Remove Reader monad from multiple creature ais
This commit is contained in:
@@ -215,6 +215,18 @@ flockToPointUsing pf mvf cr = reader $ \w -> case _targetCr $ _crIntention cr of
|
||||
where
|
||||
cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
|
||||
ptarg = pf tcr cenp cr
|
||||
flockToPointUsing'
|
||||
:: (Creature -> Point2 -> Creature -> Point2)
|
||||
-> (Point2 -> Creature -> Creature -> [Impulse])
|
||||
-> World
|
||||
-> Creature
|
||||
-> Creature
|
||||
flockToPointUsing' pf mvf w cr = case _targetCr $ _crIntention cr of
|
||||
Nothing -> cr
|
||||
Just tcr -> cr & crActionPlan . crImpulse .~ mvf ptarg cr tcr
|
||||
where
|
||||
cenp = _crGroupCenter $ _creatureGroups w IM.! _crGroupID (_crGroup cr)
|
||||
ptarg = pf tcr cenp cr
|
||||
|
||||
flockFunc
|
||||
:: (Creature -> Point2 -> Creature -> Point2)
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
module Dodge.Creature.ChainUpdates where
|
||||
import Dodge.Data
|
||||
|
||||
import Data.Foldable
|
||||
chainCreatureUpdatesLR'
|
||||
:: [Either (World -> Creature -> Creature) (Creature -> Creature)]
|
||||
-> World -> Creature -> Creature
|
||||
chainCreatureUpdatesLR' ls w cr = foldr unf cr ls
|
||||
where
|
||||
unf (Left g) = g w
|
||||
unf (Right g) = g
|
||||
|
||||
chainCreatureUpdatesLR
|
||||
:: [Either (World -> Creature -> Creature) (Creature -> Creature)]
|
||||
-> World -> Creature -> Creature
|
||||
chainCreatureUpdatesLR ls w cr = foldl' unf cr ls
|
||||
where
|
||||
unf cr' (Left g) = g w cr'
|
||||
unf cr' (Right g) = g cr'
|
||||
@@ -4,6 +4,7 @@ module Dodge.Creature.LtAutoCrit
|
||||
import Dodge.Data
|
||||
import Dodge.Default
|
||||
import Dodge.Creature.Picture
|
||||
import Dodge.Creature.ChainUpdates
|
||||
import Dodge.Creature.Impulse
|
||||
import Dodge.Creature.Action
|
||||
import Dodge.Creature.Test
|
||||
@@ -18,20 +19,16 @@ import Dodge.Item.Weapon.BulletGuns
|
||||
import Dodge.Item.Consumable
|
||||
import Geometry
|
||||
import Picture
|
||||
--import Dodge.RandomHelp
|
||||
|
||||
--import Data.Maybe
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
import Control.Monad.Reader
|
||||
--import System.Random
|
||||
|
||||
ltAutoCrit :: Creature
|
||||
ltAutoCrit = defaultCreature
|
||||
{ _crPict = basicCrPict red
|
||||
, _crUpdate = stateUpdate $ impulsiveAIR $
|
||||
performActionsR
|
||||
>=> watchUpdateStratR
|
||||
, _crUpdate = stateUpdate' $ impulsiveAI $ chainCreatureUpdatesLR
|
||||
[ Left performActions
|
||||
, Left $ watchUpdateStrat
|
||||
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
|
||||
[DoActionIf (not . crIsAiming) drawWeapon
|
||||
,DoActionThen
|
||||
@@ -41,13 +38,14 @@ ltAutoCrit = defaultCreature
|
||||
)
|
||||
, (crAwayFromPost, goToPostStrat)
|
||||
]
|
||||
>=> perceptionUpdate [0]
|
||||
>=> doStrategyActionsR
|
||||
>=> reloadOverrideR
|
||||
>=> targetYouWhenCognizantR
|
||||
>=> overrideInternalRRR
|
||||
(\cr -> (&&) <$> crHasTargetR cr <*> crStratConMatchesR (GetTo (V2 0 0)) cr)
|
||||
(pure . (crActionPlan . crStrategy .~ WatchAndWait))
|
||||
, Left $ perceptionUpdate' [0]
|
||||
, Right $ doStrategyActions
|
||||
, Right $ reloadOverride
|
||||
, Left $ targetYouWhenCognizant
|
||||
, Right $ overrideInternal
|
||||
(\cr -> crHasTarget' cr && crStratConMatches' (GetTo (V2 0 0)) cr)
|
||||
(crActionPlan . crStrategy .~ WatchAndWait)
|
||||
]
|
||||
, _crActionPlan = ActionPlan
|
||||
{ _crImpulse = []
|
||||
, _crAction = []
|
||||
|
||||
