Record whether a mouse click is continued or not
This commit is contained in:
@@ -1,171 +1,172 @@
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-- generated at 2022-06-21 17:36:17.190436966 UTC
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-- generated at 2022-06-22 13:32:00.899109782 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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soundToVol v = case _getSoundID v of
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0 -> 500
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1 -> 500
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2 -> 2000
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3 -> 500
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4 -> 1000
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5 -> 40
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6 -> 100
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7 -> 500
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2 -> 500
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3 -> 2000
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4 -> 500
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5 -> 1000
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6 -> 40
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7 -> 100
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8 -> 500
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9 -> 300
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10 -> 40
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11 -> 2000
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12 -> 50
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9 -> 500
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10 -> 300
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11 -> 40
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12 -> 2000
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13 -> 50
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14 -> 2000
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15 -> 200
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16 -> 40
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17 -> 300
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18 -> 500
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19 -> 2000
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20 -> 500
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21 -> 100
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22 -> 1000
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23 -> 100
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24 -> 1000
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25 -> 40
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26 -> 2000
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27 -> 50
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28 -> 2000
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29 -> 50
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30 -> 1000
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31 -> 8000
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32 -> 2000
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14 -> 50
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15 -> 2000
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16 -> 200
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17 -> 40
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18 -> 300
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19 -> 500
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20 -> 2000
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21 -> 500
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22 -> 100
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23 -> 1000
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24 -> 100
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25 -> 1000
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26 -> 40
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27 -> 2000
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28 -> 50
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29 -> 2000
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30 -> 50
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31 -> 1000
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32 -> 8000
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33 -> 2000
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34 -> 1000
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35 -> 2000
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36 -> 100
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37 -> 40
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34 -> 2000
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35 -> 1000
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36 -> 2000
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37 -> 100
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38 -> 40
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39 -> 2000
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40 -> 100
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41 -> 40
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42 -> 300
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43 -> 300
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44 -> 2000
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45 -> 1000
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46 -> 1000
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39 -> 40
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40 -> 2000
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41 -> 100
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42 -> 500
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43 -> 40
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44 -> 300
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45 -> 300
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46 -> 2000
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47 -> 1000
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48 -> 40
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49 -> 50
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50 -> 500
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51 -> 500
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52 -> 1000
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53 -> 20
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54 -> 500
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55 -> 300
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48 -> 1000
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49 -> 1000
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50 -> 40
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51 -> 50
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52 -> 500
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53 -> 500
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54 -> 1000
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55 -> 20
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56 -> 500
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57 -> 500
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58 -> 1000
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59 -> 500
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60 -> 2000
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57 -> 300
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58 -> 500
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59 -> 1000
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60 -> 500
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61 -> 2000
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62 -> 500
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63 -> 2000
