Commit before changing module system to Map
This commit is contained in:
@@ -72,15 +72,16 @@ addModules (ps,it) = (is , ) <$> [ (it & itModules .~ themodules,s) | (themodule
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g ims (ims',s) = map (second (s++)) $ combineModules ims ims'
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combineModules :: ItemModules -> ItemModules -> [(ItemModules,[String])]
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combineModules (ItemModules a1) (ItemModules a2)
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= [(ItemModules a,ss) | (a,ss) <- combineModule a1 a2]
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combineModules (ItemModules a1 b1) (ItemModules a2 b2)
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= [(ItemModules a b,as++bs) | (a,as) <- combineModule a1 a2
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, (b,bs) <- combineModule b1 b2]
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combineModule :: ItemModule a -> ItemModule a -> [(ItemModule a,[String])]
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combineModule (ItemModule _ ss _) BlockedModule = [(BlockedModule, "WARNING:REMOVES":ss)]
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combineModule ItemModule{_modName=ss} BlockedModule = [(BlockedModule, "WARNING:REMOVES":ss)]
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combineModule _ BlockedModule = [(BlockedModule, [])]
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combineModule BlockedModule m = [(m,[])]
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combineModule DefaultModule m = [(m,[])]
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combineModule (ItemModule _ ss _) m@ItemModule{} = [(m,"WARNING:REMOVES":ss)]
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combineModule ItemModule{_modName=ss} m@ItemModule{} = [(m,"WARNING:REMOVES":ss)]
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combineModule m _ = [(m,[])]
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toggleCombineInv :: World -> World
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@@ -70,17 +70,49 @@ itemCombinations =
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++ [ po [itype,mtype] $ it & itModules . modHitEffect .~ m
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| (itype,it) <- firearmTypes , (mtype,m) <- bulletModules
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]
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++ [ po (itype : ctypes) $ it & itModules . modRifleMag .~ m
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| (itype,it) <- rifleMagTypes , (ctypes,m) <- rifleMagModules
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]
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where
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p = (,)
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po xs it = (map o xs,it)
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o = (1,)
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rifleMagTypes :: [(CombineType,Item)]
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rifleMagTypes
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= [(REPEATER,repeater)
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,(AUTORIFLE,autoRifle)
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,(BURSTRIFLE,burstRifle)
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,(FASTBURSTRIFLE,fastBurstRifle)
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]
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rifleMagModules :: [([CombineType],ItemModule RifleMag)]
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rifleMagModules =
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[([DRUM,HARDWARE], ItemModule DrumMag ["+DRUM MAGAZINE"] 1 id)
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,([MOTOR,HARDWARE], ItemModule BeltMag ["+BELT MAGAZINE"] 1 id)
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,([MAGNET,HARDWARE],ItemModule MagnetMag ["+MAGNET MAGAZINE"] 1 id)
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]
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firearmTypes :: [(CombineType,Item)]
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firearmTypes
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= [(BANGSTICK i,bangStick i) | i <- [1..9] ]
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++ [(BANGCANEX i,bangCaneX i) | i <- [1..6] ]
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++ [(REVOLVERX i,revolverX i) | i <- [1..5] ]
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++ [(MINIGUNX i,miniGunX i) | i <- [3..16] ]
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++ [(BANGCANE,bangCane)
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,(PISTOL,pistol)
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,(AUTOPISTOL,autoPistol)
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,(SMG,smg)
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,(MACHINEPISTOL,machinePistol)
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,(REVOLVER,revolver)
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,(RIFLE,rifle)
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,(REPEATER,repeater)
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,(AUTORIFLE,autoRifle)
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,(BURSTRIFLE,burstRifle)
