Modify analyser sounds
This commit is contained in:
@@ -1,4 +1,4 @@
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-- generated at 2022-03-22 10:04:11.692663796 UTC
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-- generated at 2022-03-22 15:35:37.255279739 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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@@ -26,51 +26,53 @@ soundToVol v = case _getSoundID v of
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20 -> 4000
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21 -> 5000
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22 -> 5000
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23 -> 20000
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24 -> 4000
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25 -> 10000
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26 -> 8000
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27 -> 4000
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28 -> 2000
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29 -> 6000
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30 -> 500
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31 -> 5000
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32 -> 8000
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23 -> 5000
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24 -> 20000
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25 -> 4000
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26 -> 10000
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27 -> 8000
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28 -> 4000
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29 -> 2000
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30 -> 6000
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31 -> 500
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32 -> 5000
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33 -> 8000
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34 -> 8000
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35 -> 5000
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36 -> 8000
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37 -> 4000
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38 -> 3000
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39 -> 8000
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40 -> 2000
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41 -> 10000
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42 -> 5000
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43 -> 2000
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44 -> 3000
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45 -> 5000
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46 -> 10000
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47 -> 12000
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48 -> 5000
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49 -> 10000
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50 -> 12000
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51 -> 2000
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52 -> 3000
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53 -> 8000
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54 -> 5000
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55 -> 2000
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56 -> 3000
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57 -> 10000
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58 -> 500
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59 -> 10000
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60 -> 3000
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61 -> 15000
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62 -> 10000
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63 -> 3000
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64 -> 1000
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65 -> 15000
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66 -> 10000
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67 -> 8000
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35 -> 8000
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36 -> 5000
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37 -> 8000
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38 -> 4000
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39 -> 3000
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40 -> 8000
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41 -> 2000
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42 -> 10000
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43 -> 5000
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44 -> 2000
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45 -> 3000
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46 -> 5000
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47 -> 10000
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48 -> 12000
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49 -> 5000
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50 -> 10000
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51 -> 12000
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52 -> 2000
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53 -> 3000
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54 -> 8000
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55 -> 5000
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56 -> 2000
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57 -> 3000
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58 -> 10000
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59 -> 500
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60 -> 10000
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61 -> 3000
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62 -> 15000
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63 -> 10000
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64 -> 3000
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65 -> 1000
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66 -> 15000
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67 -> 10000
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68 -> 5000
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69 -> 8000
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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@@ -96,52 +98,54 @@ soundToOnomato v = case _getSoundID v of
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19 -> "TNKTNKTNK"
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20 -> "TIPTAP"
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21 -> "WRR"
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22 -> "HSS"
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23 -> "BOOM"
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24 -> "CLNK"
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25 -> "BRAP"
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26 -> "CRSNK"
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27 -> "TAPP"
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28 -> "BLIH"
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29 -> "TAPTIP"
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30 -> "CLICK"
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31 -> "FWUMP"
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32 -> "RINGGG"
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33 -> "BRAP"
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34 -> "CRUMPLE"
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35 -> "TRINKL"
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36 -> "TAK"
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37 -> "SMACK"
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38 -> "DRR"
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39 -> "CRASH"
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40 -> "SWSH"
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41 -> "CRAKLE"
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42 -> "CRTINK"
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43 -> "FHP"
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44 -> "CHPCHPCHP"
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45 -> "BIPBIPBIP"
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46 -> "CHUGUGUG"
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47 -> "BRPBRPBRP"