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64 -> 100
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65 -> 300
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66 -> 1000
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67 -> 100
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68 -> 2000
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69 -> 1000
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70 -> 200
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71 -> 500
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72 -> 100
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73 -> 2000
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62 -> 2000
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63 -> 500
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64 -> 2000
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65 -> 100
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66 -> 300
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67 -> 1000
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68 -> 100
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69 -> 2000
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70 -> 1000
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71 -> 200
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72 -> 500
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73 -> 100
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74 -> 2000
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75 -> 2000
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76 -> 500
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76 -> 2000
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77 -> 100
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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0 -> "DEDUM"
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1 -> "SCREE"
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2 -> "BRDBRDBRD"
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3 -> "DEDEDA"
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4 -> "CRNK"
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5 -> "CLNK"
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6 -> "WRR"
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7 -> "TINKLE"
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8 -> "TRINKL"
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9 -> "BWAAH"
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10 -> "TIP"
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11 -> "TATATA"
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12 -> "BLIH"
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13 -> "HMM"
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14 -> "PEW"
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15 -> "CRAKLE"
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16 -> "TAP"
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17 -> "DWAAH"
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18 -> "PRUM"
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19 -> "BANGG"
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20 -> "CRTINK"
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21 -> "PHF"
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22 -> "ZHM"
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23 -> "THUD"
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24 -> "CRASH"
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25 -> "TAPTIP"
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26 -> "CHUGUGUG"
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27 -> "HSSS"
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28 -> "BOOM"
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29 -> "HSS"
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30 -> "TAKH"
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31 -> "RINGGG"
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32 -> "CRH"
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33 -> "UGGAUGGA"
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34 -> "CRUMPLE"
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35 -> "CREUH"
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36 -> "SMACK"
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37 -> "CLICK"
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38 -> "TIPTOP"
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39 -> "CRUH"
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40 -> "CHNKCHNKCHUNK"
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41 -> "TIPTAP"
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42 -> "TNKTNKTNK"
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43 -> "CHPCHPCHP"
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44 -> "SCREE"
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45 -> "BRAP"
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46 -> "CRSK"
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47 -> "CRNKL"
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48 -> "TAPP"
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49 -> "SHUHP"
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50 -> "DEDEDUM"
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51 -> "TAK"
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52 -> "CRISH"
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53 -> "SWSH"
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54 -> "BIPBIPBIP"
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55 -> "BEP"
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56 -> "CLIKCLIK"
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57 -> "KRTNKL"
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58 -> "CRSNK"
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59 -> "DUDURAH"
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60 -> "CHUGUGUG"
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61 -> "BANG"
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62 -> "DEDA"
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63 -> "WHSSH"
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64 -> "HNH"
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65 -> "BWAH"
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66 -> "CRUNK"
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67 -> "DRR"
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68 -> "BRAP"
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69 -> "BLPCHCH"
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70 -> "ZMM"
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71 -> "WRRR"
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72 -> "FWUMP"
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73 -> "BRAHCHCH"
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74 -> "BRPBRPBRP"
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75 -> "WE-OH"
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76 -> "CUHRAM"
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1 -> "CUHRUP"
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2 -> "SCREE"
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3 -> "BRDBRDBRD"
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4 -> "DEDEDA"
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5 -> "CRNK"
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6 -> "CLNK"
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7 -> "WRR"
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8 -> "TINKLE"
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9 -> "TRINKL"
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10 -> "BWAAH"
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11 -> "TIP"
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12 -> "TATATA"
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13 -> "BLIH"
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14 -> "HMM"
