Partially refactor ammo extraction, work on pulse rifle
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -21,6 +21,7 @@ itemTriggerType loc
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baseItemTriggerType :: Item -> TriggerType
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baseItemTriggerType itm = case itm ^. itType of
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HELD hit -> heldTriggerType hit
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ATTACH CAPACITOR -> HammerTrigger 10
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_ -> NoTrigger
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heldTriggerType :: HeldItemType -> TriggerType
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@@ -330,7 +330,7 @@ stackedInventory =
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, megaShellMag
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, laser
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, megaBattery
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, makeTypeCraft CAPACITOR
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, capacitor
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, makeTypeCraft TRANSFORMER
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, teslaGun
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, megaBattery
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+24
-34
@@ -153,6 +153,7 @@ invRootItemEffs cr =
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invItemLocUpdate :: Creature -> LocationDT OItem -> World -> World
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invItemLocUpdate cr loc w = doAnyEquipmentEffect loc cr $ case itm ^. itType of
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ATTACH BULLETSYNTH -> trySynthBullet loc w
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ATTACH CAPACITOR -> tryDrawToCapacitor loc w
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EQUIP WRIST_ECG | haspulse -> tryUseParent loc w
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COPIER _ -> copierItemUpdate itm cr w
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HELD FLATSHIELD -> rootNotrootEff createShieldWall removeShieldWall itm cr w
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@@ -229,6 +230,22 @@ tryUseParent loc w = fromMaybe w $ do
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cr <- w ^? cWorld . lWorld . creatures . ix 0
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return $ gadgetEffect InitialPress t cr w
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tryDrawToCapacitor :: LocationDT OItem -> World -> World
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tryDrawToCapacitor loc w = fromMaybe w $ do
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itm <- loc ^? locDT . dtValue . _1
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i <- itm ^? itLocation . ilInvID
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x <- loc ^? locDT . dtValue . _1 . itConsumables . _Just
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guard $ x < 250
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bat <- loc ^? locDT . dtLeft . ix 0 . dtValue . _1
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j <- bat ^? itLocation . ilInvID
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y <- bat ^? itConsumables . _Just
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let z = min y 10
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return $ w
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& invpoint . ix i . itConsumables . _Just +~ z
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& invpoint . ix j . itConsumables . _Just -~ z
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where
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invpoint = cWorld . lWorld . creatures . ix 0 . crInv
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trySynthBullet :: LocationDT OItem -> World -> World
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trySynthBullet loc w = fromMaybe w $ do
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i <- itm ^? itLocation . ilInvID
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@@ -239,48 +256,21 @@ trySynthBullet loc w = fromMaybe w $ do
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j <- bat ^? itLocation . ilInvID
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y <- bat ^. itConsumables
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guard $ y > 0
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return $
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w
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& cWorld . lWorld . creatures
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. ix 0
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. crInv
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. ix i
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. itUse
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. uaParams
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. apInt
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+~ 1
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& cWorld . lWorld . creatures
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. ix 0
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. crInv
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. ix j
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. itConsumables
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. _Just
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-~ 1
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return $ w
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& invpoint . ix i . itUse . uaParams . apInt +~ 1
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& invpoint . ix j . itConsumables . _Just -~ 1
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else do
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mag <- loc ^? locDtContext . cdtParent . _1
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j <- mag ^? itLocation . ilInvID
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y <- mag ^. itConsumables
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ymax <- maxAmmo mag
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guard $ y < ymax
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return $
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w
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& cWorld . lWorld . creatures
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. ix 0
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. crInv
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. ix i
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. itUse
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. uaParams
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. apInt
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.~ 0
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& cWorld . lWorld . creatures
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. ix 0
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. crInv
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. ix j
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. itConsumables
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. _Just
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+~ 1
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return $ w
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& invpoint . ix i . itUse . uaParams . apInt .~ 0
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& invpoint . ix j . itConsumables . _Just +~ 1
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where
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itm = loc ^. locDT . dtValue . _1
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invpoint = cWorld . lWorld . creatures . ix 0 . crInv
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drawARHUD :: LocationDT OItem -> World -> World
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drawARHUD (LocDT con _) w = fromMaybe w $ do
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@@ -62,7 +62,6 @@ data CraftType
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| PUMP
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| MOTOR
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| TRANSFORMER
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| CAPACITOR
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| PRISM
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| LIGHTER
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| MAGNET
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@@ -101,6 +100,7 @@ data AttachType
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| SMOKEREDUCER
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| HOMINGMODULE
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| SHELLPAYLOAD {_shellPayload :: Payload}
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| CAPACITOR
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deriving (Eq, Ord, Show, Read)
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data AmmoMagType
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@@ -10,7 +10,7 @@ data Muzzle = Muzzle
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{ _mzPos :: V2 Float
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, _mzRot :: Float
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, _mzInaccuracy :: Float
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, _mzAmmoSlot :: Int
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, _mzAmmoSlot :: AmmoExtractPosition
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, _mzFlareType :: FlareType
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, _mzEffect :: MuzzleEffect
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, _mzAmmoPerShot :: AmmoPerShot
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@@ -18,6 +18,9 @@ data Muzzle = Muzzle
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data AmmoExtractPosition = MagBelow Int | CapacitorBelow Int | CapacitorSelf
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data FlareType
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= NoFlare
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| BasicFlare
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@@ -32,6 +35,7 @@ data MuzzleEffect
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= MuzzleShootBullet
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| MuzzleLaser
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| MuzzlePulseLaser
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| MuzzlePulseBall
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| MuzzleTesla
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| MuzzleTractor
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| MuzzleRLauncher
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+40
