Partially refactor ammo extraction, work on pulse rifle
This commit is contained in:
@@ -1,4 +1,4 @@
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-- generated at 2025-07-24 21:27:39.778553009 UTC
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-- generated at 2025-07-26 12:49:22.540764534 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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@@ -45,105 +45,106 @@ soundToVol v = case _getSoundID v of
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39 -> 200
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40 -> 100
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41 -> 200
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42 -> 1000
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43 -> 200
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44 -> 100
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42 -> 500
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43 -> 1000
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44 -> 200
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45 -> 100
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46 -> 1000
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47 -> 200
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48 -> 1000
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49 -> 500
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50 -> 40
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51 -> 400
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52 -> 2000
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53 -> 100
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54 -> 300
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55 -> 50
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56 -> 2000
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57 -> 50
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58 -> 500
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59 -> 1000
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60 -> 200
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61 -> 8000
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62 -> 2000
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46 -> 100
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47 -> 1000
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48 -> 200
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49 -> 1000
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50 -> 500
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51 -> 40
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52 -> 400
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53 -> 2000
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54 -> 100
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55 -> 300
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56 -> 50
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57 -> 2000
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58 -> 50
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59 -> 500
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60 -> 1000
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61 -> 200
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62 -> 8000
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63 -> 2000
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64 -> 1000
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65 -> 200
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66 -> 2000
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67 -> 100
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64 -> 2000
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65 -> 1000
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66 -> 200
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67 -> 2000
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68 -> 100
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69 -> 40
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70 -> 100
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71 -> 40
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72 -> 2000
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73 -> 100
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74 -> 250
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75 -> 500
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76 -> 40
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77 -> 100
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78 -> 300
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69 -> 100
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70 -> 40
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71 -> 100
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72 -> 40
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73 -> 2000
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74 -> 100
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75 -> 250
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76 -> 500
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77 -> 40
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78 -> 100
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79 -> 300
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80 -> 100
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81 -> 2000
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82 -> 1000
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80 -> 300
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81 -> 100
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82 -> 2000
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83 -> 1000
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84 -> 1000
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85 -> 100
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85 -> 1000
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86 -> 100
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87 -> 1000
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87 -> 100
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88 -> 1000
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89 -> 40
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90 -> 50
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91 -> 1000
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92 -> 500
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89 -> 1000
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90 -> 40
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91 -> 50
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92 -> 1000
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93 -> 500
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94 -> 100
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94 -> 500
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95 -> 100
