Record whether a mouse click is continued or not
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@@ -4,6 +4,7 @@ module Dodge.Creature.Impulse.UseItem
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) where
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import Dodge.Data
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import Dodge.Inventory
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import Dodge.Reloading
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntSet as IS
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@@ -12,7 +12,8 @@ import Geometry
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import Control.Lens
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import qualified SDL
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import qualified Data.Set as S
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--import qualified Data.Set as S
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import qualified Data.Map.Strict as M
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--import qualified Data.IntMap.Strict as IM
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--import Data.Maybe
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{- | The AI equivalent for your control. -}
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@@ -34,7 +35,7 @@ wasdWithAiming
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-> Creature
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wasdWithAiming w speed cr
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| isAiming = addAnyTwist $ set crDir mouseDir $ theMovement cr
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| crIsReloading cr && SDL.ButtonRight `S.member` _mouseButtons w
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| crIsReloading cr && SDL.ButtonRight `M.member` _mouseButtons w
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= addAnyTwist $ set crDir (mouseDir + anytwist) $ theMovement cr
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| otherwise = theMovement $ theTurn $ removeTwist cr
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where
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@@ -70,9 +71,9 @@ wasdDir :: World -> Point2
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wasdDir = foldr ((+.+) . wasdM) (V2 0 0) . _keys
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{- | Set posture according to mouse presses. -}
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mouseActionsCr :: S.Set SDL.MouseButton -> Creature -> Creature
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mouseActionsCr :: M.Map SDL.MouseButton Bool -> Creature -> Creature
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mouseActionsCr pkeys cr
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| rbPressed = cr & crStance . posture .~ Aiming
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| otherwise = cr & crStance . posture .~ AtEase
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where
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rbPressed = SDL.ButtonRight `S.member` pkeys
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rbPressed = SDL.ButtonRight `M.member` pkeys
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+2
-1
@@ -88,7 +88,7 @@ data Universe = Universe
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}
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data World = World
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{ _keys :: S.Set Scancode
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, _mouseButtons :: S.Set MouseButton
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, _mouseButtons :: M.Map MouseButton Bool
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, _mousePos :: Point2
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, _cameraCenter :: Point2
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, _cameraRot :: Float
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@@ -487,6 +487,7 @@ data ItemConsumption
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{ _laAmmoType :: AmmoType
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, _laMax :: Int
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, _laLoaded :: Int
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, _laPrimed :: Bool
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, _laCycle :: [LoadAction]
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, _laProgress :: Maybe [LoadAction]
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}
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@@ -20,6 +20,7 @@ defaultLoadable = LoadableAmmo
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{ _laAmmoType = GenericAmmo
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, _laMax = 15
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, _laLoaded = 0
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, _laPrimed = True
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, _laCycle = [loadEject 10, loadInsert 10, loadPrime 10]
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, _laProgress = Nothing
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}
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@@ -21,7 +21,7 @@ defaultWorld :: World
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defaultWorld = World
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{ _keys = S.empty
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, _magnets = IM.empty
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, _mouseButtons = S.empty
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, _mouseButtons = mempty
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, _cameraCenter = V2 0 0
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, _cameraRot = 0
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, _cameraZoom = 1
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+7
-5
@@ -67,10 +67,12 @@ handleMouseMotionEvent mmev u = Just $ u & uvWorld . mousePos .~ V2
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handleMouseButtonEvent :: MouseButtonEventData -> World -> World
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handleMouseButtonEvent mbev = case mouseButtonEventMotion mbev of
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Released -> mouseButtons %~ S.delete thebutton
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Pressed -> handlePressedMouseButton thebutton . (mouseButtons %~ S.insert thebutton)
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Released -> mouseButtons . at thebutton .~ Nothing
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Pressed -> handlePressedMouseButton thebutton . (mouseButtons . at thebutton %~ f)
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where
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thebutton = mouseButtonEventButton mbev
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f Nothing = Just False
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f _ = Just True
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{- | Sets window position in config. -}
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handleWindowMoveEvent :: WindowMovedEventData -> Universe -> Maybe Universe
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@@ -106,7 +108,7 @@ handlePressedMouseButton but w = case (_hudElement (_hud w), but) of
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_ -> w
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where
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maybeexitcombine
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| ButtonRight `S.member` _mouseButtons w = id
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| ButtonRight `M.member` _mouseButtons w = id
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| otherwise = hud . hudElement .~ DisplayInventory NoSubInventory
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-- note "sort" on the inventory indices; otherwise
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@@ -177,8 +179,8 @@ wheelEvent y w = case _hudElement $ _hud w of
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numcombs = length $ combineItemListYou w
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yi = round $ signum y
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numLocs = (fst . IM.findMax $ _seenLocations w) + 1
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rbDown = ButtonRight `S.member` _mouseButtons w
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lbDown = ButtonLeft `S.member` _mouseButtons w
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rbDown = ButtonRight `M.member` _mouseButtons w
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lbDown = ButtonLeft `M.member` _mouseButtons w
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invKeyDown = ScancodeCapsLock `S.member` _keys w
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getArguments' :: TerminalCommand -> Terminal -> World -> [String]
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@@ -149,7 +149,7 @@ repeater :: Item
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repeater = rifle
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& itType . iyModules . at ModRifleMag ?~ EMPTYMODULE
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& itType . iyBase .~ REPEATER
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& itConsumption . laCycle .~ [loadEject 20, loadInsert 20 ,loadPrime 20]
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& itConsumption . laCycle .~ [loadEject 50, loadInsert 40 ,loadPrime 20]
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& itConsumption . laMax .~ 15
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& itDimension . dimSPic .~ (\it -> noPic $ baseRifleShape
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<> makeTinClipAt 0 (V3 10 (-2) 0) it
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@@ -32,10 +32,11 @@ import qualified FoldlHelp as L
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import Sound.Data
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import ShortShow
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import qualified Data.Map.Strict as M
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--import Data.Bifunctor
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import Data.Maybe
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--import qualified Control.Foldl as L
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import qualified Data.Set as S