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,(FASTBURSTRIFLE,fastBurstRifle)
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,(COMPLETEBURSTRIFLE,completeBurstRifle)
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]
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bulletModules :: [(CombineType,ItemModule HitEffect)]
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bulletModules =
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[(INCENDIARYMODULE, ItemModule (destroyOnImpact bulIncCr bulIncWall) ["+INCENDIARY"] 1 )
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,(BOUNCEMODULE, ItemModule (destroyOnImpact bulBounceArmCr' bulBounceWall) ["+BOUNCE"] 1 )
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[(INCENDIARYMODULE, ItemModule (destroyOnImpact bulIncCr bulIncWall) ["+INCENDIARY"] 1 id)
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,(BOUNCEMODULE, ItemModule (destroyOnImpact bulBounceArmCr' bulBounceWall) ["+BOUNCE"] 1 id)
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]
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@@ -94,6 +94,7 @@ data CombineType
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| FUELCELL
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| PORTABLEFUSION
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-- Modules
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-- bullet
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| INCENDIARYMODULE
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| BOUNCEMODULE
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| NoCombineType
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+8
-1
@@ -342,7 +342,7 @@ _itUseAimStance = _aimStance . _useAim . _itUse
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data ItemConsumption
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= LoadableAmmo
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{ _aoType :: AmmoType
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, _ammoMax :: Int
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, _ammoBaseMax :: Int
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, _ammoLoaded :: Int
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, _reloadTime :: Int
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, _reloadState :: Maybe' Int
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@@ -380,7 +380,13 @@ data Item
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data ItemModules = ItemModules
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{ _modHitEffect :: ItemModule HitEffect
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, _modRifleMag :: ItemModule RifleMag
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}
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data RifleMag = DrumMag | BeltMag | MagnetMag
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data ModuleSlot
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= ModBullet
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| ModRifleMag
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data ItemModule a
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= BlockedModule
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@@ -389,6 +395,7 @@ data ItemModule a
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{ _theModule :: a
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, _modName :: [String]
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, _modSize :: Int
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, _modModification :: Item -> Item
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}
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data ItemDimension = ItemDimension
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@@ -154,7 +154,10 @@ defaultEquipment = Item
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, _itParams = NoParams
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, _itTweaks = NoTweaks
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, _itTargeting = Nothing
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, _itModules = ItemModules BlockedModule
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, _itModules = ItemModules
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{ _modHitEffect = BlockedModule
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, _modRifleMag = BlockedModule
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}
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}
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defaultItZoom :: ItZoom
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defaultItZoom = ItZoom 20 0.2 1
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@@ -178,7 +181,10 @@ defaultConsumable = Item
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, _itParams = NoParams
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, _itDimension = defItDimCol blue
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, _itTweaks = NoTweaks
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, _itModules = ItemModules BlockedModule
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, _itModules = ItemModules
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{ _modHitEffect = BlockedModule
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, _modRifleMag = BlockedModule
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}
