Improve item use hammer, improve wide laser
This commit is contained in:
@@ -65,7 +65,7 @@ itemCombinations =
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-- , p [o LASGUN,o PIPE] lasGunPulse
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, p [p 2 LASGUN,p 1 $ cr HARDWARE] dualBeam
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-- , p [o LASGUN,o $ cr PIPE, o $ cr PRISM] lasWidePulse
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, p [o LASGUN,o $ cr TRANSFORMER] (lasGunWide 2)
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, p [o LASGUN,o $ cr TRANSFORMER] (lasWide 2)
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, p [o $ cr TRANSFORMER,p 2 $ cr CAN] sparkGun
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, p [o SPARKGUN,p 2 $ cr PIPE] teslaGun
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@@ -83,7 +83,7 @@ itemCombinations =
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, p [p 2 $ cr PLATE] flatShield
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]
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++ map (\i -> po [LASGUNWIDE i,cr TRANSFORMER] $ lasGunWide (i+1)) [2..9]
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++ map (\i -> po [LASWIDE i,cr TRANSFORMER] $ lasWide (i+1)) [2..9]
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-- ++ map (\i -> po [LASGUNWIDE i,cr HARDWARE] $ lasFocus i) [2..10]
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++ map (\i -> po [cr PIPE,BANGSTICK i] $ bangStick (i+1)) [1..8]
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++ map (\i -> po [REVOLVERX i,cr CAN] $ revolverX (i+1)) [1..5]
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@@ -182,7 +182,7 @@ batteryGuns =
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-- , lasSway
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, lasSwing
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] ++
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[ lasGunWide i | i <- [2..10]
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[ lasWide i | i <- [2..10]
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]
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-- ++
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-- [ lasFocus i | i <- [1..10]]
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@@ -112,8 +112,8 @@ data ItemBaseType
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| DUALBEAM
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| LASGUNSWING
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-- | LASGUNSWAY
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| LASGUNWIDEPULSE
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| LASGUNWIDE {_xNum :: Int}
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-- | LASGUNWIDEPULSE
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| LASWIDE {_xNum :: Int}
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-- | LASGUNFOCUS Int
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| SONICGUN
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| TRACTORGUN
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@@ -49,7 +49,7 @@ maxShowX bt = case bt of
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MINIGUNX _ -> Just 3
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GRAPECANNON _ -> Just 1
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LAUNCHERX _ -> Just 2
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LASGUNWIDE _ -> Just 2
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LASWIDE _ -> Just 2
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-- LASGUNFOCUS _ -> Just 2
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_ -> Nothing
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@@ -230,7 +230,7 @@ inventoryX c = case c of
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'J' -> [ lasGun
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, lasGun
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, dualBeam
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, lasWidePulse
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-- , lasWidePulse
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, makeTypeCraftNum 10 TRANSFORMER
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]
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_ -> []
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@@ -281,7 +281,6 @@ youDropItem' w = case yourItem w ^? _Just . itCurseStatus of
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copyInvItemToFloor :: Creature -> Int -> World -> World
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copyInvItemToFloor cr i = copyItemToFloor (_crPos cr)
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$ _crInv cr IM.! i
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& itPos .~ VoidItm
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& itIsHeld .~ False
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sizeSelf :: Float -> Creature -> World -> Maybe World
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@@ -44,8 +44,8 @@ tryClickReload :: Creature -> Item -> World -> (World -> World) -> World -> Worl
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tryClickReload cr it w f
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| _crID cr == _yourID w && itNeedsLoading it && _mouseButtons w M.!? SDL.ButtonLeft == Just False
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= crToggleReloading cr
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| otherwise =
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(runIdentity . pointToItem (_itPos it) (return . (itUse . useHammer' .~ HammerDown)))
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| otherwise
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= (runIdentity . pointToItem (_itPos it) (return . (itUse . useHammer .~ HammerDown)))
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. f
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itNeedsLoading :: Item -> Bool
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@@ -96,12 +96,15 @@ toggleEquipmentAt rbops invid cr w = case rbops ^? opAllocateEquipment of
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useLeftItem :: Int -> World -> World
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useLeftItem cid w
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| _crInvLock cr = w
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| itmShouldBeUsed = useItem cr w
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| itmShouldBeUsed = useItem cr w -- I believe this ONLY sets equipment options
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| otherwise = fromMaybe w $ do
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invid <- _crLeftInvSel cr
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itm <- cr ^? crInv . ix invid
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f <- cr ^? crInv . ix invid . itUse . lUse
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return $ f itm cr w
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f <- cr ^? crInv . ix invid . itUse . lUse
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return