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--import qualified Data.Set as S
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import qualified SDL
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autoEffect :: (Item -> Creature -> World -> World) -> Int -> SoundID -> Item -> Creature -> World -> World
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autoEffect eff t sid itm cr w
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@@ -119,7 +120,7 @@ targetRBCreatureUp it cr w t
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& tgPos .~ Nothing
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& tgActive .~ False
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)
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| SDL.ButtonRight `S.member` _mouseButtons w && isJust (t ^? tgID . _Just)
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| SDL.ButtonRight `M.member` _mouseButtons w && isJust (t ^? tgID . _Just)
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&& canSeeTarget = (w, t & updatePos
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& tgActive .~ True
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)
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@@ -171,7 +172,7 @@ targetUpdateWith f it _ w t
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targetCursorUpdate :: World -> Targeting -> Targeting
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targetCursorUpdate w t
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| SDL.ButtonRight `S.member` _mouseButtons w = t
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| SDL.ButtonRight `M.member` _mouseButtons w = t
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& tgPos . _Just .~ mouseWorldPos w
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& tgActive .~ True
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| otherwise = t & tgPos %~ const Nothing
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@@ -179,7 +180,7 @@ targetCursorUpdate w t
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targetRBPressUpdate :: World -> Targeting -> Targeting
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targetRBPressUpdate w t
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| SDL.ButtonRight `S.member` _mouseButtons w = t
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| SDL.ButtonRight `M.member` _mouseButtons w = t
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& tgPos %~ maybe (Just $ mouseWorldPos w) Just
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& tgActive .~ True
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| otherwise = t & tgPos %~ const Nothing
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@@ -28,7 +28,8 @@ import qualified IntMapHelp as IM
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import ShapePicture
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import Shape
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import qualified Data.Set as S
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--import qualified Data.Set as S
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import qualified Data.Map.Strict as M
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import qualified SDL
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import Data.Maybe
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import Control.Lens
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@@ -320,7 +321,7 @@ moveRemoteShell cid itid pj w
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vel = _pjVel pj
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newPos = oldPos +.+ vel
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newdir
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| SDL.ButtonRight `S.member` _mouseButtons w
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| SDL.ButtonRight `M.member` _mouseButtons w
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&& w ^? creatures . ix cid . crInvSel . iselPos == w ^? itemPositions . ix itid . ipInvId
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= _cameraRot w + argV (_mousePos w)
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| otherwise = _pjDir pj
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@@ -133,12 +133,13 @@ ammoCheckI eff item cr w
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-- hammer is down?
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ammoHammerCheck :: ChainEffect
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ammoHammerCheck eff it cr w
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| _laLoaded (_itConsumption it) <= 0 = w -- fromMaybe w (startReloadingWeapon cr w)
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| _laLoaded ic <= 0 || _laPrimed ic == False = w -- fromMaybe w (startReloadingWeapon cr w)
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& setHammerDown
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| otherwise = case it ^? itUse . useHammer . hammerPosition of
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Just HammerUp -> eff it cr $ setHammerDown w & creatures . ix (_crID cr) %~ crCancelReloading
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_ -> setHammerDown w
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where
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ic = _itConsumption it
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cid = _crID cr
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setHammerDown = creatures . ix cid . crInv . ix (crSel cr) . itUse
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. useHammer . hammerPosition .~ HammerDown
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@@ -304,7 +305,7 @@ useTimeCheck f item cr w = case item ^? itUse . useDelay . rateTime of
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{- | Applies a world effect after a hammer position check. -}
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hammerCheckI :: ChainEffect
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hammerCheckI f it cr w = case it ^? itUse . useHammer . hammerPosition of
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Just HammerUp -> f it cr $ setHammerDown w
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Just HammerUp | _laPrimed (_itConsumption it) -> f it cr $ setHammerDown w
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_ -> setHammerDown w
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where
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cid = _crID cr
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@@ -1,7 +1,9 @@
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module Dodge.Reloading
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( crCancelReloading
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, crToggleReloading
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, crHoldReloading
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, stepReloading
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, tryStartLoading
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) where
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import Dodge.Data
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import Dodge.Hammer
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@@ -33,12 +35,15 @@ tryNextLoadAction cr = case cr ^? crInv . ix (crSel cr) . itConsumption . laProg
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Just la -> cr & crInvSel . iselAction . actionProgress .~ _actionTime la
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& crInvSel . iselAction . reloadAction .~ la
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crToggleReloading :: Creature -> World -> World
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crToggleReloading cr w = case cr ^?! crInvSel . iselAction of
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ReloadAction {} -> w & creatures . ix (_crID cr) . crInvSel . iselAction .~ NoInvSelAction
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_ -> w & creatures . ix (_crID cr) %~ tryStartLoading
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crHoldReloading :: Creature -> World -> World
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crHoldReloading cr w = w
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& creatures . ix (_crID cr) . crInvSel . iselAction . actionHammer .~ HasHammer HammerDown
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tryStartLoading :: Creature -> Creature
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tryStartLoading cr = case ic ^? laProgress . _Just . ix 0 of
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Just la -> cr & startLoadAction la
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@@ -63,11 +68,11 @@ rotateActionProgress ic = case ic ^? laProgress . _Just of
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doLoadAction :: LoadAction -> ItemConsumption -> ItemConsumption
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doLoadAction la ic = case la of
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LoadEject {} -> ic & laLoaded .~ 0
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LoadEject {} -> ic & laLoaded .~ 0 & laPrimed .~ False
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LoadInsert {} -> ic & laLoaded .~ _laMax ic
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LoadAdd {_insertMax = x}
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-> ic & laLoaded +~ min x (_laMax ic - _laLoaded ic)
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LoadPrime {} -> ic
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LoadPrime {} -> ic & laPrimed .~ True
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--{- | Start reloading if clip is empty. -}
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--crAutoReload :: Creature -> Creature
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@@ -23,7 +23,7 @@ import qualified Data.Vector as V
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import Data.Maybe
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map.Strict as M
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import qualified Data.Set as S
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--import qualified Data.Set as S
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--import qualified Data.IntSet as IS
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import Control.Lens
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import SDL (MouseButton (..))