-28
@@ -46,6 +46,8 @@ import Sound.Data
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gadgetEffect :: PressType -> LocationDT OItem -> Creature -> World -> World
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gadgetEffect pt loc
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| UseHeld{} <- loc ^. locDT . dtValue . _1 . itUse = heldEffect pt loc
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| PulseBallSF <- loc ^. locDT . dtValue . _2 = heldEffect pt loc
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-- hammerCheck (\a b c -> creatureShootPulseBall a b cmuz c) pt loc
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| DROPPER x <- loc ^. locDT . dtValue . _1 . itType
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, Just i <- loc ^? locDT . dtValue . _1 . itUse . uInt
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, pt == InitialPress =
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@@ -53,11 +55,8 @@ gadgetEffect pt loc
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| CLICKER x <- loc ^. locDT . dtValue . _1 . itType
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, Just i <- loc ^? locDT . dtValue . _1 . itUse . uInt =
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useInventoryPath pt i x loc
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| PulseBallSF <- loc ^. locDT . dtValue . _2 = \cr
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-> creatureShootPulseBall loc cr cmuz
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| otherwise = const id
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cmuz = Muzzle (V2 15 0) 0 0.01 0 BasicFlare MuzzleShootBullet (UseExactly 1) 0
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heldEffect :: PressType -> LocationDT OItem -> Creature -> World -> World
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heldEffect = hammerCheck heldEffectMuzzles
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@@ -135,11 +134,12 @@ heldEffectMuzzles :: LocationDT OItem -> Creature -> World -> World
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heldEffectMuzzles loc cr w =
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setusetime . doHeldUseEffect t cr
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. uncurry (applyCME loc cr)
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. foldl' (useLoadedAmmo loc cr) (False, w)
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$ loadedmuzzles
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$ bw
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-- . foldl' (useLoadedAmmo loc cr) (bw)
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-- $ loadedmuzzles
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where
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t = loc ^. locDT
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(_, loadedmuzzles) = mapAccumR loadMuzzle t . locMuzzles $ loc
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((bw,_), loadedmuzzles) = mapAccumR (loadMuzzle loc cr) ((False,w),t) . locMuzzles $ loc
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setusetime =
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cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itid . itTimeLastUsed
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.~ w ^. cWorld . lWorld . lClock
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@@ -153,14 +153,20 @@ locMuzzles loc
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& ix 0 . mzInaccuracy .~ 0
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& ix 0 . mzFlareType .~ TeslaGunFlare
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& ix 0 . mzEffect .~ MuzzlePulseLaser
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& ix 0 . mzAmmoPerShot .~ UseExactly 100
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& ix 0 . mzAmmoPerShot .~ UseExactly 250
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| PulseBallSF <- loc ^. locDT . dtValue . _2 = dbwMuzzles
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& ix 0 . mzEffect .~ MuzzlePulseBall
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& ix 0 . mzAmmoPerShot .~ UseExactly 250
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& ix 0 . mzAmmoSlot .~ CapacitorSelf
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& ix 0 . mzInaccuracy .~ 0
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& ix 0 . mzFlareType .~ TeslaGunFlare
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| otherwise = itemMuzzles $ loc ^. locDT . dtValue . _1
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itemMuzzles :: Item -> [Muzzle]
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itemMuzzles itm = case itm ^. itType of
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HELD ALTERIFLE ->
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dbwMuzzles & ix 0 . mzPos .~ V2 25 0
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& ix 0 . mzAmmoSlot .~ _alteRifleSwitch (_itParams itm)
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& ix 0 . mzAmmoSlot .~ MagBelow (_alteRifleSwitch (_itParams itm))
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HELD (VOLLEYGUN i) -> fromMaybe [] $ do
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j <- itm ^? itParams . unfiredBarrels . ix 0
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x <- vgunMuzzles i ^? ix j
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@@ -169,6 +175,7 @@ itemMuzzles itm = case itm ^. itType of
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DETECTOR{} ->
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dbwMuzzles & ix 0 . mzEffect .~ MuzzleDetector
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& ix 0 . mzAmmoPerShot .~ UseExactly 100
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_ -> []
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heldItemMuzzles :: HeldItemType -> [Muzzle]
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@@ -178,7 +185,7 @@ heldItemMuzzles = \case
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(V2 10 0)
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a
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0.01
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0
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(MagBelow 0)
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NoFlare
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MuzzleShootBullet
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(UseExactly 1)
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@@ -189,16 +196,16 @@ heldItemMuzzles = \case
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& ix 0 . mzFlareType .~ NoLightFlare
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& ix (i `div` 2) . mzFlareType .~ BasicFlare
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& ix (i -1) . mzFlareType .~ NoLightFlare
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PISTOL -> [Muzzle (V2 10 0) 0 0.05 0 BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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MACHINEPISTOL -> [Muzzle (V2 10 0) 0 0.3 0 MiniGunFlare MuzzleShootBullet (UseExactly 1) 0]
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AUTOPISTOL -> [Muzzle (V2 10 0) 0 0 0 BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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SMG -> [Muzzle (V2 20 0) 0 0.05 0 BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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PISTOL -> [Muzzle (V2 10 0) 0 0.05 (MagBelow 0) BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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MACHINEPISTOL -> [Muzzle (V2 10 0) 0 0.3 (MagBelow 0) MiniGunFlare MuzzleShootBullet (UseExactly 1) 0]
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AUTOPISTOL -> [Muzzle (V2 10 0) 0 0 (MagBelow 0) BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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SMG -> [Muzzle (V2 20 0) 0 0.05 (MagBelow 0) BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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RIFLE -> dbwMuzzles & ix 0 . mzPos .~ V2 25 0
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BURSTRIFLE -> dbwMuzzles & ix 0 . mzPos .~ V2 25 0 & ix 0 . mzInaccuracy .~ 0.05
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MINIGUNX i ->
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replicate
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i
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(Muzzle (V2 30 0) 0 0.05 0 NoFlare MuzzleShootBullet (UseExactly 1) 10)
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(Muzzle (V2 30 0) 0 0.05 (MagBelow 0) NoFlare MuzzleShootBullet (UseExactly 1) 10)
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& ix 0 . mzFlareType .~ MiniGunFlare
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BANGROD ->
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dbwMuzzles
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@@ -224,9 +231,9 @@ heldItemMuzzles = \case
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& ix 0 . mzPos .~ V2 30 0
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& ix 0 . mzFlareType .~ HeavySmokeFlare
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& ix 0 . mzInaccuracy .~ 0
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BANGCONE -> [Muzzle (V2 15 0) 0 0.5 0 BasicFlare MuzzleShootBullet (UseUpTo 15) 12]
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BLUNDERBUSS -> [Muzzle (V2 30 0) 0 0.5 0 BasicFlare MuzzleShootBullet (UseUpTo 15) 12]
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GRAPECANNON i -> [Muzzle (V2 30 0) 0 0.5 0 BasicFlare MuzzleShootBullet (UseUpTo 15) (12 + 4 * fromIntegral i)]
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BANGCONE -> [Muzzle (V2 15 0) 0 0.5 (MagBelow 0) BasicFlare MuzzleShootBullet (UseUpTo 15) 12]
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BLUNDERBUSS -> [Muzzle (V2 30 0) 0 0.5 (MagBelow 0) BasicFlare MuzzleShootBullet (UseUpTo 15) 12]
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GRAPECANNON i -> [Muzzle (V2 30 0) 0 0.5 (MagBelow 0) BasicFlare MuzzleShootBullet (UseUpTo 15) (12 + 4 * fromIntegral i)]
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TORCH -> dbwMuzzles & ix 0 . mzPos .~ V2 10 0
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VOLLEYGUN{} -> error "should get volleygun muzzles earlier"
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FLAMETHROWER -> flameMuzzles
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@@ -244,7 +251,7 @@ heldItemMuzzles = \case
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RLAUNCHERX i ->
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getZipList
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( ZipList [Muzzle (V2 20 0) a 0 | a <- take i [0, 2 * pi / fromIntegral i ..]]