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. (runIdentity . pointToItem (_itPos itm) (return . (itUse . useHammer .~ HammerDown)))
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. f itm cr
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$ w
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where
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cr = _creatures w IM.! cid
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itmShouldBeUsed = isJust (cr ^? crInv . ix (crSel cr) . itUse . cUse)
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@@ -195,7 +195,7 @@ movementSideEff cr w
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(randAng,_) = randomR (0,2*pi) $ _randGen w
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useUpdate :: ItemUse -> ItemUse
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useUpdate = (useHammer' %~ moveHammerUp)
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useUpdate = (useHammer %~ moveHammerUp)
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. (useDelay . warmTime %~ decreaseToZero)
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. (useDelay . rateTime %~ decreaseToZero)
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+30
-28
@@ -1,6 +1,7 @@
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module Dodge.Default.Weapon
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where
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import Dodge.Data
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import Dodge.Item.Weapon.AmmoParams
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import Dodge.Reloading.Action
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import Dodge.Item.Weapon.Bullet
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import Dodge.Default.Item
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@@ -32,41 +33,41 @@ defaultBulletLoadable = defaultLoadable & laAmmoType .~ basicBullet
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defaultChargeable :: ItemConsumption
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defaultChargeable = ChargeableAmmo 100 100
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ruseRate :: Int
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-> (Item -> Creature -> World -> World)
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-> [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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-> ItemUse
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ruseRate i f usemods = RightUse
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{ _rUse = f
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, _useDelay = FixedRate
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{ _rateMax = i
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, _rateTime = 0
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}
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, _useMods = usemods
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, _useHammer' = HammerUp
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, _useAim = defaultAimParams
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, _heldScroll = \_ _ -> id
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}
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--ruseRate :: Int
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-- -> (Item -> Creature -> World -> World)
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-- -> [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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-- -> ItemUse
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--ruseRate i f usemods = RightUse
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-- { _rUse = f
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-- , _useDelay = FixedRate
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-- { _rateMax = i
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-- , _rateTime = 0
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-- }
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-- , _useMods = usemods
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-- , _useHammer = HammerUp
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-- , _useAim = defaultAimParams
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-- , _heldScroll = \_ _ -> id
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-- }
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ruseInstant
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:: (Item -> Creature -> World -> World)
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-> [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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-> ItemUse
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ruseInstant f usemods = RightUse
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{ _rUse = f
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, _useDelay = NoDelay
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, _useMods = usemods
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, _useHammer' = HammerUp
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, _useAim = defaultAimParams
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, _heldScroll = \_ _ -> id
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}
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--ruseInstant
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-- :: (Item -> Creature -> World -> World)
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-- -> [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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-- -> ItemUse
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--ruseInstant f usemods = RightUse
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-- { _rUse = f
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-- , _useDelay = NoDelay
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-- , _useMods = usemods
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-- , _useHammer = HammerUp
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-- , _useAim = defaultAimParams
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-- , _heldScroll = \_ _ -> id
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-- }
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defaultrUse :: ItemUse
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defaultrUse = RightUse
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{ _rUse = \_ _ -> id
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, _useDelay = FixedRate {_rateMax = 8, _rateTime = 0}
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, _useMods = []
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, _useHammer' = HammerUp
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, _useHammer = HammerUp
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, _useAim = defaultAimParams
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, _heldScroll = \_ _ -> id
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}