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96 -> 1000
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97 -> 20
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98 -> 500
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99 -> 300
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100 -> 200
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101 -> 500
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102 -> 1000
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103 -> 200
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104 -> 1000
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105 -> 2000
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106 -> 500
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107 -> 200
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108 -> 100
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109 -> 1000
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110 -> 300
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111 -> 2000
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96 -> 100
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97 -> 1000
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98 -> 20
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99 -> 500
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100 -> 300
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101 -> 200
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102 -> 500
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103 -> 1000
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104 -> 200
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105 -> 1000
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106 -> 2000
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107 -> 500
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108 -> 200
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109 -> 100
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110 -> 1000
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111 -> 300
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112 -> 2000
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113 -> 100
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114 -> 500
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115 -> 2000
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116 -> 500
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117 -> 100
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118 -> 300
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119 -> 1000
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120 -> 200
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121 -> 100
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122 -> 200
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123 -> 1000
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124 -> 2000
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125 -> 200
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126 -> 1000
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127 -> 100
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128 -> 200
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129 -> 500
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130 -> 100
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131 -> 2000
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132 -> 200
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133 -> 300
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134 -> 1000
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135 -> 2000
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113 -> 2000
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114 -> 100
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115 -> 500
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116 -> 2000
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117 -> 500
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118 -> 100
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119 -> 300
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120 -> 1000
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121 -> 200
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122 -> 100
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123 -> 200
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124 -> 1000
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125 -> 2000
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126 -> 200
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127 -> 1000
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128 -> 100
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129 -> 200
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130 -> 500
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131 -> 100
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132 -> 2000
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133 -> 200
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134 -> 300
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135 -> 1000
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136 -> 2000
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137 -> 250
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138 -> 200
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139 -> 100
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140 -> 200
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137 -> 2000
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138 -> 250
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139 -> 200
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140 -> 100
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141 -> 200
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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@@ -189,105 +190,106 @@ soundToOnomato v = case _getSoundID v of
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39 -> "WH"
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40 -> "PHF"
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41 -> "CRNCH"
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42 -> "ZHM"
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43 -> "TING"
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44 -> "CLCLH"
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45 -> "THUD"
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46 -> "TRWNG"
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47 -> "TING"
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48 -> "CRASH"
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49 -> "CLANG"
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50 -> "TAPTIP"
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51 -> "CRNKCRNKCRNK"
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52 -> "CHUGUGUG"