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<*> ZipList [0 ..]
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<*> ZipList (fmap MagBelow [0 ..])
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<*> pure NoFlare
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<*> pure MuzzleRLauncher
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<*> pure (UseExactly 1)
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@@ -298,7 +305,7 @@ heldItemMuzzles = \case
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{ _mzPos = V2 20 0
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, _mzRot = 0
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, _mzInaccuracy = 0.05
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, _mzAmmoSlot = 0
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, _mzAmmoSlot = MagBelow 0
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, _mzFlareType = NoFlare
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, _mzEffect = MuzzleShootBullet
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, _mzAmmoPerShot = UseExactly 1
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@@ -310,7 +317,7 @@ baseStickSpread :: Float
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baseStickSpread = 0.2
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dbwMuzzles :: [Muzzle]
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dbwMuzzles = [Muzzle (V2 15 0) 0 0.01 0 BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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dbwMuzzles = [Muzzle (V2 15 0) 0 0.01 (MagBelow 0) BasicFlare MuzzleShootBullet (UseExactly 1) 0]
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flameMuzzles :: [Muzzle]
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flameMuzzles =
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@@ -318,7 +325,7 @@ flameMuzzles =
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(V2 18 0)
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0
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0
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0
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(MagBelow 0)
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NoFlare
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MuzzleNozzle
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{ _nzPressure = ConstFloat 4
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@@ -333,7 +340,7 @@ vgunMuzzles :: Int -> [Muzzle]
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vgunMuzzles i =
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getZipList
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( ZipList [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 6]
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<*> ZipList [0 .. i -1]
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<*> ZipList (fmap MagBelow [0 .. i -1])
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<*> pure BasicFlare
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<*> pure MuzzleShootBullet
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<*> pure (UseExactly 1)
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@@ -635,11 +642,14 @@ heldTorqueAmount = \case
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BLINKER -> 0
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BLINKERUNSAFE -> 0
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loadMuzzle :: DTree OItem -> Muzzle -> (DTree OItem, Maybe (Muzzle, Int, DTree OItem))
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loadMuzzle t@(DT _ l _) mz = fromMaybe (t, Nothing) $ do
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loadMuzzle :: LocationDT OItem -> Creature -> ((Bool,World),DTree OItem)
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-> Muzzle -> (((Bool,World),DTree OItem), Maybe (Muzzle, Int, DTree OItem))
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loadMuzzle loc cr ((b,w),t@(DT _ l _)) mz = fromMaybe (((b,w),t), Nothing) $ do
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let as = _mzAmmoSlot mz
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amamount = _mzAmmoPerShot mz
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(i, mag) <- findWithIx (isAmmoIntLink as . (^. dtValue . _2)) l
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(i, mag) <- case as of
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MagBelow mi -> findWithIx (isAmmoIntLink mi . (^. dtValue . _2)) l
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_ -> undefined
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availableammo <- mag ^. dtValue . _1 . itConsumables
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let usedammo = case amamount of
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UseUpTo x -> min x availableammo
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@@ -647,8 +657,9 @@ loadMuzzle t@(DT _ l _) mz = fromMaybe (t, Nothing) $ do
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| x <= availableammo -> x
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| otherwise -> 0
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guard $ usedammo > 0
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let bw = useLoadedAmmo loc cr (b,w) (Just (mz,usedammo,mag))
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return
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( t & dtLeft . ix i . dtValue . _1 . itConsumables . _Just -~ usedammo
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( (bw,t & dtLeft . ix i . dtValue . _1 . itConsumables . _Just -~ usedammo)
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, Just (mz, usedammo, mag)
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)
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@@ -735,7 +746,8 @@ useLoadedAmmo loc cr (_, w) (Just (mz, x, magtree)) = (,) True $
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removeAmmoFromMag x mid cr . makeMuzzleFlare mz loc cr $ case _mzEffect mz of
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MuzzleShootBullet -> shootBullets loc cr (mz, x, magtree) w
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MuzzleLaser -> creatureShootLaser loc cr mz w
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MuzzlePulseLaser -> creatureShootPulseBall loc cr mz w
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MuzzlePulseLaser -> creatureShootPulseLaser loc cr mz w
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MuzzlePulseBall -> creatureShootPulseBall loc cr mz w
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MuzzleTesla -> shootTeslaArc loc cr mz w