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@@ -120,6 +121,7 @@ defaultWeapon = defaultItem
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defaultBulletWeapon :: Item
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defaultBulletWeapon = defaultWeapon & itConsumption .~ defaultBulletLoadable
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& itUse .~ ruseAmmoParams
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defaultItemValue :: ItemValue
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defaultItemValue = ItemValue 10 MundaneItem
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+4
-4
@@ -63,8 +63,8 @@ itemFromBase ibt = case ibt of
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DUALBEAM -> dualBeam
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LASGUNSWING -> lasSwing
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--LASGUNSWAY -> lasSway
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LASGUNWIDEPULSE -> lasWidePulse
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LASGUNWIDE i -> lasGunWide i
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-- LASGUNWIDEPULSE -> lasWidePulse
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LASWIDE i -> lasWide i
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--LASGUNFOCUS i -> lasFocus i
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SONICGUN -> sonicGun
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TRACTORGUN -> tractorGun
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@@ -204,8 +204,8 @@ baseToFamily ibt = case ibt of
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DUALBEAM -> HeldFamily
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LASGUNSWING -> HeldFamily
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-- LASGUNSWAY -> HeldFamily
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LASGUNWIDEPULSE -> HeldFamily
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LASGUNWIDE _ -> HeldFamily
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-- LASGUNWIDEPULSE -> HeldFamily
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LASWIDE _ -> HeldFamily
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--LASGUNFOCUS _ -> HeldFamily
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SONICGUN -> HeldFamily
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TRACTORGUN -> HeldFamily
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@@ -128,7 +128,7 @@ flatShield = defaultEquipment
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{ _rUse = \_ _ -> id
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, _useDelay = NoDelay
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, _useMods = []
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, _useHammer' = HammerUp
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, _useHammer = HammerUp
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, _useAim = AimParams
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{ _aimWeight = 5
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, _aimRange = 0
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@@ -1,6 +1,6 @@
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module Dodge.Item.Weapon.AmmoParams
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( useAmmoParams
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, ruseAmmoParamsRate
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( ruseAmmoParams
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, useAmmoParams
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, fractionLoadedAmmo
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, fractionLoadedAmmo2
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) where
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@@ -15,17 +15,16 @@ import LensHelp
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import Data.Maybe
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--import Control.Lens
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ruseAmmoParamsRate :: Int
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-> [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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-> ItemUse
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ruseAmmoParamsRate rate usemods = RightUse
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ruseAmmoParams :: ItemUse
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ruseAmmoParams = RightUse
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{ _rUse = useAmmoParams Nothing
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, _useDelay = FixedRate {_rateMax = rate,_rateTime = 0}
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, _useMods = usemods
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, _useHammer' = HammerUp
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, _useDelay = FixedRate {_rateMax = 10, _rateTime = 0}
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, _useMods = []
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, _useHammer = HammerUp
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, _useAim = defaultAimParams
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, _heldScroll = \_ _ -> id
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}
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defaultAimParams :: AimParams
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defaultAimParams = AimParams
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{ _aimWeight = 0
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@@ -1,8 +1,8 @@
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module Dodge.Item.Weapon.BatteryGuns
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( lasGun
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, dualBeam
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, lasGunWide
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, lasWidePulse
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, lasWide
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-- , lasWidePulse
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--, lasSway
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, lasSwing
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--, lasFocus
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@@ -76,14 +76,6 @@ teslaGun = defaultBatteryGun
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{ _itConsumption = defaultLoadable
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& laMax .~ 200
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& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
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, _itUse = ruseInstant shootTeslaArc
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[ ammoCheckI
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, withTempLight 1 100 (V3 0 0 1)
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, withSoundForI elecCrackleS 1
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, useAmmoAmount 1
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]
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& useAim . aimWeight .~ 6