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@@ -125,7 +125,7 @@ subInventoryDisplay subinv cfig w = case subinv of
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selcursor' ct = fromMaybe mempty $ ct 0 0 cfig curpos itcol (determineInvSelCursorWidth w) cury <$ it
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selcursor = selcursor' selcursortype
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selcursortype
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| ButtonRight `S.member` _mouseButtons w = listCursorNESW
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| ButtonRight `M.member` _mouseButtons w = listCursorNESW
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| otherwise = listCursorNSW
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curpos = invSelPos w
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cury = fromMaybe 1 $ augmentedInvSizes w IM.!? crSel (you w)
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@@ -134,7 +134,7 @@ subInventoryDisplay subinv cfig w = case subinv of
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_ -> mempty
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equipcursors = IM.foldMapWithKey (f yellow) (_crInvEquipped cr)
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f col invid epos = listTextPictureAt 144 0 cfig (selNumPos invid w) . color col $ text $ eqPosText epos
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rboptions = if ButtonRight `S.member` _mouseButtons w
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rboptions = if ButtonRight `M.member` _mouseButtons w
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then drawRBOptions cfig w (_rbOptions w)
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else mempty
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@@ -251,7 +251,7 @@ topCursorTypeWidth ctype width cfig w i
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determineInvSelCursorWidth :: World -> Int
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determineInvSelCursorWidth w = case _rbOptions w of
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NoRightButtonOptions -> topInvW
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EquipOptions {} -> if ButtonRight `S.member` _mouseButtons w
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EquipOptions {} -> if ButtonRight `M.member` _mouseButtons w
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then 47
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else topInvW
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+2
-2
@@ -9,7 +9,7 @@ import Dodge.Data
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import qualified Data.Map.Strict as M
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--import Data.Maybe
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import Control.Lens
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import qualified Data.Set as S
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--import qualified Data.Set as S
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saveWorldInEmptySlot :: SaveSlot -> Universe -> Universe
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saveWorldInEmptySlot slot w = case M.lookup slot $ _savedWorlds w of
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@@ -28,7 +28,7 @@ doQuicksave :: Universe -> Universe
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doQuicksave = saveWorldInSlot QuicksaveSlot
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clearKeys :: World -> World
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clearKeys = (keys .~ S.empty) . (mouseButtons .~ S.empty)
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clearKeys = (keys .~ mempty) . (mouseButtons .~ mempty)
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saveLevelStartSlot :: World -> World
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--saveLevelStartSlot = id
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@@ -1,171 +1,172 @@
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-- generated at 2022-06-21 17:36:17.190436966 UTC
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-- generated at 2022-06-22 13:32:00.899109782 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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soundToVol v = case _getSoundID v of
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0 -> 500
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1 -> 500
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2 -> 2000
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3 -> 500
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4 -> 1000
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5 -> 40
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6 -> 100
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7 -> 500
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2 -> 500
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3 -> 2000
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4 -> 500
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5 -> 1000
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6 -> 40