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48 -> "CHNKCHNKCHUNK"
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49 -> "WRRR"
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50 -> "BRDBRDBRD"
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51 -> "PHF"
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52 -> "BWAAH"
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53 -> "BEP"
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54 -> "HSSS"
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55 -> "SHUHP"
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56 -> "THUD"
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57 -> "WHSSH"
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58 -> "HMM"
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59 -> "BRAHCHCH"
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60 -> "TIP"
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61 -> "BANGG"
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62 -> "ZHM"
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63 -> "TAP"
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64 -> "BLPCHCH"
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65 -> "BANG"
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66 -> "CHUGUGUG"
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67 -> "CRISH"
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22 -> "DEDUM"
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23 -> "HSS"
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24 -> "BOOM"
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25 -> "CLNK"
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26 -> "BRAP"
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27 -> "CRSNK"
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28 -> "TAPP"
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29 -> "BLIH"
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30 -> "TAPTIP"
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31 -> "CLICK"
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32 -> "FWUMP"
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33 -> "RINGGG"
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34 -> "BRAP"
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35 -> "CRUMPLE"
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36 -> "TRINKL"
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37 -> "TAK"
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38 -> "SMACK"
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39 -> "DRR"
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40 -> "CRASH"
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41 -> "SWSH"
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42 -> "CRAKLE"
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43 -> "CRTINK"
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44 -> "FHP"
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45 -> "CHPCHPCHP"
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46 -> "BIPBIPBIP"
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47 -> "CHUGUGUG"
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48 -> "BRPBRPBRP"
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49 -> "CHNKCHNKCHUNK"
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50 -> "WRRR"
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51 -> "BRDBRDBRD"
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52 -> "PHF"
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53 -> "BWAAH"
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54 -> "BEP"
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55 -> "HSSS"
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56 -> "SHUHP"
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57 -> "THUD"
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58 -> "WHSSH"
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59 -> "HMM"
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60 -> "BRAHCHCH"
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61 -> "TIP"
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62 -> "BANGG"
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63 -> "ZHM"
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64 -> "TAP"
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65 -> "BLPCHCH"
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66 -> "BANG"
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67 -> "CHUGUGUG"
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68 -> "DEDA"
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69 -> "CRISH"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList =
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@@ -167,6 +171,7 @@ soundPathList =
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, "reload.TNKTNKTNK.3000.wav"
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, "twoStep.TIPTAP.4000.wav"
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, "fire.WRR.5000.wav"
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, "dedum.DEDUM.5000.wav"
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, "foamSprayFadeOut.HSS.5000.wav"
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, "explosion.BOOM.20000.wav"
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, "tapQuiet.CLNK.4000.wav"
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@@ -212,6 +217,7 @@ soundPathList =
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, "oldMachineBoot.BLPCHCH.1000.wav"
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, "bang.BANG.15000.wav"
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, "seagullChatter.CHUGUGUG.10000.wav"
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, "deda.DEDA.5000.wav"
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, "impact4.CRISH.8000.wav"
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]
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tone440sawtoothquietS :: SoundID
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@@ -258,95 +264,99 @@ twoStepS :: SoundID
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twoStepS = SoundID 20
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fireS :: SoundID
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fireS = SoundID 21
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dedumS :: SoundID
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dedumS = SoundID 22
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foamSprayFadeOutS :: SoundID
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foamSprayFadeOutS = SoundID 22
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foamSprayFadeOutS = SoundID 23
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explosionS :: SoundID
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explosionS = SoundID 23
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explosionS = SoundID 24
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tapQuietS :: SoundID
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tapQuietS = SoundID 24
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tapQuietS = SoundID 25
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autoGunS :: SoundID
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autoGunS = SoundID 25
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autoGunS = SoundID 26
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glassShat1S :: SoundID
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glassShat1S = SoundID 26
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glassShat1S = SoundID 27
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foot3S :: SoundID
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foot3S = SoundID 27
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foot3S = SoundID 28
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healS :: SoundID
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healS = SoundID 28
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healS = SoundID 29
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twoStep1S :: SoundID
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twoStep1S = SoundID 29
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twoStep1S = SoundID 30
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click1S :: SoundID
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click1S = SoundID 30
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click1S = SoundID 31
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tap4S :: SoundID