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& useAim . aimStance .~ TwoHandFlat
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, _itDimension = ItemDimension
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{ _dimRad = 9
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, _dimCenter = V3 4 0 0
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@@ -95,6 +87,16 @@ teslaGun = defaultBatteryGun
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}
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, _itParams = teslaParams
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}
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& itUse . rUse .~ shootTeslaArc
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& itUse . useDelay .~ NoDelay
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& itUse . useMods .~
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[ ammoCheckI
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, withTempLight 1 100 (V3 0 0 1)
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, withSoundForI elecCrackleS 1
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, useAmmoAmount 1
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]
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& itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimStance .~ TwoHandFlat
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& itType . iyBase .~ TESLAGUN
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teslaGunPic :: Item -> SPic
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teslaGunPic _ = noPic $ colorSH blue $
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@@ -121,54 +123,60 @@ lasPulse = lasGun
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& itParams . lasColor .~ frac it * orange
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frac it = 0.5 * (1 + sin (pi * fromIntegral (_lasCycle $ _itParams it) * 0.1))
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lasGunWide :: Int -> Item
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lasGunWide n = lasGun
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& itType . iyBase .~ LASGUNWIDE n
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lasWide :: Int -> Item
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lasWide n = lasGun
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& itType . iyBase .~ LASWIDE n
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& itParams . lasColor .~ orange
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& itParams . lasDamage .~ 2
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& itUse .~ ( ruseInstant shootLaser
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& itUse . rUse .~ shootLaser
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& itUse . useDelay .~ NoDelay
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& itUse . useMods .~
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[ ammoCheckI
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, withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
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, withItem $ \it -> withMuzPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
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, withSoundForI tone440sawtoothquietS 2
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, useAmmoAmount 1
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, duplicateOffsets xs
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, withItemUpdate' increasecycle
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, withItem $ \it -> duplicateOffsetsV2 (xs it)
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]
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& useAim . aimWeight .~ 6
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& useAim . aimRange .~ 1
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& useAim . aimStance .~ TwoHandTwist
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)
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& itUse . useAim . aimWeight .~ 6
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ TwoHandTwist
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where
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n' = 9 * n
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xs = [ 0.5 * (fromIntegral x - fromIntegral (n'-1) /2) | x <- [0..n'-1] ]
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lasWidePulse :: Item
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lasWidePulse = lasGun
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& itType . iyBase .~ LASGUNWIDEPULSE
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& itParams . lasColor .~ orange
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& itParams . lasDamage .~ 2
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& itUse .~ ( ruseInstant shootLaser
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[ ammoCheckI
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, withItem $ \it -> withTempLight 1 (100 * frac it) (xyzV4 (_lasColor $ _itParams it))
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, withItem $ \it -> withSoundForVol (frac it) tone440sawtoothquietS 2
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, withItemUpdate itup
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$ \it -> withMuzPos $ flareCircleAt (_lasColor $ _itParams it) (frac it * 0.8)
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, useAmmoAmount 1
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, withItemUpdate itup $ \it -> duplicateOffsets (xs it)
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]
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& useAim . aimWeight .~ 6
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& useAim . aimRange .~ 1
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& useAim . aimStance .~ TwoHandTwist
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)
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where
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itup it = it
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& itParams . lasCycle %~ (\i -> (i+1) `mod` 40)
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& itParams . lasDamage .~ ceiling ((22 :: Float) * frac it)
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& itParams . lasColor .~ frac it * orange
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frac it = 0.5 * (1 + sin (pi * fromIntegral (_lasCycle $ _itParams it) * 0.05))
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xs it = [ 0.25 * (fromIntegral x - fromIntegral (n'-1) /2) | x <- [0..n'-1] ]
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increasecycle it = case _useHammer (_itUse it) of
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HammerUp -> it & itParams . lasCycle .~ 1
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_ -> it & itParams . lasCycle %~ (min (n * 5) . (+ 1))
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xs it = [ V2 ((0.2*yoff x) ^ (2::Int)) (yoff x) | x <- [(0::Int)..n'-1] ]
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where