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15 -> "PEW"
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16 -> "CRAKLE"
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17 -> "TAP"
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18 -> "DWAAH"
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19 -> "PRUM"
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20 -> "BANGG"
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21 -> "CRTINK"
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22 -> "PHF"
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23 -> "ZHM"
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24 -> "THUD"
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25 -> "CRASH"
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26 -> "TAPTIP"
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27 -> "CHUGUGUG"
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28 -> "HSSS"
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29 -> "BOOM"
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30 -> "HSS"
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31 -> "TAKH"
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32 -> "RINGGG"
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33 -> "CRH"
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34 -> "UGGAUGGA"
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35 -> "CRUMPLE"
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36 -> "CREUH"
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37 -> "SMACK"
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38 -> "CLICK"
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39 -> "TIPTOP"
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40 -> "CRUH"
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41 -> "CHNKCHNKCHUNK"
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42 -> "CLKCLK"
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43 -> "TIPTAP"
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44 -> "TNKTNKTNK"
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45 -> "CHPCHPCHP"
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46 -> "SCREE"
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47 -> "BRAP"
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48 -> "CRSK"
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49 -> "CRNKL"
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50 -> "TAPP"
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51 -> "SHUHP"
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52 -> "DEDEDUM"
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53 -> "TAK"
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54 -> "CRISH"
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55 -> "SWSH"
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56 -> "BIPBIPBIP"
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57 -> "BEP"
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58 -> "KRTNKL"
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59 -> "CRSNK"
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60 -> "DUDURAH"
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61 -> "CHUGUGUG"
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62 -> "BANG"
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63 -> "DEDA"
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64 -> "WHSSH"
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65 -> "HNH"
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66 -> "BWAH"
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67 -> "CRUNK"
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68 -> "DRR"
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69 -> "BRAP"
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70 -> "BLPCHCH"
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71 -> "ZMM"
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72 -> "WRRR"
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73 -> "FWUMP"
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74 -> "BRAHCHCH"
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75 -> "BRPBRPBRP"
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76 -> "WE-OH"
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77 -> "FHP"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList =
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[ "dedum.DEDUM.500.wav"
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, "insert.CUHRUP.500.wav"
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, "tone440sawtoothquiet.SCREE.500.wav"
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, "mini1.BRDBRDBRD.2000.wav"
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, "dededa.DEDEDA.500.wav"
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@@ -206,6 +207,7 @@ soundPathList =
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, "twoStepSlow.TIPTOP.40.wav"
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, "seagullCry.CRUH.2000.wav"
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, "crankSlow.CHNKCHNKCHUNK.100.wav"
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, "prime.CLKCLK.500.wav"
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, "twoStep.TIPTAP.40.wav"
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, "reload.TNKTNKTNK.300.wav"
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, "reload1.CHPCHPCHP.300.wav"
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@@ -221,7 +223,6 @@ soundPathList =
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, "knife.SWSH.20.wav"
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, "computerBeeping.BIPBIPBIP.500.wav"
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, "tone440.BEP.300.wav"
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, "prime.CLIKCLIK.500.wav"
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, "smallGlass2.KRTNKL.500.wav"
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, "glassShat1.CRSNK.1000.wav"
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, "eject.DUDURAH.500.wav"
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@@ -241,162 +242,161 @@ soundPathList =
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, "shotgun.BRAHCHCH.2000.wav"
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, "mini.BRPBRPBRP.2000.wav"
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, "seagullWhistle.WE-OH.2000.wav"
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, "insert.CUHRAM.500.wav"
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, "whiteNoiseFadeIn.FHP.100.wav"
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]
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dedumS :: SoundID
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dedumS = SoundID 0
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tone440sawtoothquietS :: SoundID
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tone440sawtoothquietS = SoundID 1
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mini1S :: SoundID
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mini1S = SoundID 2
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dededaS :: SoundID
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dededaS = SoundID 3
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glassShat3S :: SoundID
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glassShat3S = SoundID 4
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tapQuietS :: SoundID
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tapQuietS = SoundID 5
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fireS :: SoundID
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fireS = SoundID 6
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smallGlass4S :: SoundID
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smallGlass4S = SoundID 7