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53 -> "SKWLL"
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54 -> "WRRR"
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55 -> "HSSS"
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56 -> "BOOM"
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57 -> "HSS"
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58 -> "CLANG"
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59 -> "TAKH"
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60 -> "WHH"
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61 -> "RINGGG"
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62 -> "CRH"
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63 -> "UGGAUGGA"
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64 -> "CRUMPLE"
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65 -> "TING"
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66 -> "CREUH"
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67 -> "KKSQWL"
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68 -> "SMACK"
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69 -> "CLICK"
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70 -> "SPRT"
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71 -> "TIPTOP"
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72 -> "CRUH"
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73 -> "CHNKCHNKCHUNK"
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74 -> "DMP"
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75 -> "CLKCLK"
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76 -> "TIPTAP"
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77 -> "SKWLCH"
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78 -> "TNKTNKTNK"
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79 -> "CHPCHPCHP"
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80 -> "SLP"
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81 -> "SCREE"
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82 -> "DHDHL"
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83 -> "BRAP"
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84 -> "CRSK"
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85 -> "SPLRT"
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86 -> "SKWLL"
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87 -> "CRNKL"
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88 -> "TRNKL"
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89 -> "TAPP"
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90 -> "SHUHP"
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91 -> "CRUMBL"
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92 -> "DEDEDUM"
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93 -> "TAK"
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94 -> "SPLRT"
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95 -> "SQLEE"
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96 -> "CRISH"
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97 -> "SWSH"
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98 -> "BIPBIPBIP"
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99 -> "BEP"
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100 -> "CRSKRL"
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101 -> "KRTNKL"
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102 -> "CRSNK"
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103 -> "SHTCK"
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104 -> "TTRKL"
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105 -> "UGGAUGGA"
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106 -> "DUDURAH"
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107 -> "TING"
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108 -> "KKSQWL"
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109 -> "CRMPL"
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110 -> "BWEP"
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111 -> "CHUGUGUG"
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112 -> "BANG"
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113 -> "SLPP"
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114 -> "DEDA"
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115 -> "WHSSH"
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116 -> "CLANG"
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117 -> "HNH"
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118 -> "BWAH"
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119 -> "CRUNK"
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120 -> "SQWLTCH"
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121 -> "DRR"
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122 -> "WHH"
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123 -> "TRNKL"
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124 -> "BRAP"
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125 -> "WHR"
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126 -> "BLPCHCH"
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127 -> "SKLE"
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128 -> "ZMM"
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129 -> "WRRR"
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130 -> "FWUMP"
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131 -> "BRAHCHCH"
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132 -> "TING"
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133 -> "WHRR"
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134 -> "BWMP"
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135 -> "BRPBRPBRP"
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136 -> "WE-OH"
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137 -> "WHRHH"
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138 -> "THCK"
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139 -> "FHP"
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140 -> "QWLPH"
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42 -> "PLH"
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43 -> "ZHM"
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44 -> "TING"
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45 -> "CLCLH"
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46 -> "THUD"
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47 -> "TRWNG"
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48 -> "TING"
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49 -> "CRASH"
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50 -> "CLANG"
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51 -> "TAPTIP"
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52 -> "CRNKCRNKCRNK"
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53 -> "CHUGUGUG"
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54 -> "SKWLL"