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n' = (ceiling $ (150 :: Float) * frac it) :: Int
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yoff x = fromIntegral x - fromIntegral (n'-1) / 2
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n' = _lasCycle (_itParams it)
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--lasWidePulse :: Item
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--lasWidePulse = lasGun
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-- & itType . iyBase .~ LASGUNWIDEPULSE
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-- & itParams . lasColor .~ orange
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-- & itParams . lasDamage .~ 2
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-- & itUse .~ ( ruseInstant shootLaser
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-- [ ammoCheckI
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-- , withItem $ \it -> withTempLight 1 (100 * frac it) (xyzV4 (_lasColor $ _itParams it))
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-- , withItem $ \it -> withSoundForVol (frac it) tone440sawtoothquietS 2
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-- , withItemUpdate itup
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-- $ \it -> withMuzPos $ flareCircleAt (_lasColor $ _itParams it) (frac it * 0.8)
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-- , useAmmoAmount 1
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-- , withItemUpdate itup $ \it -> duplicateOffsets (xs it)
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-- ]
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-- & useAim . aimWeight .~ 6
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-- & useAim . aimRange .~ 1
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-- & useAim . aimStance .~ TwoHandTwist
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-- )
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-- where
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-- itup it = it
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-- & itParams . lasCycle %~ (\i -> (i+1) `mod` 40)
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-- & itParams . lasDamage .~ ceiling ((22 :: Float) * frac it)
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-- & itParams . lasColor .~ frac it * orange
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-- frac it = 0.5 * (1 + sin (pi * fromIntegral (_lasCycle $ _itParams it) * 0.05))
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-- xs it = [ 0.25 * (fromIntegral x - fromIntegral (n'-1) /2) | x <- [0..n'-1] ]
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-- where
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-- n' = (ceiling $ (150 :: Float) * frac it) :: Int
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--lasSway :: Item
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--lasSway = lasGun
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-- & itType . iyBase .~ LASGUNSWAY
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@@ -222,17 +230,18 @@ dualBeam = lasGun
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, _subParams = Nothing
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, _dbGap = 20
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}
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& itUse .~ (ruseInstant shootDualLaser
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& itUse . rUse .~ shootDualLaser
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& itUse . useDelay .~ NoDelay
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& itUse . useMods .~
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[ ammoCheckI
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, withItem $ \it -> withMuzPosShift (V2 0 (thegap it)) $ flareCircleAt (_lasColor $ _itParams it) 0.8
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, withItem $ \it -> withMuzPosShift (V2 0 (-thegap it)) $ flareCircleAt (_lasColor2 $ _itParams it) 0.8
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, withSoundForI tone440sawtoothquietS 2
|
||||
, useAmmoAmount 1
|
||||
]
|
||||
& useAim . aimWeight .~ 6
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandFlat
|
||||
)
|
||||
& itUse . useAim . aimWeight .~ 6
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
& itUse . useAim . aimStance .~ TwoHandFlat
|
||||
& itType . iyModules . at ModDualBeam ?~ EMPTYMODULE
|
||||
where
|
||||
thegap = _dbGap . _itParams
|
||||
@@ -259,16 +268,6 @@ lasGun = defaultAutoBatteryGun
|
||||
{ _itConsumption = defaultLoadable
|
||||
& laMax .~ 200
|
||||
& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
|
||||
, _itUse = ruseInstant shootLaser
|
||||
[ ammoCheckI
|
||||
, withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
|
||||
, withSoundForI tone440sawtoothquietS 2
|
||||
, withItem $ \it -> withMuzPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
|
||||
, useAmmoAmount 1
|
||||
]
|
||||
& useAim . aimWeight .~ 6
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _itParams = Refracting
|
||||
{ _phaseV = 1
|
||||
, _lasColor = yellow
|
||||
@@ -287,6 +286,18 @@ lasGun = defaultAutoBatteryGun
|
||||
, _dimSPic = lasGunPic
|
||||
}
|
||||
}
|
||||
& itUse . rUse .~ shootLaser
|
||||
& itUse . useDelay .~ NoDelay
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
, withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
|
||||
, withSoundForI tone440sawtoothquietS 2
|
||||
, withItem $ \it -> withMuzPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
|
||||
, useAmmoAmount 1
|
||||
]
|
||||
& itUse . useAim . aimWeight .~ 6
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itType . iyBase .~ LASGUN
|
||||
|
||||
lasGunPic :: Item -> SPic
|
||||
@@ -337,12 +348,6 @@ tractorGun = lasGun
|
||||
{ _itConsumption = defaultLoadable
|
||||
& laMax .~ 10000
|
||||
& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
|
||||
, _itUse = ruseInstant aTractorBeam
|
||||
[ ammoCheckI
|
||||
]
|
||||
& useAim . aimWeight .~ 6
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _itDimension = ItemDimension
|
||||
{ _dimRad = 10
|
||||
, _dimCenter = V3 15 0 0
|
||||
@@ -355,6 +360,14 @@ tractorGun = lasGun
|
||||
, _tweakSel = 0
|
||||
}
|
||||
}
|
||||
& itUse . rUse .~ aTractorBeam
|
||||
& itUse . useDelay .~ NoDelay
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
]
|
||||
& itUse . useAim . aimWeight .~ 6
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itType . iyBase .~ TRACTORGUN
|
||||
|
||||
tractorGunTweak :: TweakParam
|
||||
|
||||
@@ -43,17 +43,6 @@ defaultBangCane = defaultBulletWeapon
|
||||
, _torqueAfter = 0.1
|
||||
, _randomOffset = 0
|
||||
}
|
||||
, _itUse = ruseAmmoParamsRate 6
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
, withSoundStart tap3S
|
||||
, useAmmoAmount 1
|
||||
, withTorqueAfter
|
||||
, applyInaccuracy
|
||||
, withRecoil
|
||||
, withSmoke 1 black 20 200 5
|
||||
, withMuzFlareI
|
||||
]
|
||||
, _itDimension = ItemDimension
|
||||
{ _dimRad = 8
|
||||
, _dimCenter = V3 5 0 0
|
||||
@@ -64,13 +53,27 @@ defaultBangCane = defaultBulletWeapon
|
||||
, _dimSPic = \it -> noPic $ baseCaneShape