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tap4S = SoundID 31
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tap4S = SoundID 32
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tinitusS :: SoundID
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tinitusS = SoundID 32
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tinitusS = SoundID 33
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tap3S :: SoundID
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tap3S = SoundID 33
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tap3S = SoundID 34
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impact3S :: SoundID
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impact3S = SoundID 34
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impact3S = SoundID 35
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smallGlass1S :: SoundID
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smallGlass1S = SoundID 35
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smallGlass1S = SoundID 36
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tap1S :: SoundID
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tap1S = SoundID 36
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tap1S = SoundID 37
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hit1S :: SoundID
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hit1S = SoundID 37
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hit1S = SoundID 38
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slideDoorS :: SoundID
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slideDoorS = SoundID 38
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slideDoorS = SoundID 39
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impact1S :: SoundID
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impact1S = SoundID 39
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impact1S = SoundID 40
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knifeS :: SoundID
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knifeS = SoundID 40
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knifeS = SoundID 41
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elecCrackleS :: SoundID
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elecCrackleS = SoundID 41
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elecCrackleS = SoundID 42
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smallGlass3S :: SoundID
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smallGlass3S = SoundID 42
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smallGlass3S = SoundID 43
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whiteNoiseFadeInS :: SoundID
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whiteNoiseFadeInS = SoundID 43
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whiteNoiseFadeInS = SoundID 44
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reload1S :: SoundID
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reload1S = SoundID 44
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reload1S = SoundID 45
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computerBeepingS :: SoundID
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computerBeepingS = SoundID 45
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computerBeepingS = SoundID 46
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seagullChatter1S :: SoundID
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seagullChatter1S = SoundID 46
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seagullChatter1S = SoundID 47
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miniS :: SoundID
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miniS = SoundID 47
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miniS = SoundID 48
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crankSlowS :: SoundID
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crankSlowS = SoundID 48
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crankSlowS = SoundID 49
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fireLoudS :: SoundID
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fireLoudS = SoundID 49
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fireLoudS = SoundID 50
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mini1S :: SoundID
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mini1S = SoundID 50
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mini1S = SoundID 51
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whiteNoiseFadeOutS :: SoundID
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whiteNoiseFadeOutS = SoundID 51
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whiteNoiseFadeOutS = SoundID 52
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sineRaisePitchTwoSecS :: SoundID
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sineRaisePitchTwoSecS = SoundID 52
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sineRaisePitchTwoSecS = SoundID 53
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tone440S :: SoundID
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tone440S = SoundID 53
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tone440S = SoundID 54
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foamSprayLoopS :: SoundID
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foamSprayLoopS = SoundID 54
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foamSprayLoopS = SoundID 55
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pickUpS :: SoundID
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pickUpS = SoundID 55
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pickUpS = SoundID 56
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hitS :: SoundID
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hitS = SoundID 56
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hitS = SoundID 57
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missileLaunchS :: SoundID
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missileLaunchS = SoundID 57
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missileLaunchS = SoundID 58
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fridgeHumS :: SoundID
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fridgeHumS = SoundID 58
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fridgeHumS = SoundID 59
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shotgunS :: SoundID
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shotgunS = SoundID 59
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shotgunS = SoundID 60
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foot1S :: SoundID
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foot1S = SoundID 60
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foot1S = SoundID 61
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bangEchoS :: SoundID
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bangEchoS = SoundID 61
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bangEchoS = SoundID 62
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teleS :: SoundID
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teleS = SoundID 62
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teleS = SoundID 63
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foot2S :: SoundID
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foot2S = SoundID 63
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foot2S = SoundID 64
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oldMachineBootS :: SoundID
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oldMachineBootS = SoundID 64
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oldMachineBootS = SoundID 65
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bangS :: SoundID
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bangS = SoundID 65
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bangS = SoundID 66
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seagullChatterS :: SoundID
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seagullChatterS = SoundID 66
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seagullChatterS = SoundID 67
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dedaS :: SoundID
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dedaS = SoundID 68
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impact4S :: SoundID
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impact4S = SoundID 67
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impact4S = SoundID 69
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