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}
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defaultApplyDamage :: [DamageType] -> Creature -> (World -> World, Creature)
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defaultApplyDamage ds cr = (id, doPoisonDam $ foldl' (flip $ \d c -> snd $ applyIndividualDamage d c) cr ds')
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@@ -16,7 +16,7 @@ import Control.Lens
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defaultAmmo :: ItemConsumption
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defaultAmmo = LoadableAmmo
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{ _aoType = GenericAmmo
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, _ammoMax = 15
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, _ammoBaseMax = 15
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, _ammoLoaded = 0
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, _reloadTime = 40
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, _reloadState = Nothing'
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@@ -102,6 +102,7 @@ defaultGun = Item
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, _itTweaks = NoTweaks
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, _itModules = ItemModules
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{ _modHitEffect = DefaultModule
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, _modRifleMag = BlockedModule
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}
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}
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defaultCraftable :: Item
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@@ -125,7 +126,10 @@ defaultCraftable = Item
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, _itParams = NoParams
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, _itDimension = defItDimCol green
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, _itTweaks = NoTweaks
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, _itModules = ItemModules BlockedModule
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, _itModules = ItemModules
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{ _modHitEffect = BlockedModule
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, _modRifleMag = BlockedModule
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}
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}
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defItDim :: ItemDimension
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defItDim = ItemDimension
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@@ -0,0 +1,12 @@
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module Dodge.Item.MaxAmmo where
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import Dodge.Data
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import Control.Lens
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itMaxAmmo :: Item -> Int
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itMaxAmmo it = _ammoBaseMax (_itConsumption it)
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+ maybe 0 f (it ^? itModules . modRifleMag . theModule)
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where
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f DrumMag = 45
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f BeltMag = 135
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f MagnetMag = 0
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@@ -7,6 +7,7 @@ module Dodge.Item.Weapon.AmmoParams
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, fractionLoadedAmmo2
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) where
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import Dodge.Data
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import Dodge.Item.MaxAmmo
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import Dodge.Particle.Bullet.Spawn
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import Dodge.Creature.HandPos
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import Dodge.WorldEvent.HitEffect
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@@ -54,9 +55,13 @@ useAmmoParams it cr = withVelWthHiteff
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useAmmoParamsVelMod :: Float -> Item -> Creature -> World -> World
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useAmmoParamsVelMod vfact it = withDelayedVelWthHiteff vfact (_amBulVel b) (_rifling $ _itParams it)
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(_amBulWth b) (_amBulEff b)
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(_amBulWth b)
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-- (_amBulEff b)
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bulHitEff
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where
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b = _aoType $ _itConsumption it
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bulHitEff = fromMaybe (destroyOnImpact bulHitCr bulHitWall)
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$ it ^? itModules . modHitEffect . theModule
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{- | Creates a bullet with a given velocity, width, and 'HitEffect' -}
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withVelWthHiteff
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@@ -98,7 +103,8 @@ loadedAmmo it