|
||||
<> makeSingleClipAt (V3 5 0 3) it
|
||||
}
|
||||
} & itUse . useAim . aimStance .~ OneHand
|
||||
}
|
||||
& itUse . useDelay . rateMax .~ 6
|
||||
& itUse . useMods .~
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
, withSoundStart tap3S
|
||||
, useAmmoAmount 1
|
||||
, withTorqueAfter
|
||||
, applyInaccuracy
|
||||
, withRecoil
|
||||
, withSmoke 1 black 20 200 5
|
||||
, withMuzFlareI
|
||||
]
|
||||
& itUse . useAim . aimStance .~ OneHand
|
||||
& itType . iyBase .~ error "undefined bangCane baseitemtype"
|
||||
& itConsumption . laMax .~ 1
|
||||
& itConsumption . laCycle .~ [loadPartialInsert 10 1]
|
||||
volleyGun :: Int -> Item
|
||||
volleyGun i = defaultBulletWeapon
|
||||
& itUse .~ ruseAmmoParamsRate 6
|
||||
& itUse . useDelay . rateMax .~ 6
|
||||
& itUse . useMods .~
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
, withSoundItemChoiceStart caneStickSoundChoice
|
||||
@@ -224,29 +227,32 @@ burstRifle = repeater
|
||||
-- , withRecoil
|
||||
-- ]
|
||||
miniGunUse :: Int -> ItemUse
|
||||
miniGunUse i = ruseInstant (useAmmoParams $ Just 1) $
|
||||
[ ammoCheckI
|
||||
, withWarmUp crankSlowS
|
||||
, withSoundForI mini1S 2
|
||||
--, withThinSmokeI
|
||||
, withSmoke 1 black 20 200 5
|
||||
, withMuzFlareI
|
||||
, useAmmoAmount i
|
||||
] <>
|
||||
concat [
|
||||
[ withSidePushI 50
|
||||
, torqueBefore 0.05
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffset
|
||||
, withOldDir x
|
||||
, trigDoAlso (useAmmoParams $ Just x)
|
||||
] | x <- map ((/fromIntegral i) . fromIntegral) [1..i-1]
|
||||
]
|
||||
<>
|
||||
[ withSidePushI 50
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffset
|
||||
]
|
||||
miniGunUse i = ruseAmmoParams
|
||||
& rUse .~ useAmmoParams (Just 1)
|
||||
& useDelay .~ NoDelay
|
||||
& useMods .~
|
||||
[ ammoCheckI
|
||||
, withWarmUp crankSlowS
|
||||
, withSoundForI mini1S 2
|
||||
--, withThinSmokeI
|
||||
, withSmoke 1 black 20 200 5
|
||||
, withMuzFlareI
|
||||
, useAmmoAmount i
|
||||
] <>
|
||||
concat [
|
||||
[ withSidePushI 50
|
||||
, torqueBefore 0.05
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffset
|
||||
, withOldDir x
|
||||
, trigDoAlso (useAmmoParams $ Just x)
|
||||
] | x <- map ((/fromIntegral i) . fromIntegral) [1..i-1]
|
||||
]
|
||||
<>
|
||||
[ withSidePushI 50
|
||||
, afterRecoil recoilAmount
|
||||
, withRandomOffset
|
||||
]
|
||||
where
|
||||
recoilAmount = 5
|
||||
|
||||
|
||||
@@ -20,9 +20,6 @@ import Dodge.Item.Weapon.ZoomScope
|
||||
--import Dodge.Particle.HitEffect.ExpireAndDamage
|
||||
--import Dodge.Particle.Damage
|
||||
import Dodge.Item.Weapon.ExtraEffect
|
||||
--import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Item.Weapon.AmmoParams
|
||||
--import Dodge.Item.Draw
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Picture
|
||||
@@ -39,7 +36,7 @@ import LensHelp
|
||||
|
||||
bangRod :: Item
|
||||
bangRod = defaultBulletWeapon
|
||||
{ _itParams = BulletShooter
|
||||
& itParams .~ BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 1
|
||||
, _bore = 2
|
||||
@@ -48,7 +45,8 @@ bangRod = defaultBulletWeapon
|
||||
, _torqueAfter = 0.3
|
||||
, _randomOffset = 0
|
||||
}
|
||||
, _itUse = ruseAmmoParamsRate 12
|
||||
& itUse . useDelay . rateMax .~ 12
|
||||
& itUse . useMods .~
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
, withSoundStart bangEchoS
|
||||
@@ -59,7 +57,7 @@ bangRod = defaultBulletWeapon
|
||||
, withMuzFlareI
|
||||
, withRecoil
|
||||
]
|
||||
, _itDimension = ItemDimension
|
||||
& itDimension .~ ItemDimension
|
||||
{ _dimRad = 12
|
||||
, _dimCenter = V3 5 0 0
|
||||
, _dimPortage = HeldItem
|
||||
@@ -69,7 +67,6 @@ bangRod = defaultBulletWeapon
|
||||
, _dimSPic = \it -> noPic $ baseRodShape
|
||||
<> makeSingleClipAt (V3 5 0 3) it
|
||||
}
|
||||
}
|
||||
& itConsumption . laMax .~ 1
|
||||
& itConsumption . laCycle .~ [loadEject 5, loadInsert 10 , loadPrime 5]
|
||||
& itType . iyBase .~ BANGROD
|
||||
@@ -128,19 +125,19 @@ sniperRifle = elephantGun
|
||||
machineGun :: Item
|
||||
machineGun = bangRod
|
||||
& itType . iyBase .~ MACHINEGUN
|
||||
& itUse .~ (ruseAmmoParamsRate 25
|
||||
& itUse . useDelay . rateMax .~ 25
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
, rateIncAB (torqueBeforeAtLeast 0.1 0.1) withTorqueAfter
|
||||
, withSoundStart bangEchoS
|
||||
, withThinSmokeI
|
||||
, withMuzFlareI
|
||||
]
|
||||
& useAim . aimWeight .~ 8
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
& useDelay .~ VariableRate {_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
|
||||
)
|
||||
& itUse . useAim . aimWeight .~ 8
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
& itUse . useDelay .~ VariableRate {_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
|
||||
& itConsumption . laMax .~ 100
|
||||
& itConsumption . laCycle .~ [loadEject 10, loadInsert 40 , loadPrime 10]
|
||||
& itInvSize .~ 3
|
||||
|
||||
@@ -41,17 +41,19 @@ bangStickSoundChoice it
|
||||
|
||||
bangStick :: Int -> Item
|
||||
bangStick i = defaultBulletWeapon
|
||||
{ _itUse = ruseAmmoParamsRate 8
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
, withSoundItemChoiceStart bangStickSoundChoice
|
||||
, useAllAmmo
|
||||
, withMuzFlareI
|
||||
, withTorqueAfter
|
||||
, spreadLoaded
|
||||
-- , applyInaccuracy
|
||||
, withRecoil
|
||||
]
|
||||
{ _itUse = ruseAmmoParams
|
||||
& useDelay . rateMax .~ 8
|
||||
& useMods .~
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
, withSoundItemChoiceStart bangStickSoundChoice
|
||||
, useAllAmmo
|
||||
, withMuzFlareI
|
||||
, withTorqueAfter
|
||||
, spreadLoaded
|
||||
-- , applyInaccuracy
|
||||
, withRecoil
|
||||
]
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 0.8
|
||||
@@ -159,7 +161,8 @@ pistol = bangStick 1
|
||||
& itConsumption .~ ( defaultBulletLoadable
|
||||
& laMax .~ 15
|
||||
& laCycle .~ [loadEject 5, loadInsert 5 , loadPrime 5] )
|
||||
& itUse .~ ruseAmmoParamsRate 6 (ammoHammerCheck : pistolAfterHamMods)
|
||||
& itUse . useDelay . rateMax .~ 6
|
||||
& itUse . useMods .~ (ammoHammerCheck : pistolAfterHamMods)
|
||||
& itDimension . dimSPic .~ (\it -> noPic $ baseStickShape <> makeTinClipAt pi (V3 5 2 0) it)
|
||||
& itParams %~
|
||||
( ( muzVel .~ 0.8 )
|
||||
@@ -193,7 +196,8 @@ smg = autoPistol -- & some parameter affecting stability
|
||||
<> makeTinClipAt 0 (V3 7 (-2) 0) it)
|
||||
revolverX :: Int -> Item
|
||||
revolverX i = revolver
|
||||
{ _itUse = ruseAmmoParamsRate 8
|
||||
& itUse . useDelay . rateMax .~ 8
|
||||
& itUse . useMods .~
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
-- rather than locking the inventory, a better solution may be to check
|
||||
@@ -208,5 +212,5 @@ revolverX i = revolver
|
||||
, withTorqueAfter
|
||||
, withRecoil
|
||||
]
|
||||
} & itConsumption . laMax .~ i * 6
|
||||
& itConsumption . laMax .~ i * 6
|
||||
& itType . iyBase .~ REVOLVERX i
|
||||
|
||||
@@ -20,8 +20,6 @@ import Dodge.Data
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.Default
|
||||
import Dodge.Item.Attachment
|
||||
--import Dodge.Item.Weapon.InventoryDisplay
|
||||
import Dodge.Item.Weapon.AmmoParams
|
||||
import Dodge.Item.Draw