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MuzzleTractor -> shootTractorBeam cr w
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MuzzleRLauncher -> createProjectileR loc magtree mz cr w
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@@ -902,7 +914,7 @@ shootPulseLaser so p dir w =
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, _pzDamage = 101
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, _pzTimer = 5
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}
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& soundContinue so p tone440sawtoothquietS (Just 2)
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& soundStart so p lasPulseS Nothing
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creatureShootPulseBall :: LocationDT OItem -> Creature -> Muzzle -> World -> World
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creatureShootPulseBall loc cr mz w = w & randGen .~ g & shootPulseBall pos dir
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@@ -1,6 +1,5 @@
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module Dodge.IsPulseLaser (
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isPulseLaser,
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isPulseCapacitor,
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) where
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import Control.Lens
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@@ -11,9 +10,4 @@ import Dodge.Data.Item
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isPulseLaser :: LocationDT OItem -> Bool
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isPulseLaser loc =
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loc ^. locDT . dtValue . _1 . itType == HELD LASER
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&& (loc ^? locDT . dtLeft . ix 0 . dtValue . _1 . itType == Just (CRAFT CAPACITOR))
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isPulseCapacitor :: LocationDT OItem -> Bool
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isPulseCapacitor loc =
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loc ^. locDT . dtValue . _1 . itType == HELD LASER
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&& (loc ^? locDT . dtLeft . ix 0 . dtValue . _1 . itType == Just (CRAFT CAPACITOR))
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&& (loc ^? locDT . dtLeft . ix 0 . dtValue . _1 . itType == Just (ATTACH CAPACITOR))
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@@ -60,6 +60,7 @@ itemFromAttachType = \case
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SMOKEREDUCER -> smokeReducer
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HOMINGMODULE -> homingModule
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SHELLPAYLOAD p -> shellModule p
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CAPACITOR -> capacitor
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itemFromEquipType :: EquipItemType -> Item
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itemFromEquipType et = case et of
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@@ -10,6 +10,7 @@ module Dodge.Item.Ammo (
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megaShellMag,
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megaTinMag,
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megaBattery,
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capacitor,
|
||||
) where
|
||||
|
||||
import Control.Lens
|
||||
@@ -65,6 +66,12 @@ battery =
|
||||
& itUse .~ UseNothing
|
||||
& itConsumables ?~ 10 ^ (9 :: Int)
|
||||
|
||||
capacitor :: Item
|
||||
capacitor =
|
||||
defaultHeldItem & itType .~ ATTACH CAPACITOR
|
||||
& itUse .~ UseNothing
|
||||
& itConsumables ?~ 0
|
||||
|
||||
chemFuelPouch :: Item
|
||||
chemFuelPouch =
|
||||
defaultHeldItem & itType .~ AMMOMAG CHEMFUELPOUCH
|
||||
|
||||
@@ -89,7 +89,7 @@ showInventoryPathing = \case
|
||||
RELITEM -> "HERE"
|
||||
|
||||
showAttachItem :: AttachType -> String
|
||||
showAttachItem t = case t of
|
||||
showAttachItem = \case
|
||||
UNDERBARRELSLOT -> "UNDERBARRELSLOT"
|
||||
ZOOMSCOPE -> "ZOOMSCOPE"
|
||||
BULLETSYNTH -> "BSYNTH"
|
||||
@@ -101,6 +101,7 @@ showAttachItem t = case t of
|
||||
SHELLPAYLOAD x -> show x
|
||||
GIMBAL -> "GIMBAL"
|
||||
GYROSCOPE -> "GYROSCOPE"
|
||||
CAPACITOR -> "CAPACITOR"
|
||||
|
||||
showEquipItem :: EquipItemType -> String
|
||||
showEquipItem eit = case eit of
|
||||
|
||||
@@ -70,7 +70,6 @@ craftItemSPic = \case
|
||||
. upperCylinder Small Typical 1
|
||||
$ polyCirc 3 4
|
||||
TIN -> colorSH green . upperPrismPolyST 3 $ rectXH 2 2
|
||||
CAPACITOR -> colorSH cyan . upperPrismPolyST 3 $ rectXH 2 2
|
||||
STEELDRUM ->
|
||||
colorSH green
|
||||
. translateSH (V3 4 0 0)
|
||||
|
||||
@@ -49,6 +49,7 @@ itemBelowAttachables :: CItem -> [ItemSF]
|
||||
itemBelowAttachables (itm,sf) = case (itm ^. itType, sf) of
|
||||
(HELD LASER, _) -> getAmmoLinks itm <> [PulseBallSF]
|
||||
(HELD TORCH, _) -> getAmmoLinks itm
|
||||
(ATTACH CAPACITOR, _) -> [AmmoMagSF 0 ElectricalAmmo]
|
||||
(ATTACH UNDERBARRELSLOT, _) -> [UnderBarrelPlatformSF]
|
||||
(_, HeldPlatformSF) -> getAmmoLinks itm <> extraWeaponLinksBelow itm
|
||||
(_, UnderBarrelPlatformSF) -> getAmmoLinks itm
|
||||
@@ -129,7 +130,7 @@ itemToFunction itm = case itm ^. itType of
|
||||
ATTACH SHELLPAYLOAD{} -> AmmoPayloadSF LauncherAmmo
|
||||
DROPPER{} -> GadgetPlatformSF
|
||||
CLICKER{} -> GadgetPlatformSF
|
||||
CRAFT CAPACITOR -> CapacitorSF
|
||||
ATTACH CAPACITOR -> CapacitorSF
|
||||
_ -> NoSF
|
||||
|
||||
treeToPotentialFunction :: DTree CItem -> S.Set ItemSF
|
||||
@@ -142,7 +143,7 @@ treeToPotentialFunction ldt = case ldt ^. dtValue . _1 . itType of
|
||||
HELD LASER -> S.fromList [WeaponTargetingSF,LaserWeaponSF]
|
||||
-- following limits items to ten ammo slots
|
||||
_ | AmmoMagSF _ x <- ldt ^. dtValue . _2 -> S.fromList [AmmoMagSF i x | i <- [0..9]]
|
||||
CRAFT CAPACITOR -> S.fromList [CapacitorSF,PulseBallSF]
|
||||
ATTACH CAPACITOR -> S.fromList [CapacitorSF,PulseBallSF]
|
||||
_ -> S.singleton (ldt ^. dtValue . _2)
|
||||
|
||||
baseCI :: Item -> CItem
|
||||
|
||||
@@ -182,7 +182,6 @@ craftInfo fit = case fit of
|
||||
PUMP -> "A device that can create pressure."
|
||||
MOTOR -> "A device that can create rotational force."
|
||||
TRANSFORMER -> "A device that can step up or down voltage and current."
|
||||
CAPACITOR -> "A device that stores electrical energy."
|
||||
PRISM -> "An object that refracts light."
|
||||
THERMOMETER -> "An object that measures temperature."
|
||||
LIGHTER -> "A device that can create a small flame."
