeElemOff ptr (off 0) a
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+13
-12
@@ -15,12 +15,13 @@ module Shape
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, scaleSH
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, colorSH
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, overColSH
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, overColSHM
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-- , overColSHM
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, overPosSH
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) where
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import Geometry
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import Shape.Data
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import Color
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import qualified Data.Vector.Fusion.Stream.Monadic as VS
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emptySH :: Shape
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{-# INLINE emptySH #-}
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@@ -44,7 +45,7 @@ prismPoly
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-> [Point3]
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-> Shape
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{-# INLINE prismPoly #-}
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prismPoly upps downps = [ShapeObj (TopPrism n) (f upps downps)]
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prismPoly upps downps = [ShapeObj (TopPrism n) (VS.fromList $ f upps downps)]
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where
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n = length upps
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f (a:as) (b:bs) = g a:g b:f as bs
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@@ -57,7 +58,7 @@ upperPrismPoly
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-> [Point2]
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-> Shape
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{-# INLINE upperPrismPoly #-}
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upperPrismPoly h ps = [ShapeObj (TopPrism n) (f ps)]
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upperPrismPoly h ps = [ShapeObj (TopPrism n) (VS.fromList $ f ps)]
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where
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n = length ps
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g h' (V2 x y) = pairToSV (V3 x y h', black)
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@@ -69,7 +70,7 @@ upperPrismPolyHalf
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-> [Point2]
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-> Shape
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{-# INLINE upperPrismPolyHalf #-}
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upperPrismPolyHalf h ps = [ShapeObj (TopPrism n) (f upps downps)]
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upperPrismPolyHalf h ps = [ShapeObj (TopPrism n) (VS.fromList $ f upps downps)]
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where
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n = length ps
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upps = map f' ps
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@@ -87,9 +88,9 @@ overColSH :: (Point4 -> Point4) -> Shape -> Shape
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{-# INLINE overColSH #-}
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overColSH = fmap . overColObj
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overColSHM :: Monad m => (Point4 -> m Point4) -> Shape -> m Shape
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{-# INLINE overColSHM #-}
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overColSHM = mapM . overColObjM
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--overColSHM :: Monad m => (Point4 -> m Point4) -> Shape -> m Shape
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--{-# INLINE overColSHM #-}
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--overColSHM = mapM . overColObjM
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overPosSHI :: (Point3 -> Point3) -> Shape -> Shape
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{-# INLINE overPosSHI #-}
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@@ -125,11 +126,11 @@ scaleSH (V3 a b c) = overPosSHI (\(V3 x y z) -> V3 (x*a) (y*b) (z*c))
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overColObj :: (Point4 -> Point4) -> ShapeObj -> ShapeObj
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{-# INLINE overColObj #-}
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overColObj f (ShapeObj st vs) = ShapeObj st (map (overColVertex f) vs)
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overColObj f (ShapeObj st vs) = ShapeObj st (VS.map (overColVertex f) vs)
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overColObjM :: Monad m => (Point4 -> m Point4) -> ShapeObj -> m ShapeObj
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{-# INLINE overColObjM #-}
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overColObjM f (ShapeObj st vs) = ShapeObj st <$> mapM (svCol f) vs
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--overColObjM :: Monad m => (Point4 -> m Point4) -> ShapeObj -> m ShapeObj
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--{-# INLINE overColObjM #-}
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--overColObjM f (ShapeObj st vs) = ShapeObj st <$> mapM (svCol f) vs
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overColVertex :: (Point4 -> Point4) -> ShapeV -> ShapeV
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{-# INLINE overColVertex #-}
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@@ -137,7 +138,7 @@ overColVertex f (ShapeV a b) = ShapeV a (f b)
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overPosObj :: (Point3 -> Point3) -> ShapeObj -> ShapeObj
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{-# INLINE overPosObj #-}
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overPosObj f (ShapeObj st vs) = ShapeObj st $ map (overPosVertex f) vs
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overPosObj f (ShapeObj st vs) = ShapeObj st $ VS.map (overPosVertex f) vs
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overPosVertex :: (Point3 -> Point3) -> ShapeV -> ShapeV
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{-# INLINE overPosVertex #-}
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+11
-8
@@ -7,15 +7,18 @@ module Shape.Data
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where
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import Geometry.Data
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import qualified Data.Vector.Fusion.Stream.Monadic as VS
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import Data.Vector.Fusion.Util
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import Control.Lens
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type Shape = [ShapeObj]
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_shVertices :: Shape -> [ShapeV]
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{-# INLINE _shVertices #-}
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_shVertices = concatMap _shVs
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shVList :: Shape -> [ShapeV]
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{-# INLINE shVList #-}
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shVList = _shVertices
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--_shVertices :: Shape -> [ShapeV]
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--{-# INLINE _shVertices #-}
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--_shVertices = concatMap _shVs
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--shVList :: Shape -> [ShapeV]
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--{-# INLINE shVList #-}
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--shVList = _shVertices
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--shVList = DL.toList . _shVertices
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{-# INLINE shVfromList #-}
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@@ -27,9 +30,9 @@ shEfromList = id
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data ShapeObj = ShapeObj
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{ _shType :: ShapeType
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, _shVs :: [ShapeV]
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, _shVs :: VS.Stream IO ShapeV
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}
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deriving (Eq,Ord,Show)
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deriving ()
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newtype ShapeType = TopPrism Int
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deriving (Eq,Ord,Show)
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