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7 -> 100
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8 -> 500
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9 -> 300
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10 -> 40
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11 -> 2000
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12 -> 50
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9 -> 500
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10 -> 300
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11 -> 40
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12 -> 2000
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13 -> 50
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14 -> 2000
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15 -> 200
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16 -> 40
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17 -> 300
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18 -> 500
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19 -> 2000
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20 -> 500
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21 -> 100
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22 -> 1000
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23 -> 100
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24 -> 1000
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25 -> 40
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26 -> 2000
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27 -> 50
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28 -> 2000
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29 -> 50
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30 -> 1000
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31 -> 8000
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32 -> 2000
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14 -> 50
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15 -> 2000
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16 -> 200
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17 -> 40
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18 -> 300
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19 -> 500
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20 -> 2000
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21 -> 500
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22 -> 100
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23 -> 1000
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24 -> 100
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25 -> 1000
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26 -> 40
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27 -> 2000
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28 -> 50
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29 -> 2000
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30 -> 50
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31 -> 1000
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32 -> 8000
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33 -> 2000
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34 -> 1000
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35 -> 2000
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36 -> 100
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37 -> 40
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34 -> 2000
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35 -> 1000
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36 -> 2000
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37 -> 100
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38 -> 40
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39 -> 2000
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40 -> 100
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41 -> 40
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42 -> 300
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43 -> 300
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44 -> 2000
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45 -> 1000
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46 -> 1000
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39 -> 40
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40 -> 2000
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41 -> 100
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42 -> 500
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43 -> 40
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44 -> 300
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45 -> 300
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46 -> 2000
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47 -> 1000
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48 -> 40
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49 -> 50
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50 -> 500
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51 -> 500
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52 -> 1000
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53 -> 20