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
-- generated at 2025-07-24 21:27:39.778553009 UTC
|
||||
-- generated at 2025-07-26 12:49:22.540764534 UTC
|
||||
module Dodge.SoundLogic.ExternallyGeneratedSounds where
|
||||
import Sound.Data
|
||||
soundToVol :: SoundID -> Float
|
||||
@@ -45,105 +45,106 @@ soundToVol v = case _getSoundID v of
|
||||
39 -> 200
|
||||
40 -> 100
|
||||
41 -> 200
|
||||
42 -> 1000
|
||||
43 -> 200
|
||||
44 -> 100
|
||||
42 -> 500
|
||||
43 -> 1000
|
||||
44 -> 200
|
||||
45 -> 100
|
||||
46 -> 1000
|
||||
47 -> 200
|
||||
48 -> 1000
|
||||
49 -> 500
|
||||
50 -> 40
|
||||
51 -> 400
|
||||
52 -> 2000
|
||||
53 -> 100
|
||||
54 -> 300
|
||||
55 -> 50
|
||||
56 -> 2000
|
||||
57 -> 50
|
||||
58 -> 500
|
||||
59 -> 1000
|
||||
60 -> 200
|
||||
61 -> 8000
|
||||
62 -> 2000
|
||||
46 -> 100
|
||||
47 -> 1000
|
||||
48 -> 200
|
||||
49 -> 1000
|
||||
50 -> 500
|
||||
51 -> 40
|
||||
52 -> 400
|
||||
53 -> 2000
|
||||
54 -> 100
|
||||
55 -> 300
|
||||
56 -> 50
|
||||
57 -> 2000
|
||||
58 -> 50
|
||||
59 -> 500
|
||||
60 -> 1000
|
||||
61 -> 200
|
||||
62 -> 8000
|
||||
63 -> 2000
|
||||
64 -> 1000
|
||||
65 -> 200
|
||||
66 -> 2000
|
||||
67 -> 100
|
||||
64 -> 2000
|
||||
65 -> 1000
|
||||
66 -> 200
|
||||
67 -> 2000
|
||||
68 -> 100
|
||||
69 -> 40
|
||||
70 -> 100
|
||||
71 -> 40
|
||||
72 -> 2000
|
||||
73 -> 100
|
||||
74 -> 250
|
||||
75 -> 500
|
||||
76 -> 40
|
||||
77 -> 100
|
||||
78 -> 300
|
||||
69 -> 100
|
||||
70 -> 40
|
||||
71 -> 100
|
||||
72 -> 40
|
||||
73 -> 2000
|
||||
74 -> 100
|
||||
75 -> 250
|
||||
76 -> 500
|
||||
77 -> 40
|
||||
78 -> 100
|
||||
79 -> 300
|
||||
80 -> 100
|
||||
81 -> 2000
|
||||
82 -> 1000
|
||||
80 -> 300
|
||||
81 -> 100
|
||||
82 -> 2000
|
||||
83 -> 1000
|
||||
84 -> 1000
|
||||
85 -> 100
|
||||
85 -> 1000
|
||||
86 -> 100
|
||||
87 -> 1000
|
||||
87 -> 100
|
||||
88 -> 1000
|
||||
89 -> 40
|
||||
90 -> 50
|
||||
91 -> 1000
|
||||
92 -> 500
|
||||
89 -> 1000
|
||||
90 -> 40
|
||||
91 -> 50
|
||||
92 -> 1000
|
||||
93 -> 500
|
||||
94 -> 100
|
||||
94 -> 500
|
||||
95 -> 100
|
||||
96 -> 1000
|
||||
97 -> 20
|
||||
98 -> 500
|
||||
99 -> 300
|
||||
100 -> 200
|
||||
101 -> 500
|
||||
102 -> 1000
|
||||
103 -> 200
|
||||
104 -> 1000
|
||||
105 -> 2000
|
||||
106 -> 500
|
||||
107 -> 200
|
||||
108 -> 100
|
||||
109 -> 1000
|
||||
110 -> 300
|
||||
111 -> 2000
|
||||
96 -> 100
|
||||
97 -> 1000
|
||||
98 -> 20
|
||||
99 -> 500
|
||||
100 -> 300
|
||||
101 -> 200
|
||||
102 -> 500
|
||||
103 -> 1000
|
||||
104 -> 200
|
||||
105 -> 1000
|
||||
106 -> 2000
|
||||
107 -> 500
|
||||
108 -> 200
|
||||
109 -> 100
|
||||
110 -> 1000
|
||||
111 -> 300
|
||||
112 -> 2000
|
||||
113 -> 100
|
||||
114 -> 500
|
||||
115 -> 2000
|
||||
116 -> 500
|
||||
117 -> 100
|
||||
118 -> 300
|
||||
119 -> 1000
|
||||
120 -> 200
|
||||
121 -> 100
|
||||
122 -> 200
|
||||
123 -> 1000
|
||||
124 -> 2000
|
||||
125 -> 200
|
||||
126 -> 1000
|
||||
127 -> 100
|
||||
128 -> 200
|
||||
129 -> 500
|
||||
130 -> 100
|
||||
131 -> 2000
|
||||
132 -> 200
|
||||
133 -> 300
|
||||
134 -> 1000
|
||||
135 -> 2000
|
||||
113 -> 2000
|
||||
114 -> 100
|
||||
115 -> 500
|
||||
116 -> 2000
|
||||
117 -> 500
|
||||
118 -> 100
|
||||
119 -> 300
|
||||
120 -> 1000
|
||||
121 -> 200
|
||||
122 -> 100
|
||||
123 -> 200
|
||||
124 -> 1000
|
||||
125 -> 2000
|
||||
126 -> 200
|
||||
127 -> 1000
|
||||
128 -> 100
|
||||
129 -> 200
|
||||
130 -> 500
|
||||
131 -> 100
|
||||
132 -> 2000
|
||||
133 -> 200
|
||||
134 -> 300
|
||||
135 -> 1000
|
||||
136 -> 2000
|
||||
137 -> 250
|
||||
138 -> 200
|
||||
139 -> 100
|
||||
140 -> 200
|
||||
137 -> 2000
|
||||
138 -> 250
|
||||
139 -> 200
|
||||
140 -> 100
|
||||
141 -> 200
|
||||
_ -> 50
|
||||
soundToOnomato :: SoundID -> String
|
||||
soundToOnomato v = case _getSoundID v of
|
||||
@@ -189,105 +190,106 @@ soundToOnomato v = case _getSoundID v of
|
||||
39 -> "WH"
|
||||
40 -> "PHF"
|
||||
41 -> "CRNCH"
|
||||
42 -> "ZHM"
|
||||
43 -> "TING"
|
||||
44 -> "CLCLH"
|
||||
45 -> "THUD"
|
||||
46 -> "TRWNG"
|
||||
47 -> "TING"
|
||||
48 -> "CRASH"
|
||||
49 -> "CLANG"
|
||||
50 -> "TAPTIP"
|
||||
51 -> "CRNKCRNKCRNK"
|
||||
52 -> "CHUGUGUG"
|
||||
53 -> "SKWLL"
|
||||
54 -> "WRRR"
|
||||
55 -> "HSSS"
|
||||
56 -> "BOOM"
|
||||
57 -> "HSS"
|
||||
58 -> "CLANG"
|
||||
59 -> "TAKH"
|
||||
60 -> "WHH"
|
||||
61 -> "RINGGG"
|
||||
62 -> "CRH"
|
||||
63 -> "UGGAUGGA"
|
||||