@@ -10,7 +10,7 @@ import Dodge.Creature.Action
|
||||
import Dodge.Creature.Volition
|
||||
import Dodge.Creature.Strategy
|
||||
import Dodge.Creature.ReaderUpdate
|
||||
--import Dodge.Creature.ChooseTarget
|
||||
import Dodge.Creature.ChainUpdates
|
||||
import Dodge.Creature.Perception
|
||||
import Dodge.Creature.State
|
||||
--import Dodge.Creature.State.Data
|
||||
@@ -29,20 +29,21 @@ import Control.Monad.State
|
||||
pistolCrit :: Creature
|
||||
pistolCrit = defaultCreature
|
||||
{ _crPict = basicCrPict red
|
||||
, _crUpdate = stateUpdate $ impulsiveAIR $
|
||||
performActionsR
|
||||
>=> watchUpdateStratR
|
||||
, _crUpdate = stateUpdate' $ impulsiveAI $ chainCreatureUpdatesLR
|
||||
[Left performActions
|
||||
,Left $ watchUpdateStrat
|
||||
[ (crHasTargetLOS, \w cr -> StrategyActions (ShootAt 0)
|
||||
[DoActionIf (not . crIsAiming) drawWeapon,chooseMovement cr w])
|
||||
, (crAwayFromPost, goToPostStrat)
|
||||
]
|
||||
>=> perceptionUpdate [0]
|
||||
>=> doStrategyActionsR
|
||||
>=> reloadOverrideR
|
||||
>=> targetYouWhenCognizantR
|
||||
>=> overrideInternalRRR
|
||||
(\cr -> (&&) <$> crHasTargetR cr <*> crStratConMatchesR (GetTo (V2 0 0)) cr)
|
||||
(pure . (crActionPlan . crStrategy .~ WatchAndWait))
|
||||
,Left $ perceptionUpdate' [0]
|
||||
,Right $ doStrategyActions
|
||||
,Right $ reloadOverride
|
||||
,Left $ targetYouWhenCognizant
|
||||
,Right $ overrideInternal
|
||||
(\cr -> crHasTarget' cr && crStratConMatches' (GetTo (V2 0 0)) cr)
|
||||
(crActionPlan . crStrategy .~ WatchAndWait)
|
||||
]
|
||||
, _crActionPlan = ActionPlan
|
||||
{ _crImpulse = []
|
||||
, _crAction = []
|
||||
|
||||
@@ -1,25 +1,17 @@
|
||||
{- | Functions updating a creature in a Reader World environment -}
|
||||
module Dodge.Creature.ReaderUpdate
|
||||
( doStrategyActionsR
|
||||
, doStrategyActions
|
||||
( doStrategyActions
|
||||
, setTargetMv
|
||||
, targetYouWhenCognizantR
|
||||
, targetYouWhenCognizant
|
||||
, overrideMeleeCloseTargetR
|
||||
, overrideMeleeCloseTarget
|
||||
, watchUpdateStratR
|
||||
, watchUpdateStrat
|
||||
, reloadOverrideR
|
||||
, reloadOverride
|
||||
, overrideInternalRRR
|
||||
, overrideInternal
|
||||
, goToTarget
|
||||
, flockACCR
|
||||
, flockACC
|
||||
, setMvPos
|
||||
, setViewPos
|
||||
)
|
||||
where
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Creature.Test
|
||||
import Dodge.Creature.Volition
|
||||
@@ -29,16 +21,10 @@ import Geometry
|
||||
import FoldableHelp
|
||||
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Monad.Reader
|
||||
import Control.Lens
|
||||
import Control.Applicative
|
||||
import Data.Maybe
|
||||
|
||||
overrideMeleeCloseTargetR
|
||||
:: Creature
|
||||
-> Reader World Creature
|
||||
overrideMeleeCloseTargetR cr = return $ maybe cr (tryMeleeAttack cr) (_targetCr $ _crIntention cr)
|
||||
|
||||
overrideMeleeCloseTarget :: Creature -> Creature
|
||||
overrideMeleeCloseTarget cr = maybe cr (tryMeleeAttack cr) (_targetCr $ _crIntention cr)
|
||||
|
||||
@@ -73,29 +59,6 @@ setTargetMv targFunc w cr = maybe
|
||||
(\ctarg -> cr & crIntention . mvToPoint ?~ _crPos ctarg)
|
||||
(targFunc w cr)
|
||||
|
||||
flockACCR :: Creature -> Reader World Creature
|
||||
flockACCR cr = do
|
||||
case cr ^? crIntention . targetCr . _Just of
|
||||
Nothing -> pure cr
|
||||
Just tcr -> do
|
||||
w <- ask
|
||||
let tpos = _crPos tcr
|
||||
cpos = _crPos cr
|
||||
isFarACC cr' = _crGroup cr' == _crGroup cr
|
||||
&& _crID cr' /= _crID cr