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smallGlass1S :: SoundID
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smallGlass1S = SoundID 8
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sineRaisePitchTwoSecS :: SoundID
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sineRaisePitchTwoSecS = SoundID 9
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foot1S :: SoundID
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foot1S = SoundID 10
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autoBS :: SoundID
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autoBS = SoundID 11
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healS :: SoundID
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healS = SoundID 12
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fridgeHumS :: SoundID
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fridgeHumS = SoundID 13
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seagullWhistle1S :: SoundID
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seagullWhistle1S = SoundID 14
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elecCrackleS :: SoundID
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elecCrackleS = SoundID 15
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foot2S :: SoundID
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foot2S = SoundID 16
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skwareFadeTwoSecS :: SoundID
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skwareFadeTwoSecS = SoundID 17
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insertOneS :: SoundID
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insertOneS = SoundID 18
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bangEchoS :: SoundID
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bangEchoS = SoundID 19
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smallGlass3S :: SoundID
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smallGlass3S = SoundID 20
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whiteNoiseFadeOutS :: SoundID
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whiteNoiseFadeOutS = SoundID 21
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teleS :: SoundID
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teleS = SoundID 22
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hitS :: SoundID
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hitS = SoundID 23
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stone1S :: SoundID
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stone1S = SoundID 24
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twoStep1S :: SoundID
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twoStep1S = SoundID 25
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seagullChatterS :: SoundID
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seagullChatterS = SoundID 26
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foamSprayLoopS :: SoundID
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foamSprayLoopS = SoundID 27
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explosionS :: SoundID
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explosionS = SoundID 28
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foamSprayFadeOutS :: SoundID
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foamSprayFadeOutS = SoundID 29
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tap2S :: SoundID
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tap2S = SoundID 30
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tinitusS :: SoundID
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tinitusS = SoundID 31
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seagullCry1S :: SoundID
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seagullCry1S = SoundID 32
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seagullBarkS :: SoundID
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seagullBarkS = SoundID 33
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stone3S :: SoundID
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stone3S = SoundID 34
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seagullCry2S :: SoundID
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seagullCry2S = SoundID 35
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hit1S :: SoundID
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hit1S = SoundID 36
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click1S :: SoundID
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click1S = SoundID 37
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twoStepSlowS :: SoundID
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twoStepSlowS = SoundID 38
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seagullCryS :: SoundID
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seagullCryS = SoundID 39
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crankSlowS :: SoundID
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crankSlowS = SoundID 40
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twoStepS :: SoundID
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twoStepS = SoundID 41
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reloadS :: SoundID
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reloadS = SoundID 42
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reload1S :: SoundID
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reload1S = SoundID 43
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tone440sawtoothS :: SoundID
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tone440sawtoothS = SoundID 44
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tap3S :: SoundID
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tap3S = SoundID 45
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glassShat4S :: SoundID
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glassShat4S = SoundID 46
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glassShat2S :: SoundID
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glassShat2S = SoundID 47
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foot3S :: SoundID
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foot3S = SoundID 48
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pickUpS :: SoundID
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pickUpS = SoundID 49
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dededumS :: SoundID
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dededumS = SoundID 50
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tap1S :: SoundID
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tap1S = SoundID 51
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metal4S :: SoundID
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metal4S = SoundID 52
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knifeS :: SoundID
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knifeS = SoundID 53
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computerBeepingS :: SoundID
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computerBeepingS = SoundID 54
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tone440S :: SoundID
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tone440S = SoundID 55
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primeS :: SoundID
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primeS = SoundID 56
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smallGlass2S :: SoundID
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smallGlass2S = SoundID 57
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glassShat1S :: SoundID
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glassShat1S = SoundID 58
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ejectS :: SoundID
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ejectS = SoundID 59