64 -> "CRUMPLE"
|
||||
65 -> "TING"
|
||||
66 -> "CREUH"
|
||||
67 -> "KKSQWL"
|
||||
68 -> "SMACK"
|
||||
69 -> "CLICK"
|
||||
70 -> "SPRT"
|
||||
71 -> "TIPTOP"
|
||||
72 -> "CRUH"
|
||||
73 -> "CHNKCHNKCHUNK"
|
||||
74 -> "DMP"
|
||||
75 -> "CLKCLK"
|
||||
76 -> "TIPTAP"
|
||||
77 -> "SKWLCH"
|
||||
78 -> "TNKTNKTNK"
|
||||
79 -> "CHPCHPCHP"
|
||||
80 -> "SLP"
|
||||
81 -> "SCREE"
|
||||
82 -> "DHDHL"
|
||||
83 -> "BRAP"
|
||||
84 -> "CRSK"
|
||||
85 -> "SPLRT"
|
||||
86 -> "SKWLL"
|
||||
87 -> "CRNKL"
|
||||
88 -> "TRNKL"
|
||||
89 -> "TAPP"
|
||||
90 -> "SHUHP"
|
||||
91 -> "CRUMBL"
|
||||
92 -> "DEDEDUM"
|
||||
93 -> "TAK"
|
||||
94 -> "SPLRT"
|
||||
95 -> "SQLEE"
|
||||
96 -> "CRISH"
|
||||
97 -> "SWSH"
|
||||
98 -> "BIPBIPBIP"
|
||||
99 -> "BEP"
|
||||
100 -> "CRSKRL"
|
||||
101 -> "KRTNKL"
|
||||
102 -> "CRSNK"
|
||||
103 -> "SHTCK"
|
||||
104 -> "TTRKL"
|
||||
105 -> "UGGAUGGA"
|
||||
106 -> "DUDURAH"
|
||||
107 -> "TING"
|
||||
108 -> "KKSQWL"
|
||||
109 -> "CRMPL"
|
||||
110 -> "BWEP"
|
||||
111 -> "CHUGUGUG"
|
||||
112 -> "BANG"
|
||||
113 -> "SLPP"
|
||||
114 -> "DEDA"
|
||||
115 -> "WHSSH"
|
||||
116 -> "CLANG"
|
||||
117 -> "HNH"
|
||||
118 -> "BWAH"
|
||||
119 -> "CRUNK"
|
||||
120 -> "SQWLTCH"
|
||||
121 -> "DRR"
|
||||
122 -> "WHH"
|
||||
123 -> "TRNKL"
|
||||
124 -> "BRAP"
|
||||
125 -> "WHR"
|
||||
126 -> "BLPCHCH"
|
||||
127 -> "SKLE"
|
||||
128 -> "ZMM"
|
||||
129 -> "WRRR"
|
||||
130 -> "FWUMP"
|
||||
131 -> "BRAHCHCH"
|
||||
132 -> "TING"
|
||||
133 -> "WHRR"
|
||||
134 -> "BWMP"
|
||||
135 -> "BRPBRPBRP"
|
||||
136 -> "WE-OH"
|
||||
137 -> "WHRHH"
|
||||
138 -> "THCK"
|
||||
139 -> "FHP"
|
||||
140 -> "QWLPH"
|
||||
42 -> "PLH"
|
||||
43 -> "ZHM"
|
||||
44 -> "TING"
|
||||
45 -> "CLCLH"
|
||||
46 -> "THUD"
|
||||
47 -> "TRWNG"
|
||||
48 -> "TING"
|
||||
49 -> "CRASH"
|
||||
50 -> "CLANG"
|
||||
51 -> "TAPTIP"
|
||||
52 -> "CRNKCRNKCRNK"
|
||||
53 -> "CHUGUGUG"
|
||||
54 -> "SKWLL"
|
||||
55 -> "WRRR"
|
||||
56 -> "HSSS"
|
||||
57 -> "BOOM"
|
||||
58 -> "HSS"
|
||||
59 -> "CLANG"
|
||||
60 -> "TAKH"
|
||||
61 -> "WHH"
|
||||
62 -> "RINGGG"
|
||||
63 -> "CRH"
|
||||
64 -> "UGGAUGGA"
|
||||
65 -> "CRUMPLE"
|
||||
66 -> "TING"
|
||||
67 -> "CREUH"
|
||||
68 -> "KKSQWL"
|
||||
69 -> "SMACK"
|
||||
70 -> "CLICK"
|
||||
71 -> "SPRT"
|
||||
72 -> "TIPTOP"
|
||||
73 -> "CRUH"
|
||||
74 -> "CHNKCHNKCHUNK"
|
||||
75 -> "DMP"
|
||||
76 -> "CLKCLK"
|
||||
77 -> "TIPTAP"
|
||||
78 -> "SKWLCH"
|
||||
79 -> "TNKTNKTNK"
|
||||
80 -> "CHPCHPCHP"
|
||||
81 -> "SLP"
|
||||
82 -> "SCREE"
|
||||
83 -> "DHDHL"
|
||||
84 -> "BRAP"
|
||||
85 -> "CRSK"
|
||||
86 -> "SPLRT"
|
||||
87 -> "SKWLL"
|
||||
88 -> "CRNKL"
|
||||
89 -> "TRNKL"
|
||||
90 -> "TAPP"
|
||||
91 -> "SHUHP"
|
||||
92 -> "CRUMBL"
|
||||
93 -> "DEDEDUM"
|
||||
94 -> "TAK"
|
||||
95 -> "SPLRT"
|
||||
96 -> "SQLEE"
|
||||
97 -> "CRISH"
|
||||
98 -> "SWSH"
|
||||
99 -> "BIPBIPBIP"
|
||||
100 -> "BEP"
|
||||
101 -> "CRSKRL"
|
||||
102 -> "KRTNKL"
|
||||
103 -> "CRSNK"
|
||||
104 -> "SHTCK"
|
||||
105 -> "TTRKL"
|
||||
106 -> "UGGAUGGA"
|
||||
107 -> "DUDURAH"
|
||||
108 -> "TING"
|
||||
109 -> "KKSQWL"
|
||||
110 -> "CRMPL"
|
||||
111 -> "BWEP"
|
||||
112 -> "CHUGUGUG"
|
||||
113 -> "BANG"
|
||||
114 -> "SLPP"
|
||||
115 -> "DEDA"
|
||||
116 -> "WHSSH"
|
||||
117 -> "CLANG"
|
||||
118 -> "HNH"
|
||||
119 -> "BWAH"
|
||||
120 -> "CRUNK"
|
||||
121 -> "SQWLTCH"
|
||||
122 -> "DRR"
|
||||
123 -> "WHH"
|
||||
124 -> "TRNKL"
|
||||
125 -> "BRAP"
|
||||
126 -> "WHR"
|
||||
127 -> "BLPCHCH"
|
||||
128 -> "SKLE"
|
||||
129 -> "ZMM"
|
||||
130 -> "WRRR"
|
||||
131 -> "FWUMP"
|
||||
132 -> "BRAHCHCH"
|
||||
133 -> "TING"
|
||||
134 -> "WHRR"
|
||||
135 -> "BWMP"
|
||||
136 -> "BRPBRPBRP"
|
||||
137 -> "WE-OH"
|
||||
138 -> "WHRHH"
|
||||
139 -> "THCK"
|
||||
140 -> "FHP"
|
||||
141 -> "QWLPH"
|
||||
_ -> error "unitialised sound"
|
||||
soundPathList :: [String]
|
||||
soundPathList =
|
||||
@@ -333,6 +335,7 @@ soundPathList =
|
||||
, "whirdownShort3.WH.200.wav"
|
||||
, "whiteNoiseFadeOut.PHF.100.wav"
|
||||
, "gut2.CRNCH.200.wav"
|
||||
, "lasPulse.PLH.500.wav"
|
||||
, "tele.ZHM.1000.wav"
|
||||
, "ting2.TING.200.wav"
|
||||
, "blood5.CLCLH.100.wav"
|
||||
@@ -517,201 +520,203 @@ whiteNoiseFadeOutS :: SoundID
|
||||
whiteNoiseFadeOutS = SoundID 40
|
||||
gut2S :: SoundID
|
||||
gut2S = SoundID 41
|
||||
lasPulseS :: SoundID
|
||||
lasPulseS = SoundID 42
|
||||
teleS :: SoundID