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| otherwise = 0
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fractionLoadedAmmo :: Item -> Float
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fractionLoadedAmmo it = fromIntegral (loadedAmmo it) / fromIntegral (_ammoMax (_itConsumption it))
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fractionLoadedAmmo it = fromIntegral (loadedAmmo it) / fromIntegral (itMaxAmmo it)
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fractionLoadedAmmo2 :: Item -> Float
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fractionLoadedAmmo2 it = 1 - (1 - fromIntegral (loadedAmmo it) / fromIntegral (_ammoMax (_itConsumption it)))**2
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fractionLoadedAmmo2 it = 1 -
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(1 - fromIntegral (loadedAmmo it) / fromIntegral (itMaxAmmo it))**2
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@@ -35,7 +35,7 @@ teslaGun = defaultGun
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{ _itName = "TESLA"
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, _itType = TESLAGUN
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, _itConsumption = defaultAmmo
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{ _ammoMax = 200
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{ _ammoBaseMax = 200
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, _ammoLoaded = 200
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, _reloadTime = 80
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}
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@@ -69,7 +69,7 @@ lasGun = defaultAutoGun
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{ _itName = "LASGUN"
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, _itType = LASGUN
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, _itConsumption = defaultAmmo
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{ _ammoMax = 200
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{ _ammoBaseMax = 200
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, _ammoLoaded = 200
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, _reloadTime = 80
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}
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@@ -129,7 +129,7 @@ tractorGun = lasGun
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{ _itName = "TRACTORGUN"
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, _itType = TRACTORGUN
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, _itConsumption = defaultAmmo
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{ _ammoMax = 10000
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{ _ammoBaseMax = 10000
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, _ammoLoaded = 10000
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, _reloadTime = 40
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}
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@@ -43,7 +43,7 @@ bezierGun = defaultGun
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, _itEffect = rbSetTarget
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-- , _itZoom = defaultItZoom
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, _itConsumption = defaultAmmo
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{ _ammoMax = 50
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{ _ammoBaseMax = 50
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}
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}
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@@ -115,7 +115,7 @@ boosterGun = defaultGun
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, _itType = BOOSTER
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, _itInvColor = cyan
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, _itConsumption = defaultAmmo
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{ _ammoMax = 100
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{ _ammoBaseMax = 100
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, _ammoLoaded = 100
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, _reloadTime = 20
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}
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@@ -53,7 +53,7 @@ bangCane = defaultGun
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}
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _ammoMax = 1
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, _ammoBaseMax = 1
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, _reloadTime = 20
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, _reloadType = ActivePartial 1
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}
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@@ -115,7 +115,7 @@ bangCaneX i = bangCane
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& itUse . useAim . aimRange .~ 1
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& itUse . useAim . aimStance .~ TwoHandFlat
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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& itConsumption . ammoMax .~ i
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& itConsumption . ammoBaseMax .~ i
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& itParams . gunBarrels .~ MultiBarrel
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{_brlSpread = AlignedBarrels