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55 -> "WRRR"
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56 -> "HSSS"
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57 -> "BOOM"
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58 -> "HSS"
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59 -> "CLANG"
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60 -> "TAKH"
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61 -> "WHH"
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62 -> "RINGGG"
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63 -> "CRH"
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64 -> "UGGAUGGA"
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65 -> "CRUMPLE"
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66 -> "TING"
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67 -> "CREUH"
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68 -> "KKSQWL"
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69 -> "SMACK"
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70 -> "CLICK"
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71 -> "SPRT"
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72 -> "TIPTOP"
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73 -> "CRUH"
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74 -> "CHNKCHNKCHUNK"
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75 -> "DMP"
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76 -> "CLKCLK"
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77 -> "TIPTAP"
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78 -> "SKWLCH"
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79 -> "TNKTNKTNK"
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80 -> "CHPCHPCHP"
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81 -> "SLP"
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82 -> "SCREE"
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83 -> "DHDHL"
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84 -> "BRAP"
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85 -> "CRSK"
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86 -> "SPLRT"
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87 -> "SKWLL"
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88 -> "CRNKL"
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89 -> "TRNKL"
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90 -> "TAPP"
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91 -> "SHUHP"
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92 -> "CRUMBL"
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93 -> "DEDEDUM"
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94 -> "TAK"
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95 -> "SPLRT"
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96 -> "SQLEE"
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97 -> "CRISH"
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98 -> "SWSH"
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99 -> "BIPBIPBIP"
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100 -> "BEP"
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101 -> "CRSKRL"
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102 -> "KRTNKL"
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103 -> "CRSNK"
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104 -> "SHTCK"
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105 -> "TTRKL"
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106 -> "UGGAUGGA"
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107 -> "DUDURAH"
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108 -> "TING"
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109 -> "KKSQWL"
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110 -> "CRMPL"
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111 -> "BWEP"
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112 -> "CHUGUGUG"
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113 -> "BANG"
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114 -> "SLPP"
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115 -> "DEDA"
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116 -> "WHSSH"
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117 -> "CLANG"
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118 -> "HNH"
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119 -> "BWAH"
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120 -> "CRUNK"
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121 -> "SQWLTCH"
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122 -> "DRR"
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123 -> "WHH"
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124 -> "TRNKL"
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125 -> "BRAP"
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126 -> "WHR"
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127 -> "BLPCHCH"
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128 -> "SKLE"
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129 -> "ZMM"
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130 -> "WRRR"
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131 -> "FWUMP"
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132 -> "BRAHCHCH"
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133 -> "TING"
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134 -> "WHRR"
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135 -> "BWMP"
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136 -> "BRPBRPBRP"
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137 -> "WE-OH"
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138 -> "WHRHH"
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139 -> "THCK"
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140 -> "FHP"
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141 -> "QWLPH"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList =
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@@ -333,6 +335,7 @@ soundPathList =
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, "whirdownShort3.WH.200.wav"
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, "whiteNoiseFadeOut.PHF.100.wav"
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, "gut2.CRNCH.200.wav"
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, "lasPulse.PLH.500.wav"
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, "tele.ZHM.1000.wav"
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, "ting2.TING.200.wav"
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, "blood5.CLCLH.100.wav"
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@@ -517,201 +520,203 @@ whiteNoiseFadeOutS :: SoundID
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whiteNoiseFadeOutS = SoundID 40
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gut2S :: SoundID