|
||||
&& dist (_crPos cr') tpos > dist cpos tpos
|
||||
nearACCs = IM.filter isFarACC $ creaturesNearPointI 5 cpos w
|
||||
macr = safeMinimumOn (dist cpos . _crPos) nearACCs
|
||||
case macr of
|
||||
Nothing -> pure cr
|
||||
Just acr -> do
|
||||
let r = _crRad acr + _crRad cr + 10
|
||||
horDir = normalizeV (vNormal (cpos -.- tpos))
|
||||
horShift = if isLHS tpos cpos (_crPos acr)
|
||||
then r *.* horDir
|
||||
else negate r *.* horDir
|
||||
pure $ cr & crIntention . mvToPoint ?~ tpos +.+ horShift
|
||||
|
||||
-- fugly
|
||||
flockACC :: World -> Creature -> Creature
|
||||
flockACC w cr = case cr ^? crIntention . targetCr . _Just of
|
||||
@@ -139,12 +102,6 @@ replaceNullWith :: a -> [a] -> [a]
|
||||
replaceNullWith x [] = [x]
|
||||
replaceNullWith _ xs = xs
|
||||
|
||||
doStrategyActionsR :: Creature -> Reader World Creature
|
||||
doStrategyActionsR cr = return $ case cr ^? crActionPlan . crStrategy of
|
||||
Just (StrategyActions strat acs) -> cr & crActionPlan . crAction .~ acs
|
||||
& crActionPlan . crStrategy .~ strat
|
||||
_ -> cr
|
||||
|
||||
doStrategyActions :: Creature -> Creature
|
||||
doStrategyActions cr = case cr ^? crActionPlan . crStrategy of
|
||||
Just (StrategyActions strat acs) -> cr & crActionPlan . crAction .~ acs
|
||||
@@ -163,45 +120,11 @@ reloadOverride cr
|
||||
, WaitThen 1 $ DoActionWhileInterrupt NoAction crIsReloading (DoImpulses [ChangeStrategy WatchAndWait])
|
||||
]
|
||||
|
||||
reloadOverrideR :: Creature -> Reader World Creature
|
||||
reloadOverrideR cr
|
||||
| cr ^? crInv . ix (_crInvSel cr) . itConsumption . ammoLoaded == Just 0
|
||||
&& cr ^. crStance . posture == Aiming
|
||||
= return $ cr & crActionPlan . crStrategy .~ StrategyActions Reload reloadActions
|
||||
| otherwise = return cr
|
||||
where
|
||||
reloadActions =
|
||||
[ holsterWeapon
|
||||
, WaitThen 1 $ DoActionWhileInterrupt NoAction crIsReloading (DoImpulses [ChangeStrategy WatchAndWait])
|
||||
]
|
||||
|
||||
overrideInternalRRR
|
||||
:: (Creature -> Reader World Bool)
|
||||
-> (Creature -> Reader World Creature)
|
||||
-> Creature
|
||||
-> Reader World Creature
|
||||
overrideInternalRRR test update cr = do
|
||||
b <- test cr
|
||||
if b then update cr else pure cr
|
||||
|
||||
overrideInternal
|
||||
:: (Creature -> Bool)
|
||||
-> (Creature -> Creature)
|
||||
-> Creature
|
||||
-> Creature
|
||||
overrideInternal :: (Creature -> Bool) -> (Creature -> Creature) -> Creature -> Creature
|
||||
overrideInternal test update cr
|
||||
| test cr = update cr
|
||||
| otherwise = cr
|
||||
|
||||
watchUpdateStratR
|
||||
:: [ ((World, Creature) -> Bool, World -> Creature -> Strategy) ]
|
||||
-> Creature
|
||||
-> Reader World Creature
|
||||
watchUpdateStratR fs cr = reader $ \w -> case cr ^? crActionPlan . crStrategy of
|
||||
Just WatchAndWait -> cr
|
||||
& crActionPlan . crStrategy .~ listGuard (fs, \_ _ -> WatchAndWait) (w, cr) w cr
|
||||
_ -> cr
|
||||
|
||||
watchUpdateStrat
|
||||
:: [ ((World, Creature) -> Bool, World -> Creature -> Strategy) ]
|
||||
-> World
|
||||
@@ -218,11 +141,6 @@ listGuard ( (test,y):ps, z ) x
|
||||
| otherwise = listGuard (ps, z) x
|
||||
listGuard (_,z) _ = z
|
||||
|
||||
targetYouWhenCognizantR :: Creature -> Reader World Creature
|
||||
targetYouWhenCognizantR cr = reader $ \w -> case cr ^? crPerception . crAwarenessLevel . ix 0 of
|
||||
Just (Cognizant _) -> cr & crIntention . targetCr ?~ _creatures w IM.! 0
|
||||