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,_brlNum = i
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@@ -145,21 +145,23 @@ rifle = bangCane
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, _dimSPic = \it -> noPic $ baseRifleShape
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<> makeSingleClipAt (V3 5 0 3) it
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}
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, _itModules = ItemModules
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{ _modHitEffect = DefaultModule }
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}
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& itUse . useAim . aimStance .~ TwoHandTwist
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& itName .~ "RIFLE"
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& itType .~ RIFLE
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& itConsumption . ammoMax .~ 1
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& itConsumption . ammoBaseMax .~ 1
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repeater :: Item
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repeater = rifle
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& itModules .~ ItemModules
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{ _modHitEffect = DefaultModule
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, _modRifleMag = DefaultModule
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}
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& itName .~ "REPEATER"
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& itType .~ REPEATER
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& itConsumption . reloadType .~ ActiveClear
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& itConsumption . reloadTime .~ 80
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& itConsumption . ammoMax .~ 15
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& itConsumption . ammoBaseMax .~ 15
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& itDimension . dimSPic .~ (\it -> noPic $ baseRifleShape
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<> makeTinClipAt 0 (V3 10 (-2) 0) it
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)
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@@ -216,6 +218,7 @@ completeBurstRifle :: Item
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completeBurstRifle = repeater
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& itName .~ "COMPLETEBURSTRIFLE"
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& itType .~ COMPLETEBURSTRIFLE
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& itModules . modRifleMag .~ BlockedModule
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& itParams . gunBarrels . brlInaccuracy .~ 0.1
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& itUse . useDelay . rateMax .~ 28
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& itUse . useMods .~
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@@ -263,7 +266,7 @@ miniGunX i = defaultAutoGun
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, _itType = MINIGUNX i
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _ammoMax = 1500
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, _ammoBaseMax = 1500
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, _ammoLoaded = 1500
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, _reloadTime = 200
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}
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@@ -291,6 +294,7 @@ miniGunX i = defaultAutoGun
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["*" ++ replicate 13 ' ' ++ "*"
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,"* " ++ fromMaybe " " (maybeWarmupStatus it) ++ " *"
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,"*" ++ replicate 13 ' ' ++ "*" ]
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++ moduleStrings it
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, _itDimension = ItemDimension
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{ _dimRad = 20
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, _dimCenter = V3 5 0 0
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@@ -65,7 +65,7 @@ bangRod = defaultGun
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}
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _ammoMax = 1
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, _ammoBaseMax = 1
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, _reloadTime = 20
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, _reloadType = ActiveClear
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}
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@@ -101,7 +101,7 @@ amr :: Item
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amr = elephantGun
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& itName .~ "AMR"
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& itType .~ AMR
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& itConsumption . ammoMax .~ 15
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& itConsumption . ammoBaseMax .~ 15
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& itDimension . dimSPic .~ (\it -> noPic $ baseAMRShape
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<> makeTinClipAt 0 (V3 10 (-2) 0) it
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)
