Improve speed of polygon rendering by folding tree type
This commit is contained in:
+94
-57
@@ -16,7 +16,6 @@ module Picture
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, rotate
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, rotateRad
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, scale
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, blank
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, color
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, withAlpha
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, greyN
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@@ -51,41 +50,48 @@ import Picture.Data
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import Data.Bifunctor
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import qualified Data.DList as DL
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import Graphics.Rendering.OpenGL (lineWidth, ($=),PrimitiveMode (..))
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import Graphics.Rendering.OpenGL (lineWidth, ($=))
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import Control.Lens
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black :: RGBA
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black = (0,0,0,1)
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polygonD :: Float -> [Point2] -> Picture
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{-# INLINE polygonD #-}
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polygonD d (a:b:c:ps) = blank
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{ _scPosTri = mapVC (\(x,y) -> (x,y,d)) tris
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, _scColTri = mapVC (const black) tris
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}
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where twoPs = zip (b:c:ps) (c:ps)
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tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
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polygonD _ _ = blank
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--polygonD :: Float -> [Point2] -> Picture
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--{-# INLINE polygonD #-}
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--polygonD d (a:b:c:ps) = blank
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-- { _scPosTri = mapVC (\(x,y) -> (x,y,d)) tris
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-- , _scColTri = mapVC (const black) tris
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-- }
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-- where twoPs = zip (b:c:ps) (c:ps)
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-- tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
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--polygonD _ _ = blank
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polygon :: [Point2] -> Picture
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{-# INLINE polygon #-}
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polygon (a:b:c:ps) = blank
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{ _scPosTri = fmap zeroZ tris
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, _scColTri = fmap (const black) tris
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}
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where twoPs = zip (b:c:ps) (c:ps)
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tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
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polygon _ = blank
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polygon = Polygon
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color :: RGBA -> Picture -> Picture
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{-# INLINE color #-}
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color c pic@(Scene {_scColTri = colTri,_scColChar= colChar}) =
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--polygon :: [Point2] -> Picture
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--{-# INLINE polygon #-}
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--polygon (a:b:c:ps) = NLeaf $ emptyScene
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-- { _scPosTri = fmap zeroZ tris
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-- , _scColTri = fmap (const black) tris
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-- }
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-- where twoPs = zip (b:c:ps) (c:ps)
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-- tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
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--polygon _ = blank
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color' :: RGBA -> Scene -> Scene
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{-# INLINE color' #-}
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color' c pic@(Scene {_scColTri = colTri,_scColChar= colChar}) =
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pic {_scColTri = mapVC (const c) colTri
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,_scColChar = mapVC (const c) colChar
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}
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color :: RGBA -> Picture -> Picture
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{-# INLINE color #-}
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color c pic = Color c pic
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overPos :: (Point3 -> Point3) -> Picture -> Picture
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overPos :: (Point3 -> Point3) -> Scene -> Scene
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{-# INLINE overPos #-}
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overPos f pic@(Scene {_scPosTri = posTri,_scPosChar= posChar}) =
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pic {_scPosTri = mapVC f posTri
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@@ -96,56 +102,77 @@ translate3 :: Float -> Float -> Point3 -> Point3
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{-# INLINE translate3 #-}
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translate3 a b (x,y,z) = (x+a,y+b,z)
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translate' :: Float -> Float -> Scene -> Scene
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{-# INLINE translate' #-}
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--translate x y = over scPosTri (mapVC $ translate3 x y) . over scPosChar (mapVC $ translate3 x y)
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translate' x y = overPos $ translate3 x y
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translate :: Float -> Float -> Picture -> Picture
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{-# INLINE translate #-}
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--translate x y = over scPosTri (mapVC $ translate3 x y) . over scPosChar (mapVC $ translate3 x y)
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translate x y = overPos $ translate3 x y
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translate x y pic = Translate x y pic
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setDepth' :: Float -> Scene -> Scene
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{-# INLINE setDepth' #-}
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setDepth' d = overPos $ \(x,y,z) -> (x,y,d)
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setDepth :: Float -> Picture -> Picture
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--setDepth d = over scPosTri (mapVC $ (\(x,y,z)->(x,y,d)))
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-- . over scPosChar (mapVC $ (\(x,y,z)->(x,y,d)))
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setDepth d = overPos $ \(x,y,z) -> (x,y,d)
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{-# INLINE setDepth #-}
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setDepth d pic = SetDepth d pic
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scale3 :: Float -> Float -> Point3 -> Point3
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{-# INLINE scale3 #-}
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scale3 a b (x,y,z) = (x*a,y*b,z)
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scale' :: Float -> Float -> Scene -> Scene
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{-# INLINE scale' #-}
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--scale x y = over scPosTri (mapVC $ scale3 x y) . over scPosChar (mapVC $ scale3 x y)
