Cleanup
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@@ -1,6 +1,5 @@
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module Dodge.Creature.State
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( stateUpdate
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, stateUpdate'
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, stateUpdateDamage
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, stateUpdateDamage'
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, doDamage
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@@ -44,13 +43,9 @@ import qualified Data.Vector.Mutable as MV
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-- the creature before or after it has moved?
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-- currently invSideEffects are applied after the creature moves, to correctly
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-- update shield positions
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stateUpdate :: CRUpdate -> Creature -> World -> World
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stateUpdate f cr w = let (fw,mcr) = stateUpdateDamage doDamage f cr w
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in fw $ w & creatures . at (_crID cr) .~ mcr
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stateUpdate' :: (Creature -> World -> (World -> World, Creature))
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stateUpdate :: (Creature -> World -> (World -> World, Creature))
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-> Creature -> World -> World
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stateUpdate' f cr w = let (fw,mcr) = stateUpdateDamage' doDamage f cr w
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stateUpdate f cr w = let (fw,mcr) = stateUpdateDamage' doDamage f cr w
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in fw $ w & creatures . at (_crID cr) .~ mcr
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stateUpdateDamage :: (Creature -> Creature) -> CRUpdate -> CRUpdate
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