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@@ -48,7 +48,7 @@ bangStick i = defaultGun
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, _itType = BANGSTICK i
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _ammoMax = i
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, _ammoBaseMax = i
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, _reloadTime = 15
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, _reloadType = ActivePartial 1
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}
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@@ -119,7 +119,7 @@ revolver = pistol
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, _itType = REVOLVER
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _ammoMax = 6
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, _ammoBaseMax = 6
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, _ammoLoaded = 0
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, _reloadTime = 15
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, _reloadType = ActivePartial 1
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@@ -174,7 +174,7 @@ pistol = (bangStick 1)
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, _itType = PISTOL
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _ammoMax = 15
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, _ammoBaseMax = 15
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, _ammoLoaded = 0
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, _reloadTime = 70
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, _reloadType = ActiveClear
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@@ -233,4 +233,4 @@ revolverX i = revolver
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, torqueAfterI 0.2
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, withRecoilI 10
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]
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} & itConsumption . ammoMax .~ i * 6
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} & itConsumption . ammoBaseMax .~ i * 6
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@@ -55,7 +55,7 @@ autoGun = defaultAutoGun
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, _itType = AUTOGUN
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _ammoMax = 30
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, _ammoBaseMax = 30
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, _ammoLoaded = 30
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, _reloadTime = 80
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}
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@@ -109,7 +109,7 @@ bangCone = defaultGun
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, _itType = BANGCONE
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, _itConsumption = defaultAmmo
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{ _aoType = basicBullet
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, _ammoMax = 5
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, _ammoBaseMax = 5
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, _reloadTime = 25
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, _reloadType = ActiveClear
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}
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@@ -194,7 +194,7 @@ blunderbuss = bangCone
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<> upperPrismPoly 6 (rectNSEW 4 (-4) 30 20)
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}
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}
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& itConsumption . ammoMax .~ 25
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& itConsumption . ammoBaseMax .~ 25
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& itConsumption . reloadTime .~ 30
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bigBlunderbuss :: Item
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bigBlunderbuss = blunderbuss
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@@ -218,7 +218,7 @@ bigBlunderbuss = blunderbuss
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& useAim . aimStance .~ TwoHandTwist
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& useAim . aimSpeed .~ 0.4
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}
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& itConsumption . ammoMax .~ 50
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& itConsumption . ammoBaseMax .~ 50
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& itConsumption . reloadTime .~ 36
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biggerBlunderbuss :: Item
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biggerBlunderbuss = bigBlunderbuss
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@@ -242,7 +242,7 @@ biggerBlunderbuss = bigBlunderbuss
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& useAim . aimStance .~ TwoHandTwist
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& useAim . aimSpeed .~ 0.4
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}
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||||
& itConsumption . ammoMax .~ 75
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& itConsumption . ammoBaseMax .~ 75
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& itConsumption . reloadTime .~ 43
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biggestBlunderbuss :: Item