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54 -> 500
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55 -> 300
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48 -> 1000
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49 -> 1000
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50 -> 40
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51 -> 50
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52 -> 500
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53 -> 500
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54 -> 1000
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55 -> 20
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56 -> 500
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57 -> 500
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58 -> 1000
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59 -> 500
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60 -> 2000
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57 -> 300
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58 -> 500
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59 -> 1000
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60 -> 500
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61 -> 2000
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62 -> 500
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63 -> 2000
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64 -> 100
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65 -> 300
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66 -> 1000
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67 -> 100
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68 -> 2000
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69 -> 1000
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70 -> 200
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71 -> 500
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72 -> 100
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73 -> 2000
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62 -> 2000
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63 -> 500
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64 -> 2000
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65 -> 100
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66 -> 300
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67 -> 1000
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68 -> 100
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69 -> 2000
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70 -> 1000
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71 -> 200
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72 -> 500
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73 -> 100
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74 -> 2000
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75 -> 2000
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76 -> 500
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76 -> 2000
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77 -> 100
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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0 -> "DEDUM"
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1 -> "SCREE"
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2 -> "BRDBRDBRD"
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3 -> "DEDEDA"
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4 -> "CRNK"
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5 -> "CLNK"
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6 -> "WRR"
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7 -> "TINKLE"
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8 -> "TRINKL"
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9 -> "BWAAH"
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10 -> "TIP"
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11 -> "TATATA"
|
||||
12 -> "BLIH"
|
||||
13 -> "HMM"
|
||||
14 -> "PEW"
|
||||
15 -> "CRAKLE"
|
||||
16 -> "TAP"
|
||||
17 -> "DWAAH"
|
||||
18 -> "PRUM"
|
||||
19 -> "BANGG"
|
||||
20 -> "CRTINK"
|
||||
21 -> "PHF"
|
||||
22 -> "ZHM"
|
||||
23 -> "THUD"
|
||||
24 -> "CRASH"
|
||||
25 -> "TAPTIP"
|
||||
26 -> "CHUGUGUG"
|
||||
27 -> "HSSS"
|
||||
28 -> "BOOM"
|
||||
29 -> "HSS"
|
||||
30 -> "TAKH"
|
||||
31 -> "RINGGG"
|
||||
32 -> "CRH"
|
||||
33 -> "UGGAUGGA"
|
||||
34 -> "CRUMPLE"
|
||||
35 -> "CREUH"
|
||||
36 -> "SMACK"
|
||||
37 -> "CLICK"
|
||||
38 -> "TIPTOP"
|
||||
39 -> "CRUH"
|
||||
40 -> "CHNKCHNKCHUNK"
|
||||
41 -> "TIPTAP"
|
||||
42 -> "TNKTNKTNK"
|
||||
43 -> "CHPCHPCHP"
|
||||
44 -> "SCREE"
|
||||
45 -> "BRAP"
|
||||
46 -> "CRSK"
|
||||
47 -> "CRNKL"
|
||||
48 -> "TAPP"
|
||||
49 -> "SHUHP"
|
||||
50 -> "DEDEDUM"
|
||||
51 -> "TAK"
|
||||
52 -> "CRISH"
|
||||
53 -> "SWSH"
|
||||
54 -> "BIPBIPBIP"
|
||||
55 -> "BEP"
|
||||
56 -> "CLIKCLIK"
|
||||
57 -> "KRTNKL"
|
||||
58 -> "CRSNK"
|
||||
59 -> "DUDURAH"
|
||||
60 -> "CHUGUGUG"
|
||||
61 -> "BANG"
|
||||
62 -> "DEDA"
|
||||
63 -> "WHSSH"
|
||||
64 -> "HNH"
|
||||
65 -> "BWAH"
|
||||
66 -> "CRUNK"
|
||||
67 -> "DRR"
|
||||
68 -> "BRAP"
|
||||
69 -> "BLPCHCH"
|
||||
70 -> "ZMM"
|
||||