_ -> cr & crIntention . targetCr .~ Nothing
|
||||
|
||||
targetYouWhenCognizant :: World -> Creature -> Creature
|
||||
targetYouWhenCognizant w cr = case cr ^? crPerception . crAwarenessLevel . ix 0 of
|
||||
-- so this caused a space leak: be careful with ?~
|
||||
|
||||
@@ -10,7 +10,7 @@ import Dodge.Creature.Action
|
||||
import Dodge.Creature.Volition
|
||||
import Dodge.Creature.Strategy
|
||||
import Dodge.Creature.ReaderUpdate
|
||||
--import Dodge.Creature.ChooseTarget
|
||||
import Dodge.Creature.ChainUpdates
|
||||
import Dodge.Creature.Perception
|
||||
import Dodge.Creature.State
|
||||
--import Dodge.Creature.State.Data
|
||||
@@ -23,16 +23,13 @@ import Picture
|
||||
--import Data.Maybe
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
import Control.Monad
|
||||
--import Control.Monad.Trans.Reader
|
||||
--import System.Random
|
||||
|
||||
spreadGunCrit :: Creature
|
||||
spreadGunCrit = defaultCreature
|
||||
{ _crPict = basicCrPict red
|
||||
, _crUpdate = stateUpdate $ impulsiveAIR $
|
||||
performActionsR
|
||||
>=> watchUpdateStratR
|
||||
, _crUpdate = stateUpdate' $ impulsiveAI $ chainCreatureUpdatesLR
|
||||
[Left performActions
|
||||
,Left $ watchUpdateStrat
|
||||
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
|
||||
[DoActionIf (not . crIsAiming) drawWeapon
|
||||
,DoActionThen
|
||||
@@ -42,13 +39,14 @@ spreadGunCrit = defaultCreature
|
||||
)
|
||||
, (crAwayFromPost, goToPostStrat)
|
||||
]
|
||||
>=> perceptionUpdate [0]
|
||||
>=> doStrategyActionsR
|
||||
>=> reloadOverrideR
|
||||
>=> targetYouWhenCognizantR
|
||||
>=> overrideInternalRRR
|
||||
(\cr -> (&&) <$> crHasTargetR cr <*> crStratConMatchesR (GetTo (V2 0 0)) cr)
|
||||
(\ cr -> pure $ cr & crActionPlan . crStrategy .~ WatchAndWait)
|
||||
,Left $ perceptionUpdate' [0]
|
||||
,Right $ doStrategyActions
|
||||
,Right $ reloadOverride
|
||||
,Left $ targetYouWhenCognizant
|
||||
,Right $ overrideInternal
|
||||
(\cr -> crHasTarget' cr && crStratConMatches' (GetTo (V2 0 0)) cr)
|
||||
(\ cr -> cr & crActionPlan . crStrategy .~ WatchAndWait)
|
||||
]
|
||||
, _crActionPlan = ActionPlan
|
||||
{ _crImpulse = []
|
||||
, _crAction = []
|
||||
|
||||
@@ -5,6 +5,7 @@ module Dodge.Creature.SwarmCrit
|
||||
import Dodge.Data
|
||||
import Dodge.Default
|
||||
import Dodge.Creature.Picture
|
||||
import Dodge.Creature.ChainUpdates
|
||||
import Dodge.Creature.Boid
|
||||
import Dodge.Creature.ReaderUpdate
|
||||
import Dodge.Creature.Perception
|
||||
@@ -14,16 +15,16 @@ import Dodge.Picture.Layer
|
||||
import Picture
|
||||
|
||||
import Control.Lens
|
||||
import Control.Monad.Reader
|
||||
|
||||
swarmCrit :: Creature
|
||||
swarmCrit = defaultCreature
|
||||
{ _crUpdate = stateUpdate $ impulsiveAIR $
|
||||
flockToPointUsing (encircleDistP 100) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
|
||||
>=> return . (crMeleeCooldown %~ max 0 . subtract 1)
|
||||
>=> perceptionUpdate [0]
|
||||
>=> doStrategyActionsR
|
||||
>=> targetYouWhenCognizantR
|
||||
{ _crUpdate = stateUpdate' $ impulsiveAI $ chainCreatureUpdatesLR
|
||||
[ Left $ flockToPointUsing' (encircleDistP 100) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
|
||||
, Right $ (crMeleeCooldown %~ max 0 . subtract 1)
|
||||
, Left $ perceptionUpdate' [0]
|
||||
, Right $ doStrategyActions
|
||||
, Left $ targetYouWhenCognizant
|
||||
]
|
||||
-- , doStrategyActions
|
||||
-- , targetYouWhenCognizant
|
||||
|
||||
|
||||
Reference in New Issue
Block a user