Add Read/Show instance for Creature

This commit is contained in:
2022-07-22 10:44:54 +01:00
parent 4c5218c633
commit 6b69fc1684
35 changed files with 345 additions and 225 deletions
+11 -8
View File
@@ -5,6 +5,7 @@ module Dodge.Creature.Perception
-- , newSounds
) where
import Dodge.Data
import Dodge.FloatFunction
import Dodge.Creature.Vocalization
import Dodge.Base.Collide
import RandomHelp
@@ -45,9 +46,10 @@ basicAwarenessUpdate cr = case _cpAttention $ _crPerception cr of
oldAwareness = _cpAwareness $ _crPerception cr
newAwareness = (IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is) oldAwareness
becomesCognizant = any isCognizant $ IM.unionWith cogRaised oldAwareness newAwareness
thejitter = do
p <- randInCirc 1
return $ Move p
thejitter = RandImpulseCircMove 1
--do
--p <- randInCirc 1
--return $ Move p
maybeBark
| becomesCognizant = case vocalizationTest cr of
Just sid -> crActionPlan . apAction .~
@@ -77,9 +79,10 @@ chaseCritAwarenessUpdate w cr = case _cpAttention $ _crPerception cr of
newAwareness = (IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is) oldAwareness
becomesCognizant = any isCognizant $ IM.unionWith cogRaised oldAwareness newAwareness
--randBool = takeOne [False,True] & evalState $ _randGen w
thejitter = do
p <- randInCirc 2
return $ Move p
thejitter = RandImpulseCircMove 2
-- do
-- p <- randInCirc 2
-- return $ Move p
maybeBark
| becomesCognizant -- && randBool
&& cr ^? crVocalization . vcCoolDown == Just 0
@@ -133,7 +136,7 @@ newExtraAwareness
-> Maybe Awareness
newExtraAwareness cr w cid
| not $ canSeeIndirect (_crID cr) cid w = Nothing
| otherwise = Just . Suspicious $ _viFOV vi ang * _viDist vi d * awakeLevelPerception cr
| otherwise = Just . Suspicious $ doFloatFloat (_viFOV vi) ang * doFloatFloat (_viDist vi) d * awakeLevelPerception cr
where
vi = _cpVision $ _crPerception cr
tpos = _crPos $ _creatures w IM.! cid
@@ -168,7 +171,7 @@ rememberSounds w cr = cr
-- TODO work out correct form for sounds passing through walls
soundIsClose :: World -> Creature -> (Point2,Float) -> Bool
soundIsClose w cr (pos,vol) = dist cpos pos < 2000
&& vol > (_auDist . _cpAudition $ _crPerception cr) (dist pos cpos)
&& vol > doFloatFloat (_auDist . _cpAudition $ _crPerception cr) (dist pos cpos)
&& hasLOS cpos pos w
where
cpos = _crPos cr