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gut2S = SoundID 41
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lasPulseS :: SoundID
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lasPulseS = SoundID 42
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teleS :: SoundID
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teleS = SoundID 42
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teleS = SoundID 43
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ting2S :: SoundID
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ting2S = SoundID 43
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ting2S = SoundID 44
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blood5S :: SoundID
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blood5S = SoundID 44
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blood5S = SoundID 45
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hitS :: SoundID
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hitS = SoundID 45
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hitS = SoundID 46
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metal7S :: SoundID
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metal7S = SoundID 46
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metal7S = SoundID 47
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ting4S :: SoundID
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ting4S = SoundID 47
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ting4S = SoundID 48
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stone1S :: SoundID
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stone1S = SoundID 48
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stone1S = SoundID 49
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clangS :: SoundID
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clangS = SoundID 49
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clangS = SoundID 50
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twoStep1S :: SoundID
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twoStep1S = SoundID 50
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twoStep1S = SoundID 51
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wrench1S :: SoundID
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wrench1S = SoundID 51
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wrench1S = SoundID 52
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seagullChatterS :: SoundID
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seagullChatterS = SoundID 52
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seagullChatterS = SoundID 53
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blood4S :: SoundID
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blood4S = SoundID 53
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blood4S = SoundID 54
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fireFadeS :: SoundID
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fireFadeS = SoundID 54
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fireFadeS = SoundID 55
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foamSprayLoopS :: SoundID
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foamSprayLoopS = SoundID 55
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foamSprayLoopS = SoundID 56
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explosionS :: SoundID
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explosionS = SoundID 56
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explosionS = SoundID 57
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foamSprayFadeOutS :: SoundID
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foamSprayFadeOutS = SoundID 57
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foamSprayFadeOutS = SoundID 58
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clang1S :: SoundID
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clang1S = SoundID 58
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clang1S = SoundID 59
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||||
tap2S :: SoundID
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tap2S = SoundID 59
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tap2S = SoundID 60
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whirdown3S :: SoundID
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||||
whirdown3S = SoundID 60
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||||
whirdown3S = SoundID 61
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||||
tinitusS :: SoundID
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||||
tinitusS = SoundID 61
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||||
tinitusS = SoundID 62
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seagullCry1S :: SoundID
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||||
seagullCry1S = SoundID 62
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||||
seagullCry1S = SoundID 63
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||||
seagullBarkS :: SoundID
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||||
seagullBarkS = SoundID 63
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||||
seagullBarkS = SoundID 64
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||||
stone3S :: SoundID
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||||
stone3S = SoundID 64
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||||
stone3S = SoundID 65
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||||
tingS :: SoundID
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||||
tingS = SoundID 65
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||||
tingS = SoundID 66
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||||
seagullCry2S :: SoundID
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||||
seagullCry2S = SoundID 66
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||||
seagullCry2S = SoundID 67
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||||
bloodShort3S :: SoundID
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||||
bloodShort3S = SoundID 67
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||||
bloodShort3S = SoundID 68
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||||
hit1S :: SoundID
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||||
hit1S = SoundID 68
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hit1S = SoundID 69
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click1S :: SoundID
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||||
click1S = SoundID 69
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||||
click1S = SoundID 70
|
||||
bloodShort2S :: SoundID
|
||||
bloodShort2S = SoundID 70
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||||
bloodShort2S = SoundID 71
|
||||
twoStepSlowS :: SoundID
|
||||
twoStepSlowS = SoundID 71