71 -> "WRRR"
|
||||
72 -> "FWUMP"
|
||||
73 -> "BRAHCHCH"
|
||||
74 -> "BRPBRPBRP"
|
||||
75 -> "WE-OH"
|
||||
76 -> "CUHRAM"
|
||||
1 -> "CUHRUP"
|
||||
2 -> "SCREE"
|
||||
3 -> "BRDBRDBRD"
|
||||
4 -> "DEDEDA"
|
||||
5 -> "CRNK"
|
||||
6 -> "CLNK"
|
||||
7 -> "WRR"
|
||||
8 -> "TINKLE"
|
||||
9 -> "TRINKL"
|
||||
10 -> "BWAAH"
|
||||
11 -> "TIP"
|
||||
12 -> "TATATA"
|
||||
13 -> "BLIH"
|
||||
14 -> "HMM"
|
||||
15 -> "PEW"
|
||||
16 -> "CRAKLE"
|
||||
17 -> "TAP"
|
||||
18 -> "DWAAH"
|
||||
19 -> "PRUM"
|
||||
20 -> "BANGG"
|
||||
21 -> "CRTINK"
|
||||
22 -> "PHF"
|
||||
23 -> "ZHM"
|
||||
24 -> "THUD"
|
||||
25 -> "CRASH"
|
||||
26 -> "TAPTIP"
|
||||
27 -> "CHUGUGUG"
|
||||
28 -> "HSSS"
|
||||
29 -> "BOOM"
|
||||
30 -> "HSS"
|
||||
31 -> "TAKH"
|
||||
32 -> "RINGGG"
|
||||
33 -> "CRH"
|
||||
34 -> "UGGAUGGA"
|
||||
35 -> "CRUMPLE"
|
||||
36 -> "CREUH"
|
||||
37 -> "SMACK"
|
||||
38 -> "CLICK"
|
||||
39 -> "TIPTOP"
|
||||
40 -> "CRUH"
|
||||
41 -> "CHNKCHNKCHUNK"
|
||||
42 -> "CLKCLK"
|
||||
43 -> "TIPTAP"
|
||||
44 -> "TNKTNKTNK"
|
||||
45 -> "CHPCHPCHP"
|
||||
46 -> "SCREE"
|
||||
47 -> "BRAP"
|
||||
48 -> "CRSK"
|
||||
49 -> "CRNKL"
|
||||
50 -> "TAPP"
|
||||
51 -> "SHUHP"
|
||||
52 -> "DEDEDUM"
|
||||
53 -> "TAK"
|
||||
54 -> "CRISH"
|
||||
55 -> "SWSH"
|
||||
56 -> "BIPBIPBIP"
|
||||
57 -> "BEP"
|
||||
58 -> "KRTNKL"
|
||||
59 -> "CRSNK"
|
||||
60 -> "DUDURAH"
|
||||
61 -> "CHUGUGUG"
|
||||
62 -> "BANG"
|
||||
63 -> "DEDA"
|
||||
64 -> "WHSSH"
|
||||
65 -> "HNH"
|
||||
66 -> "BWAH"
|
||||
67 -> "CRUNK"
|
||||
68 -> "DRR"
|
||||
69 -> "BRAP"
|
||||
70 -> "BLPCHCH"
|
||||
71 -> "ZMM"
|
||||
72 -> "WRRR"
|
||||
73 -> "FWUMP"
|
||||
74 -> "BRAHCHCH"
|
||||
75 -> "BRPBRPBRP"
|
||||
76 -> "WE-OH"
|
||||
77 -> "FHP"
|
||||
_ -> error "unitialised sound"
|
||||
soundPathList :: [String]
|
||||
soundPathList =
|
||||
[ "dedum.DEDUM.500.wav"
|
||||
, "insert.CUHRUP.500.wav"
|
||||
, "tone440sawtoothquiet.SCREE.500.wav"
|
||||
, "mini1.BRDBRDBRD.2000.wav"
|
||||
, "dededa.DEDEDA.500.wav"
|
||||
@@ -206,6 +207,7 @@ soundPathList =
|
||||
, "twoStepSlow.TIPTOP.40.wav"
|
||||
, "seagullCry.CRUH.2000.wav"
|
||||
, "crankSlow.CHNKCHNKCHUNK.100.wav"
|
||||
, "prime.CLKCLK.500.wav"
|
||||
, "twoStep.TIPTAP.40.wav"
|
||||
, "reload.TNKTNKTNK.300.wav"
|
||||
, "reload1.CHPCHPCHP.300.wav"
|
||||
@@ -221,7 +223,6 @@ soundPathList =
|
||||
, "knife.SWSH.20.wav"
|
||||
, "computerBeeping.BIPBIPBIP.500.wav"
|
||||
, "tone440.BEP.300.wav"
|
||||
, "prime.CLIKCLIK.500.wav"
|
||||
, "smallGlass2.KRTNKL.500.wav"
|
||||
, "glassShat1.CRSNK.1000.wav"
|
||||
, "eject.DUDURAH.500.wav"
|
||||
@@ -241,162 +242,161 @@ soundPathList =
|
||||
, "shotgun.BRAHCHCH.2000.wav"
|
||||
, "mini.BRPBRPBRP.2000.wav"
|
||||
, "seagullWhistle.WE-OH.2000.wav"
|
||||
, "insert.CUHRAM.500.wav"
|
||||
, "whiteNoiseFadeIn.FHP.100.wav"
|
||||
]
|
||||
dedumS :: SoundID
|
||||
dedumS = SoundID 0
|
||||
tone440sawtoothquietS :: SoundID
|
||||
tone440sawtoothquietS = SoundID 1
|
||||
mini1S :: SoundID
|
||||
mini1S = SoundID 2
|
||||
dededaS :: SoundID
|
||||
dededaS = SoundID 3
|
||||
glassShat3S :: SoundID
|
||||
glassShat3S = SoundID 4
|
||||
tapQuietS :: SoundID
|
||||
tapQuietS = SoundID 5
|
||||
fireS :: SoundID
|
||||
fireS = SoundID 6
|
||||
smallGlass4S :: SoundID
|
||||
smallGlass4S = SoundID 7
|
||||
smallGlass1S :: SoundID
|
||||
smallGlass1S = SoundID 8
|
||||
sineRaisePitchTwoSecS :: SoundID
|
||||
sineRaisePitchTwoSecS = SoundID 9
|
||||
foot1S :: SoundID
|
||||
foot1S = SoundID 10
|
||||
autoBS :: SoundID
|
||||
autoBS = SoundID 11
|
||||
healS :: SoundID
|
||||
healS = SoundID 12
|
||||
fridgeHumS :: SoundID
|
||||
fridgeHumS = SoundID 13
|
||||
seagullWhistle1S :: SoundID
|
||||
seagullWhistle1S = SoundID 14
|
||||
elecCrackleS :: SoundID
|
||||
elecCrackleS = SoundID 15
|
||||
foot2S :: SoundID
|
||||
foot2S = SoundID 16
|
||||
skwareFadeTwoSecS :: SoundID
|
||||
skwareFadeTwoSecS = SoundID 17
|
||||
insertOneS :: SoundID
|
||||
insertOneS = SoundID 18
|
||||
bangEchoS :: SoundID
|
||||
bangEchoS = SoundID 19
|
||||
smallGlass3S :: SoundID
|
||||
smallGlass3S = SoundID 20
|
||||
whiteNoiseFadeOutS :: SoundID
|
||||
whiteNoiseFadeOutS = SoundID 21
|
||||
teleS :: SoundID
|
||||
teleS = SoundID 22
|
||||
hitS :: SoundID
|
||||
hitS = SoundID 23
|
||||
stone1S :: SoundID
|
||||
stone1S = SoundID 24
|
||||
twoStep1S :: SoundID
|
||||
twoStep1S = SoundID 25
|
||||
seagullChatterS :: SoundID
|
||||
seagullChatterS = SoundID 26
|
||||
foamSprayLoopS :: SoundID
|
||||
foamSprayLoopS = SoundID 27
|
||||
explosionS :: SoundID
|
||||
explosionS = SoundID 28
|
||||
foamSprayFadeOutS :: SoundID
|
||||
foamSprayFadeOutS = SoundID 29
|
||||
tap2S :: SoundID
|
||||
tap2S = SoundID 30
|
||||
tinitusS :: SoundID
|
||||
tinitusS = SoundID 31
|
||||
seagullCry1S :: SoundID
|
||||
seagullCry1S = SoundID 32
|
||||
seagullBarkS :: SoundID
|
||||
seagullBarkS = SoundID 33
|
||||
stone3S :: SoundID
|
||||
stone3S = SoundID 34
|
||||
seagullCry2S :: SoundID
|
||||
seagullCry2S = SoundID 35
|
||||
hit1S :: SoundID
|
||||
hit1S = SoundID 36
|
||||
click1S :: SoundID
|
||||
click1S = SoundID 37
|
||||
twoStepSlowS :: SoundID
|
||||