|
||||
teleS = SoundID 42
|
||||
teleS = SoundID 43
|
||||
ting2S :: SoundID
|
||||
ting2S = SoundID 43
|
||||
ting2S = SoundID 44
|
||||
blood5S :: SoundID
|
||||
blood5S = SoundID 44
|
||||
blood5S = SoundID 45
|
||||
hitS :: SoundID
|
||||
hitS = SoundID 45
|
||||
hitS = SoundID 46
|
||||
metal7S :: SoundID
|
||||
metal7S = SoundID 46
|
||||
metal7S = SoundID 47
|
||||
ting4S :: SoundID
|
||||
ting4S = SoundID 47
|
||||
ting4S = SoundID 48
|
||||
stone1S :: SoundID
|
||||
stone1S = SoundID 48
|
||||
stone1S = SoundID 49
|
||||
clangS :: SoundID
|
||||
clangS = SoundID 49
|
||||
clangS = SoundID 50
|
||||
twoStep1S :: SoundID
|
||||
twoStep1S = SoundID 50
|
||||
twoStep1S = SoundID 51
|
||||
wrench1S :: SoundID
|
||||
wrench1S = SoundID 51
|
||||
wrench1S = SoundID 52
|
||||
seagullChatterS :: SoundID
|
||||
seagullChatterS = SoundID 52
|
||||
seagullChatterS = SoundID 53
|
||||
blood4S :: SoundID
|
||||
blood4S = SoundID 53
|
||||
blood4S = SoundID 54
|
||||
fireFadeS :: SoundID
|
||||
fireFadeS = SoundID 54
|
||||
fireFadeS = SoundID 55
|
||||
foamSprayLoopS :: SoundID
|
||||
foamSprayLoopS = SoundID 55
|
||||
foamSprayLoopS = SoundID 56
|
||||
explosionS :: SoundID
|
||||
explosionS = SoundID 56
|
||||
explosionS = SoundID 57
|
||||
foamSprayFadeOutS :: SoundID
|
||||
foamSprayFadeOutS = SoundID 57
|
||||
foamSprayFadeOutS = SoundID 58
|
||||
clang1S :: SoundID
|
||||
clang1S = SoundID 58
|
||||
clang1S = SoundID 59
|
||||
tap2S :: SoundID
|
||||
tap2S = SoundID 59
|
||||
tap2S = SoundID 60
|
||||
whirdown3S :: SoundID
|
||||
whirdown3S = SoundID 60
|
||||
whirdown3S = SoundID 61
|
||||
tinitusS :: SoundID
|
||||
tinitusS = SoundID 61
|
||||
tinitusS = SoundID 62
|
||||
seagullCry1S :: SoundID
|
||||
seagullCry1S = SoundID 62
|
||||
seagullCry1S = SoundID 63
|
||||
seagullBarkS :: SoundID
|
||||
seagullBarkS = SoundID 63
|
||||
seagullBarkS = SoundID 64
|
||||
stone3S :: SoundID
|
||||
stone3S = SoundID 64
|
||||
stone3S = SoundID 65
|
||||
tingS :: SoundID
|
||||
tingS = SoundID 65
|
||||
tingS = SoundID 66
|
||||
seagullCry2S :: SoundID
|
||||
seagullCry2S = SoundID 66
|
||||
seagullCry2S = SoundID 67
|
||||
bloodShort3S :: SoundID
|
||||
bloodShort3S = SoundID 67
|
||||
bloodShort3S = SoundID 68
|
||||
hit1S :: SoundID
|
||||
hit1S = SoundID 68
|
||||
hit1S = SoundID 69
|
||||
click1S :: SoundID
|
||||
click1S = SoundID 69
|
||||
click1S = SoundID 70
|
||||
bloodShort2S :: SoundID
|
||||
bloodShort2S = SoundID 70
|
||||
bloodShort2S = SoundID 71
|
||||
twoStepSlowS :: SoundID
|
||||
twoStepSlowS = SoundID 71
|
||||
twoStepSlowS = SoundID 72
|
||||
seagullCryS :: SoundID
|
||||
seagullCryS = SoundID 72
|
||||
seagullCryS = SoundID 73
|
||||
crankSlowS :: SoundID
|
||||
crankSlowS = SoundID 73
|
||||
crankSlowS = SoundID 74
|
||||
energyReleaseS :: SoundID
|
||||
energyReleaseS = SoundID 74
|
||||
energyReleaseS = SoundID 75
|
||||
primeS :: SoundID
|
||||
primeS = SoundID 75
|
||||
primeS = SoundID 76
|
||||
twoStepS :: SoundID
|
||||
twoStepS = SoundID 76
|
||||
twoStepS = SoundID 77
|
||||
bloodShort8S :: SoundID
|
||||
bloodShort8S = SoundID 77
|
||||
bloodShort8S = SoundID 78
|
||||
reloadS :: SoundID
|
||||
reloadS = SoundID 78
|
||||
reloadS = SoundID 79
|
||||
reload1S :: SoundID
|
||||
reload1S = SoundID 79
|
||||
reload1S = SoundID 80
|
||||
slapS :: SoundID
|
||||
slapS = SoundID 80
|
||||
slapS = SoundID 81
|
||||
tone440sawtoothS :: SoundID
|
||||
tone440sawtoothS = SoundID 81
|
||||
tone440sawtoothS = SoundID 82
|
||||
metal3S :: SoundID
|
||||
metal3S = SoundID 82
|
||||
metal3S = SoundID 83
|
||||
tap3S :: SoundID
|
||||
tap3S = SoundID 83
|
||||
tap3S = SoundID 84
|
||||
glassShat4S :: SoundID
|
||||
glassShat4S = SoundID 84
|
||||
glassShat4S = SoundID 85
|
||||
bloodShort1S :: SoundID
|
||||
bloodShort1S = SoundID 85
|
||||
bloodShort1S = SoundID 86
|
||||
bloodShort4S :: SoundID
|
||||
bloodShort4S = SoundID 86
|
||||
bloodShort4S = SoundID 87
|
||||
glassShat2S :: SoundID
|
||||
glassShat2S = SoundID 87
|
||||
glassShat2S = SoundID 88
|
||||
metal1S :: SoundID
|
||||
metal1S = SoundID 88
|
||||
metal1S = SoundID 89
|
||||
foot3S :: SoundID
|
||||
foot3S = SoundID 89
|
||||
foot3S = SoundID 90
|
||||
pickUpS :: SoundID
|
||||
pickUpS = SoundID 90
|
||||
pickUpS = SoundID 91
|
||||
stone5S :: SoundID
|
||||
stone5S = SoundID 91
|
||||
stone5S = SoundID 92
|
||||
dededumS :: SoundID
|
||||
dededumS = SoundID 92