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||||
twoStepSlowS = SoundID 72
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||||
seagullCryS :: SoundID
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||||
seagullCryS = SoundID 72
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||||
seagullCryS = SoundID 73
|
||||
crankSlowS :: SoundID
|
||||
crankSlowS = SoundID 73
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||||
crankSlowS = SoundID 74
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||||
energyReleaseS :: SoundID
|
||||
energyReleaseS = SoundID 74
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||||
energyReleaseS = SoundID 75
|
||||
primeS :: SoundID
|
||||
primeS = SoundID 75
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||||
primeS = SoundID 76
|
||||
twoStepS :: SoundID
|
||||
twoStepS = SoundID 76
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||||
twoStepS = SoundID 77
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||||
bloodShort8S :: SoundID
|
||||
bloodShort8S = SoundID 77
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||||
bloodShort8S = SoundID 78
|
||||
reloadS :: SoundID
|
||||
reloadS = SoundID 78
|
||||
reloadS = SoundID 79
|
||||
reload1S :: SoundID
|
||||
reload1S = SoundID 79
|
||||
reload1S = SoundID 80
|
||||
slapS :: SoundID
|
||||
slapS = SoundID 80
|
||||
slapS = SoundID 81
|
||||
tone440sawtoothS :: SoundID
|
||||
tone440sawtoothS = SoundID 81
|
||||
tone440sawtoothS = SoundID 82
|
||||
metal3S :: SoundID
|
||||
metal3S = SoundID 82
|
||||
metal3S = SoundID 83
|
||||
tap3S :: SoundID
|
||||
tap3S = SoundID 83
|
||||
tap3S = SoundID 84
|
||||
glassShat4S :: SoundID
|
||||
glassShat4S = SoundID 84
|
||||
glassShat4S = SoundID 85
|
||||
bloodShort1S :: SoundID
|
||||
bloodShort1S = SoundID 85
|
||||
bloodShort1S = SoundID 86
|
||||
bloodShort4S :: SoundID
|
||||
bloodShort4S = SoundID 86
|
||||
bloodShort4S = SoundID 87
|
||||
glassShat2S :: SoundID
|
||||
glassShat2S = SoundID 87
|
||||
glassShat2S = SoundID 88
|
||||
metal1S :: SoundID
|
||||
metal1S = SoundID 88
|
||||
metal1S = SoundID 89
|
||||
foot3S :: SoundID
|
||||
foot3S = SoundID 89
|
||||
foot3S = SoundID 90
|
||||
pickUpS :: SoundID
|
||||
pickUpS = SoundID 90
|
||||
pickUpS = SoundID 91
|
||||
stone5S :: SoundID
|
||||
stone5S = SoundID 91
|
||||
stone5S = SoundID 92
|
||||
dededumS :: SoundID
|
||||
dededumS = SoundID 92
|
||||
dededumS = SoundID 93
|
||||
tap1S :: SoundID
|
||||
tap1S = SoundID 93
|
||||
tap1S = SoundID 94
|
||||
blood1S :: SoundID
|
||||
blood1S = SoundID 94
|
||||
blood1S = SoundID 95
|
||||
bloodShort7S :: SoundID
|
||||
bloodShort7S = SoundID 95
|
||||
bloodShort7S = SoundID 96
|
||||
metal4S :: SoundID
|
||||
metal4S = SoundID 96
|
||||
metal4S = SoundID 97
|
||||
knifeS :: SoundID
|
||||
knifeS = SoundID 97
|
||||
knifeS = SoundID 98
|
||||
computerBeepingS :: SoundID
|
||||
computerBeepingS = SoundID 98
|
||||
computerBeepingS = SoundID 99
|
||||
tone440S :: SoundID
|
||||
tone440S = SoundID 99
|
||||
tone440S = SoundID 100
|
||||
gut6S :: SoundID
|
||||
gut6S = SoundID 100
|
||||
gut6S = SoundID 101
|
||||
smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 101
|
||||
smallGlass2S = SoundID 102
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 102
|
||||
glassShat1S = SoundID 103
|
||||
disconnectItemS :: SoundID
|
||||
disconnectItemS = SoundID 103
|
||||
disconnectItemS = SoundID 104
|
||||
metal5S :: SoundID
|
||||
metal5S = SoundID 104
|
||||
metal5S = SoundID 105
|
||||
seagullBarkTransformedS :: SoundID
|
||||
seagullBarkTransformedS = SoundID 105
|
||||
seagullBarkTransformedS = SoundID 106
|
||||
ejectS :: SoundID
|
||||
ejectS = SoundID 106
|
||||
ejectS = SoundID 107
|
||||
ting3S :: SoundID
|
||||
ting3S = SoundID 107
|
||||
ting3S = SoundID 108
|
||||
blood3S :: SoundID
|
||||
blood3S = SoundID 108
|
||||
blood3S = SoundID 109
|
||||
stone2S :: SoundID
|
||||
stone2S = SoundID 109
|
||||
stone2S = SoundID 110
|
||||
tone440raiseS :: SoundID
|
||||
tone440raiseS = SoundID 110
|
||||
tone440raiseS = SoundID 111
|
||||
seagullChatter1S :: SoundID
|
||||
seagullChatter1S = SoundID 111
|
||||
seagullChatter1S = SoundID 112
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 112
|
||||
bangS = SoundID 113
|
||||
slap1S :: SoundID
|
||||
slap1S = SoundID 113
|
||||
slap1S = SoundID 114
|
||||
dedaS :: SoundID
|
||||
dedaS = SoundID 114
|
||||
dedaS = SoundID 115
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 115
|
||||
missileLaunchS = SoundID 116
|
||||
clang2S :: SoundID
|
||||
clang2S = SoundID 116
|
||||
clang2S = SoundID 117
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 117
|
||||
gruntS = SoundID 118
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 118
|
||||
sineRaisePitchOneSecS = SoundID 119
|
||||
metal2S :: SoundID
|
||||
metal2S = SoundID 119
|
||||
metal2S = SoundID 120
|
||||
gut5S :: SoundID
|
||||
gut5S = SoundID 120
|
||||
gut5S = SoundID 121
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 121
|
||||
slideDoorS = SoundID 122
|
||||
whirdown2S :: SoundID
|
||||
whirdown2S = SoundID 122
|
||||
whirdown2S = SoundID 123
|
||||
metal6S :: SoundID
|
||||
metal6S = SoundID 123
|
||||
metal6S = SoundID 124
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 124
|
||||
autoGunS = SoundID 125
|
||||
whirdownSmall1S :: SoundID
|
||||
whirdownSmall1S = SoundID 125
|
||||
whirdownSmall1S = SoundID 126
|
||||
oldMachineBootS :: SoundID
|
||||
oldMachineBootS = SoundID 126
|
||||
oldMachineBootS = SoundID 127
|
||||
blood6S :: SoundID
|
||||
blood6S = SoundID 127
|
||||
blood6S = SoundID 128
|
||||
buzzS :: SoundID
|
||||
buzzS = SoundID 128
|
||||
buzzS = SoundID 129
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 129
|
||||
fireLoudS = SoundID 130
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 130
|
||||
tap4S = SoundID 131
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 131
|
||||
shotgunS = SoundID 132
|
||||
ting5S :: SoundID
|
||||
ting5S = SoundID 132
|
||||
ting5S = SoundID 133
|
||||
whirS :: SoundID
|
||||
whirS = SoundID 133
|
||||
whirS = SoundID 134
|
||||
sawtoothFailS :: SoundID
|
||||
sawtoothFailS = SoundID 134
|
||||
sawtoothFailS = SoundID 135
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 135
|
||||
miniS = SoundID 136
|
||||
seagullWhistleS :: SoundID
|
||||
seagullWhistleS = SoundID 136
|
||||
seagullWhistleS = SoundID 137
|
||||
whirdownS :: SoundID
|
||||
whirdownS = SoundID 137
|
||||
whirdownS = SoundID 138
|
||||
connectItemS :: SoundID
|
||||
connectItemS = SoundID 138
|
||||
connectItemS = SoundID 139
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 139
|
||||
whiteNoiseFadeInS = SoundID 140
|
||||
gut1S :: SoundID
|
||||
gut1S = SoundID 140
|
||||
gut1S = SoundID 141
|
||||
|
||||
Reference in New Issue
Block a user