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seagullChatter1S :: SoundID
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seagullChatter1S = SoundID 60
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bangS :: SoundID
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bangS = SoundID 61
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dedaS :: SoundID
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dedaS = SoundID 62
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missileLaunchS :: SoundID
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missileLaunchS = SoundID 63
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gruntS :: SoundID
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gruntS = SoundID 64
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sineRaisePitchOneSecS :: SoundID
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sineRaisePitchOneSecS = SoundID 65
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||||
metal2S :: SoundID
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||||
metal2S = SoundID 66
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slideDoorS :: SoundID
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slideDoorS = SoundID 67
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autoGunS :: SoundID
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autoGunS = SoundID 68
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oldMachineBootS :: SoundID
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||||
oldMachineBootS = SoundID 69
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buzzS :: SoundID
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buzzS = SoundID 70
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fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 71
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||||
tap4S :: SoundID
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||||
tap4S = SoundID 72
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||||
shotgunS :: SoundID
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||||
shotgunS = SoundID 73
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||||
miniS :: SoundID
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||||
miniS = SoundID 74
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||||
seagullWhistleS :: SoundID
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||||
seagullWhistleS = SoundID 75
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||||
insertS :: SoundID
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||||
insertS = SoundID 76
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||||
insertS = SoundID 1
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||||
tone440sawtoothquietS :: SoundID
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||||
tone440sawtoothquietS = SoundID 2
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||||
mini1S :: SoundID
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||||
mini1S = SoundID 3
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||||
dededaS :: SoundID
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||||
dededaS = SoundID 4
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||||
glassShat3S :: SoundID
|
||||
glassShat3S = SoundID 5
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||||
tapQuietS :: SoundID
|
||||
tapQuietS = SoundID 6
|
||||
fireS :: SoundID
|
||||
fireS = SoundID 7
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||||
smallGlass4S :: SoundID
|
||||
smallGlass4S = SoundID 8
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||||
smallGlass1S :: SoundID
|
||||
smallGlass1S = SoundID 9
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||||
sineRaisePitchTwoSecS :: SoundID
|
||||
sineRaisePitchTwoSecS = SoundID 10
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||||
foot1S :: SoundID
|
||||
foot1S = SoundID 11
|
||||
autoBS :: SoundID
|
||||
autoBS = SoundID 12
|
||||
healS :: SoundID
|
||||
healS = SoundID 13
|
||||
fridgeHumS :: SoundID
|
||||
fridgeHumS = SoundID 14
|
||||
seagullWhistle1S :: SoundID
|
||||
seagullWhistle1S = SoundID 15
|
||||
elecCrackleS :: SoundID
|
||||
elecCrackleS = SoundID 16
|
||||
foot2S :: SoundID
|
||||
foot2S = SoundID 17
|
||||
skwareFadeTwoSecS :: SoundID
|
||||
skwareFadeTwoSecS = SoundID 18
|
||||
insertOneS :: SoundID
|
||||
insertOneS = SoundID 19
|
||||
bangEchoS :: SoundID
|
||||
bangEchoS = SoundID 20
|
||||
smallGlass3S :: SoundID
|
||||
smallGlass3S = SoundID 21
|
||||
whiteNoiseFadeOutS :: SoundID
|
||||
whiteNoiseFadeOutS = SoundID 22
|
||||
teleS :: SoundID
|
||||
teleS = SoundID 23
|
||||
hitS :: SoundID
|
||||
hitS = SoundID 24
|
||||
stone1S :: SoundID
|
||||
stone1S = SoundID 25
|
||||
twoStep1S :: SoundID
|
||||
twoStep1S = SoundID 26
|
||||
seagullChatterS :: SoundID
|
||||
seagullChatterS = SoundID 27
|
||||
foamSprayLoopS :: SoundID
|
||||
foamSprayLoopS = SoundID 28
|
||||
explosionS :: SoundID
|
||||
explosionS = SoundID 29
|
||||
foamSprayFadeOutS :: SoundID
|
||||
foamSprayFadeOutS = SoundID 30
|
||||
tap2S :: SoundID
|
||||
tap2S = SoundID 31
|
||||
tinitusS :: SoundID
|
||||
tinitusS = SoundID 32
|
||||
seagullCry1S :: SoundID
|
||||
seagullCry1S = SoundID 33
|
||||
seagullBarkS :: SoundID
|
||||
seagullBarkS = SoundID 34
|
||||
stone3S :: SoundID
|
||||
stone3S = SoundID 35
|
||||
seagullCry2S :: SoundID
|
||||
seagullCry2S = SoundID 36
|
||||
hit1S :: SoundID
|
||||
hit1S = SoundID 37
|
||||
click1S :: SoundID
|
||||
click1S = SoundID 38
|
||||
twoStepSlowS :: SoundID
|
||||
twoStepSlowS = SoundID 39
|
||||
seagullCryS :: SoundID
|
||||
seagullCryS = SoundID 40
|
||||
crankSlowS :: SoundID
|
||||
crankSlowS = SoundID 41
|
||||
primeS :: SoundID
|
||||
primeS = SoundID 42
|
||||
twoStepS :: SoundID
|
||||
twoStepS = SoundID 43
|
||||
reloadS :: SoundID
|
||||
reloadS = SoundID 44
|
||||
reload1S :: SoundID
|
||||
reload1S = SoundID 45
|
||||
tone440sawtoothS :: SoundID
|
||||
tone440sawtoothS = SoundID 46
|
||||
tap3S :: SoundID
|
||||
tap3S = SoundID 47
|
||||
glassShat4S :: SoundID
|
||||
glassShat4S = SoundID 48
|
||||
glassShat2S :: SoundID
|
||||
glassShat2S = SoundID 49
|
||||
foot3S :: SoundID
|
||||
foot3S = SoundID 50
|
||||
pickUpS :: SoundID
|
||||
pickUpS = SoundID 51
|
||||
dededumS :: SoundID
|
||||
dededumS = SoundID 52
|
||||
tap1S :: SoundID
|
||||
tap1S = SoundID 53
|
||||
metal4S :: SoundID
|
||||
metal4S = SoundID 54
|
||||
knifeS :: SoundID
|
||||
knifeS = SoundID 55
|
||||
computerBeepingS :: SoundID
|
||||
computerBeepingS = SoundID 56
|
||||
tone440S :: SoundID
|
||||
tone440S = SoundID 57
|
||||
smallGlass2S :: SoundID
|
||||
smallGlass2S = SoundID 58
|
||||
glassShat1S :: SoundID
|
||||
glassShat1S = SoundID 59
|
||||
ejectS :: SoundID
|
||||
ejectS = SoundID 60
|
||||
seagullChatter1S :: SoundID
|
||||
seagullChatter1S = SoundID 61
|
||||
bangS :: SoundID
|
||||
bangS = SoundID 62
|
||||
dedaS :: SoundID
|
||||
dedaS = SoundID 63
|
||||
missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 64
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 65
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 66
|
||||
metal2S :: SoundID
|
||||
metal2S = SoundID 67
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 68
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 69
|
||||
oldMachineBootS :: SoundID
|
||||
oldMachineBootS = SoundID 70
|
||||
buzzS :: SoundID
|
||||
buzzS = SoundID 71
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 72
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 73
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 74
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 75
|
||||
seagullWhistleS :: SoundID
|
||||
seagullWhistleS = SoundID 76
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 77
|
||||
|
||||
Reference in New Issue
Block a user