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
@@ -44,7 +42,22 @@ autoGun = defaultAutoGun
|
||||
, _laLoaded = 30
|
||||
}
|
||||
& laCycle .~ [loadEject 30, loadInsert 30 , loadPrime 10]
|
||||
, _itUse = ruseAmmoParamsRate 4
|
||||
-- , _itFloorPict = autoGunPic
|
||||
-- , _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponOnAim
|
||||
, _itAttachment = AttachCharMode $ Seq.fromList "MS"
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 1
|
||||
, _rifling = 0.9
|
||||
, _bore = 2
|
||||
, _gunBarrels = SingleBarrel 0.1
|
||||
, _recoil = 0
|
||||
, _torqueAfter = 0
|
||||
, _randomOffset = 0
|
||||
}
|
||||
}
|
||||
& itUse . useDelay . rateMax .~ 4
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
, charFiringStratI
|
||||
[('S', hammerCheckI)
|
||||
@@ -61,24 +74,10 @@ autoGun = defaultAutoGun
|
||||
, withMuzFlareI
|
||||
, withSmoke 1 black 20 200 5
|
||||
]
|
||||
& useAim . aimWeight .~ 6
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
-- , _itFloorPict = autoGunPic
|
||||
-- , _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponOnAim
|
||||
, _itAttachment = AttachCharMode $ Seq.fromList "MS"
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 1
|
||||
, _rifling = 0.9
|
||||
, _bore = 2
|
||||
, _gunBarrels = SingleBarrel 0.1
|
||||
, _recoil = 0
|
||||
, _torqueAfter = 0
|
||||
, _randomOffset = 0
|
||||
}
|
||||
}
|
||||
& itUse . useAim . aimWeight .~ 6
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
& itUse . heldScroll .~ scrollCharMode
|
||||
& itType . iyBase .~ AUTOGUN
|
||||
autoGunPic :: Item -> SPic
|
||||
@@ -93,22 +92,7 @@ autoGunPic it = noPic $
|
||||
|
||||
bangCone :: Item
|
||||
bangCone = defaultBulletWeapon
|
||||
{ _itUse = ruseAmmoParamsRate 20
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart bangEchoS
|
||||
, useAllAmmo
|
||||
, withTorqueAfter
|
||||
, withRecoil
|
||||
, duplicateLoaded
|
||||
, withMuzFlareI
|
||||
, applyInaccuracy
|
||||
, withRandomOffset
|
||||
, withRandomItemUpdate coneRandItemUpdate
|
||||
, withRandomItemParams coneRandItemParams
|
||||
]
|
||||
, _itParams = BulletShooter
|
||||
{ _itParams = BulletShooter
|
||||
{ _muzVel = 0.7
|
||||
, _rifling = 0.8
|
||||
, _bore = 5
|
||||
@@ -127,7 +111,23 @@ bangCone = defaultBulletWeapon
|
||||
, _dimSPic = const $ noPic $ colorSH cyan $ upperPrismPoly 3 (rectXH 5 2)
|
||||
<> upperPrismPoly 6 (reverse $ rectNSWE 4 (-4) 5 15)
|
||||
}
|
||||
}
|
||||
}
|
||||
& itUse . useDelay . rateMax .~ 20
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart bangEchoS
|
||||
, useAllAmmo
|
||||
, withTorqueAfter
|
||||
, withRecoil
|
||||
, duplicateLoaded
|
||||
, withMuzFlareI
|
||||
, applyInaccuracy
|
||||
, withRandomOffset
|
||||
, withRandomItemUpdate coneRandItemUpdate
|
||||
, withRandomItemParams coneRandItemParams
|
||||
]
|
||||
& itType . iyBase .~ BANGCONE
|
||||
& itConsumption . laMax .~ 5
|
||||
& itConsumption . laCycle .~ [loadEject 5, loadInsert 20 , loadPrime 5]
|
||||
|
||||
@@ -20,17 +20,17 @@ import Control.Lens
|
||||
|
||||
droneLauncher :: Item
|
||||
droneLauncher = defaultWeapon
|
||||
{ _itUse = ruseRate 20 aDroneWithItemParams
|
||||
& itUse . useDelay . rateMax .~ 20
|
||||
& itUse . rUse .~ aDroneWithItemParams
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap4S
|
||||
, useAmmoAmount 1
|
||||
]
|
||||
& useAim . aimWeight .~ 8
|
||||
& useAim . aimRange .~ 0.5
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _itEffect = NoItEffect
|
||||
}
|
||||
& itUse . useAim . aimWeight .~ 8
|
||||
& itUse . useAim . aimRange .~ 0.5
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itConsumption . laAmmoType .~ DroneAmmo { _amString = "LASDRONE" }
|
||||
& itConsumption . laMax .~ 2
|
||||
& itType . iyBase .~ DRONELAUNCHER
|
||||
|
||||
@@ -124,7 +124,7 @@ throwArmReset x = ItInvEffect {_ieInv = f ,_ieCounter = x }
|
||||
i = _ipInvID $ _itPos itm
|
||||
counterDown it
|
||||
| _ieCounter (_itEffect it) == 0 = it
|
||||
& itUse . useHammer' .~ HammerUp
|
||||
& itUse . useHammer .~ HammerUp
|
||||
& itEquipPict .~ pictureWeaponAim (\_ -> grenadePic 50)
|
||||
| otherwise = it & itEffect . ieCounter -~ 1
|
||||
|
||||
|
||||
@@ -47,16 +47,6 @@ launcher = defaultWeapon
|
||||
& laMax .~ 1
|
||||
& laLoaded .~ 1
|
||||
& laCycle .~ [loadEject 30, loadInsert 30, loadPrime 10]
|
||||
, _itUse = ruseRate 20 usePjCreation
|
||||
[ hammerCheckI
|
||||
, ammoCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap4S
|
||||
, useAmmoAmount 1
|
||||
]
|
||||
& useAim . aimWeight .~ 8
|
||||
& useAim . aimRange .~ 0.5
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _itParams = ShellLauncher
|
||||
{ _shellSpinDrag = 1
|
||||
, _shellSpinAmount = 2
|
||||
@@ -77,6 +67,18 @@ launcher = defaultWeapon
|
||||
, _dimSPic = launcherPic
|
||||
}
|
||||
}
|
||||
& itUse . useDelay . rateMax .~ 20
|
||||
& itUse . rUse .~ usePjCreation
|
||||
& itUse . useMods .~
|
||||
[ hammerCheckI
|
||||
, ammoCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap4S
|
||||
, useAmmoAmount 1
|
||||
]
|
||||
& itUse . useAim . aimWeight .~ 8
|
||||
& itUse . useAim . aimRange .~ 0.5
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itType . iyBase .~ LAUNCHER
|
||||
& itType . iyModules . at ModLauncherHoming ?~ EMPTYMODULE
|
||||
|
||||
|
||||
@@ -23,14 +23,14 @@ import Control.Lens
|
||||
Sends out pulses that display walls. -}
|
||||
clickDetector :: Detector -> Item
|
||||
clickDetector dt = defaultWeapon
|
||||
{ _itUse = ruseRate 20 (detectorEffect dt)
|
||||
& itUse . useDelay . rateMax .~ 20
|
||||
& itUse . rUse .~ detectorEffect dt
|
||||
& itUse . useMods .~
|
||||
[ ammoUseCheck
|
||||
]
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
|
||||
-- , _itZoom = defaultItZoom { _itZoomMax = 1}
|
||||
, _itEquipPict = pictureWeaponAim $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
}
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
|
||||
& itEquipPict .~ pictureWeaponAim (\_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5))
|
||||
& itType . iyBase .~ CLICKDETECTOR dt
|
||||
|
||||
autoDetector :: Detector -> Item
|
||||
|
||||
@@ -29,7 +29,9 @@ import LensHelp
|
||||
shatterGun :: Item
|
||||
shatterGun = defaultWeapon
|
||||
& itType . iyBase .~ SHATTERGUN
|
||||
& itUse .~ ruseRate 10 shootShatter
|
||||
& itUse . useDelay . rateMax .~ 10
|
||||
& itUse . rUse .~ shootShatter
|
||||
& itUse . useMods .~
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
-- , withSoundStart tap3S
|
||||
|
||||
@@ -34,14 +34,6 @@ sonicGun = defaultAutoGun
|
||||
{ _itConsumption = defaultLoadable
|
||||
& laMax .~ 10
|
||||
& laCycle .~ [loadEject 10, loadInsert 10 , loadPrime 60]
|
||||
, _itUse = ruseRate 8 aSonicWave
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
, useAmmoAmount 1
|
||||
]
|
||||
& useAim . aimWeight .~ 6
|
||||
& useAim . aimRange .~ 1
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
, _itParams = NoParams
|
||||
, _itTweaks = NoTweaks
|
||||
, _itDimension = ItemDimension
|
||||
@@ -51,6 +43,16 @@ sonicGun = defaultAutoGun
|
||||
, _dimSPic = const $ noPic baseSonicShape
|
||||
}
|
||||
}
|
||||
& itUse . useDelay . rateMax .~ 8
