Continue to work on pathfinding
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+25
-25
@@ -11,17 +11,17 @@ import Geometry
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import qualified IntMapHelp as IM
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import Control.Lens
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pnsNearPoint :: Point2 -> World -> [(Int, Point2)]
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pnsNearPoint = nearPoint pnZoneSize _pnZoning
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--pnsNearPoint :: Point2 -> World -> [(Int, Point2)]
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--pnsNearPoint = nearPoint pnZoneSize _pnZoning
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pnsNearSeg :: Point2 -> Point2 -> World -> [(Int, Point2)]
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pnsNearSeg = nearSeg pnZoneSize _pnZoning
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--pnsNearSeg :: Point2 -> Point2 -> World -> [(Int, Point2)]
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--pnsNearSeg = nearSeg pnZoneSize _pnZoning
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pnsNearRect :: Point2 -> Point2 -> World -> [(Int, Point2)]
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pnsNearRect = nearRect pnZoneSize _pnZoning
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--pnsNearRect :: Point2 -> Point2 -> World -> [(Int, Point2)]
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--pnsNearRect = nearRect pnZoneSize _pnZoning
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pnsNearCirc :: Point2 -> Float -> World -> [(Int, Point2)]
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pnsNearCirc p r = pnsNearRect (p +.+ V2 r r) (p -.- V2 r r)
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--pnsNearCirc :: Point2 -> Float -> World -> [(Int, Point2)]
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--pnsNearCirc p r = pnsNearRect (p +.+ V2 r r) (p -.- V2 r r)
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pnZoneSize :: Float
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pnZoneSize = 50
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@@ -32,19 +32,19 @@ zoneOfPn = zoneOfPoint pnZoneSize . snd
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zonePn :: (Int, Point2) -> IM.IntMap (IM.IntMap [(Int, Point2)]) -> IM.IntMap (IM.IntMap [(Int, Point2)])
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zonePn pn = zoneMonoid (zoneOfPn pn) [pn]
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pesNearPoint :: Point2 -> World -> Set PathEdgeNodes
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pesNearPoint = nearPoint peZoneSize _peZoning
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--pesNearPoint :: Point2 -> World -> Set PathEdgeNodes
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--pesNearPoint = nearPoint peZoneSize _peZoning
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--pesNearPoint p w = zoneExtract (zoneOfPoint peZoneSize p) (w ^. cWorld . lWorld . peZoning)
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pesNearSeg :: Point2 -> Point2 -> World -> Set PathEdgeNodes
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pesNearSeg = nearSeg peZoneSize _peZoning
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--pesNearSeg :: Point2 -> Point2 -> World -> Set PathEdgeNodes
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--pesNearSeg = nearSeg peZoneSize _peZoning
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pesNearRect :: Point2 -> Point2 -> World -> Set PathEdgeNodes
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pesNearRect = nearRect peZoneSize _peZoning
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--pesNearRect :: Point2 -> Point2 -> World -> Set PathEdgeNodes
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--pesNearRect = nearRect peZoneSize _peZoning
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pesNearCirc :: Point2 -> Float -> World -> Set PathEdgeNodes
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pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r)
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--pesNearCirc :: Point2 -> Float -> World -> Set PathEdgeNodes
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--pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r)
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peZoneSize :: Float
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peZoneSize = 50
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@@ -52,16 +52,16 @@ peZoneSize = 50
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zoneOfIncPe :: UV.Vector Point2 -> (Int,Int) -> [Int2]
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zoneOfIncPe m (i,j) = zoneOfSeg peZoneSize (m ^?! ix i) (m ^?! ix j)
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zoneOfPe :: PathEdgeNodes -> [Int2]
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zoneOfPe (PathEdgeNodes _ _ pe) = zoneOfSeg peZoneSize (_peStart pe) (_peEnd pe)
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--zoneOfPe :: PathEdgeNodes -> [Int2]
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--zoneOfPe (PathEdgeNodes _ _ pe) = zoneOfSeg peZoneSize (_peStart pe) (_peEnd pe)
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zonePe ::
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PathEdgeNodes ->
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IM.IntMap (IM.IntMap (Set PathEdgeNodes)) ->
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IM.IntMap (IM.IntMap (Set PathEdgeNodes))
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zonePe pe im = foldl' f im (zoneOfPe pe)
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where
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f im' i2 = zoneMonoid i2 (Set.singleton pe) im'
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--zonePe ::
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-- PathEdgeNodes ->
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-- IM.IntMap (IM.IntMap (Set PathEdgeNodes)) ->
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-- IM.IntMap (IM.IntMap (Set PathEdgeNodes))
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--zonePe pe im = foldl' f im (zoneOfPe pe)
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-- where
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-- f im' i2 = zoneMonoid i2 (Set.singleton pe) im'
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zoneIncPe :: UV.Vector Point2 ->
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(Int,Int) ->
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