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biggestBlunderbuss = biggerBlunderbuss
|
||||
@@ -266,7 +266,7 @@ biggestBlunderbuss = biggerBlunderbuss
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
}
|
||||
& itConsumption . ammoMax .~ 100
|
||||
& itConsumption . ammoBaseMax .~ 100
|
||||
& itConsumption . reloadTime .~ 50
|
||||
|
||||
grapeShotCannon :: Item
|
||||
@@ -291,7 +291,7 @@ grapeShotCannon = blunderbuss
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimSpeed .~ 0.4
|
||||
}
|
||||
& itConsumption . ammoMax .~ 15
|
||||
& itConsumption . ammoBaseMax .~ 15
|
||||
& itConsumption . reloadTime .~ 30
|
||||
|
||||
grenadeLauncher :: Int -> Item
|
||||
@@ -305,7 +305,7 @@ hvAutoGun = defaultAutoGun
|
||||
, _itType = HVAUTOGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = hvBullet
|
||||
, _ammoMax = 100
|
||||
, _ammoBaseMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 200
|
||||
}
|
||||
@@ -334,7 +334,7 @@ ltAutoGun = defaultAutoGun
|
||||
, _itType = LTAUTOGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _ammoMax = 15
|
||||
, _ammoBaseMax = 15
|
||||
, _ammoLoaded = 0
|
||||
, _reloadTime = 90
|
||||
}
|
||||
@@ -363,7 +363,7 @@ spreadGun = defaultGun
|
||||
, _itType = SPREADGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _ammoMax = 5
|
||||
, _ammoBaseMax = 5
|
||||
, _ammoLoaded = 5
|
||||
, _reloadTime = 80
|
||||
}
|
||||
@@ -396,7 +396,7 @@ multGun = defaultGun
|
||||
, _itType = MULTGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _ammoMax = 5
|
||||
, _ammoBaseMax = 5
|
||||
, _ammoLoaded = 2
|
||||
, _reloadTime = 10
|
||||
, _reloadType = ActivePartial 1
|
||||
@@ -434,7 +434,7 @@ longGun = defaultGun
|
||||
, _itType = LONGGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = hvBullet
|
||||
, _ammoMax = 1
|
||||
, _ammoBaseMax = 1
|
||||
, _ammoLoaded = 1
|
||||
, _reloadTime = 100
|
||||
, _reloadType = PassiveReload skwareFadeTwoSecS
|
||||
|
||||
@@ -24,7 +24,7 @@ lasDrones = defaultGun
|
||||
, _itType = DRONELAUNCHER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = DroneAmmo { _amString = "LASDRONE" }
|
||||
, _ammoMax = 2
|
||||
, _ammoBaseMax = 2
|
||||
, _ammoLoaded = 2
|
||||
, _reloadTime = 80
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ module Dodge.Item.Weapon.InventoryDisplay
|
||||
( basicItemDisplay
|
||||
, maybeWarmupStatus
|
||||
, maybeRateStatus
|
||||
, moduleStrings
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Padding
|
||||
@@ -17,9 +18,8 @@ import Control.Lens
|
||||
basicItemDisplay :: Item -> [String]
|
||||
basicItemDisplay it = Prelude.take (itSlotsTaken it) $
|
||||
(midPadL 15 ' ' thename (' ' : thenumber) ++ theparam)
|
||||
: moduleStrings ++ repeat "*"
|
||||
: moduleStrings it ++ repeat "*"
|
||||
where
|
||||
moduleStrings = fromMaybe [] $ it ^? itModules . modHitEffect . modName
|
||||
thename = _itName it
|
||||
thenumber = case it ^? itConsumption of
|
||||
Just am@LoadableAmmo{} -> case _reloadState am of
|
||||
@@ -37,6 +37,11 @@ basicItemDisplay it = Prelude.take (itSlotsTaken it) $
|
||||
-- , maybeRateStatus
|
||||
]
|
||||
|
||||
moduleStrings :: Item -> [String]
|
||||
moduleStrings it = map (" " ++)
|
||||
$ (fromMaybe [] $ it ^? itModules . modHitEffect . modName)
|
||||
++ (fromMaybe [] $ it ^? itModules . modRifleMag . modName)
|
||||
|
||||
maybeModeStatus :: Item -> Maybe String
|
||||
maybeModeStatus it = case it ^? itAttachment of
|
||||
Just ItCharMode {_itCharMode = (c :<| _)} -> Just [' ',c]
|
||||
|
||||
@@ -44,7 +44,7 @@ launcher = defaultGun
|
||||
, _amString = "EXPLOSIVE SHELL"
|
||||
, _amPjDraw = shellPic
|
||||
}
|
||||
, _ammoMax = 30
|
||||
, _ammoBaseMax = 30
|
||||
, _ammoLoaded = 30
|
||||
, _reloadTime = 80
|
||||
}
|
||||
@@ -271,7 +271,7 @@ remoteLauncher = launcher
|
||||
, _amString = ""
|
||||
, _amPjDraw = shellPic
|
||||
}
|
||||
, _ammoMax = 30
|
||||
, _ammoBaseMax = 30
|
||||
, _ammoLoaded = 30
|
||||
, _reloadTime = 80
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ radar = defaultGun
|
||||
{ _itName = "RADAR"
|
||||
, _itType = RADAR
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
{ _ammoBaseMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 200
|
||||
}
|
||||
@@ -41,7 +41,7 @@ sonar = defaultGun
|
||||
{ _itName = "SONAR"
|
||||
, _itType = RADAR
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
{ _ammoBaseMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 200
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ sonicGun = defaultAutoGun
|
||||
{ _itName = "SONICGUN"
|
||||
, _itType = SONICGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 10
|
||||
{ _ammoBaseMax = 10
|
||||
, _ammoLoaded = 10
|
||||
, _reloadTime = 80
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ spawnGun :: Creature -> Item
|
||||
spawnGun cr = defaultGun
|
||||
{ _itName = "SPAWNER"
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 1
|
||||
{ _ammoBaseMax = 1
|
||||
, _ammoLoaded = 1
|
||||
, _reloadTime = 80
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ poisonSprayer = defaultAutoGun
|
||||
{ _itName = "POISON"
|
||||
, _itType = SPRAYER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 500
|
||||
{ _ammoBaseMax = 500
|
||||
, _ammoLoaded = 500
|
||||
, _reloadTime = 100
|
||||
}
|
||||
@@ -92,7 +92,7 @@ flamer = defaultAutoGun
|
||||