|
||||
& itUse . rUse .~ aSonicWave
|
||||
& itUse . useMods .~
|
||||
[ ammoHammerCheck
|
||||
, useTimeCheck
|
||||
, useAmmoAmount 1
|
||||
]
|
||||
& itUse . useAim . aimWeight .~ 6
|
||||
& itUse . useAim . aimRange .~ 1
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itType . iyBase .~ SONICGUN
|
||||
baseSonicShape :: Shape
|
||||
baseSonicShape = colorSH rose $ upperPrismPoly 3 $ rectXH 25 2
|
||||
|
||||
@@ -16,13 +16,12 @@ import Control.Lens
|
||||
Creates a creature next to the creature using the item. -}
|
||||
spawnGun :: Creature -> Item
|
||||
spawnGun cr = defaultWeapon
|
||||
{ _itConsumption = defaultLoadable
|
||||
, _itUse = ruseRate 100
|
||||
(\_ -> spawnCrNextTo cr)
|
||||
& itUse . useDelay . rateMax .~ 100
|
||||
& itUse . rUse .~ (\_ -> spawnCrNextTo cr)
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
]
|
||||
}
|
||||
& itType . iyBase .~ SPAWNER
|
||||
spawnCrNextTo
|
||||
:: Creature -- ^ Creature to spawn
|
||||
|
||||
@@ -124,18 +124,6 @@ flameThrower = defaultAutoGun
|
||||
,_amCreateGas = aFlame
|
||||
}
|
||||
& laCycle .~ [loadEject 5, loadInsert 10 , loadPrime 20]
|
||||
, _itUse = ruseInstant (overNozzles useGasParams)
|
||||
[ ammoCheckI
|
||||
, useAmmoAmount 1
|
||||
, withSidePushI 5
|
||||
--, withTempLight 1 100 (V3 1 0 0)
|
||||
, withSidePushAfterI 20
|
||||
]
|
||||
& useAim . aimWeight .~ 5
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
-- , _itFloorPict = flamerPic
|
||||
-- , _itZoom = defaultItZoom
|
||||
, _itParams = Sprayer
|
||||
{ _sprayNozzles =
|
||||
[ Nozzle
|
||||
@@ -159,6 +147,18 @@ flameThrower = defaultAutoGun
|
||||
}
|
||||
-- , _itFloorPict = flamerPic
|
||||
}
|
||||
& itUse . rUse .~ overNozzles useGasParams
|
||||
& itUse . useDelay .~ NoDelay
|
||||
& itUse . useMods .~
|
||||
[ ammoCheckI
|
||||
, useAmmoAmount 1
|
||||
, withSidePushI 5
|
||||
--, withTempLight 1 100 (V3 1 0 0)
|
||||
, withSidePushAfterI 20
|
||||
]
|
||||
& itUse . useAim . aimWeight .~ 5
|
||||
& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
|
||||
& itUse . useAim . aimStance .~ TwoHandTwist
|
||||
& itType . iyBase .~ FLAMETHROWER
|
||||
|
||||
aGasCloud :: Float -> Point2 -> Float -> Creature -> World -> World
|
||||
|
||||
@@ -49,6 +49,7 @@ module Dodge.Item.Weapon.TriggerType
|
||||
, duplicateLoadedBarrels
|
||||
, duplicateLoaded
|
||||
, duplicateOffsets
|
||||
, duplicateOffsetsV2
|
||||
, duplicateOffsetsFocus
|
||||
, hammerCheckI
|
||||
, hammerCheckL
|
||||
@@ -136,15 +137,11 @@ ammoCheckI eff itm cr w
|
||||
ammoHammerCheck :: ChainEffect
|
||||
ammoHammerCheck eff it cr w
|
||||
| _laLoaded ic <= 0 || not (_laPrimed ic) = w -- fromMaybe w (startReloadingWeapon cr w)
|
||||
& setHammerDown
|
||||
| otherwise = case it ^? itUse . useHammer' of
|
||||
Just HammerUp -> eff it cr $ setHammerDown w & creatures . ix (_crID cr) %~ crCancelReloading
|
||||
_ -> setHammerDown w
|
||||
| otherwise = case it ^? itUse . useHammer of
|
||||
Just HammerUp -> eff it cr $ w & creatures . ix (_crID cr) %~ crCancelReloading
|
||||
_ -> w
|
||||
where
|
||||
ic = _itConsumption it
|
||||
cid = _crID cr
|
||||
setHammerDown = creatures . ix cid . crInv . ix (crSel cr) . itUse
|
||||
. useHammer' .~ HammerDown
|
||||
|
||||
itUseCharge :: Int -> Item -> Item
|
||||
itUseCharge x = itConsumption . arLoaded %~ (max 0 . subtract x)
|
||||
@@ -307,13 +304,11 @@ useTimeCheck f item cr w = case item ^? itUse . useDelay . rateTime of
|
||||
userate = fromMaybe 0 $ item ^? itUse . useDelay . rateMax
|
||||
{- | Applies a world effect after a hammer position check. -}
|
||||
hammerCheckI :: ChainEffect
|
||||
hammerCheckI f it cr w = case it ^? itUse . useHammer' of
|
||||
Just HammerUp | _laPrimed (_itConsumption it) -> f it cr $ setHammerDown w
|
||||
_ -> setHammerDown w
|
||||
where
|
||||
cid = _crID cr
|
||||
setHammerDown = creatures . ix cid . crInv . ix (crSel cr) . itUse
|
||||
. useHammer' .~ HammerDown
|
||||
hammerCheckI f it cr w = case it ^? itUse . useHammer of
|
||||
Just HammerUp | _laPrimed (_itConsumption it)
|
||||
-> f it cr w
|
||||
_ -> w
|
||||
|
||||
{- | Applies a world effect after an ammo check. -}
|
||||
-- this should be made "safe" incase there is no _rateTime
|
||||
ammoUseCheck :: ChainEffect
|
||||
@@ -336,14 +331,10 @@ Arbitrary inventory position. -}
|
||||
hammerCheckL
|
||||
:: (Item -> Creature -> World -> World) -- ^ Underlying effect
|
||||
-> Item -> Creature -> World -> World
|
||||
hammerCheckL f itm cr w = case itm ^? itUse . useHammer' of
|
||||
Just HammerUp -> f itm cr $ setHammerDown w
|
||||
_ -> setHammerDown w
|
||||
where
|
||||
cid = _crID cr
|
||||
invid = _ipInvID $ _itPos itm
|
||||
setHammerDown = creatures . ix cid . crInv . ix invid
|
||||
. itUse . useHammer' .~ HammerDown
|
||||
hammerCheckL f itm cr w = case itm ^? itUse . useHammer of
|
||||
Just HammerUp -> f itm cr w
|
||||
_ -> w
|
||||
|
||||
{- | Applies a world effect after an ammo check.
|
||||
Arbitrary inventory position -- cannot be replaced with ammoUseCheck. -}
|
||||
shootL
|
||||
@@ -369,8 +360,9 @@ shootL f item cr w
|
||||
withItem :: (Item -> ChainEffect) -> ChainEffect
|
||||
withItem g f it = g it f it
|
||||
|
||||
-- not ideal
|
||||
withItemUpdate' :: (Item -> Item) -> ChainEffect
|
||||
withItemUpdate' up f it cr = f it cr . (creatures . ix (_crID cr) . crInv . ix (crSel cr) %~ up)
|
||||
withItemUpdate' up f it cr = f (up it) cr . (creatures . ix (_crID cr) . crInv . ix (crSel cr) %~ up)
|
||||
|
||||
withItemUpdate :: (Item -> Item) -> (Item -> ChainEffect) -> ChainEffect
|
||||
withItemUpdate up g f it cr = g it f it cr . (creatures . ix (_crID cr) . crInv . ix (crSel cr) %~ up)
|
||||
@@ -595,6 +587,12 @@ duplicateOffsetsFocus xs eff item cr w = foldr f w poss
|
||||
-.- (_crPos cr +.+ pos))
|
||||
| otherwise = argV (mouseWorldPos w -.- (_crPos cr +.+ pos))
|
||||
|
||||
duplicateOffsetsV2 :: [Point2] -> ChainEffect
|
||||
duplicateOffsetsV2 xs eff item cr w = foldr f w poss
|
||||
where
|
||||
poss = map (rotateV (_crDir cr)) xs
|
||||
f pos = eff item (cr & crPos +.+.~ pos)
|
||||
|
||||
duplicateOffsets :: [Float] -> ChainEffect
|
||||
duplicateOffsets xs eff item cr w = foldr f w poss
|
||||
where
|
||||
|
||||
@@ -117,12 +117,13 @@ autoEffectGun name eff = defaultWeapon
|
||||
forceFieldGun :: Item
|
||||
forceFieldGun = defaultWeapon
|
||||
{ _itConsumption = defaultLoadable & laAmmoType .~ ForceFieldAmmo forceField
|
||||
, _itUse = ruseInstant useForceFieldGun
|
||||
[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
|
||||
-- , _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
|
||||
, _itTargeting = targetRBPress & tgDraw .~ targetDistanceDraw
|
||||
, _itParams = ParamMID Nothing
|
||||
}
|
||||
& itUse . rUse .~ useForceFieldGun
|
||||
& itUse . useDelay .~ NoDelay
|
||||
& itUse . useMods .~
|
||||
[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
|
||||
& itType . iyBase .~ FORCEFIELDGUN
|
||||
-- I believe because the targeting returns to nothing straight after you release
|
||||
-- the rmb, it is possible for this to do nothing
|
||||
|
||||
Reference in New Issue
Block a user