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scale' x y pic = overPos (scale3 x y) $ over scTexChar (fmap (second (*x))) pic
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scale :: Float -> Float -> Picture -> Picture
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{-# INLINE scale #-}
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--scale x y = over scPosTri (mapVC $ scale3 x y) . over scPosChar (mapVC $ scale3 x y)
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scale x y pic = overPos (scale3 x y) $ over scTexChar (fmap (second (*x))) pic
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scale x y pic = Scale x y pic
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rotate3 :: Float -> Point3 -> Point3
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{-# INLINE rotate3 #-}
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rotate3 a (x,y,z) = (x',y',z)
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where (x',y') = rotateV a (x,y)
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rotate :: Float -> Picture -> Picture
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{-# INLINE rotate #-}
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--rotate a = over scPosTri (mapVC $ rotate3 (0 - degToRad a))
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-- . over scPosChar (mapVC $ rotate3 (0 - degToRad a))
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rotate a = overPos $ rotate3 $ 0 - degToRad a
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rotate' :: Float -> Scene -> Scene
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{-# INLINE rotate' #-}
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rotate' a = overPos $ rotate3 $ 0 - degToRad a
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-- -- this rotation uses radians, and is anticlockwise
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rotateRad :: Float -> Picture -> Picture
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--rotate :: Float -> Picture -> Picture
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--{-# INLINE rotate #-}
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--rotate a pic = NBranch (rotate' a) pic
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--
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---- -- this rotation uses radians, and is anticlockwise
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--rotateRad' :: Float -> Scene -> Scene
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--{-# INLINE rotateRad' #-}
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--rotateRad' a = overPos $ rotate3 a
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--
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--rotateRad :: Float -> Picture -> Picture
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--{-# INLINE rotateRad #-}
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--rotateRad a pic = NBranch (rotateRad' a) pic
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rotate a = rotateRad (0 - degToRad a)
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{-# INLINE rotate #-}
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rotateRad a = Rotate a
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{-# INLINE rotateRad #-}
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--rotateRad a = over scPosTri (mapVC $ rotate3 a)
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-- . over scPosChar (mapVC $ rotate3 a)
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rotateRad a = overPos $ rotate3 a
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pictures :: [Picture] -> Picture
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{-# INLINE pictures #-}
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pictures = mconcat
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pictures = Pictures
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makeArc :: Float -> (Float,Float) -> [Point2]
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{-# INLINE makeArc #-}
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makeArc rad (a,b) = zipWith rotateV as $ repeat (0,rad)
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where as = [a,a+step.. b]
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step = pi * 0.1
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step = pi * 0.2
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circleSolidD :: Float -> Float -> Picture
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circleSolidD d r = polygonD d $ makeArc r (0,2*pi)
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--circleSolidD :: Float -> Float -> Picture
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--circleSolidD d r = polygonD d $ makeArc r (0,2*pi)
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circleSolid :: Float -> Picture
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{-# INLINE circleSolid #-}
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@@ -162,21 +189,25 @@ circle rad = line $ makeArc rad (0,2*pi)
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text :: String -> Picture
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{-# INLINE text #-}
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text s = mconcat $ zipWith (\x -> translate x (0-dimText))
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[0,0.9*dimText..]
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(map charToScene s)
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text = Text
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charToScene :: Char -> Picture
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charToScene c = Scene
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{_scPosTri = mempty
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,_scColTri = mempty
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,_scPosChar = toVC [(0.0,0.0,0)]
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,_scColChar = toVC [white]
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,_scTexChar = toVC [(offset,100)]
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}
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where x = 1/128
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s = offset * x
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offset = fromIntegral (fromEnum c) - 32
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----text :: String -> Picture
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----{-# INLINE text #-}
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----text s = pictures $ zipWith (\x -> translate x (0-dimText))
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---- [0,0.9*dimText..]
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---- (map charToScene s)
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----
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----charToScene :: Char -> Picture
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----charToScene c = NLeaf $ Scene
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---- {_scPosTri = mempty
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---- ,_scColTri = mempty
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---- ,_scPosChar = toVC [(0.0,0.0,0)]
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---- ,_scColChar = toVC [white]
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---- ,_scTexChar = toVC [(offset,100)]
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---- }
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---- where x = 1/128
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---- s = offset * x
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---- offset = fromIntegral (fromEnum c) - 32
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--charToScene :: Char -> Picture
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--charToScene c = Scene
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-- {_scPosTri = mempty
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@@ -265,3 +296,9 @@ bright (r,g,b,a) = (r*1.2,g*1.2,b*1.2,a)
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greyN :: Float -> Color
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greyN x = (x,x,x,1)
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--zeroZ :: Point2 -> Point3
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--{-# INLINE zeroZ #-}
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--zeroZ (x,y) = (x,y,0)
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