Modify analyser sounds
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@@ -16,10 +16,10 @@ import Dodge.RandomHelp
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import Dodge.Tree
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import Dodge.LevelGen.StaticWalls
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import Geometry
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import LensHelp
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import Data.Tree
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import Control.Monad.State
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import Control.Lens
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import System.Random
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roomGlassOctogon
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:: Float -- ^ Size
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@@ -56,7 +56,7 @@ roomGlassOctogon x = createPathGrid $ defaultRoom
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]
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bossRoom :: RandomGen g => Creature -> State g Room
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bossRoom cr = randomMediumRoom <&> rmPmnts %~ ( sPS (V2 0 100) (negate $ pi/2) (PutCrit cr) :)
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bossRoom cr = randomMediumRoom <&> rmPmnts .:~ sPS (V2 0 100) (negate $ pi/2) (PutCrit cr)
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armouredChasers :: RandomGen g => State g (Tree Room)
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armouredChasers = do
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