{ _itName = "FLAMER"
|
||||
, _itType = SQUIRTER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 250
|
||||
{ _ammoBaseMax = 250
|
||||
, _ammoLoaded = 250
|
||||
, _reloadTime = 100
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ shrinkGun = defaultGun
|
||||
{ _itName = "SHRINKER"
|
||||
, _itType = SHRINKER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
{ _ammoBaseMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 20
|
||||
}
|
||||
@@ -91,7 +91,7 @@ blinkGun = defaultGun
|
||||
, _itType = BLINKER
|
||||
, _itInvColor = cyan
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
{ _ammoBaseMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 20
|
||||
}
|
||||
@@ -123,7 +123,7 @@ forceFieldGun = defaultGun
|
||||
{ _itName = "FORCEFIELD"
|
||||
, _itType = FORCEFIELD
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
{ _ammoBaseMax = 100
|
||||
, _ammoLoaded = 100
|
||||
, _reloadTime = 40
|
||||
, _reloadState = Nothing'
|
||||
|
||||
+2
-1
@@ -6,4 +6,5 @@ import Control.Lens
|
||||
import Data.Maybe
|
||||
|
||||
moduleSizes :: Item -> Int
|
||||
moduleSizes it = fromMaybe 0 $ it ^? itModules . modHitEffect . modSize
|
||||
moduleSizes it = (fromMaybe 0 $ it ^? itModules . modHitEffect . modSize)
|
||||
+ (fromMaybe 0 $ it ^? itModules . modRifleMag . modSize)
|
||||
|
||||
+33
-27
@@ -1,21 +1,25 @@
|
||||
module Dodge.Reloading where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Item.MaxAmmo
|
||||
--import qualified Data.IntMap.Strict as IM
|
||||
|
||||
import Data.Maybe
|
||||
--import Data.Maybe
|
||||
import Control.Lens
|
||||
|
||||
|
||||
startReloadingWeapon :: Creature -> World -> Maybe World
|
||||
startReloadingWeapon cr = (creatures . ix (_crID cr) . crInv . ix (_crInvSel cr) . itConsumption)
|
||||
startReloadingWeapon cr = (creatures . ix (_crID cr) . crInv . ix (_crInvSel cr))
|
||||
icTryStartReloading
|
||||
|
||||
icTryStartReloading :: ItemConsumption -> Maybe ItemConsumption
|
||||
icTryStartReloading am
|
||||
| _ammoLoaded am < _ammoMax am && _reloadState am == Nothing'
|
||||
= Just $ am & reloadState .~ Just' (_reloadTime am)
|
||||
& if _reloadType am == ActiveClear then ammoLoaded .~ 0 else id
|
||||
icTryStartReloading :: Item -> Maybe Item
|
||||
icTryStartReloading it
|
||||
| _ammoLoaded am < itMaxAmmo it && _reloadState am == Nothing'
|
||||
= Just $ it & itConsumption . reloadState .~ Just' (_reloadTime am)
|
||||
& if _reloadType am == ActiveClear then itConsumption . ammoLoaded .~ 0 else id
|
||||
| otherwise = Nothing
|
||||
where
|
||||
am = _itConsumption it
|
||||
|
||||
crStopReloading :: Creature -> Creature
|
||||
crStopReloading cr = cr & crInv . ix (_crInvSel cr) . itConsumption . reloadState .~ Nothing'
|
||||
@@ -25,29 +29,31 @@ crUpCrUp f cr = creatures . ix (_crID cr) %~ f
|
||||
|
||||
stepReloading :: Creature -> Creature
|
||||
stepReloading cr = case cr ^? crInv . ix isel . itConsumption . reloadState . _Just' of
|
||||
Just 0 -> cr & crInv . ix isel . itConsumption %~ doload
|
||||
Just 0 -> cr & crInv . ix isel %~ doload
|
||||
Just _ -> cr & crInv . ix isel . itConsumption . reloadState . _Just' %~ decreaseToZero
|
||||
Nothing -> cr
|
||||
where
|
||||
isel = _crInvSel cr
|
||||
doload itcon = case _reloadType itcon of
|
||||
doload it = case _reloadType itcon of
|
||||
ActivePartial x
|
||||
| x + _ammoLoaded itcon < _ammoMax itcon -> itcon & ammoLoaded %~ (+ x)
|
||||
& reloadState .~ Just' (_reloadTime itcon)
|
||||
| otherwise -> itcon & ammoLoaded .~ _ammoMax itcon
|
||||
& reloadState .~ Nothing'
|
||||
_ -> itcon & ammoLoaded .~ _ammoMax itcon
|
||||
& reloadState .~ Nothing'
|
||||
| x + _ammoLoaded itcon < itMaxAmmo it -> it & itConsumption . ammoLoaded %~ (+ x)
|
||||
& itConsumption . reloadState .~ Just' (_reloadTime itcon)
|
||||
| otherwise -> it & itConsumption . ammoLoaded .~ itMaxAmmo it
|
||||
& itConsumption . reloadState .~ Nothing'
|
||||
_ -> it & itConsumption . ammoLoaded .~ itMaxAmmo it
|
||||
& itConsumption . reloadState .~ Nothing'
|
||||
where
|
||||
itcon = _itConsumption it
|
||||
|
||||
{- | Start reloading if clip is empty. -}
|
||||
crAutoReload :: Creature -> Creature
|
||||
crAutoReload cr = case cr ^? ptrItConsumption' . ammoLoaded of
|
||||
Just 0 | _posture (_crStance cr) /= Aiming
|
||||
-> cr & ptrItConsumption . reloadState .~ strictify reloadT
|
||||
& ptrItConsumption . ammoLoaded %~ (`fromMaybe` maxA)
|
||||
_ -> cr
|
||||
where
|
||||
ptrItConsumption = crInv . ix (_crInvSel cr) . itConsumption
|
||||
ptrItConsumption' = crInv . ix (_crInvSel cr) . itConsumption
|
||||
reloadT = cr ^? ptrItConsumption' . reloadTime
|
||||
maxA = cr ^? ptrItConsumption' . ammoMax
|
||||
--{- | Start reloading if clip is empty. -}
|
||||
--crAutoReload :: Creature -> Creature
|
||||
--crAutoReload cr = case cr ^? ptrItConsumption' . ammoLoaded of
|
||||
-- Just 0 | _posture (_crStance cr) /= Aiming
|
||||
-- -> cr & ptrItConsumption . reloadState .~ strictify reloadT
|
||||
-- & ptrItConsumption . ammoLoaded %~ (`fromMaybe` maxA)
|
||||
-- _ -> cr
|
||||
-- where
|
||||
-- ptrItConsumption = crInv . ix (_crInvSel cr) . itConsumption
|
||||
-- ptrItConsumption' = crInv . ix (_crInvSel cr) . itConsumption
|
||||
-- reloadT = cr ^? ptrItConsumption' . reloadTime
|
||||
-- maxA = fmap itMaxAmmo $ cr ^? crInv . ix (_crInvSel cr)
|
||||
|
||||
Reference in New Issue
Block a user