twoStepSlowS = SoundID 38
|
||||
seagullCryS :: SoundID
|
||||
seagullCryS = SoundID 39
|
||||
crankSlowS :: SoundID
|
||||
crankSlowS = SoundID 40
|
||||
twoStepS :: SoundID
|
||||
twoStepS = SoundID 41
|
||||
reloadS :: SoundID
|
||||
reloadS = SoundID 42
|
||||
reload1S :: SoundID
|
||||
reload1S = SoundID 43
|
||||
tone440sawtoothS :: SoundID
|
||||
tone440sawtoothS = SoundID 44
|
||||
tap3S :: SoundID
|
||||
tap3S = SoundID 45
|
||||
glassShat4S :: SoundID
|
||||
glassShat4S = SoundID 46
|
||||
glassShat2S :: SoundID
|
||||
glassShat2S = SoundID 47
|
||||
foot3S :: SoundID
|
||||
foot3S = SoundID 48
|
||||
pickUpS :: SoundID
|
||||
pickUpS = SoundID 49
|
||||
dededumS :: SoundID
|
||||
dededumS = SoundID 50
|
||||
tap1S :: SoundID
|
||||
tap1S = SoundID 51
|
||||
metal4S :: SoundID
|
||||
metal4S = SoundID 52
|
||||
knifeS :: SoundID
|
||||
knifeS = SoundID 53
|
||||
computerBeepingS :: SoundID
|
||||
computerBeepingS = SoundID 54
|
||||
tone440S :: SoundID
|
||||
tone440S = SoundID 55
|
||||
primeS :: SoundID
|
||||
primeS = SoundID 56
|
||||
smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 57
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 58
|
||||
ejectS :: SoundID
|
||||
ejectS = SoundID 59
|
||||
seagullChatter1S :: SoundID
|
||||
seagullChatter1S = SoundID 60
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 61
|
||||
dedaS :: SoundID
|
||||
dedaS = SoundID 62
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 63
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 64
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 65
|
||||
metal2S :: SoundID
|
||||
metal2S = SoundID 66
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 67
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 68
|
||||
oldMachineBootS :: SoundID
|
||||
oldMachineBootS = SoundID 69
|
||||
buzzS :: SoundID
|
||||
buzzS = SoundID 70
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 71
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 72
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 73
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 74
|
||||
seagullWhistleS :: SoundID
|
||||
seagullWhistleS = SoundID 75
|
||||
insertS :: SoundID
|
||||
insertS = SoundID 76
|
||||
insertS = SoundID 1
|
||||
tone440sawtoothquietS :: SoundID
|
||||
tone440sawtoothquietS = SoundID 2
|
||||
mini1S :: SoundID
|
||||
mini1S = SoundID 3
|
||||
dededaS :: SoundID
|
||||
dededaS = SoundID 4
|
||||
glassShat3S :: SoundID
|
||||
glassShat3S = SoundID 5
|
||||
tapQuietS :: SoundID
|
||||
tapQuietS = SoundID 6
|
||||
fireS :: SoundID
|
||||
fireS = SoundID 7
|
||||
smallGlass4S :: SoundID
|
||||
smallGlass4S = SoundID 8
|
||||
smallGlass1S :: SoundID
|
||||
smallGlass1S = SoundID 9
|
||||
sineRaisePitchTwoSecS :: SoundID
|
||||
sineRaisePitchTwoSecS = SoundID 10
|
||||
foot1S :: SoundID
|
||||
foot1S = SoundID 11
|
||||
autoBS :: SoundID
|
||||
autoBS = SoundID 12
|
||||
healS :: SoundID
|
||||
healS = SoundID 13
|
||||
fridgeHumS :: SoundID
|
||||
fridgeHumS = SoundID 14
|
||||
seagullWhistle1S :: SoundID
|
||||
seagullWhistle1S = SoundID 15
|
||||
elecCrackleS :: SoundID
|
||||
elecCrackleS = SoundID 16
|
||||
foot2S :: SoundID
|
||||
foot2S = SoundID 17
|
||||
skwareFadeTwoSecS :: SoundID
|
||||
skwareFadeTwoSecS = SoundID 18
|
||||
insertOneS :: SoundID
|
||||
insertOneS = SoundID 19
|
||||
bangEchoS :: SoundID
|
||||
bangEchoS = SoundID 20
|
||||
smallGlass3S :: SoundID
|
||||
smallGlass3S = SoundID 21
|
||||
whiteNoiseFadeOutS :: SoundID
|
||||
whiteNoiseFadeOutS = SoundID 22
|
||||
teleS :: SoundID
|
||||
teleS = SoundID 23
|
||||
hitS :: SoundID
|
||||
hitS = SoundID 24
|
||||
stone1S :: SoundID
|
||||
stone1S = SoundID 25
|
||||
twoStep1S :: SoundID
|
||||
twoStep1S = SoundID 26
|
||||
seagullChatterS :: SoundID
|
||||
seagullChatterS = SoundID 27
|
||||
foamSprayLoopS :: SoundID
|
||||
foamSprayLoopS = SoundID 28
|
||||
explosionS :: SoundID
|
||||
explosionS = SoundID 29
|
||||
foamSprayFadeOutS :: SoundID
|
||||
foamSprayFadeOutS = SoundID 30
|
||||
tap2S :: SoundID
|
||||
tap2S = SoundID 31
|
||||
tinitusS :: SoundID
|
||||
tinitusS = SoundID 32
|
||||
seagullCry1S :: SoundID
|
||||
seagullCry1S = SoundID 33
|
||||
seagullBarkS :: SoundID
|
||||
seagullBarkS = SoundID 34
|
||||
stone3S :: SoundID
|
||||
stone3S = SoundID 35
|
||||
seagullCry2S :: SoundID
|
||||
seagullCry2S = SoundID 36
|
||||
hit1S :: SoundID
|
||||
hit1S = SoundID 37
|
||||
click1S :: SoundID
|
||||
click1S = SoundID 38
|
||||
twoStepSlowS :: SoundID
|
||||
twoStepSlowS = SoundID 39
|
||||
seagullCryS :: SoundID
|
||||
seagullCryS = SoundID 40
|
||||
crankSlowS :: SoundID
|
||||
crankSlowS = SoundID 41
|
||||
primeS :: SoundID
|
||||
primeS = SoundID 42
|
||||
twoStepS :: SoundID
|
||||
twoStepS = SoundID 43
|
||||
reloadS :: SoundID
|
||||
reloadS = SoundID 44
|
||||
reload1S :: SoundID
|
||||
reload1S = SoundID 45
|
||||
tone440sawtoothS :: SoundID
|
||||
tone440sawtoothS = SoundID 46
|
||||
tap3S :: SoundID
|
||||
tap3S = SoundID 47
|
||||
glassShat4S :: SoundID
|
||||
glassShat4S = SoundID 48
|
||||
glassShat2S :: SoundID
|
||||
glassShat2S = SoundID 49
|
||||
foot3S :: SoundID
|
||||
foot3S = SoundID 50
|