|
||||
dededumS = SoundID 93
|
||||
tap1S :: SoundID
|
||||
tap1S = SoundID 93
|
||||
tap1S = SoundID 94
|
||||
blood1S :: SoundID
|
||||
blood1S = SoundID 94
|
||||
blood1S = SoundID 95
|
||||
bloodShort7S :: SoundID
|
||||
bloodShort7S = SoundID 95
|
||||
bloodShort7S = SoundID 96
|
||||
metal4S :: SoundID
|
||||
metal4S = SoundID 96
|
||||
metal4S = SoundID 97
|
||||
knifeS :: SoundID
|
||||
knifeS = SoundID 97
|
||||
knifeS = SoundID 98
|
||||
computerBeepingS :: SoundID
|
||||
computerBeepingS = SoundID 98
|
||||
computerBeepingS = SoundID 99
|
||||
tone440S :: SoundID
|
||||
tone440S = SoundID 99
|
||||
tone440S = SoundID 100
|
||||
gut6S :: SoundID
|
||||
gut6S = SoundID 100
|
||||
gut6S = SoundID 101
|
||||
smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 101
|
||||
smallGlass2S = SoundID 102
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 102
|
||||
glassShat1S = SoundID 103
|
||||
disconnectItemS :: SoundID
|
||||
disconnectItemS = SoundID 103
|
||||
disconnectItemS = SoundID 104
|
||||
metal5S :: SoundID
|
||||
metal5S = SoundID 104
|
||||
metal5S = SoundID 105
|
||||
seagullBarkTransformedS :: SoundID
|
||||
seagullBarkTransformedS = SoundID 105
|
||||
seagullBarkTransformedS = SoundID 106
|
||||
ejectS :: SoundID
|
||||
ejectS = SoundID 106
|
||||
ejectS = SoundID 107
|
||||
ting3S :: SoundID
|
||||
ting3S = SoundID 107
|
||||
ting3S = SoundID 108
|
||||
blood3S :: SoundID
|
||||
blood3S = SoundID 108
|
||||
blood3S = SoundID 109
|
||||
stone2S :: SoundID
|
||||
stone2S = SoundID 109
|
||||
stone2S = SoundID 110
|
||||
tone440raiseS :: SoundID
|
||||
tone440raiseS = SoundID 110
|
||||
tone440raiseS = SoundID 111
|
||||
seagullChatter1S :: SoundID
|
||||
seagullChatter1S = SoundID 111
|
||||
seagullChatter1S = SoundID 112
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 112
|
||||
bangS = SoundID 113
|
||||
slap1S :: SoundID
|
||||
slap1S = SoundID 113
|
||||
slap1S = SoundID 114
|
||||
dedaS :: SoundID
|
||||
dedaS = SoundID 114
|
||||
dedaS = SoundID 115
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 115
|
||||
missileLaunchS = SoundID 116
|
||||
clang2S :: SoundID
|
||||
clang2S = SoundID 116
|
||||
clang2S = SoundID 117
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 117
|
||||
gruntS = SoundID 118
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 118
|
||||
sineRaisePitchOneSecS = SoundID 119
|
||||
metal2S :: SoundID
|
||||
metal2S = SoundID 119
|
||||
metal2S = SoundID 120
|
||||
gut5S :: SoundID
|
||||
gut5S = SoundID 120
|
||||
gut5S = SoundID 121
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 121
|
||||
slideDoorS = SoundID 122
|
||||
whirdown2S :: SoundID
|
||||
whirdown2S = SoundID 122
|
||||
whirdown2S = SoundID 123
|
||||
metal6S :: SoundID
|
||||
metal6S = SoundID 123
|
||||
metal6S = SoundID 124
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 124
|
||||
autoGunS = SoundID 125
|
||||
whirdownSmall1S :: SoundID
|
||||
whirdownSmall1S = SoundID 125
|
||||
whirdownSmall1S = SoundID 126
|
||||
oldMachineBootS :: SoundID
|
||||
oldMachineBootS = SoundID 126
|
||||
oldMachineBootS = SoundID 127
|
||||
blood6S :: SoundID
|
||||
blood6S = SoundID 127
|
||||
blood6S = SoundID 128
|
||||
buzzS :: SoundID
|
||||
buzzS = SoundID 128
|
||||
buzzS = SoundID 129
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 129
|
||||
fireLoudS = SoundID 130
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 130
|
||||
tap4S = SoundID 131
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 131
|
||||
shotgunS = SoundID 132
|
||||
ting5S :: SoundID
|
||||
ting5S = SoundID 132
|
||||
ting5S = SoundID 133
|
||||
whirS :: SoundID
|
||||
whirS = SoundID 133
|
||||
whirS = SoundID 134
|
||||
sawtoothFailS :: SoundID
|
||||
sawtoothFailS = SoundID 134
|
||||
sawtoothFailS = SoundID 135
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 135
|
||||
miniS = SoundID 136
|
||||
seagullWhistleS :: SoundID
|
||||
seagullWhistleS = SoundID 136
|
||||
seagullWhistleS = SoundID 137
|
||||
whirdownS :: SoundID
|
||||
whirdownS = SoundID 137
|
||||
whirdownS = SoundID 138
|
||||
connectItemS :: SoundID
|
||||
connectItemS = SoundID 138
|
||||
connectItemS = SoundID 139
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 139
|
||||
whiteNoiseFadeInS = SoundID 140
|
||||
gut1S :: SoundID
|
||||
gut1S = SoundID 140
|
||||
gut1S = SoundID 141
|
||||
|
||||
Reference in New Issue
Block a user