||||
pickUpS :: SoundID
|
||||
pickUpS = SoundID 51
|
||||
dededumS :: SoundID
|
||||
dededumS = SoundID 52
|
||||
tap1S :: SoundID
|
||||
tap1S = SoundID 53
|
||||
metal4S :: SoundID
|
||||
metal4S = SoundID 54
|
||||
knifeS :: SoundID
|
||||
knifeS = SoundID 55
|
||||
computerBeepingS :: SoundID
|
||||
computerBeepingS = SoundID 56
|
||||
tone440S :: SoundID
|
||||
tone440S = SoundID 57
|
||||
smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 58
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 59
|
||||
ejectS :: SoundID
|
||||
ejectS = SoundID 60
|
||||
seagullChatter1S :: SoundID
|
||||
seagullChatter1S = SoundID 61
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 62
|
||||
dedaS :: SoundID
|
||||
dedaS = SoundID 63
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 64
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 65
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 66
|
||||
metal2S :: SoundID
|
||||
metal2S = SoundID 67
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 68
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 69
|
||||
oldMachineBootS :: SoundID
|
||||
oldMachineBootS = SoundID 70
|
||||
buzzS :: SoundID
|
||||
buzzS = SoundID 71
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 72
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 73
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 74
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 75
|
||||
seagullWhistleS :: SoundID
|
||||
seagullWhistleS = SoundID 76
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 77
|
||||
|
||||
@@ -16,6 +16,7 @@ import Geometry
|
||||
import Dodge.GameRoom
|
||||
import LensHelp
|
||||
|
||||
import qualified Data.Map.Strict as M
|
||||
--import qualified Data.List.NonEmpty as NEL
|
||||
--import Control.Applicative
|
||||
import Data.Foldable
|
||||
@@ -48,10 +49,10 @@ moveZoomCamera cfig w = w
|
||||
vfoffset = do
|
||||
iscam <- yourItem w ^? _Just . itScope . scopeIsCamera
|
||||
guard iscam
|
||||
guard (SDL.ButtonRight `S.member` _mouseButtons w)
|
||||
guard (SDL.ButtonRight `M.member` _mouseButtons w)
|
||||
yourItem w ^? _Just . itScope . scopePos
|
||||
mscopeoffset = do
|
||||
guard (SDL.ButtonRight `S.member` _mouseButtons w)
|
||||
guard (SDL.ButtonRight `M.member` _mouseButtons w)
|
||||
yourItem w ^? _Just . itScope . scopePos
|
||||
newcen = cpos +.+ fromMaybe (V2 0 0) mscopeoffset +.+ offset
|
||||
offset = rotateV (_cameraRot w) $ ((newzoom - newDefaultZoom)/(newDefaultZoom*newzoom)) *.* _mousePos w
|
||||
@@ -80,7 +81,7 @@ moveZoomCamera cfig w = w
|
||||
|
||||
updateScopeZoom :: World -> World
|
||||
updateScopeZoom w
|
||||
| SDL.ButtonRight `S.member` _mouseButtons w
|
||||
| SDL.ButtonRight `M.member` _mouseButtons w
|
||||
= case w ^? creatures . ix 0 . crInv . ix (crSel (_creatures w IM.! 0))
|
||||
. itScope . scopeZoomChange of
|
||||
Just x
|
||||
@@ -133,7 +134,7 @@ zoomOutLongGun w
|
||||
|
||||
ifConfigWallRotate :: Configuration -> World -> World
|
||||
ifConfigWallRotate cfig w
|
||||
| _gameplay_rotate_to_wall cfig && not (SDL.ButtonRight `S.member` _mouseButtons w)
|
||||
| _gameplay_rotate_to_wall cfig && not (SDL.ButtonRight `M.member` _mouseButtons w)
|
||||
= rotateToOverlappingWall w
|
||||
| otherwise = w
|
||||
|
||||
|
||||
@@ -8,7 +8,8 @@ import Dodge.Creature.Impulse.UseItem
|
||||
import Geometry
|
||||
|
||||
import SDL
|
||||
import qualified Data.Set as S
|
||||
--import qualified Data.Set as S
|
||||
import qualified Data.Map.Strict as M
|
||||
import Control.Lens
|
||||
|
||||
updateUsingInput :: World -> World
|
||||
@@ -16,7 +17,7 @@ updateUsingInput w = case _hudElement $ _hud w of
|
||||
DisplayInventory {} -> updatePressedButtons (_mouseButtons w) w
|
||||
DisplayCarte -> updatePressedButtonsCarte (_mouseButtons w) w
|
||||
|
||||
updatePressedButtons :: S.Set MouseButton -> World -> World
|
||||
updatePressedButtons :: M.Map MouseButton Bool -> World -> World
|
||||
updatePressedButtons pkeys w
|
||||
| isDown ButtonLeft && isDown ButtonRight && inTopInv
|
||||
= useItem (you w) w & doubleMouseHammer .~ HammerDown
|
||||
@@ -34,11 +35,10 @@ updatePressedButtons pkeys w
|
||||
inTopInv = case _hudElement (_hud w) of
|
||||
DisplayInventory NoSubInventory -> True
|
||||
_ -> False
|
||||
isDown but = but `S.member` pkeys
|
||||
isDown but = but `M.member` pkeys
|
||||
rotation = angleBetween (_mousePos w) (_clickMousePos w)
|
||||
|
||||
|
||||
updatePressedButtonsCarte :: S.Set MouseButton -> World -> World
|
||||
updatePressedButtonsCarte :: M.Map MouseButton Bool -> World -> World
|
||||
updatePressedButtonsCarte pkeys w
|
||||
| isDown ButtonRight = w
|
||||
& clickMousePos .~ _mousePos w
|
||||
@@ -49,7 +49,7 @@ updatePressedButtonsCarte pkeys w
|
||||
& hud . carteZoom *~ czoom
|
||||
| otherwise = w
|
||||
where
|
||||
isDown but = but `S.member` pkeys
|
||||
isDown but = but `M.member` pkeys
|
||||
rot = angleBetween (_mousePos w) (_clickMousePos w)
|
||||
czoom = magV (_mousePos w) / magV (_clickMousePos w)
|
||||
trans = rotateV (_carteRot (_hud w)) $ 1 / _carteZoom (_hud w) *.* (_mousePos w -.- _clickMousePos w)
|
||||
|
||||
Reference in New Issue
Block a user